X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=7bf72d7cae249ef28e59ab91bf56ca9a7031b052;hb=323b17db9329c0c4e1f3832f9cacf9102659b7c5;hp=bd3cd1bf2f81a6b7a386fed2c441421ed35ea546;hpb=3c1ca489dc7dd3e862e5de5b3c7e9996592e9cdc;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index bd3cd1bf..7bf72d7c 100644 --- a/render.h +++ b/render.h @@ -140,6 +140,7 @@ void R_SkinFrame_Purge(void); skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ); skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add); skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboolean complain); +skinframe_t *R_SkinFrame_LoadExternal_CheckAlpha(const char *name, int textureflags, qboolean complain, qboolean *has_alpha); skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadMissing(void); @@ -190,6 +191,11 @@ extern rtexture_t *r_texture_normalizationcube; extern rtexture_t *r_texture_fogattenuation; //extern rtexture_t *r_texture_fogintensity; +#define R_MAX_OCCLUSION_QUERIES 4096 +extern unsigned int r_queries[R_MAX_OCCLUSION_QUERIES]; +extern unsigned int r_numqueries; +extern unsigned int r_maxqueries; + void R_TimeReport(char *name); // r_stain @@ -253,7 +259,9 @@ typedef struct rsurfacestate_s int modeltexcoordlightmap2f_bufferobject; size_t modeltexcoordlightmap2f_bufferoffset; int *modelelement3i; + unsigned short *modelelement3s; int modelelement3i_bufferobject; + int modelelement3s_bufferobject; int *modellightmapoffsets; int modelnum_vertices; int modelnum_triangles; @@ -293,7 +301,7 @@ typedef struct rsurfacestate_s matrix4x4_t matrix; matrix4x4_t inversematrix; // animation blending state from entity - frameblend_t frameblend[4]; + frameblend_t frameblend[MAX_FRAMEBLENDS]; // directional model shading state from entity vec3_t modellight_ambient; vec3_t modellight_diffuse; @@ -314,7 +322,7 @@ typedef struct rsurfacestate_s // rtlight rendering // light currently being rendered - rtlight_t *rtlight; + const rtlight_t *rtlight; // current light's cull box (copied out of an rtlight or calculated by GetLightInfo) vec3_t rtlight_cullmins; vec3_t rtlight_cullmaxs; @@ -332,6 +340,11 @@ typedef struct rsurfacestate_s matrix4x4_t entitytoattenuationxyz; // this transforms only the Z to S, and T is always 0.5 matrix4x4_t entitytoattenuationz; + + // pointer to an entity_render_t used only by R_GetCurrentTexture and + // RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity as a unique id within + // each frame (see r_frame also) + entity_render_t *entity; } rsurfacestate_t; @@ -343,14 +356,10 @@ void RSurf_SetupDepthAndCulling(void); void R_Mesh_ResizeArrays(int newvertices); -struct entity_render_s; -struct texture_s; -struct msurface_s; -void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t); -void R_UpdateAllTextureInfo(entity_render_t *ent); -void R_QueueTextureSurfaceList(int texturenumsurfaces, msurface_t **texturesurfacelist); -void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes, qboolean debug); -void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes, qboolean debug); +texture_t *R_GetCurrentTexture(texture_t *t); +void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug); +void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug); +void R_AddWaterPlanes(entity_render_t *ent); void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, msurface_t **texturesurfacelist); void RSurf_DrawBatch_Simple(int texturenumsurfaces, msurface_t **texturesurfacelist); @@ -365,26 +374,38 @@ rsurfacepass_t; typedef enum gl20_texunit_e { + // postprocess shaders, and generic shaders: GL20TU_FIRST = 0, GL20TU_SECOND = 1, GL20TU_GAMMARAMPS = 2, + // standard material properties GL20TU_NORMAL = 0, GL20TU_COLOR = 1, GL20TU_GLOSS = 2, GL20TU_GLOW = 3, + // material properties for a second material GL20TU_SECONDARY_NORMAL = 4, GL20TU_SECONDARY_COLOR = 5, GL20TU_SECONDARY_GLOSS = 6, GL20TU_SECONDARY_GLOW = 7, - GL20TU_PANTS = 8, - GL20TU_SHIRT = 9, - GL20TU_FOGMASK = 10, - GL20TU_LIGHTMAP = 11, - GL20TU_DELUXEMAP = 12, - GL20TU_REFRACTION = 13, - GL20TU_REFLECTION = 14, - GL20TU_ATTENUATION = 3, - GL20TU_CUBE = 13, + // material properties for a colormapped material + // conflicts with secondary material + GL20TU_PANTS = 4, + GL20TU_SHIRT = 5, + // fog fade in the distance + GL20TU_FOGMASK = 8, + // compiled ambient lightmap and deluxemap + GL20TU_LIGHTMAP = 9, + GL20TU_DELUXEMAP = 10, + // refraction, used by water shaders + GL20TU_REFRACTION = 3, + // reflection, used by water shaders, also with normal material rendering + // conflicts with secondary material + GL20TU_REFLECTION = 7, + // rtlight attenuation (distance fade) and cubemap filter (projection texturing) + // conflicts with lightmap/deluxemap + GL20TU_ATTENUATION = 9, + GL20TU_CUBE = 10, } gl20_texunit; @@ -393,5 +414,38 @@ void R_SetupGenericTwoTextureShader(int texturemode); void R_SetupDepthOrShadowShader(void); void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass); +typedef struct r_waterstate_waterplane_s +{ + rtexture_t *texture_refraction; + rtexture_t *texture_reflection; + mplane_t plane; + int materialflags; // combined flags of all water surfaces on this plane + unsigned char pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps + qboolean pvsvalid; +} +r_waterstate_waterplane_t; + +#define MAX_WATERPLANES 16 + +typedef struct r_waterstate_s +{ + qboolean enabled; + + qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces + + int waterwidth, waterheight; + int texturewidth, textureheight; + + int maxwaterplanes; // same as MAX_WATERPLANES + int numwaterplanes; + r_waterstate_waterplane_t waterplanes[MAX_WATERPLANES]; + + float screenscale[2]; + float screencenter[2]; +} +r_waterstate_t; + +extern r_waterstate_t r_waterstate; + #endif