X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sbar.c;h=6d0c087cef5a7f5acda31b7a5dca82194891683d;hb=a9ed1485040d02d386687db1632b49abbe8d7d38;hp=5594495ef4a0702b61799fcb1f0867f8b76dcc27;hpb=6148e497eca98a1816ff1bd9d890c06c04fd2b16;p=xonotic%2Fdarkplaces.git diff --git a/sbar.c b/sbar.c index 5594495e..6d0c087c 100644 --- a/sbar.c +++ b/sbar.c @@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // sbar.c -- status bar code #include "quakedef.h" +#include "time.h" cachepic_t *sb_disc; @@ -89,7 +90,9 @@ cachepic_t *sb_finale; cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"}; cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"}; +cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"}; cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"}; +cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"}; cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"}; cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"}; cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"}; @@ -97,9 +100,12 @@ cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format stri cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"}; cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"}; cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"}; +cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"}; +cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"}; cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"}; cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"}; cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"}; +cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"}; cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"}; @@ -149,7 +155,7 @@ void sbar_start(void) { int i; - if (gamemode == GAME_DELUXEQUAKE) + if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE) { } else if (gamemode == GAME_SOM) @@ -373,7 +379,9 @@ void Sbar_Init (void) Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard"); Cvar_RegisterVariable(&showfps); Cvar_RegisterVariable(&showsound); + Cvar_RegisterVariable(&showblur); Cvar_RegisterVariable(&showspeed); + Cvar_RegisterVariable(&showtopspeed); Cvar_RegisterVariable(&showtime); Cvar_RegisterVariable(&showtime_format); Cvar_RegisterVariable(&showdate); @@ -381,7 +389,10 @@ void Sbar_Init (void) Cvar_RegisterVariable(&sbar_alpha_bg); Cvar_RegisterVariable(&sbar_alpha_fg); Cvar_RegisterVariable(&sbar_hudselector); + Cvar_RegisterVariable(&sbar_scorerank); + Cvar_RegisterVariable(&sbar_gametime); Cvar_RegisterVariable(&sbar_miniscoreboard_size); + Cvar_RegisterVariable(&sbar_info_pos); Cvar_RegisterVariable(&cl_deathscoreboard); Cvar_RegisterVariable(&crosshair_color_red); @@ -520,7 +531,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, //============================================================================= -int Sbar_IsTeammatch() +int Sbar_IsTeammatch(void) { // currently only nexuiz uses the team score board return ((gamemode == GAME_NEXUIZ) @@ -665,8 +676,13 @@ void Sbar_SoloScoreboard (void) // monsters and secrets are now both on the top row if (cl.stats[STAT_TOTALMONSTERS]) Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS])); + else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero + Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS])); + if (cl.stats[STAT_TOTALSECRETS]) Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS])); + else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets + Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS])); // figure out the map's filename without path or extension strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str)); @@ -1030,6 +1046,70 @@ void Sbar_DrawFace (void) Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]); } } +double topspeed = 0; +double topspeedxy = 0; +time_t current_time = 3; +time_t top_time = 0; +time_t topxy_time = 0; + +static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit) +{ + if(unitnumber < 0) + unitnumber = showspeed.integer; + switch(unitnumber) + { + default: + case 1: + if(gamemode == GAME_NEXUIZ) + *unit = "in/s"; + else + *unit = "qu/s"; + *conversion_factor = 1.0; + break; + case 2: + *unit = "m/s"; + *conversion_factor = 0.0254; + if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; + // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that + break; + case 3: + *unit = "km/h"; + *conversion_factor = 0.0254 * 3.6; + if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; + break; + case 4: + *unit = "mph"; + *conversion_factor = 0.0254 * 3.6 * 0.6213711922; + if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; + break; + case 5: + *unit = "knots"; + *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h + if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; + break; + } +} + +static double showfps_nexttime = 0, showfps_lasttime = -1; +static double showfps_framerate = 0; +static int showfps_framecount = 0; + +void Sbar_ShowFPS_Update(void) +{ + double interval = 1; + double newtime; + newtime = realtime; + if (newtime >= showfps_nexttime) + { + showfps_framerate = showfps_framecount / (newtime - showfps_lasttime); + if (showfps_nexttime < newtime - interval * 1.5) + showfps_nexttime = newtime; + showfps_lasttime = newtime; + showfps_nexttime += interval; + showfps_framecount = 0; + } + showfps_framecount++; +} void Sbar_ShowFPS(void) { @@ -1038,93 +1118,88 @@ void Sbar_ShowFPS(void) char fpsstring[32]; char timestring[32]; char datestring[32]; + char timedemostring1[32]; + char timedemostring2[32]; char speedstring[32]; + char blurstring[32]; + char topspeedstring[48]; qboolean red = false; soundstring[0] = 0; fpsstring[0] = 0; + timedemostring1[0] = 0; + timedemostring2[0] = 0; timestring[0] = 0; datestring[0] = 0; speedstring[0] = 0; + blurstring[0] = 0; + topspeedstring[0] = 0; if (showfps.integer) { - float calc; - static double nexttime = 0, lasttime = 0; - static double framerate = 0; - static int framecount = 0; - double interval = 0.25; - double newtime; - newtime = realtime; - if (newtime >= nexttime) + red = (showfps_framerate < 1.0f); + if(showfps.integer == 2) + dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate)); + else if (red) + dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5)); + else + dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5)); + if (cls.timedemo) { - framerate = framecount / (newtime - lasttime); - if (nexttime < newtime - interval * 1.5) - nexttime = newtime; - lasttime = newtime; - nexttime += interval; - framecount = 0; + dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime); + dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps); } - framecount++; - calc = framerate; - - if ((red = (calc < 1.0f))) - dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5)); - else - dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5)); } if (showtime.integer) strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring)); if (showdate.integer) strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring)); + if (showblur.integer) + dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100)); if (showsound.integer) - dpsnprintf(soundstring, sizeof(soundstring), "%4i/%4i at %3ims\n", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds); - if (showspeed.integer) + dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds); + if (showspeed.integer || showtopspeed.integer) { double speed, speedxy, f; const char *unit; speed = VectorLength(cl.movement_velocity); speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]); - switch(showspeed.integer) + if (showspeed.integer) { - default: - case 1: - if(gamemode == GAME_NEXUIZ) - unit = "in/s"; - else - unit = "qu/s"; - f = 1.0; - break; - case 2: - unit = "m/s"; - f = 0.0254; - if(gamemode != GAME_NEXUIZ) f *= 1.5; - // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that - break; - case 3: - unit = "km/h"; - f = 0.0254 * 3.6; - if(gamemode != GAME_NEXUIZ) f *= 1.5; - break; - case 4: - unit = "mph"; - f = 0.0254 * 3.6 * 0.6213711922; - if(gamemode != GAME_NEXUIZ) f *= 1.5; - break; - case 5: - unit = "knots"; - f = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h - if(gamemode != GAME_NEXUIZ) f *= 1.5; - break; + get_showspeed_unit(showspeed.integer, &f, &unit); + dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit); + } + if (showtopspeed.integer) + { + qboolean topspeed_latched = false, topspeedxy_latched = false; + get_showspeed_unit(showtopspeed.integer, &f, &unit); + if (speed >= topspeed || current_time - top_time > 3) + { + topspeed = speed; + time(&top_time); + } + else + topspeed_latched = true; + if (speedxy >= topspeedxy || current_time - topxy_time > 3) + { + topspeedxy = speedxy; + time(&topxy_time); + } + else + topspeedxy_latched = true; + dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s", + topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88", + topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88", + unit); + time(¤t_time); } - dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit); } - if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0]) + if (fpsstring[0] || timedemostring1[0] || timedemostring2[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0]) { fps_scalex = 12; fps_scaley = 12; - fps_height = fps_scaley * ((soundstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0)); + fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timedemostring1[0] != 0) + (timedemostring2[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0)); //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height); - fps_y = vid_conheight.integer - fps_height; + fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height; if (soundstring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex; @@ -1142,6 +1217,20 @@ void Sbar_ShowFPS(void) DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } + if (timedemostring1[0]) + { + fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring1, 0, true, FONT_INFOBAR) * fps_scalex; + DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String_Font(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); + fps_y += fps_scaley; + } + if (timedemostring2[0]) + { + fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring2, 0, true, FONT_INFOBAR) * fps_scalex; + DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String_Font(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); + fps_y += fps_scaley; + } if (timestring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex; @@ -1163,6 +1252,20 @@ void Sbar_ShowFPS(void) DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } + if (topspeedstring[0]) + { + fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(topspeedstring, 0, false, FONT_INFOBAR) * fps_scalex; + DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR); + fps_y += fps_scaley; + } + if (blurstring[0]) + { + fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(blurstring, 0, true, FONT_INFOBAR) * fps_scalex; + DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String_Font(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); + fps_y += fps_scaley; + } } } @@ -1292,14 +1395,14 @@ void Sbar_Draw (void) { // The Impossible Combination[tm] // Can only happen in Key Hunt mode... - Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[14]); + Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]); } else { if (redflag) - Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64), sb_items[redflag+10]); + Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]); if (blueflag) - Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[blueflag+14]); + Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]); } // armor @@ -1397,14 +1500,14 @@ void Sbar_Draw (void) { // The Impossible Combination[tm] // Can only happen in Key Hunt mode... - Sbar_DrawPic (x, -179, sb_items[14]); + Sbar_DrawPic ((int) x, -179, sb_items[14]); } else { if (redflag) - Sbar_DrawPic (x, -117, sb_items[redflag+10]); + Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]); if (blueflag) - Sbar_DrawPic (x, -177, sb_items[blueflag+14]); + Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]); } // armor @@ -1639,8 +1742,6 @@ void Sbar_Draw (void) } } - Sbar_ShowFPS(); - if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value) { pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer)); @@ -1774,9 +1875,9 @@ void Sbar_DeathmatchOverlay (void) ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1; if (cls.protocol == PROTOCOL_QUAKEWORLD) - xmin = (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't) + xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't) else - xmin = (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't) + xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't) xmax = vid_conwidth.integer - xmin; if(gamemode == GAME_NEXUIZ) @@ -1823,7 +1924,7 @@ void Sbar_MiniDeathmatchOverlay (int x, int y) return; // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0) if(sbar_miniscoreboard_size.value > 0) - y = vid_conheight.integer - sbar_miniscoreboard_size.value * 8; + y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8); // scores Sbar_SortFrags (); @@ -1927,11 +2028,12 @@ void Sbar_Score (int margin) int sbar_x_save = sbar_x; int sbar_y_save = sbar_y; - sbar_y = vid_conheight.value - (32+12); + + sbar_y = (int) (vid_conheight.value - (32+12)); sbar_x -= margin; me = cl.playerentity - 1; - if (me >= 0 && me < cl.maxclients) + if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients) { if(Sbar_IsTeammatch()) { @@ -2021,7 +2123,7 @@ void Sbar_Score (int margin) } } - if (cl.statsf[STAT_TIMELIMIT]) + if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT]) { timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time); minutes = (int)floor(timeleft / 60); @@ -2045,7 +2147,7 @@ void Sbar_Score (int margin) else Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0); } - else + else if (sbar_gametime.integer) { minutes = (int)floor(cl.time / 60); seconds = (int)(floor(cl.time) - minutes * 60); @@ -2090,16 +2192,30 @@ void Sbar_IntermissionOverlay (void) Sbar_DrawPic (246,64,sb_nums[0][num/10]); Sbar_DrawPic (266,64,sb_nums[0][num%10]); - Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0); - if (gamemode != GAME_NEXUIZ) - Sbar_DrawPic (232, 104, sb_slash); - Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); - - Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0); - if (gamemode != GAME_NEXUIZ) - Sbar_DrawPic (232, 144, sb_slash); - Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); +// LA: Display as "a" instead of "a/b" if b is 0 + if(cl.stats[STAT_TOTALSECRETS]) + { + Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0); + if (gamemode != GAME_NEXUIZ) + Sbar_DrawPic (232, 104, sb_slash); + Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); + } + else + { + Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0); + } + if(cl.stats[STAT_TOTALMONSTERS]) + { + Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0); + if (gamemode != GAME_NEXUIZ) + Sbar_DrawPic (232, 144, sb_slash); + Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); + } + else + { + Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0); + } }