X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=radiant%2Fmap.cpp;h=fae78de3692376068e22060520195a0cdf1a3ad5;hb=ba1771ef8e5fc6d0687dea55e9b15297286c2f05;hp=078f771977a7126232b63c886b34e2be68cf4e99;hpb=830125fad042fad35dc029b6eb57c8156ad7e176;p=xonotic%2Fnetradiant.git diff --git a/radiant/map.cpp b/radiant/map.cpp index 078f7719..fae78de3 100644 --- a/radiant/map.cpp +++ b/radiant/map.cpp @@ -1,5 +1,5 @@ /* - Copyright (C) 1999-2007 id Software, Inc. and contributors. + Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. @@ -19,1279 +19,2149 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -#include "stdafx.h" -#include -#if defined ( __linux__ ) || defined ( __APPLE__ ) -#include -#endif -#include "preferences.h" +#include "map.h" + +#include "debugging/debugging.h" + +#include "imap.h" +MapModules& ReferenceAPI_getMapModules(); +#include "iselection.h" +#include "iundo.h" +#include "ibrush.h" +#include "ifilter.h" +#include "ireference.h" +#include "ifiletypes.h" +#include "ieclass.h" +#include "irender.h" +#include "ientity.h" +#include "editable.h" +#include "ifilesystem.h" +#include "namespace.h" +#include "moduleobserver.h" + +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "scenelib.h" +#include "transformlib.h" +#include "selectionlib.h" +#include "instancelib.h" +#include "traverselib.h" +#include "maplib.h" +#include "eclasslib.h" +#include "cmdlib.h" +#include "stream/textfilestream.h" +#include "os/path.h" +#include "uniquenames.h" +#include "modulesystem/singletonmodule.h" +#include "modulesystem/moduleregistry.h" +#include "stream/stringstream.h" +#include "signal/signal.h" + +#include "gtkutil/filechooser.h" +#include "timer.h" +#include "select.h" +#include "plugin.h" +#include "filetypes.h" +#include "gtkdlgs.h" +#include "entityinspector.h" +#include "points.h" +#include "qe3.h" +#include "camwindow.h" +#include "xywindow.h" #include "mainframe.h" -#include "gtkmisc.h" -#include "filters.h" - -extern MainFrame* g_pParentWnd; - -int modified; // for quit confirmation (0 = clean, 1 = unsaved, -// 2 = autosaved, but not regular saved) - -char currentmap[1024]; - -brush_t active_brushes; // brushes currently being displayed -brush_t selected_brushes; // highlighted - -face_t *selected_face; -brush_t *selected_face_brush; - -brush_t filtered_brushes; // brushes that have been filtered or regioned - -entity_t entities; // head/tail of doubly linked list - -entity_t *world_entity = NULL; // "classname" "worldspawn" ! - -void Map_Init(){ - Map_Free(); +#include "preferences.h" +#include "referencecache.h" +#include "mru.h" +#include "commands.h" +#include "autosave.h" +#include "brushmodule.h" +#include "brush.h" + +class NameObserver +{ +UniqueNames& m_names; +CopiedString m_name; + +void construct(){ + if ( !empty() ) { + //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n"; + m_names.insert( name_read( c_str() ) ); + } +} +void destroy(){ + if ( !empty() ) { + //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n"; + m_names.erase( name_read( c_str() ) ); + } } +NameObserver& operator=( const NameObserver& other ); +public: +NameObserver( UniqueNames& names ) : m_names( names ){ + construct(); +} +NameObserver( const NameObserver& other ) : m_names( other.m_names ), m_name( other.m_name ){ + construct(); +} +~NameObserver(){ + destroy(); +} +bool empty() const { + return string_empty( c_str() ); +} +const char* c_str() const { + return m_name.c_str(); +} +void nameChanged( const char* name ){ + destroy(); + m_name = name; + construct(); +} +typedef MemberCaller1 NameChangedCaller; +}; + +class BasicNamespace : public Namespace +{ +typedef std::map Names; +Names m_names; +UniqueNames m_uniqueNames; +public: +~BasicNamespace(){ + ASSERT_MESSAGE( m_names.empty(), "namespace: names still registered at shutdown" ); +} +void attach( const NameCallback& setName, const NameCallbackCallback& attachObserver ){ + std::pair result = m_names.insert( Names::value_type( setName, m_uniqueNames ) ); + ASSERT_MESSAGE( result.second, "cannot attach name" ); + attachObserver( NameObserver::NameChangedCaller( ( *result.first ).second ) ); + //globalOutputStream() << "attach: " << reinterpret_cast(setName) << "\n"; +} +void detach( const NameCallback& setName, const NameCallbackCallback& detachObserver ){ + Names::iterator i = m_names.find( setName ); + ASSERT_MESSAGE( i != m_names.end(), "cannot detach name" ); + //globalOutputStream() << "detach: " << reinterpret_cast(setName) << "\n"; + detachObserver( NameObserver::NameChangedCaller( ( *i ).second ) ); + m_names.erase( i ); +} -bool g_bCancel_Map_LoadFile; // Hydra: moved this here - -// TTimo -// need that in a variable, will have to tweak depending on the game -int g_MaxWorldCoord = 64 * 1024; -int g_MinWorldCoord = -64 * 1024; +void makeUnique( const char* name, const NameCallback& setName ) const { + char buffer[1024]; + name_write( buffer, m_uniqueNames.make_unique( name_read( name ) ) ); + setName( buffer ); +} -// the max size we allow on brushes, this is dependant on world coords too -// makes more sense to say smaller I think? -int g_MaxBrushSize = ( g_MaxWorldCoord - 1 ) * 2; +void mergeNames( const BasicNamespace& other ) const { + typedef std::list SetNameCallbacks; + typedef std::map NameGroups; + NameGroups groups; -void AddRegionBrushes( void ); -void RemoveRegionBrushes( void ); + UniqueNames uniqueNames( other.m_uniqueNames ); -/* - ============================================================= + for ( Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i ) + { + groups[( *i ).second.c_str()].push_back( ( *i ).first ); + } - Cross map selection saving + for ( NameGroups::iterator i = groups.begin(); i != groups.end(); ++i ) + { + name_t uniqueName( uniqueNames.make_unique( name_read( ( *i ).first.c_str() ) ) ); + uniqueNames.insert( uniqueName ); - this could fuck up if you have only part of a complex entity selected... - ============================================================= - */ + char buffer[1024]; + name_write( buffer, uniqueName ); -brush_t between_brushes; -entity_t between_entities; + //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n"; -bool g_bRestoreBetween = false; + SetNameCallbacks& setNameCallbacks = ( *i ).second; -void Map_SaveBetween( void ){ - if ( g_pParentWnd->ActiveXY() ) { - g_bRestoreBetween = true; - g_pParentWnd->ActiveXY()->Copy(); + for ( SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j ) + { + ( *j )( buffer ); + } } - return; } +}; -void Map_RestoreBetween( void ){ - if ( g_pParentWnd->ActiveXY() && g_bRestoreBetween ) { - g_pParentWnd->ActiveXY()->Paste(); - } -} +BasicNamespace g_defaultNamespace; +BasicNamespace g_cloneNamespace; -//============================================================================ +class NamespaceAPI +{ +Namespace* m_namespace; +public: +typedef Namespace Type; +STRING_CONSTANT( Name, "*" ); -bool CheckForTinyBrush( brush_t* b, int n, float fSize ){ - bool bTiny = false; - for ( int i = 0 ; i < 3 ; i++ ) - { - if ( b->maxs[i] - b->mins[i] < fSize ) { - bTiny = true; - } - } - if ( bTiny ) { - Sys_Printf( "Possible problem brush (too small) #%i ", n ); - } - return bTiny; +NamespaceAPI(){ + m_namespace = &g_defaultNamespace; } +Namespace* getTable(){ + return m_namespace; +} +}; -void Map_BuildBrushData( void ){ - brush_t *b, *next; +typedef SingletonModule NamespaceModule; +typedef Static StaticNamespaceModule; +StaticRegisterModule staticRegisterDefaultNamespace( StaticNamespaceModule::instance() ); - if ( active_brushes.next == NULL ) { - return; - } - Sys_BeginWait(); // this could take a while +std::list g_cloned; - int n = 0; - for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b = next ) - { - next = b->next; - Brush_Build( b, true, false, false ); - if ( !b->brush_faces || ( g_PrefsDlg.m_bCleanTiny && CheckForTinyBrush( b, n++, g_PrefsDlg.m_fTinySize ) ) ) { - Brush_Free( b ); - Sys_Printf( "Removed degenerate brush\n" ); - } - } - Sys_EndWait(); +inline Namespaced* Node_getNamespaced( scene::Node& node ){ + return NodeTypeCast::cast( node ); } -entity_t *Map_FindClass( const char *cname ){ - entity_t *ent; - - for ( ent = entities.next ; ent != &entities ; ent = ent->next ) - { - if ( !strcmp( cname, ValueForKey( ent, "classname" ) ) ) { - return ent; - } +void Node_gatherNamespaced( scene::Node& node ){ + Namespaced* namespaced = Node_getNamespaced( node ); + if ( namespaced != 0 ) { + g_cloned.push_back( namespaced ); } - return NULL; } -/* - ================ - Map_Free - free all map elements, reinitialize the structures that depend on them - ================ - */ -void Map_Free( void ){ - g_bRestoreBetween = false; - if ( selected_brushes.next && - ( selected_brushes.next != &selected_brushes ) ) { - if ( gtk_MessageBox( g_pParentWnd->m_pWidget, "Copy selection?", " ", MB_YESNO ) == IDYES ) { - Map_SaveBetween(); - } - } +class GatherNamespaced : public scene::Traversable::Walker +{ +public: +bool pre( scene::Node& node ) const { + Node_gatherNamespaced( node ); + return true; +} +}; - QERApp_ActiveShaders_SetInUse( false ); - Pointfile_Clear(); - g_qeglobals.d_num_entities = 0; +void Map_gatherNamespaced( scene::Node& root ){ + Node_traverseSubgraph( root, GatherNamespaced() ); +} - if ( !active_brushes.next ) { - // first map - active_brushes.prev = active_brushes.next = &active_brushes; - selected_brushes.prev = selected_brushes.next = &selected_brushes; - filtered_brushes.prev = filtered_brushes.next = &filtered_brushes; - entities.prev = entities.next = &entities; +void Map_mergeClonedNames(){ + for ( std::list::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i ) + { + ( *i )->setNamespace( g_cloneNamespace ); } - else + g_cloneNamespace.mergeNames( g_defaultNamespace ); + for ( std::list::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i ) { - // free selected faces array - g_ptrSelectedFaces.RemoveAll(); - g_ptrSelectedFaceBrushes.RemoveAll(); - while ( active_brushes.next != &active_brushes ) - Brush_Free( active_brushes.next ); - while ( selected_brushes.next != &selected_brushes ) - Brush_Free( selected_brushes.next ); - while ( filtered_brushes.next != &filtered_brushes ) - Brush_Free( filtered_brushes.next ); - while ( entities.next != &entities ) - Entity_Free( entities.next ); + ( *i )->setNamespace( g_defaultNamespace ); } - if ( world_entity ) { - Entity_Free( world_entity ); - } - world_entity = NULL; + g_cloned.clear(); } -entity_t *AngledEntity(){ - entity_t *ent = Map_FindClass( "info_player_start" ); - if ( !ent ) { - ent = Map_FindClass( "info_player_deathmatch" ); - } - if ( !ent ) { - ent = Map_FindClass( "info_player_deathmatch" ); - } - if ( !ent ) { - ent = Map_FindClass( "team_CTF_redplayer" ); - } - if ( !ent ) { - ent = Map_FindClass( "team_CTF_blueplayer" ); - } - if ( !ent ) { - ent = Map_FindClass( "team_CTF_redspawn" ); - } - if ( !ent ) { - ent = Map_FindClass( "team_CTF_bluespawn" ); - } - return ent; +class WorldNode +{ +scene::Node* m_node; +public: +WorldNode() + : m_node( 0 ){ } - -// -// move the view to a start position -// -void Map_StartPosition(){ - entity_t *ent = AngledEntity(); - - g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0; - if ( ent ) { - GetVectorForKey( ent, "origin", g_pParentWnd->GetCamWnd()->Camera()->origin ); - GetVectorForKey( ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin() ); - g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = FloatForKey( ent, "angle" ); +void set( scene::Node* node ){ + if ( m_node != 0 ) { + m_node->DecRef(); } - else - { - g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0; - VectorCopy( vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin ); - VectorCopy( vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin() ); + m_node = node; + if ( m_node != 0 ) { + m_node->IncRef(); } } +scene::Node* get() const { + return m_node; +} +}; -void Map_FreeEntities( CPtrArray *ents ){ - int i, j, num_ents, num_brushes; - entity_t* e; - CPtrArray* brushes; - - num_ents = ents->GetSize(); - for ( i = 0; i < num_ents; i++ ) - { - e = (entity_t*)ents->GetAt( i ); - brushes = (CPtrArray*)e->pData; - num_brushes = brushes->GetSize(); - for ( j = 0; j < num_brushes; j++ ) - Brush_Free( (brush_t*)brushes->GetAt( j ) ); - brushes->RemoveAll(); - delete (CPtrArray*)e->pData; - e->pData = NULL; - Entity_Free( e ); - } - ents->RemoveAll(); -} - -/*!