X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=c39b4032901dd277c6a7e0518338a58a9e77b1d9;hb=dd728a6a2fb42ab8de291545925f90db45d07317;hp=8263f06f3b186cc5ab1b586a7a65cc9bf8b0e896;hpb=ea27a30543f2e6cb5eca901c009ecf495858ca81;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 8263f06f..c39b4032 100644 --- a/render.h +++ b/render.h @@ -124,8 +124,14 @@ void R_Init(void); void R_UpdateVariables(void); // must call after setting up most of r_refdef, but before calling R_RenderView void R_RenderView(void); // must set r_refdef and call R_UpdateVariables first +typedef enum r_refdef_scene_type_s { + RST_CLIENT, + RST_MENU, + RST_COUNT +} r_refdef_scene_type_t; -void R_InitSky (unsigned char *src, int bytesperpixel); // called at level load +void R_SelectScene( r_refdef_scene_type_t scenetype ); +r_refdef_scene_t * R_GetScenePointer( r_refdef_scene_type_t scenetype ); void R_SkinFrame_PrepareForPurge(void); void R_SkinFrame_MarkUsed(skinframe_t *skinframe); @@ -134,6 +140,7 @@ void R_SkinFrame_Purge(void); skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ); skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add); skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboolean complain); +skinframe_t *R_SkinFrame_LoadExternal_CheckAlpha(const char *name, int textureflags, qboolean complain, qboolean *has_alpha); skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadMissing(void); @@ -194,16 +201,6 @@ void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_ extern mempool_t *r_main_mempool; -typedef enum rsurfmode_e -{ - RSURFMODE_NONE, - RSURFMODE_SHOWSURFACES, - RSURFMODE_SKY, - RSURFMODE_MULTIPASS, - RSURFMODE_GLSL -} -rsurfmode_t; - typedef struct rsurfacestate_s { // processing buffers @@ -257,7 +254,9 @@ typedef struct rsurfacestate_s int modeltexcoordlightmap2f_bufferobject; size_t modeltexcoordlightmap2f_bufferoffset; int *modelelement3i; + unsigned short *modelelement3s; int modelelement3i_bufferobject; + int modelelement3s_bufferobject; int *modellightmapoffsets; int modelnum_vertices; int modelnum_triangles; @@ -315,12 +314,10 @@ typedef struct rsurfacestate_s // whether lightmapping is active on this batch // (otherwise vertex colored) qboolean uselightmaptexture; - // one of the RSURFMODE_ values - rsurfmode_t mode; // rtlight rendering // light currently being rendered - rtlight_t *rtlight; + const rtlight_t *rtlight; // current light's cull box (copied out of an rtlight or calculated by GetLightInfo) vec3_t rtlight_cullmins; vec3_t rtlight_cullmaxs; @@ -345,7 +342,6 @@ extern rsurfacestate_t rsurface; void RSurf_ActiveWorldEntity(void); void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents); -void RSurf_CleanUp(void); void RSurf_SetupDepthAndCulling(void); void R_Mesh_ResizeArrays(int newvertices); @@ -372,23 +368,78 @@ rsurfacepass_t; typedef enum gl20_texunit_e { + // postprocess shaders, and generic shaders: + GL20TU_FIRST = 0, + GL20TU_SECOND = 1, + GL20TU_GAMMARAMPS = 2, + // standard material properties GL20TU_NORMAL = 0, GL20TU_COLOR = 1, GL20TU_GLOSS = 2, - GL20TU_CUBE = 3, - GL20TU_FOGMASK = 4, - GL20TU_PANTS = 5, - GL20TU_SHIRT = 6, - GL20TU_LIGHTMAP = 7, - GL20TU_DELUXEMAP = 8, - GL20TU_GLOW = 9, - GL20TU_ATTENUATION = 10, - GL20TU_REFRACTION = 11, - GL20TU_REFLECTION = 12, + GL20TU_GLOW = 3, + // material properties for a second material + GL20TU_SECONDARY_NORMAL = 4, + GL20TU_SECONDARY_COLOR = 5, + GL20TU_SECONDARY_GLOSS = 6, + GL20TU_SECONDARY_GLOW = 7, + // material properties for a colormapped material + // conflicts with secondary material + GL20TU_PANTS = 4, + GL20TU_SHIRT = 5, + // fog fade in the distance + GL20TU_FOGMASK = 8, + // compiled ambient lightmap and deluxemap + GL20TU_LIGHTMAP = 9, + GL20TU_DELUXEMAP = 10, + // refraction, used by water shaders + GL20TU_REFRACTION = 3, + // reflection, used by water shaders, also with normal material rendering + // conflicts with secondary material + GL20TU_REFLECTION = 7, + // rtlight attenuation (distance fade) and cubemap filter (projection texturing) + // conflicts with lightmap/deluxemap + GL20TU_ATTENUATION = 9, + GL20TU_CUBE = 10, } gl20_texunit; -int R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t pass); +void R_SetupGenericShader(qboolean usetexture); +void R_SetupGenericTwoTextureShader(int texturemode); +void R_SetupDepthOrShadowShader(void); +void R_SetupSurfaceShader(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass); + +typedef struct r_waterstate_waterplane_s +{ + rtexture_t *texture_refraction; + rtexture_t *texture_reflection; + mplane_t plane; + int materialflags; // combined flags of all water surfaces on this plane + unsigned char pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps + qboolean pvsvalid; +} +r_waterstate_waterplane_t; + +#define MAX_WATERPLANES 16 + +typedef struct r_waterstate_s +{ + qboolean enabled; + + qboolean renderingscene; // true while rendering a refraction or reflection texture, disables water surfaces + + int waterwidth, waterheight; + int texturewidth, textureheight; + + int maxwaterplanes; // same as MAX_WATERPLANES + int numwaterplanes; + r_waterstate_waterplane_t waterplanes[MAX_WATERPLANES]; + + float screenscale[2]; + float screencenter[2]; +} +r_waterstate_t; + +extern r_waterstate_t r_waterstate; #endif