X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=21499f90a982dcaa6296e082271906dd15fb5c60;hb=6bcce2962b3a088bd816d473efebe71ac677dc99;hp=3fdbe0ffe0f9cb51c14a360ae9f5517ca7385a4e;hpb=c2995f2c4c030b1c3adb163fd84b4ea5b3d2b104;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 3fdbe0ff..21499f90 100644 --- a/render.h +++ b/render.h @@ -18,29 +18,29 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// refresh.h -- public interface to refresh functions +#ifndef RENDER_H +#define RENDER_H + +extern matrix4x4_t r_identitymatrix; // 1.0f / N table extern float ixtable[4096]; // far clip distance for scene -extern float r_farclip, r_newfarclip; +extern float r_farclip; // fog stuff extern void FOG_clear(void); extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff -extern int R_SetSkyBox(char* sky); -extern cvar_t r_skyquality; -// these are exposed because surface rendering uses them -extern rtexture_t *solidskytexture; -extern rtexture_t *alphaskytexture; -extern rtexture_t *mergeskytexture; -extern int skyrendernow, skyrendermasked, skyrenderglquake; -extern cvar_t r_mergesky; +extern cvar_t r_sky; +extern int skyrendernow, skyrendermasked; +extern int R_SetSkyBox(const char *sky); extern void R_SkyStartFrame(void); extern void R_Sky(void); +extern void R_ResetQuakeSky(void); +extern void R_ResetSkyBox(void); // SHOWLMP stuff (Nehahra) extern void SHOWLMP_decodehide(void); @@ -53,10 +53,7 @@ extern qboolean intimerefresh; extern char r_speeds_string[1024]; // lighting stuff -extern vec3_t lightspot; extern cvar_t r_ambient; -extern int lightscalebit; -extern float lightscale; // model rendering stuff extern float *aliasvert; @@ -66,19 +63,21 @@ extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; -// model transform stuff -//extern cvar_t gl_transform; +// detail texture stuff +extern cvar_t r_detailtextures; + +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -//extern qboolean r_cache_thrash; // compatability -extern entity_render_t *currentrenderentity; extern int r_framecount; extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // @@ -100,30 +99,24 @@ extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_waterripple; - -//extern float r_world_matrix[16]; void R_Init (void); void R_RenderView (void); // must set r_refdef first -void R_InitSky (byte *src, int bytesperpixel); // called at level load - -//int R_VisibleCullBox (vec3_t mins, vec3_t maxs); +void R_InitSky (qbyte *src, int bytesperpixel); // called at level load void R_NewMap (void); -void R_DrawWorld(void); -void R_SetupForWorldRendering(void); -void R_MarkWorldLights(void); -void R_PrepareSurfaces(void); -void R_DrawSurfaces(int type); -void R_DrawPortals(void); +void R_DrawWorld(entity_render_t *ent); void R_DrawParticles(void); void R_DrawExplosions(void); - -#include "r_clip.h" +void R_DrawBrushModelSky(entity_render_t *ent); +void R_DrawBrushModelNormal(entity_render_t *ent); +void R_DrawZymoticModel(entity_render_t *ent); +void R_DrawQ1Q2AliasModel(entity_render_t *ent); +void R_DrawQ1Q2AliasModelFakeShadow(entity_render_t *ent); +void R_DrawSpriteModel(entity_render_t *ent); // LordHavoc: vertex transform #include "transform.h" @@ -131,64 +124,57 @@ void R_DrawExplosions(void); #define gl_solid_format 3 #define gl_alpha_format 4 -//#define PARANOID +//#define PARANOID 1 -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) -#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) +int R_CullBox(const vec3_t emins, const vec3_t emaxs); +int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs); extern qboolean fogenabled; extern vec3_t fogcolor; extern vec_t fogdensity; -//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])))) #define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) -#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) +#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) + +// start a farclip measuring session +void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip); +// enlarge farclip to accomodate box +void R_FarClip_Box(vec3_t mins, vec3_t maxs); +// return farclip value +float R_FarClip_Finish(void); + +// updates farclip distance so it is large enough for the specified box +// (*important*) +void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); #include "r_modules.h" +#include "meshqueue.h" + extern float overbrightscale; #include "r_lerpanim.h" -void R_DrawBrushModelSky (void); -void R_DrawBrushModelNormal (void); -void R_DrawAliasModel (void); -void R_DrawSpriteModel (void); - -void R_ClipSprite (void); -void R_Entity_Callback(void *data, void *junk); - extern cvar_t r_render; -extern cvar_t r_ser; #include "image.h" -extern cvar_t r_multitexture; +extern cvar_t r_textureunits; extern cvar_t gl_dither; -// FIXME: this should live in the backend only -void GL_LockArray(int first, int count); -void GL_UnlockArray(void); - #include "gl_backend.h" #include "r_light.h" -extern rtexture_t *particlefonttexture; - -// particletexture_t is a rectangle in the particlefonttexture -typedef struct -{ - float s1, t1, s2, t2; -} -particletexture_t; - -#define MAX_PARTICLETEXTURES 64 -// [0] is normal, [1] is fog, they may be the same -extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2]; - void R_TimeReport(char *name); void R_TimeReport_Start(void); void R_TimeReport_End(void); // r_stain void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); + +void R_DrawWorldCrosshair(void); +void R_Draw2DCrosshair(void); + +void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width); + +#endif +