\todo Possibly make the import Undo-friendly by calling Undo_End for new brushes and ents */ -void Map_ImportEntities( CPtrArray *ents, bool bAddSelected = false ){ - int num_ents, num_brushes; - CPtrArray *brushes; - vec3_t mins, maxs; - entity_t *e; - brush_t *b; - face_t *f; - int i,j; - - GPtrArray *new_ents = g_ptr_array_new(); - - g_qeglobals.bPrimitBrushes = false; - - brush_t *pBrushList = ( bAddSelected ) ? &selected_brushes : &active_brushes; - - bool bDoneBPCheck = false; - g_qeglobals.bNeedConvert = false; - // HACK: find out if this map file was a BP one - // check the first brush in the file that is NOT a patch - // this will not be necessary when we allow both formats in the same file - num_ents = ents->GetSize(); - for ( i = 0; !bDoneBPCheck && i < num_ents; i++ ) - { - e = (entity_t*)ents->GetAt( i ); - brushes = (CPtrArray*)e->pData; - num_brushes = brushes->GetSize(); - for ( j = 0; !bDoneBPCheck && j < num_brushes; j++ ) - { - /*!todo Allow mixing texdef formats per-face. */ - b = (brush_t *)brushes->GetAt( j ); - if ( b->patchBrush ) { - continue; - } - bDoneBPCheck = true; - int BP_param = -1; - if ( b->bBrushDef && !g_qeglobals.m_bBrushPrimitMode ) { - BP_param = 0; - } - else if ( !b->bBrushDef && g_qeglobals.m_bBrushPrimitMode ) { - BP_param = 1; - } - - if ( BP_param != -1 ) { - switch ( BP_MessageBox( BP_param ) ) - { - case 0: - Map_FreeEntities( ents ); - return; - case 1: - g_qeglobals.bNeedConvert = true; - break; - case 2: - g_qeglobals.bNeedConvert = false; - break; - } - } - } - } - - // process the entities into the world geometry - num_ents = ents->GetSize(); - for ( i = 0; i < num_ents; i++ ) - { - num_brushes = 0; - e = (entity_t*)ents->GetAt( i ); - brushes = (CPtrArray*)e->pData; - - num_brushes = brushes->GetSize(); - // link brushes into entity - for ( j = 0; j < num_brushes; j++ ) - { - Entity_LinkBrush( e, (brush_t *)brushes->GetAt( j ) ); - g_qeglobals.d_parsed_brushes++; - } - brushes->RemoveAll(); - delete brushes; - e->pData = NULL; - - // set entity origin - GetVectorForKey( e, "origin", e->origin ); - // set entity eclass - /*!\todo Make SetKeyValue check for "classname" change and assign appropriate eclass */ - e->eclass = Eclass_ForName( ValueForKey( e, "classname" ), - ( e->brushes.onext != &e->brushes ) ); - - // go through all parsed brushes and build stuff - for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) - { - for ( f = b->brush_faces; f != NULL; f = f->next ) - { - f->pShader = QERApp_Shader_ForName( f->texdef.GetName() ); - f->d_texture = f->pShader->getTexture(); - } - - // when brushes are in final state, build the planes and windings - // NOTE: also converts BP brushes if g_qeglobals.bNeedConvert is true - Brush_Build( b ); - } - -//#define TERRAIN_HACK -#undef TERRAIN_HACK - -#ifdef TERRAIN_HACK - if ( ( strcmp( ValueForKey( e, "terrain" ),"1" ) == 0 && strcmp( e->eclass->name,"func_group" ) == 0 ) ) { +class Map; +void Map_SetValid( Map& map, bool valid ); +void Map_UpdateTitle( const Map& map ); +void Map_SetWorldspawn( Map& map, scene::Node* node ); - // two aux pointers to the shaders used in the terrain entity - // we don't keep refcount on them since they are only temporary - // this avoids doing expensive lookups by name for all faces - IShader *pTerrainShader, *pCaulk; - pTerrainShader = NULL; - pCaulk = QERApp_Shader_ForName( SHADER_CAULK ); +class Map : public ModuleObserver +{ +public: +CopiedString m_name; +Resource* m_resource; +bool m_valid; - for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) - { - if ( pTerrainShader == NULL ) { - for ( f = b->brush_faces; f != NULL; f = f->next ) - if ( strcmp( f->texdef.GetName(), SHADER_CAULK ) != 0 ) { - pTerrainShader = f->pShader; - } - } +bool m_modified; +void ( *m_modified_changed )( const Map& ); - if ( pTerrainShader ) { - for ( f = b->brush_faces; f != NULL; f = f->next ) - { - if ( strcmp( f->texdef.GetName(), SHADER_CAULK ) != 0 ) { // not caulk - Face_SetShader( f, pTerrainShader->getName() ); - } - else{ - Face_SetShader( f, pCaulk->getName() ); - } - } - } - else{ - Sys_Printf( "WARNING: no terrain shader found for brush\n" ); - } - } - } -#endif +Signal0 m_mapValidCallbacks; -#define PATCH_HACK -#ifdef PATCH_HACK - for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) - { - // patch hack, to be removed when dependency on brush_faces is removed - if ( b->patchBrush ) { - Patch_CalcBounds( b->pPatch, mins, maxs ); - for ( int i = 0; i < 3; i++ ) - { - if ( (int)mins[i] == (int)maxs[i] ) { - mins[i] -= 4; - maxs[i] += 4; - } - } - Brush_Resize( b, mins, maxs ); - Brush_Build( b ); - } - } -#endif - // add brush for fixedsize entity - if ( e->eclass->fixedsize ) { - vec3_t mins, maxs; - VectorAdd( e->eclass->mins, e->origin, mins ); - VectorAdd( e->eclass->maxs, e->origin, maxs ); - b = Brush_Create( mins, maxs, &e->eclass->texdef ); - Entity_LinkBrush( e, b ); - Brush_Build( b ); - } +WorldNode m_world_node; // "classname" "worldspawn" ! - for ( b = e->brushes.onext; b != &e->brushes; b = b->onext ) - Brush_AddToList( b, pBrushList ); +Map() : m_resource( 0 ), m_valid( false ), m_modified_changed( Map_UpdateTitle ){ +} - if ( strcmp( e->eclass->name, "worldspawn" ) == 0 ) { - if ( world_entity ) { - while ( e->brushes.onext != &e->brushes ) - { - b = e->brushes.onext; - Entity_UnlinkBrush( b ); - Entity_LinkBrush( world_entity, b ); - } - Entity_Free( e ); - } - else - { - world_entity = e; +void realise(){ + if ( m_resource != 0 ) { + if ( Map_Unnamed( *this ) ) { + g_map.m_resource->setNode( NewMapRoot( "" ).get_pointer() ); + MapFile* map = Node_getMapFile( *g_map.m_resource->getNode() ); + if ( map != 0 ) { + map->save(); } } - else if ( strcmp( e->eclass->name, "group_info" ) == 0 ) { - // it's a group thing! - Group_Add( e ); - Entity_Free( e ); - } else { - // fix target/targetname collisions - if ( ( g_PrefsDlg.m_bDoTargetFix ) && ( strcmp( ValueForKey( e, "target" ), "" ) != 0 ) ) { - GPtrArray *t_ents = g_ptr_array_new(); - entity_t *e_target; - const char *target = ValueForKey( e, "target" ); - qboolean bCollision = FALSE; - - // check the current map entities for an actual collision - for ( e_target = entities.next; e_target != &entities; e_target = e_target->next ) - { - if ( !strcmp( target, ValueForKey( e_target, "target" ) ) ) { - bCollision = TRUE; - // make sure the collision is not between two imported entities - for ( j = 0; j < (int)new_ents->len; j++ ) - { - if ( e_target == g_ptr_array_index( new_ents, j ) ) { - bCollision = FALSE; - } - } - } - } + m_resource->load(); + } - // find the matching targeted entity(s) - if ( bCollision ) { - for ( j = num_ents - 1; j > 0; j-- ) - { - e_target = (entity_t*)ents->GetAt( j ); - if ( e_target != NULL && e_target != e ) { - const char *targetname = ValueForKey( e_target, "targetname" ); - if ( ( targetname != NULL ) && ( strcmp( target, targetname ) == 0 ) ) { - g_ptr_array_add( t_ents, (gpointer)e_target ); - } - } - } - if ( t_ents->len > 0 ) { - // link the first to get a unique target/targetname - Entity_Connect( e, (entity_t*)g_ptr_array_index( t_ents,0 ) ); - // set the targetname of the rest of them manually - for ( j = 1; j < (int)t_ents->len; j++ ) - SetKeyValue( (entity_t*)g_ptr_array_index( t_ents, j ), "targetname", ValueForKey( e, "target" ) ); - } - g_ptr_array_free( t_ents, FALSE ); - } - } + GlobalSceneGraph().insert_root( *m_resource->getNode() ); - // add the entity to the end of the entity list - Entity_AddToList( e, &entities ); - g_qeglobals.d_num_entities++; + AutoSave_clear(); - // keep a list of ents added to avoid testing collisions against them - g_ptr_array_add( new_ents, (gpointer)e ); - } + Map_SetValid( g_map, true ); } - g_ptr_array_free( new_ents, FALSE ); +} +void unrealise(){ + if ( m_resource != 0 ) { + Map_SetValid( g_map, false ); + Map_SetWorldspawn( g_map, 0 ); + - ents->RemoveAll(); + GlobalUndoSystem().clear(); - g_qeglobals.bNeedConvert = false; + GlobalSceneGraph().erase_root(); + } } +}; -void Map_Import( IDataStream *in, const char *type, bool bAddSelected ){ - CPtrArray ents; +Map g_map; +Map* g_currentMap = 0; - g_pParentWnd->GetSynapseClient().ImportMap( in, &ents, type ); - Map_ImportEntities( &ents, bAddSelected ); +void Map_addValidCallback( Map& map, const SignalHandler& handler ){ + map.m_mapValidCallbacks.connectLast( handler ); } -/* - ================ - Map_LoadFile - ================ - */ -void Map_LoadFile( const char *filename ){ - clock_t start, finish; - double elapsed_time; - start = clock(); +bool Map_Valid( const Map& map ){ + return map.m_valid; +} - Sys_BeginWait(); - Select_Deselect(); - /*! - \todo FIXME TTimo why is this commented out? - stability issues maybe? or duplicate feature? - forcing to show the console during map load was a good thing IMO - */ - //SetInspectorMode(W_CONSOLE); - Sys_Printf( "Loading map from %s\n", filename ); +void Map_SetValid( Map& map, bool valid ){ + map.m_valid = valid; + map.m_mapValidCallbacks(); +} - Map_Free(); - //++timo FIXME: maybe even easier to have Group_Init called from Map_Free? - Group_Init(); - g_qeglobals.d_num_entities = 0; - g_qeglobals.d_parsed_brushes = 0; +const