X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=f31460acf139365b25de55bde9f03e2eae069a9f;hb=3f94ed2f51053a39ae771fe5b9e494602c37f9b2;hp=f7cb02f9b7322df22c632bae5fa30f79291bc3e5;hpb=d5892a29c4f1e6954eb59ffc790d29d3f9925fe2;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index f7cb02f9..f31460ac 100644 --- a/r_textures.h +++ b/r_textures.h @@ -20,15 +20,21 @@ #define TEXF_PICMIP 0x00000100 // indicates texture should be compressed if possible #define TEXF_COMPRESS 0x00000200 +// use this flag to block R_PurgeTexture from freeing a texture +#define TEXF_PERSISTENT 0x00000400 // used for checking if textures mismatch #define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS) -// 8bit paletted -#define TEXTYPE_PALETTE 1 -// 32bit RGBA -#define TEXTYPE_RGBA 3 -// 32bit BGRA (preferred format due to faster uploads on most hardware) -#define TEXTYPE_BGRA 4 +typedef enum textype_e +{ + // 8bit paletted + TEXTYPE_PALETTE, + // 32bit RGBA + TEXTYPE_RGBA, + // 32bit BGRA (preferred format due to faster uploads on most hardware) + TEXTYPE_BGRA, +} +textype_t; // contents of this structure are mostly private to gl_textures.c typedef struct rtexture_s @@ -67,10 +73,10 @@ extern cvar_t gl_texturecompression_lightcubemaps; // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) // (note: palette must not be NULL if using TEXTYPE_PALETTE) -rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); -rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette); -rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette); -rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); // free a texture void R_FreeTexture(rtexture_t *rt); @@ -93,12 +99,19 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// only frees the texture if TEXF_PERSISTENT is not set +// also resets the variable +void R_PurgeTexture(rtexture_t *prt); + // frees processing buffers each frame, and may someday animate procedural textures void R_Textures_Frame(void); // maybe rename this - sounds awful? [11/21/2007 Black] void R_MarkDirtyTexture(rtexture_t *rt); -void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data); +void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data); + +// Clear the texture's contents +void R_ClearTexture (rtexture_t *rt); #endif