X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=e9cd43bb022724dfef57a0d7c96c68d83a1c53a5;hb=e440cc14e7e83d07f12c13279e565591655229d7;hp=96c2c67e08451048056e36e16f744c52ce739ad3;hpb=cd21cb3be9de4da3b2c1d2cb029352947b48166c;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 96c2c67e..e9cd43bb 100644 --- a/render.h +++ b/render.h @@ -37,11 +37,12 @@ extern float fog_density, fog_red, fog_green, fog_blue; // sky stuff extern cvar_t r_sky; +extern cvar_t r_skyscroll1; +extern cvar_t r_skyscroll2; extern int skyrendernow, skyrendermasked; extern int R_SetSkyBox(const char *sky); extern void R_SkyStartFrame(void); extern void R_Sky(void); -extern void R_ResetQuakeSky(void); extern void R_ResetSkyBox(void); // SHOWLMP stuff (Nehahra) @@ -51,17 +52,11 @@ extern void SHOWLMP_drawall(void); extern void SHOWLMP_clear(void); // render profiling stuff -extern qboolean intimerefresh; extern char r_speeds_string[1024]; // lighting stuff extern cvar_t r_ambient; -// model rendering stuff -extern float *aliasvert; -extern float *aliasvertnorm; -extern float *aliasvertcolor; - // vis stuff extern cvar_t r_novis; @@ -82,18 +77,41 @@ void R_FillColors(float *out, int verts, float r, float g, float b, float a); //============================================================================= -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +extern int r_framecount; +extern mplane_t frustum[4]; + +extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_meshs, c_meshelements, c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris, c_bloom, c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels; + +// brightness of world lightmaps and related lighting +// (often reduced when world rtlights are enabled) +extern float r_lightmapintensity; +// whether to draw world lights realtime, dlights realtime, and their shadows +extern qboolean r_rtworld; +extern qboolean r_rtworldshadows; +extern qboolean r_rtdlight; +extern qboolean r_rtdlightshadows; +// forces all rendering to draw triangle outlines +extern cvar_t r_showtris; +extern int r_showtrispass; // // view origin // -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; +extern vec3_t r_vieworigin; +extern vec3_t r_viewforward; +extern vec3_t r_viewleft; +extern vec3_t r_viewright; +extern vec3_t r_viewup; +extern int r_view_x; +extern int r_view_y; +extern int r_view_z; +extern int r_view_width; +extern int r_view_height; +extern int r_view_depth; +extern float r_view_fov_x; +extern float r_view_fov_y; +extern matrix4x4_t r_view_matrix; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value @@ -106,44 +124,31 @@ extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_dlightmap; extern cvar_t r_drawcollisionbrushes; -void R_Init (void); -void R_RenderView (void); // must set r_refdef first +void R_Init(void); +void R_UpdateWorld(void); // needs no r_refdef +void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first void R_InitSky (qbyte *src, int bytesperpixel); // called at level load -void R_WorldVisibility(entity_render_t *ent); -void R_DrawWorld(entity_render_t *ent); +void R_WorldVisibility(); void R_DrawParticles(void); void R_DrawExplosions(void); #define gl_solid_format 3 #define gl_alpha_format 4 -//#define PARANOID 1 - int R_CullBox(const vec3_t mins, const vec3_t maxs); +#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (r_refdef.worldmodel && r_refdef.worldmodel->brush.BoxTouchingPVS && !r_refdef.worldmodel->brush.BoxTouchingPVS(r_refdef.worldmodel, r_pvsbits, (mins), (maxs)))) extern qboolean fogenabled; extern vec3_t fogcolor; extern vec_t fogdensity; -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2]))))) +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_vieworigin[0])*((v)[0] - r_vieworigin[0])+((v)[1] - r_vieworigin[1])*((v)[1] - r_vieworigin[1])+((v)[2] - r_vieworigin[2])*((v)[2] - r_vieworigin[2]))))) #define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) -// start a farclip measuring session -void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip); -// enlarge farclip to accomodate box -void R_FarClip_Box(vec3_t mins, vec3_t maxs); -// return farclip value -float R_FarClip_Finish(void); - -// updates farclip distance so it is large enough for the specified box -// (*important*) -void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); - #include "r_modules.h" #include "meshqueue.h" @@ -151,8 +156,10 @@ void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs); #include "r_lerpanim.h" extern cvar_t r_render; +extern cvar_t r_waterwarp; extern cvar_t r_textureunits; +extern cvar_t gl_polyblend; extern cvar_t gl_dither; #include "gl_backend.h"