char* Map_Name( const Map& map ){ + return map.m_name.c_str(); +} - // cancel the map loading process - // used when conversion between standard map format and BP format is required and the user cancels the process - g_bCancel_Map_LoadFile = false; +bool Map_Unnamed( const Map& map ){ + return string_equal( Map_Name( map ), "unnamed.map" ); +} - strcpy( currentmap, filename ); +inline const MapFormat& MapFormat_forFile( const char* filename ){ + const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), path_get_extension( filename ) ); + MapFormat* format = Radiant_getMapModules().findModule( moduleName ); + ASSERT_MESSAGE( format != 0, "map format not found for file " << makeQuoted( filename ) ); + return *format; +} - g_bScreenUpdates = false; // leo: avoid redraws while loading the map (see fenris:1952) +const MapFormat& Map_getFormat( const Map& map ){ + return MapFormat_forFile( Map_Name( map ) ); +} - // prepare to let the map module do the parsing - FileStream file; - const char* type = strrchr( filename,'.' ); - if ( type != NULL ) { - type++; - } - // NOTE TTimo opening has binary doesn't make a lot of sense - // but opening as text confuses the scriptlib parser - // this may be a problem if we "rb" and use the XML parser, might have an incompatibility - if ( file.Open( filename, "rb" ) ) { - Map_Import( &file, type ); - } - else{ - Sys_FPrintf( SYS_ERR, "ERROR: failed to open %s for read\n", filename ); - } - file.Close(); - g_bScreenUpdates = true; +bool Map_Modified( const Map& map ){ + return map.m_modified; +} - if ( g_bCancel_Map_LoadFile ) { - Sys_Printf( "Map_LoadFile canceled\n" ); - Map_New(); - Sys_EndWait(); - return; - } +void Map_SetModified( Map& map, bool modified ){ + if ( map.m_modified ^ modified ) { + map.m_modified = modified; - if ( !world_entity ) { - Sys_Printf( "No worldspawn in map.\n" ); - Map_New(); - Sys_EndWait(); - return; + map.m_modified_changed( map ); } - finish = clock(); - elapsed_time = (double)( finish - start ) / CLOCKS_PER_SEC; - - Sys_Printf( "--- LoadMapFile ---\n" ); - Sys_Printf( "%s\n", filename ); +} - Sys_Printf( "%5i brushes\n", g_qeglobals.d_parsed_brushes ); - Sys_Printf( "%5i entities\n", g_qeglobals.d_num_entities ); - Sys_Printf( "%5.2f second(s) load time\n", elapsed_time ); +void Map_UpdateTitle( const Map& map ){ + Sys_SetTitle( map.m_name.c_str(), Map_Modified( map ) ); +} - Sys_EndWait(); - Map_RestoreBetween(); - // - // move the view to a start position - // - Map_StartPosition(); +scene::Node* Map_GetWorldspawn( const Map& map ){ + return map.m_world_node.get(); +} - Map_RegionOff(); +void Map_SetWorldspawn( Map& map, scene::Node* node ){ + map.m_world_node.set( node ); +} - modified = false; - Sys_SetTitle( filename ); - Texture_ShowInuse(); - QERApp_SortActiveShaders(); +// TTimo +// need that in a variable, will have to tweak depending on the game +float g_MaxWorldCoord = 64 * 1024; +float g_MinWorldCoord = -64 * 1024; - Sys_UpdateWindows( W_ALL ); -} +void AddRegionBrushes( void ); +void RemoveRegionBrushes( void ); -/*! - =========== - Supporting functions for Map_SaveFile, builds a CPtrArray with the filtered / non filtered brushes - =========== - */ -void CleanFilter( entity_t *ent ){ - if ( ent->pData ) { - delete static_cast( ent->pData ); - ent->pData = NULL; - } -} -/*! - filters out the region brushes if necessary - returns true if this entity as a whole is out of the region - (if all brushes are filtered out, then the entity will be completely dropped .. except if it's worldspawn of course) +/* + ================ + Map_Free + free all map elements, reinitialize the structures that depend on them + ================ */ -bool FilterChildren( entity_t *ent, bool bRegionOnly = false, bool bSelectedOnly = false ){ - if ( ent->brushes.onext == &ent->brushes ) { - return false; - } - // entity without a brush, ignore it... this can be caused by Undo +void Map_Free(){ + Pointfile_Clear(); - // filter fixedsize ents by their eclass bounding box - // don't add their brushes - if ( ent->eclass->fixedsize ) { - if ( bSelectedOnly && !IsBrushSelected( ent->brushes.onext ) ) { - return false; - } + g_map.m_resource->detach( g_map ); + GlobalReferenceCache().release( g_map.m_name.c_str() ); + g_map.m_resource = 0; - if ( bRegionOnly && region_active ) { - for ( int i = 0 ; i < 3 ; i++ ) - { - if ( ( ent->origin[i] + ent->eclass->mins[i] ) > region_maxs[i] ) { - return false; - } - if ( ( ent->origin[i] + ent->eclass->maxs[i] ) < region_mins[i] ) { - return false; - } - } - } - } - else - { - for ( brush_t *b = ent->brushes.onext ; b != &ent->brushes ; b = b->onext ) - { - // set flag to use brushprimit_texdef - if ( g_qeglobals.m_bBrushPrimitMode ) { - b->bBrushDef = true; - } - else{ - b->bBrushDef = false; - } + FlushReferences(); - // add brush, unless it's excluded by region - if ( !( bRegionOnly && Map_IsBrushFiltered( b ) ) && - !( bSelectedOnly && !IsBrushSelected( b ) ) ) { - ( (CPtrArray*)ent->pData )->Add( b ); - } - } + g_currentMap = 0; + Brush_unlatchPreferences(); +} - if ( ( (CPtrArray*)ent->pData )->GetSize() <= 0 ) { - return false; +class EntityFindByClassname : public scene::Graph::Walker +{ +const char* m_name; +Entity*& m_entity; +public: +EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){ + m_entity = 0; +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + if ( m_entity == 0 ) { + Entity* entity = Node_getEntity( path.top() ); + if ( entity != 0 + && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) { + m_entity = entity; } } return true; } +}; -entity_t *region_startpoint = NULL; -void Map_ExportEntities( CPtrArray* ents, bool bRegionOnly = false, bool bSelectedOnly = false ){ - int i; - entity_t *e; - - /*! - \todo the entity_t needs to be reworked and asbtracted some more - - keeping the entity_t as the struct providing access to a list of map objects, a list of epairs and various other info? - but separating some more the data that belongs to the entity_t and the 'sons' data - on a side note, I don't think that doing that with linked list would be a good thing - - for now, we use the blind void* in entity_t casted to a CPtrArray of brush_t* to hand out a list of the brushes for map write - the next step is very likely to be a change of the brush_t* to a more abstract object? - */ - - FilterChildren( world_entity, bRegionOnly, bSelectedOnly ); - ents->Add( world_entity ); +Entity* Scene_FindEntityByClass( const char* name ){ + Entity* entity; + GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) ); + return entity; +} - for ( e = entities.next ; e != &entities ; e = e->next ) +Entity *Scene_FindPlayerStart(){ + typedef const char* StaticString; + StaticString strings[] = { + "info_player_start", + "info_player_deathmatch", + "team_CTF_redplayer", + "team_CTF_blueplayer", + "team_CTF_redspawn", + "team_CTF_bluespawn", + }; + typedef const StaticString* StaticStringIterator; + for ( StaticStringIterator i = strings, end = strings + ( sizeof( strings ) / sizeof( StaticString ) ); i != end; ++i ) { - // not sure this still happens, probably safe to leave it in - if ( ( !strcmp( ValueForKey( e, "classname" ), "worldspawn" ) ) && ( e != world_entity ) ) { - Sys_FPrintf( SYS_ERR, "Dropping parasite worldspawn entity\n" ); - continue; + Entity* entity = Scene_FindEntityByClass( *i ); + if ( entity != 0 ) { + return entity; } - - // entities which brushes are completely filtered out by regioning are not printed to the map - if ( FilterChildren( e, bRegionOnly, bSelectedOnly ) ) { - ents->Add( e ); - } - } - - if ( bRegionOnly && region_active ) { - for ( i = 0; i < 6; i++ ) - ( (CPtrArray*)world_entity->pData )->Add( region_sides[i] ); - - ents->Add( region_startpoint ); } + return 0; } -void Map_Export( IDataStream *out, const char *type, bool bRegionOnly, bool bSelectedOnly ){ - entity_t *e; - - CPtrArray ents; +// +// move the view to a start position +// - if ( bRegionOnly && region_active ) { - AddRegionBrushes(); - } - // create the filters - world_entity->pData = new CPtrArray(); - for ( e = entities.next; e != &entities; e = e->next ) - e->pData = new CPtrArray(); +void FocusViews( const Vector3& point, float angle ){ + CamWnd& camwnd = *g_pParentWnd->GetCamWnd(); + Camera_setOrigin( camwnd, point ); + Vector3 angles( Camera_getAngles( camwnd ) ); + angles[CAMERA_PITCH] = 0; + angles[CAMERA_YAW] = angle; + Camera_setAngles( camwnd, angles ); - Map_ExportEntities( &ents, bRegionOnly, bSelectedOnly ); + XYWnd* xywnd = g_pParentWnd->GetXYWnd(); + xywnd->SetOrigin( point ); +} - g_pParentWnd->GetSynapseClient().ExportMap( &ents, out, type ); +#include "stringio.h" - // cleanup the filters - CleanFilter( world_entity ); - for ( e = entities.next ; e != &entities ; e = e->next ) - CleanFilter( e ); +void Map_StartPosition(){ + Entity* entity = Scene_FindPlayerStart(); - if ( bRegionOnly && region_active ) { - RemoveRegionBrushes(); + if ( entity ) { + Vector3 origin; + string_parse_vector3( entity->getKeyValue( "origin" ), origin ); + FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) ); } -} - -const char* filename_get_extension( const char* filename ){ - const char* type = strrchr( filename,'.' ); - if ( type != NULL ) { - return ++type; + else + { + FocusViews( g_vector3_identity, 0 ); } - return ""; } -/* - =========== - Map_SaveFile - \todo FIXME remove the use_region, this is broken .. work with a global flag to set region mode or not - =========== - */ -void Map_SaveFile( const char *filename, qboolean use_region ){ - clock_t start, finish; - double elapsed_time; - start = clock(); - Sys_Printf( "Saving map to %s\n",filename ); - Pointfile_Clear(); +inline bool node_is_worldspawn( scene::Node& node ){ + Entity* entity = Node_getEntity( node ); + return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" ); +} - if ( !use_region ) { - char backup[1024]; - // rename current to .bak - strcpy( backup, filename ); - StripExtension( backup ); - strcat( backup, ".bak" ); - unlink( backup ); - rename( filename, backup ); +// use first worldspawn +class entity_updateworldspawn : public scene::Traversable::Walker +{ +public: +bool pre( scene::Node& node ) const { + if ( node_is_worldspawn( node ) ) { + if ( Map_GetWorldspawn( g_map ) == 0 ) { + Map_SetWorldspawn( g_map, &node ); + } } + return false; +} +}; - Sys_Printf( "Map_SaveFile: %s\n", filename ); +scene::Node* Map_FindWorldspawn( Map& map ){ + Map_SetWorldspawn( map, 0 ); - // build the out data stream - FileStream file; - if ( !file.Open( filename,"w" ) ) { - Sys_FPrintf( SYS_ERR, "ERROR: couldn't open %s for write\n", filename ); - return; - } + Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() ); - // extract filetype - Map_Export( &file, filename_get_extension( filename ), use_region ); + return Map_GetWorldspawn( map ); +} - file.Close(); - finish = clock(); - elapsed_time = (double)( finish - start ) / CLOCKS_PER_SEC; +class CollectAllWalker : public scene::Traversable::Walker +{ +scene::Node& m_root; +UnsortedNodeSet& m_nodes; +public: +CollectAllWalker( scene::Node& root, UnsortedNodeSet& nodes ) : m_root( root ), m_nodes( nodes ){ +} +bool pre( scene::Node& node ) const { + m_nodes.insert( NodeSmartReference( node ) ); + Node_getTraversable( m_root )->erase( node ); + return false; +} +}; - Sys_Printf( "Saved in %-.2f second(s).