X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=edd7d9e58a5d5db72434ecc62e832e5daba965a8;hb=4ba615858bc88fb2467a16c97126462d4dfc3b53;hp=0ef3ab2ca3510bce4fec59a498ed95586629507e;hpb=fae52291efa344ad98f83a13308ffa5dd583a11e;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index 0ef3ab2c..edd7d9e5 100644 --- a/r_textures.h +++ b/r_textures.h @@ -26,6 +26,10 @@ #define TEXF_COMPARE 0x00000800 // indicates texture should use lower precision where supported #define TEXF_LOWPRECISION 0x00001000 +// indicates texture should support R_UpdateTexture +#define TEXF_ALLOWUPDATES 0x00002000 +// indicates texture should support R_FlushTexture (improving speed on multiple partial updates per draw) +#define TEXF_MANUALFLUSHUPDATES 0x00004000 // used for checking if textures mismatch #define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION) @@ -82,6 +86,7 @@ extern cvar_t gl_texturecompression_lightcubemaps; rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter); rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter); rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter); @@ -91,15 +96,17 @@ void R_FreeTexture(rtexture_t *rt); // update a portion of the image data of a texture, used by lightmap updates // and procedural textures such as video playback. +// if TEXF_MANUALFLUSHUPDATES is used, you MUST call R_FlushTexture to apply the updates void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height); +// if TEXF_MANUALFLUSHUPDATES is used, call this to apply the updates, +// otherwise this function does nothing +void R_FlushTexture(rtexture_t *rt); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) #define R_GetTexture(rt) ((rt) ? ((rt)->texnum > 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) int R_RealGetTexture (rtexture_t *rt); -// returns true if the texture is transparent (useful for rendering code) - // returns width of texture, as was specified when it was uploaded int R_TextureWidth(rtexture_t *rt);