X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=b5f76e2da5d9af2f97c1367565489c15981c33f9;hb=ea4fc545e8444f579d88d8f096b054dcd7bc482f;hp=0e47172b9ec048c80d2f050d171530a55b418639;hpb=9308068bbd92e3d211fabba4a451c09235688c4a;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 0e47172b..b5f76e2d 100644 --- a/render.h +++ b/render.h @@ -37,6 +37,8 @@ extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff extern cvar_t r_sky; +extern cvar_t r_skyscroll1; +extern cvar_t r_skyscroll2; extern int skyrendernow, skyrendermasked; extern int R_SetSkyBox(const char *sky); extern void R_SkyStartFrame(void); @@ -57,11 +59,6 @@ extern char r_speeds_string[1024]; // lighting stuff extern cvar_t r_ambient; -// model rendering stuff -extern float *aliasvert; -extern float *aliasvertnorm; -extern float *aliasvertcolor; - // vis stuff extern cvar_t r_novis; @@ -86,7 +83,17 @@ extern int r_framecount; extern mplane_t frustum[4]; extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +// brightness of world lightmaps and related lighting +// (often reduced when world rtlights are enabled) +extern float r_lightmapintensity; +// whether to draw world lights realtime, dlights realtime, and their shadows +extern qboolean r_rtworld; +extern qboolean r_rtworldshadows; +extern qboolean r_rtdlight; +extern qboolean r_rtdlightshadows; + // forces all rendering to draw triangle outlines +extern cvar_t r_showtris; extern int r_showtrispass; // @@ -99,8 +106,10 @@ extern vec3_t r_viewright; extern vec3_t r_viewup; extern int r_view_x; extern int r_view_y; +extern int r_view_z; extern int r_view_width; extern int r_view_height; +extern int r_view_depth; extern float r_view_fov_x; extern float r_view_fov_y; extern matrix4x4_t r_view_matrix; @@ -151,8 +160,10 @@ extern vec_t fogdensity; #include "r_lerpanim.h" extern cvar_t r_render; +extern cvar_t r_waterwarp; extern cvar_t r_textureunits; +extern cvar_t gl_polyblend; extern cvar_t gl_dither; #include "gl_backend.h"