\n",elapsed_time ); - modified = false; +void Node_insertChildFirst( scene::Node& parent, scene::Node& child ){ + UnsortedNodeSet nodes; + Node_getTraversable( parent )->traverse( CollectAllWalker( parent, nodes ) ); + Node_getTraversable( parent )->insert( child ); - if ( !strstr( filename, "autosave" ) ) { - Sys_SetTitle( filename ); + for ( UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i ) + { + Node_getTraversable( parent )->insert( ( *i ) ); } +} - if ( !use_region ) { - time_t timer; - - time( &timer ); - - Sys_Beep(); +scene::Node& createWorldspawn(){ + NodeSmartReference worldspawn( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "worldspawn", true ) ) ); + Node_insertChildFirst( GlobalSceneGraph().root(), worldspawn ); + return worldspawn; +} - Sys_Status( "Saved.", 0 ); +void Map_UpdateWorldspawn( Map& map ){ + if ( Map_FindWorldspawn( map ) == 0 ) { + Map_SetWorldspawn( map, &createWorldspawn() ); } } -/* - =========== - Map_New +scene::Node& Map_FindOrInsertWorldspawn( Map& map ){ + Map_UpdateWorldspawn( map ); + return *Map_GetWorldspawn( map ); +} + + +class MapMergeAll : public scene::Traversable::Walker +{ +mutable scene::Path m_path; +public: +MapMergeAll( const scene::Path& root ) + : m_path( root ){ +} +bool pre( scene::Node& node ) const { + Node_getTraversable( m_path.top() )->insert( node ); + m_path.push( makeReference( node ) ); + selectPath( m_path, true ); + return false; +} +void post( scene::Node& node ) const { + m_path.pop(); +} +}; + +class MapMergeEntities : public scene::Traversable::Walker +{ +mutable scene::Path m_path; +public: +MapMergeEntities( const scene::Path& root ) + : m_path( root ){ +} +bool pre( scene::Node& node ) const { + if ( node_is_worldspawn( node ) ) { + scene::Node* world_node = Map_FindWorldspawn( g_map ); + if ( world_node == 0 ) { + Map_SetWorldspawn( g_map, &node ); + Node_getTraversable( m_path.top().get() )->insert( node ); + m_path.push( makeReference( node ) ); + Node_getTraversable( node )->traverse( SelectChildren( m_path ) ); + } + else + { + m_path.push( makeReference( *world_node ) ); + Node_getTraversable( node )->traverse( MapMergeAll( m_path ) ); + } + } + else + { + Node_getTraversable( m_path.top() )->insert( node ); + m_path.push( makeReference( node ) ); + if ( node_is_group( node ) ) { + Node_getTraversable( node )->traverse( SelectChildren( m_path ) ); + } + else + { + selectPath( m_path, true ); + } + } + return false; +} +void post( scene::Node& node ) const { + m_path.pop(); +} +}; + +class BasicContainer : public scene::Node::Symbiot +{ +class TypeCasts +{ +NodeTypeCastTable m_casts; +public: +TypeCasts(){ + NodeContainedCast::install( m_casts ); +} +NodeTypeCastTable& get(){ + return m_casts; +} +}; + +scene::Node m_node; +TraversableNodeSet m_traverse; +public: + +typedef LazyStatic StaticTypeCasts; + +scene::Traversable& get( NullType){ + return m_traverse; +} + +BasicContainer() : m_node( this, this, StaticTypeCasts::instance().get() ){ +} +void release(){ + delete this; +} +scene::Node& node(){ + return m_node; +} +}; + +/// Merges the map graph rooted at \p node into the global scene-graph. +void MergeMap( scene::Node& node ){ + Node_getTraversable( node )->traverse( MapMergeEntities( scene::Path( makeReference( GlobalSceneGraph().root() ) ) ) ); +} +void Map_ImportSelected( TextInputStream& in, const MapFormat& format ){ + NodeSmartReference node( ( new BasicContainer )->node() ); + format.readGraph( node, in, GlobalEntityCreator() ); + Map_gatherNamespaced( node ); + Map_mergeClonedNames(); + MergeMap( node ); +} + +inline scene::Cloneable* Node_getCloneable( scene::Node& node ){ + return NodeTypeCast::cast( node ); +} + +inline scene::Node& node_clone( scene::Node& node ){ + scene::Cloneable* cloneable = Node_getCloneable( node ); + if ( cloneable != 0 ) { + return cloneable->clone(); + } + + return ( new scene::NullNode )->node(); +} + +class CloneAll : public scene::Traversable::Walker +{ +mutable scene::Path m_path; +public: +CloneAll( scene::Node& root ) + : m_path( makeReference( root ) ){ +} +bool pre( scene::Node& node ) const { + if ( node.isRoot() ) { + return false; + } + + m_path.push( makeReference( node_clone( node ) ) ); + m_path.top().get().IncRef(); + + return true; +} +void post( scene::Node& node ) const { + if ( node.isRoot() ) { + return; + } + + Node_getTraversable( m_path.parent() )->insert( m_path.top() ); + + m_path.top().get().DecRef(); + m_path.pop(); +} +}; + +scene::Node& Node_Clone( scene::Node& node ){ + scene::Node& clone = node_clone( node ); + scene::Traversable* traversable = Node_getTraversable( node ); + if ( traversable != 0 ) { + traversable->traverse( CloneAll( clone ) ); + } + return clone; +} + + +typedef std::map EntityBreakdown; + +class EntityBreakdownWalker : public scene::Graph::Walker +{ +EntityBreakdown& m_entitymap; +public: +EntityBreakdownWalker( EntityBreakdown& entitymap ) + : m_entitymap( entitymap ){ +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + Entity* entity = Node_getEntity( path.top() ); + if ( entity != 0 ) { + const EntityClass& eclass = entity->getEntityClass(); + if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) { + m_entitymap[eclass.name()] = 1; + } + else{ ++m_entitymap[eclass.name()]; } + } + return true; +} +}; + +void Scene_EntityBreakdown( EntityBreakdown& entitymap ){ + GlobalSceneGraph().traverse( EntityBreakdownWalker( entitymap ) ); +} + + +WindowPosition g_posMapInfoWnd( c_default_window_pos ); + +void DoMapInfo(){ + ModalDialog dialog; + GtkEntry* brushes_entry; + GtkEntry* entities_entry; + GtkListStore* EntityBreakdownWalker; + + GtkWindow* window = create_dialog_window( MainFrame_getWindow(), "Map Info", G_CALLBACK( dialog_delete_callback ), &dialog ); + + window_set_position( window, g_posMapInfoWnd ); + + { + GtkVBox* vbox = create_dialog_vbox( 4, 4 ); + gtk_container_add( GTK_CONTAINER( window ), GTK_WIDGET( vbox ) ); + + { + GtkHBox* hbox = create_dialog_hbox( 4 ); + gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( hbox ), FALSE, TRUE, 0 ); + { + GtkTable* table = create_dialog_table( 2, 2, 4, 4 ); + gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( table ), TRUE, TRUE, 0 ); + + { + GtkEntry* entry = GTK_ENTRY( gtk_entry_new() ); + gtk_widget_show( GTK_WIDGET( entry ) ); + gtk_table_attach( table, GTK_WIDGET( entry ), 1, 2, 0, 1, + (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + gtk_entry_set_editable( entry, FALSE ); + + brushes_entry = entry; + } + { + GtkEntry* entry = GTK_ENTRY( gtk_entry_new() ); + gtk_widget_show( GTK_WIDGET( entry ) ); + gtk_table_attach( table, GTK_WIDGET( entry ), 1, 2, 1, 2, + (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + gtk_entry_set_editable( entry, FALSE ); + + entities_entry = entry; + } + { + GtkWidget* label = gtk_label_new( "Total Brushes" ); + gtk_widget_show( label ); + gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1, + (GtkAttachOptions) ( GTK_FILL ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 ); + } + { + GtkWidget* label = gtk_label_new( "Total Entities" ); + gtk_widget_show( label ); + gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2, + (GtkAttachOptions) ( GTK_FILL ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 ); + } + } + { + GtkVBox* vbox2 = create_dialog_vbox( 4 ); + gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( vbox2 ), FALSE, FALSE, 0 ); + + { + GtkButton* button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog ); + gtk_box_pack_start( GTK_BOX( vbox2 ), GTK_WIDGET( button ), FALSE, FALSE, 0 ); + } + } + } + { + GtkWidget* label = gtk_label_new( "Entity breakdown" ); + gtk_widget_show( label ); + gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( label ), FALSE, TRUE, 0 ); + gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 ); + } + { + GtkScrolledWindow* scr = create_scrolled_window( GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC, 4 ); + gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( scr ), TRUE, TRUE, 0 ); + + { + GtkListStore* store = gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ); + + GtkWidget* view = gtk_tree_view_new_with_model( GTK_TREE_MODEL( store ) ); + gtk_tree_view_set_headers_clickable( GTK_TREE_VIEW( view ), TRUE ); + + { + GtkCellRenderer* renderer = gtk_cell_renderer_text_new(); + GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "Entity", renderer, "text", 0, 0 ); + gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column ); + gtk_tree_view_column_set_sort_column_id( column, 0 ); + } + + { + GtkCellRenderer* renderer = gtk_cell_renderer_text_new(); + GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "Count", renderer, "text", 1, 0 ); + gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column ); + gtk_tree_view_column_set_sort_column_id( column, 1 ); + } + + gtk_widget_show( view ); + + gtk_container_add( GTK_CONTAINER( scr ), view ); + + EntityBreakdownWalker = store; + } + } + } + + // Initialize fields + + { + EntityBreakdown entitymap; + Scene_EntityBreakdown( entitymap ); + + for ( EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i ) + { + char tmp[16]; + sprintf( tmp, "%u", Unsigned( ( *i ).second ) ); + GtkTreeIter iter; + gtk_list_store_append( GTK_LIST_STORE( EntityBreakdownWalker ), &iter ); + gtk_list_store_set( GTK_LIST_STORE( EntityBreakdownWalker ), &iter, 0, ( *i ).first.c_str(), 1, tmp, -1 ); + } + } + + g_object_unref( G_OBJECT( EntityBreakdownWalker ) ); + + char tmp[16]; + sprintf( tmp, "%u", Unsigned( g_brushCount.get() ) ); + gtk_entry_set_text( GTK_ENTRY( brushes_entry ), tmp ); + sprintf( tmp, "%u", Unsigned( g_entityCount.get() ) ); + gtk_entry_set_text( GTK_ENTRY( entities_entry ), tmp ); + + modal_dialog_show( window, dialog ); + + // save before exit + window_get_position( window, g_posMapInfoWnd ); + + gtk_widget_destroy( GTK_WIDGET( window ) ); +} + + + +class ScopeTimer +{ +Timer m_timer; +const char* m_message; +public: +ScopeTimer( const char* message ) + : m_message( message ){ + m_timer.start(); +} +~ScopeTimer(){ + double elapsed_time = m_timer.elapsed_msec() / 1000.f; + globalOutputStream() << m_message << " timer: " << FloatFormat( elapsed_time, 5, 2 ) << " second(s) elapsed\n"; +} +}; + +/* + ================ + Map_LoadFile + ================ + */ + +void Map_LoadFile( const char *filename ){ + globalOutputStream() << "Loading map from " << filename << "\n"; + ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); + + { + ScopeTimer timer( "map load" ); + + const MapFormat* format = NULL; + const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) ); + if ( string_not_empty( moduleName ) ) { + format = ReferenceAPI_getMapModules().findModule( moduleName ); + } + + for ( int i = 0; i < Brush_toggleFormatCount(); ++i ) + { + if ( i ) { + Map_Free(); + } + Brush_toggleFormat( i ); + g_map.m_name = filename; + Map_UpdateTitle( g_map ); + g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() ); + if ( format ) { + format->wrongFormat = false; + } + g_map.m_resource->attach( g_map ); + if ( format ) { + if ( !format->wrongFormat ) { + break; + } + } + } + + Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() ); + } + + globalOutputStream() << "--- LoadMapFile ---\n"; + globalOutputStream() << g_map.m_name.c_str() << "\n"; + + globalOutputStream() << Unsigned( g_brushCount.get() ) << " primitive\n"; + globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n"; + + //GlobalEntityCreator().printStatistics(); + + // + // move the view to a start position + // + Map_StartPosition(); + + g_currentMap = &g_map; +} + +class Excluder +{ +public: +virtual bool excluded( scene::Node& node ) const = 0; +}; + +class ExcludeWalker : public scene::Traversable::Walker +{ +const scene::Traversable::Walker& m_walker; +const Excluder* m_exclude; +mutable bool m_skip; +public: +ExcludeWalker( const scene::Traversable::Walker& walker, const Excluder& exclude ) + : m_walker( walker ), m_exclude( &exclude ), m_skip( false ){ +} +bool pre( scene::Node& node ) const { + if ( m_exclude->excluded( node ) || node.isRoot() ) { + m_skip = true; + return false; + } + else + { + m_walker.pre( node ); + } + return true; +} +void post( scene::Node& node ) const { + if ( m_skip ) { + m_skip = false; + } + else + { + m_walker.post( node ); + } +} +}; + +class AnyInstanceSelected : public scene::Instantiable::Visitor +{ +bool& m_selected; +public: +AnyInstanceSelected( bool& selected ) : m_selected( selected ){ + m_selected = false; +} +void visit( scene::Instance& instance ) const { + Selectable* selectable = Instance_getSelectable( instance ); + if ( selectable != 0 + && selectable->isSelected() ) { + m_selected = true; + } +} +}; + +bool Node_instanceSelected( scene::Node& node ){ + scene::Instantiable* instantiable = Node_getInstantiable( node ); + ASSERT_NOTNULL( instantiable ); + bool selected; + instantiable->forEachInstance( AnyInstanceSelected( selected ) ); + return selected; +} + +class SelectedDescendantWalker : public scene::Traversable::Walker +{ +bool& m_selected; +public: +SelectedDescendantWalker( bool& selected ) : m_selected( selected ){ + m_selected = false; +} + +bool pre( scene::Node& node ) const { + if ( node.isRoot() ) { + return false; + } + + if ( Node_instanceSelected( node ) ) { + m_selected = true; + } + + return true; +} +}; + +bool Node_selectedDescendant( scene::Node& node ){ + bool selected; + Node_traverseSubgraph( node, SelectedDescendantWalker( selected ) ); + return selected; +} + +class SelectionExcluder : public Excluder +{ +public: +bool excluded( scene::Node& node ) const { + return !Node_selectedDescendant( node ); +} +}; + +class IncludeSelectedWalker : public scene::Traversable::Walker +{ +const scene::Traversable::Walker& m_walker; +mutable std::size_t m_selected; +mutable bool m_skip; + +bool selectedParent() const { + return m_selected != 0; +} +public: +IncludeSelectedWalker( const scene::Traversable::Walker& walker ) + : m_walker( walker ), m_selected( 0 ), m_skip( false ){ +} +bool pre( scene::Node& node ) const { + // include node if: + // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected ) + if ( !node.isRoot() && ( Node_selectedDescendant( node ) || selectedParent() ) ) { + if ( Node_instanceSelected( node ) ) { + ++m_selected; + } + m_walker.pre( node ); + return true; + } + else + { + m_skip = true; + return false; + } +} +void post( scene::Node& node ) const { + if ( m_skip ) { + m_skip = false; + } + else + { + if ( Node_instanceSelected( node ) ) { + --m_selected; + } + m_walker.post( node ); + } +} +}; + +void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){ + scene::Traversable* traversable = Node_getTraversable( root ); + if ( traversable != 0 ) { +#if 0 + traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) ); +#else + traversable->traverse( IncludeSelectedWalker( walker ) ); +#endif + } +} + +void Map_ExportSelected( TextOutputStream& out, const MapFormat& format ){ + format.writeGraph( GlobalSceneGraph().root(), Map_Traverse_Selected, out ); +} + +void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker ){ + scene::Traversable* traversable = Node_getTraversable( root ); + if ( traversable != 0 ) { + traversable->traverse( walker ); + } +} + +class RegionExcluder : public Excluder +{ +public: +bool excluded( scene::Node& node ) const { + return node.excluded(); +} +}; + +void Map_Traverse_Region( scene::Node& root, const scene::Traversable::Walker& walker ){ + scene::Traversable* traversable = Node_getTraversable( root ); + if ( traversable != 0 ) { + traversable->traverse( ExcludeWalker( walker, RegionExcluder() ) ); + } +} + +bool Map_SaveRegion( const char *filename ){ + AddRegionBrushes(); + + bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Region, filename ); + + RemoveRegionBrushes(); + + return success; +} + + +void Map_RenameAbsolute( const char* absolute ){ + Resource* resource = GlobalReferenceCache().capture( absolute ); + NodeSmartReference clone( NewMapRoot( path_make_relative( absolute, GlobalFileSystem().findRoot( absolute ) ) ) ); + resource->setNode( clone.get_pointer() ); + + { + //ScopeTimer timer("clone subgraph"); + Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) ); + } + + g_map.m_resource->detach( g_map ); + GlobalReferenceCache().release( g_map.m_name.c_str() ); + + g_map.m_resource = resource; + + g_map.m_name = absolute; + Map_UpdateTitle( g_map ); + + g_map.m_resource->attach( g_map ); +} + +void Map_Rename( const char* filename ){ + if ( !string_equal( g_map.m_name.c_str(), filename ) ) { + ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); + + Map_RenameAbsolute( filename ); + + SceneChangeNotify(); + } + else + { + SaveReferences(); + } +} + +bool Map_Save(){ + Pointfile_Clear(); + + ScopeTimer timer( "map save" ); + SaveReferences(); + return true; // assume success.. +} + +/* + =========== + Map_New + + =========== + */ +void Map_New(){ + //globalOutputStream() << "Map_New\n"; + + g_map.m_name = "unnamed.map"; + Map_UpdateTitle( g_map ); + + { + g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() ); +// ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh"); + g_map.m_resource->attach( g_map ); + + SceneChangeNotify(); + } + + FocusViews( g_vector3_identity, 0 ); + + g_currentMap = &g_map; +} + +extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs ); + +void ConstructRegionStartpoint( scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs ){ + /*! + \todo we need to make sure that the player start IS inside the region and bail out if it's not + the compiler will refuse to compile a map with a player_start somewhere in empty space.. + for now, let's just print an error + */ + + Vector3 vOrig( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ); + + for ( int i = 0 ; i < 3 ; i++ ) + { + if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) { + globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n"; + break; + } + } + + // write the info_playerstart + char sTmp[1024]; + sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] ); + Node_getEntity( *startpoint )->setKeyValue( "origin", sTmp ); + sprintf( sTmp, "%d", (int)Camera_getAngles( *g_pParentWnd->GetCamWnd() )[CAMERA_YAW] ); + Node_getEntity( *startpoint )->setKeyValue( "angle", sTmp ); +} + +/* + =========================================================== + + REGION + + =========================================================== + */ +bool region_active; +Vector3 region_mins( g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord ); +Vector3 region_maxs( g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord ); + +scene::Node* region_sides[6]; +scene::Node* region_startpoint = 0; + +/* + =========== + AddRegionBrushes + a regioned map will have temp walls put up at the region boundary + \todo TODO TTimo old implementation of region brushes + we still add them straight in the worldspawn and take them out after the map is saved + with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module + =========== + */ +void AddRegionBrushes( void ){ + int i; + + for ( i = 0; i < 6; i++ ) + { + region_sides[i] = &GlobalBrushCreator().createBrush(); + Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( NodeSmartReference( *region_sides[i] ) ); + } + + region_startpoint = &GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "info_player_start", false ) ); + + ConstructRegionBrushes( region_sides, region_mins, region_maxs ); + ConstructRegionStartpoint( region_startpoint, region_mins, region_maxs ); + + Node_getTraversable( GlobalSceneGraph().root() )->insert( NodeSmartReference( *region_startpoint ) ); +} + +void RemoveRegionBrushes( void ){ + for ( std::size_t i = 0; i < 6; i++ ) + { + Node_getTraversable( *Map_GetWorldspawn( g_map ) )->erase( *region_sides[i] ); + } + Node_getTraversable( GlobalSceneGraph().root() )->erase( *region_startpoint ); +} + +inline void exclude_node( scene::Node& node, bool exclude ){ + exclude + ? node.enable( scene::Node::eExcluded ) + : node.disable( scene::Node::eExcluded ); +} + +class ExcludeAllWalker : public scene::Graph::Walker +{ +bool m_exclude; +public: +ExcludeAllWalker( bool exclude ) + : m_exclude( exclude ){ +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + exclude_node( path.top(), m_exclude ); + + return true; +} +}; + +void Scene_Exclude_All( bool exclude ){ + GlobalSceneGraph().traverse( ExcludeAllWalker( exclude ) ); +} + +bool Instance_isSelected( const scene::Instance& instance ){ + const Selectable* selectable = Instance_getSelectable( instance ); + return selectable != 0 && selectable->isSelected(); +} + +class ExcludeSelectedWalker : public scene::Graph::Walker +{ +bool m_exclude; +public: +ExcludeSelectedWalker( bool exclude ) + : m_exclude( exclude ){ +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + exclude_node( path.top(), ( instance.isSelected() || instance.childSelected() || instance.parentSelected() ) == m_exclude ); + return true; +} +}; + +void Scene_Exclude_Selected( bool exclude ){ + GlobalSceneGraph().traverse( ExcludeSelectedWalker( exclude ) ); +} + +class ExcludeRegionedWalker : public scene::Graph::Walker +{ +bool m_exclude; +public: +ExcludeRegionedWalker( bool exclude ) + : m_exclude( exclude ){ +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + exclude_node( + path.top(), + !