X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=0fb84efcee384c986df7ccee004e1f3229e38fc2;hb=c0d54f21bcaba56302f5e9475b8182056f4841c0;hp=85e228504368b5c573379c202f76d9c45913c718;hpb=f07b58c9067a98df38dbf7f6dfb509979daa933c;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 85e22850..0fb84efc 100644 --- a/render.h +++ b/render.h @@ -140,7 +140,6 @@ void R_SkinFrame_Purge(void); skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ); skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add); skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboolean complain); -skinframe_t *R_SkinFrame_LoadExternal_CheckAlpha(const char *name, int textureflags, qboolean complain, qboolean *has_alpha); skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternal8bit(const char *name, int textureflags, const unsigned char *skindata, int width, int height, const unsigned int *palette, const unsigned int *alphapalette); @@ -161,6 +160,17 @@ int R_CullBoxCustomPlanes(const vec3_t mins, const vec3_t maxs, int numplanes, c #include "meshqueue.h" +extern qboolean r_framedata_failed; +void R_FrameData_Reset(void); +void R_FrameData_NewFrame(void); +void *R_FrameData_Alloc(size_t size); +void *R_FrameData_Store(size_t size, void *data); + +void R_AnimCache_Free(void); +void R_AnimCache_ClearCache(void); +qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qboolean wanttangents); +void R_AnimCache_CacheVisibleEntities(void); + #include "r_lerpanim.h" extern cvar_t r_render; @@ -168,7 +178,7 @@ extern cvar_t r_renderview; extern cvar_t r_waterwarp; extern cvar_t r_textureunits; -extern cvar_t r_glsl; + extern cvar_t r_glsl_offsetmapping; extern cvar_t r_glsl_offsetmapping_reliefmapping; extern cvar_t r_glsl_offsetmapping_scale; @@ -195,8 +205,7 @@ extern rtexture_t *r_texture_normalizationcube; extern rtexture_t *r_texture_fogattenuation; //extern rtexture_t *r_texture_fogintensity; -#define R_MAX_OCCLUSION_QUERIES 4096 -extern unsigned int r_queries[R_MAX_OCCLUSION_QUERIES]; +extern unsigned int r_queries[MAX_OCCLUSION_QUERIES]; extern unsigned int r_numqueries; extern unsigned int r_maxqueries; @@ -306,7 +315,6 @@ typedef struct rsurfacestate_s int ent_qwskin; int ent_flags; float ent_shadertime; - float ent_color[4]; int ent_alttextures; // used by q1bsp animated textures (pressed buttons) // transform matrices to render this entity and effects on this entity matrix4x4_t matrix; @@ -316,6 +324,7 @@ typedef struct rsurfacestate_s float inversematrixscale; // animation blending state from entity frameblend_t frameblend[MAX_FRAMEBLENDS]; + skeleton_t *skeleton; // directional model shading state from entity vec3_t modellight_ambient; vec3_t modellight_diffuse; @@ -323,8 +332,11 @@ typedef struct rsurfacestate_s // colormapping state from entity (these are black if colormapping is off) vec3_t colormap_pantscolor; vec3_t colormap_shirtcolor; + // special coloring of ambient/diffuse textures (gloss not affected) + // colormod[3] is the alpha of the entity + float colormod[4]; // special coloring of glow textures - vec3_t glowmod; + float glowmod[3]; // view location in model space vec3_t localvieworigin; // polygon offset data for submodels @@ -345,12 +357,6 @@ typedef struct rsurfacestate_s // rtlight rendering // light currently being rendered const rtlight_t *rtlight; - // current light's cull box (copied out of an rtlight or calculated by GetLightInfo) - vec3_t rtlight_cullmins; - vec3_t rtlight_cullmaxs; - // current light's culling planes - int rtlight_numfrustumplanes; - mplane_t rtlight_frustumplanes[12+6+6]; // see R_Shadow_ComputeShadowCasterCullingPlanes // this is the location of the light in entity space vec3_t entitylightorigin; @@ -373,17 +379,18 @@ rsurfacestate_t; extern rsurfacestate_t rsurface; void RSurf_ActiveWorldEntity(void); -void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents); +void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents, qboolean prepass); void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents); void RSurf_SetupDepthAndCulling(void); void R_Mesh_ResizeArrays(int newvertices); texture_t *R_GetCurrentTexture(texture_t *t); -void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug); -void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug); +void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass); +void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass); void R_AddWaterPlanes(entity_render_t *ent); -void R_DrawCustomSurface(skinframe_t *skinframe, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth); +void R_DrawCustomSurface(skinframe_t *skinframe, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth, qboolean prepass); +void R_DrawCustomSurface_Texture(texture_t *texture, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth, qboolean prepass); void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, const msurface_t **texturesurfacelist); void RSurf_DrawBatch_Simple(int texturenumsurfaces, const msurface_t **texturesurfacelist); @@ -394,7 +401,8 @@ typedef enum rsurfacepass_e { RSURFPASS_BASE, RSURFPASS_BACKGROUND, - RSURFPASS_RTLIGHT + RSURFPASS_RTLIGHT, + RSURFPASS_DEFERREDGEOMETRY, } rsurfacepass_t; @@ -435,15 +443,21 @@ typedef enum gl20_texunit_e GL20TU_SHADOWMAPRECT = 11, GL20TU_SHADOWMAPCUBE = 11, GL20TU_SHADOWMAP2D = 11, - GL20TU_CUBEPROJECTION = 12 + GL20TU_CUBEPROJECTION = 12, + // rtlight prepass data (screenspace depth and normalmap) + GL20TU_SCREENDEPTH = 13, + GL20TU_SCREENNORMALMAP = 14, + // lightmap prepass data (screenspace diffuse and specular from lights) + GL20TU_SCREENDIFFUSE = 11, + GL20TU_SCREENSPECULAR = 12, } gl20_texunit; -void R_SetupGenericShader(qboolean usetexture); -void R_SetupGenericTwoTextureShader(int texturemode); -void R_SetupDepthOrShadowShader(void); -void R_SetupShowDepthShader(void); -void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass); +void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale); +void R_SetupShader_DepthOrShadow(void); +void R_SetupShader_ShowDepth(void); +void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass); +void R_SetupShader_DeferredLight(const rtlight_t *rtlight); typedef struct r_waterstate_waterplane_s { @@ -451,13 +465,11 @@ typedef struct r_waterstate_waterplane_s rtexture_t *texture_reflection; mplane_t plane; int materialflags; // combined flags of all water surfaces on this plane - unsigned char pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps + unsigned char pvsbits[(MAX_MAP_LEAFS+7)>>3]; // FIXME: buffer overflow on huge maps qboolean pvsvalid; } r_waterstate_waterplane_t; -#define MAX_WATERPLANES 16 - typedef struct r_waterstate_s { qboolean enabled;