X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=e0da0c69f8780667d44b4c06a9b6051711d16e94;hb=6c5a78cc0978d15d0abe445535042d43c64bf898;hp=fef5d46f19d53eb2b6451906fe9b3e5210c19e40;hpb=4898dc79f6400a5d45db710614b4d6c9338d26a4;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index fef5d46f..e0da0c69 100644 --- a/render.h +++ b/render.h @@ -166,16 +166,45 @@ int R_CullBoxCustomPlanes(const vec3_t mins, const vec3_t maxs, int numplanes, c #include "meshqueue.h" +/// free all R_FrameData memory void R_FrameData_Reset(void); +/// prepare for a new frame, recycles old buffers if a resize occurred previously void R_FrameData_NewFrame(void); +/// allocate some temporary memory for your purposes void *R_FrameData_Alloc(size_t size); +/// allocate some temporary memory and copy this data into it void *R_FrameData_Store(size_t size, void *data); +/// set a marker that allows you to discard the following temporary memory allocations void R_FrameData_SetMark(void); +/// discard recent memory allocations (rewind to marker) void R_FrameData_ReturnToMark(void); +/// enum of the various types of hardware buffer object used in rendering +/// note that the r_buffermegs[] array must be maintained to match this +typedef enum r_bufferdata_type_e +{ + R_BUFFERDATA_VERTEX, /// vertex buffer + R_BUFFERDATA_INDEX16, /// index buffer - 16bit (because D3D cares) + R_BUFFERDATA_INDEX32, /// index buffer - 32bit (because D3D cares) + R_BUFFERDATA_UNIFORM, /// uniform buffer + R_BUFFERDATA_COUNT /// how many kinds of buffer we have +} +r_bufferdata_type_t; + +/// free all dynamic vertex/index/uniform buffers +void R_BufferData_Reset(void); +/// begin a new frame (recycle old buffers) +void R_BufferData_NewFrame(void); +/// request space in a vertex/index/uniform buffer for the chosen data, returns the buffer pointer and offset, always successful +r_meshbuffer_t *R_BufferData_Store(size_t size, void *data, r_bufferdata_type_t type, int *returnbufferoffset); + +/// free all R_AnimCache memory void R_AnimCache_Free(void); +/// clear the animcache pointers on all known render entities void R_AnimCache_ClearCache(void); +/// get the skeletal data or cached animated mesh data for an entity (optionally with normals and tangents) qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qboolean wanttangents); +/// generate animcache data for all entities marked visible void R_AnimCache_CacheVisibleEntities(void); #include "r_lerpanim.h" @@ -253,42 +282,45 @@ typedef struct rsurfacestate_s // variables int entityskeletalnumtransforms; // how many transforms are used for this mesh float *entityskeletaltransform3x4; // use gpu-skinning shader on this mesh + const r_meshbuffer_t *entityskeletaltransform3x4buffer; // uniform buffer + int entityskeletaltransform3x4offset; + int entityskeletaltransform3x4size; float *modelvertex3f; const r_meshbuffer_t *modelvertex3f_vertexbuffer; - size_t modelvertex3f_bufferoffset; + int modelvertex3f_bufferoffset; float *modelsvector3f; const r_meshbuffer_t *modelsvector3f_vertexbuffer; - size_t modelsvector3f_bufferoffset; + int modelsvector3f_bufferoffset; float *modeltvector3f; const r_meshbuffer_t *modeltvector3f_vertexbuffer; - size_t modeltvector3f_bufferoffset; + int modeltvector3f_bufferoffset; float *modelnormal3f; const r_meshbuffer_t *modelnormal3f_vertexbuffer; - size_t modelnormal3f_bufferoffset; + int modelnormal3f_bufferoffset; float *modellightmapcolor4f; const r_meshbuffer_t *modellightmapcolor4f_vertexbuffer; - size_t modellightmapcolor4f_bufferoffset; + int modellightmapcolor4f_bufferoffset; float *modeltexcoordtexture2f; const r_meshbuffer_t *modeltexcoordtexture2f_vertexbuffer; - size_t modeltexcoordtexture2f_bufferoffset; + int modeltexcoordtexture2f_bufferoffset; float *modeltexcoordlightmap2f; const r_meshbuffer_t *modeltexcoordlightmap2f_vertexbuffer; - size_t modeltexcoordlightmap2f_bufferoffset; + int modeltexcoordlightmap2f_bufferoffset; unsigned char *modelskeletalindex4ub; const r_meshbuffer_t *modelskeletalindex4ub_vertexbuffer; - size_t modelskeletalindex4ub_bufferoffset; + int modelskeletalindex4ub_bufferoffset; unsigned char *modelskeletalweight4ub; const r_meshbuffer_t *modelskeletalweight4ub_vertexbuffer; - size_t modelskeletalweight4ub_bufferoffset; + int modelskeletalweight4ub_bufferoffset; r_vertexmesh_t *modelvertexmesh; - const r_meshbuffer_t *modelvertexmeshbuffer; - const r_meshbuffer_t *modelvertex3fbuffer; + const r_meshbuffer_t *modelvertexmesh_vertexbuffer; + int modelvertexmesh_bufferoffset; int *modelelement3i; const r_meshbuffer_t *modelelement3i_indexbuffer; - size_t modelelement3i_bufferoffset; + int modelelement3i_bufferoffset; unsigned short *modelelement3s; const r_meshbuffer_t *modelelement3s_indexbuffer; - size_t modelelement3s_bufferoffset; + int modelelement3s_bufferoffset; int *modellightmapoffsets; int modelnumvertices; int modelnumtriangles; @@ -308,47 +340,50 @@ typedef struct rsurfacestate_s int batchfirsttriangle; int batchnumtriangles; r_vertexmesh_t *batchvertexmesh; - const r_meshbuffer_t *batchvertexmeshbuffer; - const r_meshbuffer_t *batchvertex3fbuffer; + const r_meshbuffer_t *batchvertexmesh_vertexbuffer; + int batchvertexmesh_bufferoffset; float *batchvertex3f; const r_meshbuffer_t *batchvertex3f_vertexbuffer; - size_t batchvertex3f_bufferoffset; + int batchvertex3f_bufferoffset; float *batchsvector3f; const r_meshbuffer_t *batchsvector3f_vertexbuffer; - size_t batchsvector3f_bufferoffset; + int batchsvector3f_bufferoffset; float *batchtvector3f; const r_meshbuffer_t *batchtvector3f_vertexbuffer; - size_t batchtvector3f_bufferoffset; + int batchtvector3f_bufferoffset; float *batchnormal3f; const r_meshbuffer_t *batchnormal3f_vertexbuffer; - size_t batchnormal3f_bufferoffset; + int batchnormal3f_bufferoffset; float *batchlightmapcolor4f; const r_meshbuffer_t *batchlightmapcolor4f_vertexbuffer; - size_t batchlightmapcolor4f_bufferoffset; + int batchlightmapcolor4f_bufferoffset; float *batchtexcoordtexture2f; const r_meshbuffer_t *batchtexcoordtexture2f_vertexbuffer; - size_t batchtexcoordtexture2f_bufferoffset; + int batchtexcoordtexture2f_bufferoffset; float *batchtexcoordlightmap2f; const r_meshbuffer_t *batchtexcoordlightmap2f_vertexbuffer; - size_t batchtexcoordlightmap2f_bufferoffset; + int batchtexcoordlightmap2f_bufferoffset; unsigned char *batchskeletalindex4ub; const r_meshbuffer_t *batchskeletalindex4ub_vertexbuffer; - size_t batchskeletalindex4ub_bufferoffset; + int batchskeletalindex4ub_bufferoffset; unsigned char *batchskeletalweight4ub; const r_meshbuffer_t *batchskeletalweight4ub_vertexbuffer; - size_t batchskeletalweight4ub_bufferoffset; + int batchskeletalweight4ub_bufferoffset; int *batchelement3i; const r_meshbuffer_t *batchelement3i_indexbuffer; - size_t batchelement3i_bufferoffset; + int batchelement3i_bufferoffset; unsigned short *batchelement3s; const r_meshbuffer_t *batchelement3s_indexbuffer; - size_t batchelement3s_bufferoffset; + int batchelement3s_bufferoffset; int batchskeletalnumtransforms; float *batchskeletaltransform3x4; + const r_meshbuffer_t *batchskeletaltransform3x4buffer; // uniform buffer + int batchskeletaltransform3x4offset; + int batchskeletaltransform3x4size; // rendering pass processing arrays in GL11 and GL13 paths float *passcolor4f; const r_meshbuffer_t *passcolor4f_vertexbuffer; - size_t passcolor4f_bufferoffset; + int passcolor4f_bufferoffset; // some important fields from the entity int ent_skinnum; @@ -472,7 +507,6 @@ rsurfacepass_t; void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale, qboolean usegamma, qboolean notrippy, qboolean suppresstexalpha); void R_SetupShader_Generic_NoTexture(qboolean usegamma, qboolean notrippy); void R_SetupShader_DepthOrShadow(qboolean notrippy, qboolean depthrgb, qboolean skeletal); -void R_SetupShader_ShowDepth(qboolean notrippy); void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane, qboolean notrippy); void R_SetupShader_DeferredLight(const rtlight_t *rtlight);