( + ( + aabb_intersects_aabb( + instance.worldAABB(), + aabb_for_minmax( region_mins, region_maxs ) + ) != 0 + ) ^ m_exclude + ) + ); + + return true; +} +}; + +void Scene_Exclude_Region( bool exclude ){ + GlobalSceneGraph().traverse( ExcludeRegionedWalker( exclude ) ); +} + +/* + =========== + Map_RegionOff + + Other filtering options may still be on =========== */ -void Map_New( void ){ - Sys_Printf( "Map_New\n" ); - Map_Free(); +void Map_RegionOff(){ + region_active = false; + + region_maxs[0] = g_MaxWorldCoord - 64; + region_mins[0] = g_MinWorldCoord + 64; + region_maxs[1] = g_MaxWorldCoord - 64; + region_mins[1] = g_MinWorldCoord + 64; + region_maxs[2] = g_MaxWorldCoord - 64; + region_mins[2] = g_MinWorldCoord + 64; + + Scene_Exclude_All( false ); +} + +void Map_ApplyRegion( void ){ + region_active = true; + + Scene_Exclude_Region( false ); +} + + +/* + ======================== + Map_RegionSelectedBrushes + ======================== + */ +void Map_RegionSelectedBrushes( void ){ + Map_RegionOff(); + + if ( GlobalSelectionSystem().countSelected() != 0 + && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) { + region_active = true; + Select_GetBounds( region_mins, region_maxs ); + + Scene_Exclude_Selected( false ); + + GlobalSelectionSystem().setSelectedAll( false ); + } +} + + +/* + =========== + Map_RegionXY + =========== + */ +void Map_RegionXY( float x_min, float y_min, float x_max, float y_max ){ + Map_RegionOff(); + + region_mins[0] = x_min; + region_maxs[0] = x_max; + region_mins[1] = y_min; + region_maxs[1] = y_max; + region_mins[2] = g_MinWorldCoord + 64; + region_maxs[2] = g_MaxWorldCoord - 64; + + Map_ApplyRegion(); +} + +void Map_RegionBounds( const AABB& bounds ){ + Map_RegionOff(); + + region_mins = vector3_subtracted( bounds.origin, bounds.extents ); + region_maxs = vector3_added( bounds.origin, bounds.extents ); + + deleteSelection(); + + Map_ApplyRegion(); +} + +/* + =========== + Map_RegionBrush + =========== + */ +void Map_RegionBrush( void ){ + if ( GlobalSelectionSystem().countSelected() != 0 ) { + scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); + Map_RegionBounds( instance.worldAABB() ); + } +} + +// +//================ +//Map_ImportFile +//================ +// +bool Map_ImportFile( const char* filename ){ + ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); - strcpy( currentmap, "unnamed.map" ); - Sys_SetTitle( currentmap ); + bool success = false; - world_entity = (entity_s*)qmalloc( sizeof( *world_entity ) ); - world_entity->brushes.onext = - world_entity->brushes.oprev = &world_entity->brushes; - SetKeyValue( world_entity, "classname", "worldspawn" ); - world_entity->eclass = Eclass_ForName( "worldspawn", true ); + if ( extension_equal( path_get_extension( filename ), "bsp" ) ) { + goto tryDecompile; + } - g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0; - g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0; - VectorCopy( vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin ); - g_pParentWnd->GetCamWnd()->Camera()->origin[2] = 48; - VectorCopy( vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin() ); + { + const MapFormat* format = NULL; + const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) ); + if ( string_not_empty( moduleName ) ) { + format = ReferenceAPI_getMapModules().findModule( moduleName ); + } - Map_RestoreBetween(); + if ( format ) { + format->wrongFormat = false; + } + Resource* resource = GlobalReferenceCache().capture( filename ); + resource->refresh(); // avoid loading old version if map has changed on disk since last import + if ( !resource->load() ) { + GlobalReferenceCache().release( filename ); + goto tryDecompile; + } + if ( format ) { + if ( format->wrongFormat ) { + GlobalReferenceCache().release( filename ); + goto tryDecompile; + } + } + NodeSmartReference clone( NewMapRoot( "" ) ); + Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) ); + Map_gatherNamespaced( clone ); + Map_mergeClonedNames(); + MergeMap( clone ); + success = true; + GlobalReferenceCache().release( filename ); + } - Group_Init(); + SceneChangeNotify(); + + return success; + +tryDecompile: + + const char *type = GlobalRadiant().getRequiredGameDescriptionKeyValue( "q3map2_type" ); + int n = string_length( path_get_extension( filename ) ); + if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) { + StringBuffer output; + output.push_string( AppPath_get() ); + output.push_string( "q3map2." ); + output.push_string( RADIANT_EXECUTABLE ); + output.push_string( " -v -game " ); + output.push_string( ( type && *type ) ? type : "quake3" ); + output.push_string( " -fs_basepath \"" ); + output.push_string( EnginePath_get() ); + output.push_string( "\" -fs_homepath \"" ); + output.push_string( g_qeglobals.m_userEnginePath.c_str() ); + output.push_string( "\" -fs_game " ); + output.push_string( gamename_get() ); + output.push_string( " -convert -format " ); + output.push_string( Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map" ); + if ( extension_equal( path_get_extension( filename ), "map" ) ) { + output.push_string( " -readmap " ); + } + output.push_string( " \"" ); + output.push_string( filename ); + output.push_string( "\"" ); + + // run + Q_Exec( NULL, output.c_str(), NULL, false, true ); + + // rebuild filename as "filenamewithoutext_converted.map" + output.clear(); + output.push_range( filename, filename + string_length( filename ) - ( n + 1 ) ); + output.push_string( "_converted.map" ); + filename = output.c_str(); + + // open + Resource* resource = GlobalReferenceCache().capture( filename ); + resource->refresh(); // avoid loading old version if map has changed on disk since last import + if ( !resource->load() ) { + GlobalReferenceCache().release( filename ); + goto tryDecompile; + } + NodeSmartReference clone( NewMapRoot( "" ) ); + Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) ); + Map_gatherNamespaced( clone ); + Map_mergeClonedNames(); + MergeMap( clone ); + success = true; + GlobalReferenceCache().release( filename ); + } - Sys_UpdateWindows( W_ALL ); - modified = false; + SceneChangeNotify(); + return success; } -/* - =========================================================== - - REGION - - =========================================================== - */ -qboolean region_active; -vec3_t region_mins = {g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord}; -vec3_t region_maxs = {g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord}; - -brush_t *region_sides[6]; - /* =========== - AddRegionBrushes - a regioned map will have temp walls put up at the region boundary - \todo TODO TTimo old implementation of region brushes - we still add them straight in the worldspawn and take them out after the map is saved - with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module + Map_SaveFile =========== */ -void AddRegionBrushes( void ){ - vec3_t mins, maxs; - int i; - texdef_t td; - - if ( !region_active ) { -#ifdef _DEBUG - Sys_FPrintf( SYS_WRN, "Unexpected AddRegionBrushes call.\n" ); -#endif - return; - } +bool Map_SaveFile( const char* filename ){ + ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); + return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse, filename ); +} - memset( &td, 0, sizeof( td ) ); - td.SetName( SHADER_NOT_FOUND ); +// +//=========== +//Map_SaveSelected +//=========== +// +// Saves selected world brushes and whole entities with partial/full selections +// +bool Map_SaveSelected( const char* filename ){ + return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Selected, filename ); +} - // set mins - VectorSet( mins, region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 ); - // vary maxs - for ( i = 0; i < 3; i++ ) - { - VectorSet( maxs, region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 ); - maxs[i] = region_mins[i]; - region_sides[i] = Brush_Create( mins, maxs, &td ); +class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker +{ +scene::Node& m_parent; +public: +ParentSelectedBrushesToEntityWalker( scene::Node& parent ) : m_parent( parent ){ +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + if ( path.top().get_pointer() != &m_parent + && Node_isPrimitive( path.top() ) ) { + Selectable* selectable = Instance_getSelectable( instance ); + if ( selectable != 0 + && selectable->isSelected() + && path.size() > 1 ) { + return false; + } + } + return true; +} +void post( const scene::Path& path, scene::Instance& instance ) const { + if ( path.top().get_pointer() != &m_parent + && Node_isPrimitive( path.top() ) ) { + Selectable* selectable = Instance_getSelectable( instance ); + if ( selectable != 0 + && selectable->isSelected() + && path.size() > 1 ) { + scene::Node& parent = path.parent(); + if ( &parent != &m_parent ) { + NodeSmartReference node( path.top().get() ); + Node_getTraversable( parent )->erase( node ); + Node_getTraversable( m_parent )->insert( node ); + } + } } +} +}; - // set maxs - VectorSet( maxs, region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 ); +void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent ){ + graph.traverse( ParentSelectedBrushesToEntityWalker( parent ) ); +} - // vary mins - for ( i = 0; i < 3; i++ ) - { - VectorSet( mins, region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 ); - mins[i] = region_maxs[i]; - region_sides[i + 3] = Brush_Create( mins, maxs, &td ); +class CountSelectedBrushes : public scene::Graph::Walker +{ +std::size_t& m_count; +mutable std::size_t m_depth; +public: +CountSelectedBrushes( std::size_t& count ) : m_count( count ), m_depth( 0 ){ + m_count = 0; +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + if ( ++m_depth != 1 && path.top().get().isRoot() ) { + return false; } + Selectable* selectable = Instance_getSelectable( instance ); + if ( selectable != 0 + && selectable->isSelected() + && Node_isPrimitive( path.top() ) ) { + ++m_count; + } + return true; +} +void post( const scene::Path& path, scene::Instance& instance ) const { + --m_depth; +} +}; +std::size_t Scene_countSelectedBrushes( scene::Graph& graph ){ + std::size_t count; + graph.traverse( CountSelectedBrushes( count ) ); + return count; +} - // this is a safe check, but it should not really happen anymore - vec3_t vOrig; - VectorSet( vOrig, - (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0], - (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1], - (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2] ); +enum ENodeType +{ + eNodeUnknown, + eNodeMap, + eNodeEntity, + eNodePrimitive, +}; + +const