X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=689ba438fccc5e1e5f38d63aaab144db96bc9a09;hb=52833855527530cf136cebeabbe55e268de17c0d;hp=623472128c6b8e8f8565eef3bc77309a894d58e9;hpb=a2445d85eccf4d0c5766f44f02cd04a600c4bad4;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 62347212..689ba438 100644 --- a/render.h +++ b/render.h @@ -21,7 +21,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef RENDER_H #define RENDER_H -extern qbyte r_pvsbits[(MAX_MAP_LEAFS+7)>>3]; +// flag arrays used for visibility checking on world model +// (all other entities have no per-surface/per-leaf visibility checks) +// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters +qbyte r_pvsbits[(32768+7)>>3]; +// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs +qbyte r_worldleafvisible[32768]; +// TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces +qbyte r_worldsurfacevisible[262144]; extern matrix4x4_t r_identitymatrix; @@ -52,11 +59,11 @@ extern void SHOWLMP_drawall(void); extern void SHOWLMP_clear(void); // render profiling stuff -extern qboolean intimerefresh; extern char r_speeds_string[1024]; // lighting stuff extern cvar_t r_ambient; +extern cvar_t gl_flashblend; // vis stuff extern cvar_t r_novis; @@ -69,18 +76,46 @@ extern cvar_t r_lerpmodels; extern cvar_t r_waterscroll; extern cvar_t r_watershader; +extern cvar_t developer_texturelogging; + +typedef struct rmesh_s +{ + // vertices of this mesh + int maxvertices; + int numvertices; + float *vertex3f; + float *svector3f; + float *tvector3f; + float *normal3f; + float *texcoord2f; + float *texcoordlightmap2f; + float *color4f; + // triangles of this mesh + int maxtriangles; + int numtriangles; + int *element3i; + int *neighbor3i; + // snapping epsilon + float epsilon2; +} +rmesh_t; + // useful functions for rendering void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); void R_FillColors(float *out, int verts, float r, float g, float b, float a); +int R_Mesh_AddVertex3f(rmesh_t *mesh, const float *v); +void R_Mesh_AddPolygon3f(rmesh_t *mesh, int numvertices, float *vertex3f); +void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *planes); #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +extern int r_framecount; +extern mplane_t frustum[5]; + +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_meshs, c_meshelements, c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris, c_bloom, c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels; // brightness of world lightmaps and related lighting // (often reduced when world rtlights are enabled) @@ -133,8 +168,7 @@ void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first void R_InitSky (qbyte *src, int bytesperpixel); // called at level load -void R_WorldVisibility(entity_render_t *ent); -void R_DrawWorld(entity_render_t *ent); +void R_WorldVisibility(); void R_DrawParticles(void); void R_DrawExplosions(void); @@ -142,7 +176,6 @@ void R_DrawExplosions(void); #define gl_alpha_format 4 int R_CullBox(const vec3_t mins, const vec3_t maxs); -#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (cl.worldmodel && cl.worldmodel->brush.BoxTouchingPVS && !cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, r_pvsbits, (mins), (maxs)))) extern qboolean fogenabled; extern vec3_t fogcolor; @@ -163,10 +196,22 @@ extern cvar_t r_textureunits; extern cvar_t gl_polyblend; extern cvar_t gl_dither; +extern cvar_t r_smoothnormals_areaweighting; + #include "gl_backend.h" #include "r_light.h" +extern rtexture_t *r_texture_blanknormalmap; +extern rtexture_t *r_texture_white; +extern rtexture_t *r_texture_black; +extern rtexture_t *r_texture_notexture; +extern rtexture_t *r_texture_whitecube; +extern rtexture_t *r_texture_normalizationcube; +#define NUM_DETAILTEXTURES 1 +extern rtexture_t *r_texture_detailtextures[NUM_DETAILTEXTURES]; +extern rtexture_t *r_texture_distorttexture[64]; + void R_TimeReport(char *name); void R_TimeReport_Start(void); void R_TimeReport_End(void); @@ -180,5 +225,13 @@ void R_Draw2DCrosshair(void); void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); +struct entity_render_s; +struct texture_s; +struct msurface_s; +void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t); +void R_UpdateAllTextureInfo(entity_render_t *ent); +void R_QueueTextureSurfaceList(entity_render_t *ent, struct texture_s *texture, int texturenumsurfaces, const struct msurface_s **texturesurfacelist, const vec3_t modelorg); +void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces); + #endif