X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=a22cad766adfd82bff3131bf08f86c3cea318247;hb=a813ceacbfb5f886db24c01f99b7f4c564a0e39b;hp=a98e07d3c299c69203f09e318549e697c9882119;hpb=d2bafd01fc8cbc2da7d204bef35c6246e957cb2e;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index a98e07d3..a22cad76 100644 --- a/render.h +++ b/render.h @@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. extern float ixtable[4096]; // far clip distance for scene -extern float r_farclip, r_newfarclip; +extern float r_farclip; // fog stuff extern void FOG_clear(void); @@ -33,11 +33,11 @@ extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff extern int R_SetSkyBox(char* sky); -extern cvar_t r_skyquality; +extern cvar_t r_sky; // these are exposed because surface rendering uses them extern rtexture_t *solidskytexture; extern rtexture_t *alphaskytexture; -extern int skyrendernow, skyrendermasked, skyrenderglquake; +extern int skyrendernow, skyrendermasked; extern void R_SkyStartFrame(void); extern void R_Sky(void); @@ -65,12 +65,18 @@ extern float *aliasvertcolor; // vis stuff extern cvar_t r_novis; +// detail texture stuff +extern cvar_t r_detailtextures; + +// useful functions for rendering +void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b); +void R_FillColors(float *out, int verts, float r, float g, float b, float a); + #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= -extern entity_render_t *currentrenderentity; extern int r_framecount; extern mplane_t frustum[4]; extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; @@ -95,7 +101,6 @@ extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_waterripple; void R_Init (void); void R_RenderView (void); // must set r_refdef first @@ -105,16 +110,18 @@ void R_InitSky (qbyte *src, int bytesperpixel); // called at level load void R_NewMap (void); -void R_DrawWorld(void); -void R_SetupForWorldRendering(void); -void R_MarkWorldLights(void); -void R_PrepareSurfaces(void); -void R_DrawSurfaces(int type); -void R_DrawPortals(void); +void R_DrawWorld(entity_render_t *ent); +void R_SurfMarkLights (entity_render_t *ent); +void R_PrepareSurfaces(entity_render_t *ent); +void R_DrawSurfaces(entity_render_t *ent, int type); +void R_DrawPortals(entity_render_t *ent); void R_DrawParticles(void); void R_DrawExplosions(void); - -#include "r_clip.h" +void R_DrawBrushModelSky (entity_render_t *ent); +void R_DrawBrushModelNormal (entity_render_t *ent); +void R_DrawZymoticModel (entity_render_t *ent); +void R_DrawQ1Q2AliasModel(entity_render_t *ent); +void R_DrawSpriteModel (entity_render_t *ent); // LordHavoc: vertex transform #include "transform.h" @@ -134,25 +141,29 @@ extern vec_t fogdensity; #define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) #define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) +// start a farclip measuring session +void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip); +// enlarge farclip to accomodate box +void R_FarClip_Box(vec3_t mins, vec3_t maxs); +// return farclip value +float R_FarClip_Finish(void); + +// updates farclip distance so it is large enough for the specified box +// (*important*) +void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); + #include "r_modules.h" +#include "meshqueue.h" + extern float overbrightscale; #include "r_lerpanim.h" -void R_DrawBrushModelSky (void); -void R_DrawBrushModelNormal (void); -void R_DrawAliasModel (void); -void R_DrawSpriteModel (void); - -void R_ClipSprite (void); -void R_Entity_Callback(void *data, void *junk); - extern cvar_t r_render; -extern cvar_t r_ser; #include "image.h" -extern cvar_t r_multitexture; +extern cvar_t r_textureunits; extern cvar_t gl_dither; // FIXME: this should live in the backend only @@ -163,19 +174,6 @@ void GL_UnlockArray(void); #include "r_light.h" -extern rtexture_t *particlefonttexture; - -// particletexture_t is a rectangle in the particlefonttexture -typedef struct -{ - float s1, t1, s2, t2; -} -particletexture_t; - -#define MAX_PARTICLETEXTURES 64 -// [0] is normal, [1] is fog, they may be the same -extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2]; - void R_TimeReport(char *name); void R_TimeReport_Start(void); void R_TimeReport_End(void);