char* nodetype_get_name( ENodeType type ){ + if ( type == eNodeMap ) { + return "map"; + } + if ( type == eNodeEntity ) { + return "entity"; + } + if ( type == eNodePrimitive ) { + return "primitive"; + } + return "unknown"; +} - for ( i = 0 ; i < 3 ; i++ ) - { - if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) { - Sys_FPrintf( SYS_ERR, "Camera is NOT in the region, it's likely that the region won't compile correctly\n" ); - } +ENodeType node_get_nodetype( scene::Node& node ){ + if ( Node_isEntity( node ) ) { + return eNodeEntity; } + if ( Node_isPrimitive( node ) ) { + return eNodePrimitive; + } + return eNodeUnknown; +} - // write the info_playerstart - region_startpoint = Entity_Alloc(); - SetKeyValue( region_startpoint, "classname", "info_player_start" ); - region_startpoint->eclass = Eclass_ForName( "info_player_start", false ); - char sTmp[1024]; - sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] ); - SetKeyValue( region_startpoint, "origin", sTmp ); - sprintf( sTmp, "%d", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] ); - SetKeyValue( region_startpoint, "angle", sTmp ); - // empty array of children - region_startpoint->pData = new CPtrArray; +bool contains_entity( scene::Node& node ){ + return Node_getTraversable( node ) != 0 && !Node_isBrush( node ) && !Node_isPatch( node ) && !Node_isEntity( node ); } -void RemoveRegionBrushes( void ){ - int i; +bool contains_primitive( scene::Node& node ){ + return Node_isEntity( node ) && Node_getTraversable( node ) != 0 && Node_getEntity( node )->isContainer(); +} - if ( !region_active ) { - return; +ENodeType node_get_contains( scene::Node& node ){ + if ( contains_entity( node ) ) { + return eNodeEntity; } - for ( i = 0 ; i < 6 ; i++ ) - Brush_Free( region_sides[i] ); - - CleanFilter( region_startpoint ); - Entity_Free( region_startpoint ); + if ( contains_primitive( node ) ) { + return eNodePrimitive; + } + return eNodeUnknown; } -qboolean Map_IsBrushFiltered( brush_t *b ){ - int i; +void Path_parent( const scene::Path& parent, const scene::Path& child ){ + ENodeType contains = node_get_contains( parent.top() ); + ENodeType type = node_get_nodetype( child.top() ); - for ( i = 0 ; i < 3 ; i++ ) + if ( contains != eNodeUnknown && contains == type ) { + NodeSmartReference node( child.top().get() ); + Path_deleteTop( child ); + Node_getTraversable( parent.top() )->insert( node ); + SceneChangeNotify(); + } + else { - if ( b->mins[i] > region_maxs[i] ) { - return true; - } - if ( b->maxs[i] < region_mins[i] ) { - return true; - } + globalErrorStream() << "failed - " << nodetype_get_name( type ) << " cannot be parented to " << nodetype_get_name( contains ) << " container.\n"; } - return false; } -/* - =========== - Map_RegionOff +void Scene_parentSelected(){ + UndoableCommand undo( "parentSelected" ); - Other filtering options may still be on - =========== - */ -void Map_RegionOff( void ){ - brush_t *b, *next; - int i; + if ( GlobalSelectionSystem().countSelected() > 1 ) { + class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor + { + const scene::Path& m_parent; +public: + ParentSelectedBrushesToEntityWalker( const scene::Path& parent ) : m_parent( parent ){ + } + void visit( scene::Instance& instance ) const { + if ( &m_parent != &instance.path() ) { + Path_parent( m_parent, instance.path() ); + } + } + }; - region_active = false; - for ( i = 0 ; i < 3 ; i++ ) - { - region_maxs[i] = g_MaxWorldCoord - 64; - region_mins[i] = g_MinWorldCoord + 64; + ParentSelectedBrushesToEntityWalker visitor( GlobalSelectionSystem().ultimateSelected().path() ); + GlobalSelectionSystem().foreachSelected( visitor ); } - - for ( b = filtered_brushes.next ; b != &filtered_brushes ; b = next ) + else { - next = b->next; - if ( Map_IsBrushFiltered( b ) ) { - continue; // still filtered - } - Brush_RemoveFromList( b ); - if ( active_brushes.next == NULL || active_brushes.prev == NULL ) { - active_brushes.next = &active_brushes; - active_brushes.prev = &active_brushes; - } - Brush_AddToList( b, &active_brushes ); - b->bFiltered = FilterBrush( b ); + globalOutputStream() << "failed - did not find two selected nodes.\n"; } - Sys_UpdateWindows( W_ALL ); } -void Map_ApplyRegion( void ){ - brush_t *b, *next; - region_active = true; - for ( b = active_brushes.next ; b != &active_brushes ; b = next ) - { - next = b->next; - if ( !Map_IsBrushFiltered( b ) ) { - continue; // still filtered - } - Brush_RemoveFromList( b ); - Brush_AddToList( b, &filtered_brushes ); + +void NewMap(){ + if ( ConfirmModified( "New Map" ) ) { + Map_RegionOff(); + Map_Free(); + Map_New(); } +} + +CopiedString g_mapsPath; - Sys_UpdateWindows( W_ALL ); +const char* getMapsPath(){ + return g_mapsPath.c_str(); } +const char* map_open( const char* title ){ + return file_dialog( GTK_WIDGET( MainFrame_getWindow() ), TRUE, title, getMapsPath(), MapFormat::Name(), true, false, false ); +} -/* - ======================== - Map_RegionSelectedBrushes - ======================== - */ -void Map_RegionSelectedBrushes( void ){ - Map_RegionOff(); +const char* map_import( const char* title ){ + return file_dialog( GTK_WIDGET( MainFrame_getWindow() ), TRUE, title, getMapsPath(), MapFormat::Name(), false, true, false ); +} + +const char* map_save( const char* title ){ + return file_dialog( GTK_WIDGET( MainFrame_getWindow() ), FALSE, title, getMapsPath(), MapFormat::Name(), false, false, true ); +} - if ( selected_brushes.next == &selected_brushes ) { // nothing selected - Sys_Printf( "Tried to region with no selection...\n" ); +void OpenMap(){ + if ( !ConfirmModified( "Open Map" ) ) { return; } - region_active = true; - Select_GetBounds( region_mins, region_maxs ); -#ifdef _DEBUG - if ( filtered_brushes.next != &filtered_brushes ) { - Sys_Printf( "WARNING: filtered_brushes list may not be empty in Map_RegionSelectedBrushes\n" ); - } -#endif + const char* filename = map_open( "Open Map" ); - if ( active_brushes.next == &active_brushes ) { - // just have an empty filtered_brushes list - // this happens if you set region after selecting all the brushes in your map (some weird people do that, ask MrE!) - filtered_brushes.next = filtered_brushes.prev = &filtered_brushes; + if ( filename != 0 ) { + MRU_AddFile( filename ); + Map_RegionOff(); + Map_Free(); + Map_LoadFile( filename ); } - else - { - // move the entire active_brushes list to filtered_brushes - filtered_brushes.next = active_brushes.next; - filtered_brushes.prev = active_brushes.prev; - filtered_brushes.next->prev = &filtered_brushes; - filtered_brushes.prev->next = &filtered_brushes; - } - - // move the entire selected_brushes list to active_brushes - active_brushes.next = selected_brushes.next; - active_brushes.prev = selected_brushes.prev; - active_brushes.next->prev = &active_brushes; - active_brushes.prev->next = &active_brushes; - - // deselect patches - for ( brush_t *b = active_brushes.next; b != &active_brushes; b = b->next ) - if ( b->patchBrush ) { - b->pPatch->bSelected = false; - } +} - // clear selected_brushes - selected_brushes.next = selected_brushes.prev = &selected_brushes; +void ImportMap(){ + const char* filename = map_import( "Import Map" ); - Sys_UpdateWindows( W_ALL ); + if ( filename != 0 ) { + UndoableCommand undo( "mapImport" ); + Map_ImportFile( filename ); + } } +bool Map_SaveAs(){ + const char* filename = map_save( "Save Map" ); -/* - =========== - Map_RegionXY - =========== - */ -void Map_RegionXY( void ){ - Map_RegionOff(); + if ( filename != 0 ) { + MRU_AddFile( filename ); + Map_Rename( filename ); + return Map_Save(); + } + return false; +} - region_mins[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(); - region_maxs[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(); - region_mins[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(); - region_maxs[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(); - region_mins[2] = g_MinWorldCoord + 64; - region_maxs[2] = g_MaxWorldCoord - 64; - Map_ApplyRegion(); +void SaveMapAs(){ + Map_SaveAs(); } -/* - =========== - Map_RegionTallBrush - =========== - */ -void Map_RegionTallBrush( void ){ - brush_t *b; +void SaveMap(){ + if ( Map_Unnamed( g_map ) ) { + SaveMapAs(); + } + else if ( Map_Modified( g_map ) ) { + Map_Save(); + } +} - if ( !QE_SingleBrush() ) { - return; +void ExportMap(){ + const char* filename = map_save( "Export Selection" ); + + if ( filename != 0 ) { + Map_SaveSelected( filename ); } +} - b = selected_brushes.next; +void SaveRegion(){ + const char* filename = map_save( "Export Region" ); - Map_RegionOff(); + if ( filename != 0 ) { + Map_SaveRegion( filename ); + } +} - VectorCopy( b->mins, region_mins ); - VectorCopy( b->maxs, region_maxs ); - region_mins[2] = g_MinWorldCoord + 64; - region_maxs[2] = g_MaxWorldCoord - 64; - Undo_Start( "delete" ); - Undo_AddBrushList( &selected_brushes ); - Undo_AddEntity( b->owner ); - Select_Delete(); - Undo_EndBrushList( &selected_brushes ); - Undo_End(); +void RegionOff(){ + Map_RegionOff(); + SceneChangeNotify(); +} - Map_ApplyRegion(); +void RegionXY(){ + Map_RegionXY( + g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(), + g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(), + g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(), + g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale() + ); + SceneChangeNotify(); } -/* - =========== - Map_RegionBrush - =========== - */ -void Map_RegionBrush( void ){ - brush_t *b; +void RegionBrush(){ + Map_RegionBrush(); + SceneChangeNotify(); +} - if ( !QE_SingleBrush() ) { - return; - } +void RegionSelected(){ + Map_RegionSelectedBrushes(); + SceneChangeNotify(); +} - b = selected_brushes.next; - Map_RegionOff(); - VectorCopy( b->mins, region_mins ); - VectorCopy( b->maxs, region_maxs ); - Undo_Start( "delete" ); - Undo_AddBrushList( &selected_brushes ); - Undo_AddEntity( b->owner ); - Select_Delete(); - Undo_EndBrushList( &selected_brushes ); - Undo_End(); - Map_ApplyRegion(); +class BrushFindByIndexWalker : public scene::Traversable::Walker +{ +mutable std::size_t m_index; +scene::Path& m_path; +public: +BrushFindByIndexWalker( std::size_t index, scene::Path& path ) + : m_index( index ), m_path( path ){ +} +bool pre( scene::Node& node ) const { + if ( Node_isPrimitive( node ) && m_index-- == 0 ) { + m_path.push( makeReference( node ) ); + } + return false; +} +}; + +class EntityFindByIndexWalker : public scene::Traversable::Walker +{ +mutable std::size_t m_index; +scene::Path& m_path; +public: +EntityFindByIndexWalker( std::size_t index, scene::Path& path ) + : m_index( index ), m_path( path ){ +} +bool pre( scene::Node& node ) const { + if ( Node_isEntity( node ) && m_index-- == 0 ) { + m_path.push( makeReference( node ) ); + } + return false; } +}; -GList *find_string( GList *glist, const char *buf ){ - while ( glist ) +void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){ + path.push( makeReference( GlobalSceneGraph().root() ) ); { - if ( strcmp( (char *)glist->data, buf ) == 0 ) { - break; // this name is in our list already + Node_getTraversable( path.top() )->traverse( EntityFindByIndexWalker( entity, path ) ); + } + if ( path.size() == 2 ) { + scene::Traversable* traversable = Node_getTraversable( path.top() ); + if ( traversable != 0 ) { + traversable->traverse( BrushFindByIndexWalker( brush, path ) ); } - glist = glist->next; } - return glist; } -void Map_ImportBuffer( char *buf ){ - Select_Deselect(); +inline bool Node_hasChildren( scene::Node& node ){ + scene::Traversable* traversable = Node_getTraversable( node ); + return traversable != 0 && !traversable->empty(); +} - Undo_Start( "import buffer" ); +void SelectBrush( int entitynum, int brushnum ){ + scene::Path path; + Scene_FindEntityBrush( entitynum, brushnum, path ); + if ( path.size() == 3 || ( path.size() == 2 && !Node_hasChildren( path.top() ) ) ) { + scene::Instance* instance = GlobalSceneGraph().find( path ); + ASSERT_MESSAGE( instance != 0, "SelectBrush: path not found in scenegraph" ); + Selectable* selectable = Instance_getSelectable( *instance ); + ASSERT_MESSAGE( selectable != 0, "SelectBrush: path not selectable" ); + selectable->setSelected( true ); + g_pParentWnd->GetXYWnd()->PositionView( instance->worldAABB().origin ); + } +} - MemStream stream; - stream.Write( buf, strlen( buf ) ); - Map_Import( &stream, "xmap" ); - stream.Close(); +class BrushFindIndexWalker : public scene::Graph::Walker +{ +mutable const scene::Node* m_node; +std::size_t& m_count; +public: +BrushFindIndexWalker( const scene::Node& node, std::size_t& count ) + : m_node( &node ), m_count( count ){ +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + if ( Node_isPrimitive( path.top() ) ) { + if ( m_node == path.top().get_pointer() ) { + m_node = 0; + } + if ( m_node ) { + ++m_count; + } + } + return true; +} +}; + +class EntityFindIndexWalker : public scene::Graph::Walker +{ +mutable const scene::Node* m_node; +std::size_t& m_count; +public: +EntityFindIndexWalker( const scene::Node& node, std::size_t& count ) + : m_node( &node ), m_count( count ){ +} +bool pre( const scene::Path& path, scene::Instance& instance ) const { + if ( Node_isEntity( path.top() ) ) { + if ( m_node == path.top().get_pointer() ) { + m_node = 0; + } + if ( m_node ) { + ++m_count; + } + } + return true; +} +}; - Sys_UpdateWindows( W_ALL ); - Sys_MarkMapModified(); +static void GetSelectionIndex( int *ent, int *brush ){ + std::size_t count_brush = 0; + std::size_t count_entity = 0; + if ( GlobalSelectionSystem().countSelected() != 0 ) { + const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path(); - Undo_End(); + GlobalSceneGraph().traverse( BrushFindIndexWalker( path.top(), count_brush ) ); + GlobalSceneGraph().traverse( EntityFindIndexWalker( path.parent(), count_entity ) ); + } + *brush = int(count_brush); + *ent = int(count_entity); } +void DoFind(){ + ModalDialog dialog; + GtkEntry* entity; + GtkEntry* brush; -// -//================ -//Map_ImportFile -//================ -// -void Map_ImportFile( const char *filename ){ - FileStream file; - Sys_BeginWait(); + GtkWindow* window = create_dialog_window( MainFrame_getWindow(), "Find Brush", G_CALLBACK( dialog_delete_callback ), &dialog ); - Sys_Printf( "Importing map from %s\n",filename ); + GtkAccelGroup* accel = gtk_accel_group_new(); + gtk_window_add_accel_group( window, accel ); - const char* type = strrchr( filename,'.' ); - if ( type != NULL ) { - type++; - } - /*!\todo Resolve "r" problem in scriptlib" */ - if ( file.Open( filename, "rb" ) ) { - Map_Import( &file, type, true ); - } - else{ - Sys_FPrintf( SYS_ERR, "ERROR: couldn't open %s for read\n", filename ); + { + GtkVBox* vbox = create_dialog_vbox( 4, 4 ); + gtk_container_add( GTK_CONTAINER( window ), GTK_WIDGET( vbox ) ); + { + GtkTable* table = create_dialog_table( 2, 2, 4, 4 ); + gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( table ), TRUE, TRUE, 0 ); + { + GtkWidget* label = gtk_label_new( "Entity number" ); + gtk_widget_show( label ); + gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1, + (GtkAttachOptions) ( 0 ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + } + { + GtkWidget* label = gtk_label_new( "Brush number" ); + gtk_widget_show( label ); + gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2, + (GtkAttachOptions) ( 0 ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + } + { + GtkEntry* entry = GTK_ENTRY( gtk_entry_new() ); + gtk_widget_show( GTK_WIDGET( entry ) ); + gtk_table_attach( table, GTK_WIDGET( entry ), 1, 2, 0, 1, + (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + gtk_widget_grab_focus( GTK_WIDGET( entry ) ); + entity = entry; + } + { + GtkEntry* entry = GTK_ENTRY( gtk_entry_new() ); + gtk_widget_show( GTK_WIDGET( entry ) ); + gtk_table_attach( table, GTK_WIDGET( entry ), 1, 2, 1, 2, + (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ), + (GtkAttachOptions) ( 0 ), 0, 0 ); + + brush = entry; + } + } + { + GtkHBox* hbox = create_dialog_hbox( 4 ); + gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( hbox ), TRUE, TRUE, 0 ); + { + GtkButton* button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog ); + gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 ); + widget_make_default( GTK_WIDGET( button ) ); + gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0 ); + } + { + GtkButton* button = create_dialog_button( "Close", G_CALLBACK( dialog_button_cancel ), &dialog ); + gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 ); + gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0 ); + } + } } - file.Close(); + // Initialize dialog + char buf[16]; + int ent, br; - Sys_UpdateWindows( W_ALL ); - modified = true; - Sys_EndWait(); + GetSelectionIndex( &ent, &br ); + sprintf( buf, "%i", ent ); + gtk_entry_set_text( entity, buf ); + sprintf( buf, "%i", br ); + gtk_entry_set_text( brush, buf ); + + if ( modal_dialog_show( window, dialog ) == eIDOK ) { + const char *entstr = gtk_entry_get_text( entity ); + const char *brushstr = gtk_entry_get_text( brush ); + SelectBrush( atoi( entstr ), atoi( brushstr ) ); + } + + gtk_widget_destroy( GTK_WIDGET( window ) ); } -// -//=========== -//Map_SaveSelected -//=========== -// -// Saves selected world brushes and whole entities with partial/full selections -// -void Map_SaveSelected( const char* filename ){ - FileStream file; +void Map_constructPreferences( PreferencesPage& page ){ + page.appendCheckBox( "", "Load last map on open", g_bLoadLastMap ); +} - Sys_Printf( "Saving selection to %s\n",filename ); - const char* type = strrchr( filename,'.' ); - if ( type != NULL ) { - type++; - } - if ( file.Open( filename, "w" ) ) { - Map_Export( &file, type, false, true ); +class MapEntityClasses : public ModuleObserver +{ +std::size_t m_unrealised; +public: +MapEntityClasses() : m_unrealised( 1 ){ +} +void realise(){ + if ( --m_unrealised == 0 ) { + if ( g_map.m_resource != 0 ) { + ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); + g_map.m_resource->realise(); + } } - else{ - Sys_FPrintf( SYS_ERR, "ERROR: failed to open %s for write\n", filename ); +} +void unrealise(){ + if ( ++m_unrealised == 1 ) { + if ( g_map.m_resource != 0 ) { + g_map.m_resource->flush(); + g_map.m_resource->unrealise(); + } } +} +}; - file.Close(); +MapEntityClasses g_MapEntityClasses; -} -// -//=========== -//Map_SaveSelected -//=========== -// -// Saves selected world brushes and whole entities with partial/full selections -// -void Map_SaveSelected( MemStream* pMemFile, MemStream* pPatchFile ){ - Map_Export( pMemFile, "xmap", false, true ); - - /* - // write world entity first - Entity_WriteSelected(world_entity, pMemFile); - - // then write all other ents - count = 1; - for (e=entities.next ; e != &entities ; e=next) - { - MemFile_fprintf(pMemFile, "// entity %i\n", count); - count++; - Entity_WriteSelected(e, pMemFile); - next = e->next; - } - - //if (pPatchFile) - // Patch_WriteFile(pPatchFile); - */ +class MapModuleObserver : public ModuleObserver +{ +std::size_t m_unrealised; +public: +MapModuleObserver() : m_unrealised( 1 ){ +} +void realise(){ + if ( --m_unrealised == 0 ) { + ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" ); + StringOutputStream buffer( 256 ); + buffer << g_qeglobals.m_userGamePath.c_str() << "maps/"; + Q_mkdir( buffer.c_str() ); + g_mapsPath = buffer.c_str(); + } } +void unrealise(){ + if ( ++m_unrealised == 1 ) { + g_mapsPath = ""; + } +} +}; + +MapModuleObserver g_MapModuleObserver; + +#include "preferencesystem.h" +CopiedString g_strLastMap; +bool g_bLoadLastMap = false; -void MemFile_fprintf( MemStream* pMemFile, const char* pText, ... ){ - char Buffer[4096]; - va_list args; - va_start( args,pText ); - vsprintf( Buffer, pText, args ); - pMemFile->Write( Buffer, strlen( Buffer ) ); +void Map_Construct(){ + GlobalCommands_insert( "RegionOff", FreeCaller() ); + GlobalCommands_insert( "RegionSetXY", FreeCaller() ); + GlobalCommands_insert( "RegionSetBrush", FreeCaller() ); + GlobalCommands_insert( "RegionSetSelection", FreeCaller(), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) ); + + GlobalPreferenceSystem().registerPreference( "LastMap", CopiedStringImportStringCaller( g_strLastMap ), CopiedStringExportStringCaller( g_strLastMap ) ); + GlobalPreferenceSystem().registerPreference( "LoadLastMap", BoolImportStringCaller( g_bLoadLastMap ), BoolExportStringCaller( g_bLoadLastMap ) ); + GlobalPreferenceSystem().registerPreference( "MapInfoDlg", WindowPositionImportStringCaller( g_posMapInfoWnd ), WindowPositionExportStringCaller( g_posMapInfoWnd ) ); + + PreferencesDialog_addSettingsPreferences( FreeCaller1() ); + + GlobalEntityClassManager().attach( g_MapEntityClasses ); + Radiant_attachHomePathsObserver( g_MapModuleObserver ); } -/*! - ============== - Region_SpawnPoint - push the region spawn point - \todo FIXME TTimo this was in the #1 MAP module implementation (in the core) - not sure it has any use anymore, should prolly drop it - ============== - */ -void Region_SpawnPoint( FILE *f ){ - // write the info_player_start, we use the camera position - fprintf( f, "{\n" ); - fprintf( f, "\"classname\" \"info_player_start\"\n" ); - fprintf( f, "\"origin\" \"%i %i %i\"\n", - (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0], - (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1], - (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2] ); - fprintf( f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] ); - fprintf( f, "}\n" ); +void Map_Destroy(){ + Radiant_detachHomePathsObserver( g_MapModuleObserver ); + GlobalEntityClassManager().detach( g_MapEntityClasses ); }