X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sbar.c;h=a1628a456c9213d62f2a4aae40bacbd68a898438;hb=50179cc6a7fa538adf02e37077776a556e6ba63e;hp=683fcd3d22d6af0da1846c5dbe3b90d8dc89ef2d;hpb=d57be67cb00229acb8564b92c8b7c58eeed8a0cb;p=xonotic%2Fdarkplaces.git diff --git a/sbar.c b/sbar.c index 683fcd3d..a1628a45 100644 --- a/sbar.c +++ b/sbar.c @@ -23,35 +23,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. typedef struct { - char name[16]; - qpic_t *qpic; + char name[32]; } sbarpic_t; static sbarpic_t sbarpics[256]; static int numsbarpics; -static sbarpic_t *Sbar_NewPic(char *name) +static sbarpic_t *Sbar_NewPic(const char *name) { strcpy(sbarpics[numsbarpics].name, name); - sbarpics[numsbarpics].qpic = NULL; + // precache it + // FIXME: precache on every renderer restart (or move this to client) + Draw_CachePic(sbarpics[numsbarpics].name); return sbarpics + (numsbarpics++); } -static qpic_t *Sbar_GetQPic(sbarpic_t *p) -{ - if (!p->qpic) - p->qpic = Draw_CachePic(p->name); - return p->qpic; -} - -static void Sbar_ClearPics(void) -{ - int i; - for (i = 0;i < numsbarpics;i++) - sbarpics[i].qpic = NULL; -} - sbarpic_t *sb_disc; #define STAT_MINUS 10 // num frame for '-' stats digit @@ -60,16 +47,20 @@ sbarpic_t *sb_colon, *sb_slash; sbarpic_t *sb_ibar; sbarpic_t *sb_sbar; sbarpic_t *sb_scorebar; +// AK only used by NEX +sbarpic_t *sb_sbar_minimal; +sbarpic_t *sb_sbar_overlay; -sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes +// AK changed the bound to 9 +sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes sbarpic_t *sb_ammo[4]; sbarpic_t *sb_sigil[4]; sbarpic_t *sb_armor[3]; sbarpic_t *sb_items[32]; -// 0 is gibbed, 1 is dead, 2-6 are alive +// 0-4 are based on health (in 20 increments) // 0 is static, 1 is temporary animation -sbarpic_t *sb_faces[7][2]; +sbarpic_t *sb_faces[5][2]; sbarpic_t *sb_face_invis; sbarpic_t *sb_face_quad; @@ -93,8 +84,23 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI //MED 01/04/97 added hipnotic items array sbarpic_t *hsb_items[2]; -void Sbar_MiniDeathmatchOverlay (void); +//GAME_SOM stuff: +sbarpic_t *somsb_health; +sbarpic_t *somsb_ammo[4]; +sbarpic_t *somsb_armor[3]; + +cvar_t showfps = {CVAR_SAVE, "showfps", "0"}; +cvar_t showtime = {CVAR_SAVE, "showtime", "0"}; +cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"}; +cvar_t showdate = {CVAR_SAVE, "showdate", "0"}; +cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"}; +cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"}; + +void Sbar_MiniDeathmatchOverlay (int x, int y); void Sbar_DeathmatchOverlay (void); +void Sbar_IntermissionOverlay (void); +void Sbar_FinaleOverlay (void); + /* =============== @@ -123,164 +129,195 @@ void Sbar_DontShowScores (void) } void sbar_start(void) -{ - Sbar_ClearPics(); -} - -void sbar_shutdown(void) -{ - Sbar_ClearPics(); -} - -void sbar_newmap(void) -{ -} - -/* -=============== -Sbar_Init -=============== -*/ -void Sbar_Init (void) { int i; - Cmd_AddCommand ("+showscores", Sbar_ShowScores); - Cmd_AddCommand ("-showscores", Sbar_DontShowScores); - numsbarpics = 0; - sb_disc = Sbar_NewPic("disc"); + sb_disc = Sbar_NewPic("gfx/disc"); - for (i=0 ; i<10 ; i++) + for (i = 0;i < 10;i++) { - sb_nums[0][i] = Sbar_NewPic (va("num_%i",i)); - sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i)); + sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i)); + sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i)); } - sb_nums[0][10] = Sbar_NewPic ("num_minus"); - sb_nums[1][10] = Sbar_NewPic ("anum_minus"); - - sb_colon = Sbar_NewPic ("num_colon"); - sb_slash = Sbar_NewPic ("num_slash"); - - sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun"); - sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun"); - sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun"); - sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun"); - sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch"); - sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch"); - sb_weapons[0][6] = Sbar_NewPic ("inv_lightng"); - - sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun"); - sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun"); - sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun"); - sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun"); - sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch"); - sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch"); - sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng"); - - for (i=0 ; i<5 ; i++) + sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus"); + sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus"); + + sb_colon = Sbar_NewPic ("gfx/num_colon"); + sb_slash = Sbar_NewPic ("gfx/num_slash"); + + if (gamemode == GAME_SOM) { - sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1)); - sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1)); - sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1)); - sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1)); - sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1)); - sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1)); - sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1)); + somsb_health = Sbar_NewPic("gfx/hud_health"); + somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells"); + somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails"); + somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket"); + somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells"); + somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1"); + somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2"); + somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3"); } - - sb_ammo[0] = Sbar_NewPic ("sb_shells"); - sb_ammo[1] = Sbar_NewPic ("sb_nails"); - sb_ammo[2] = Sbar_NewPic ("sb_rocket"); - sb_ammo[3] = Sbar_NewPic ("sb_cells"); - - sb_armor[0] = Sbar_NewPic ("sb_armor1"); - sb_armor[1] = Sbar_NewPic ("sb_armor2"); - sb_armor[2] = Sbar_NewPic ("sb_armor3"); - - sb_items[0] = Sbar_NewPic ("sb_key1"); - sb_items[1] = Sbar_NewPic ("sb_key2"); - sb_items[2] = Sbar_NewPic ("sb_invis"); - sb_items[3] = Sbar_NewPic ("sb_invuln"); - sb_items[4] = Sbar_NewPic ("sb_suit"); - sb_items[5] = Sbar_NewPic ("sb_quad"); - - sb_sigil[0] = Sbar_NewPic ("sb_sigil1"); - sb_sigil[1] = Sbar_NewPic ("sb_sigil2"); - sb_sigil[2] = Sbar_NewPic ("sb_sigil3"); - sb_sigil[3] = Sbar_NewPic ("sb_sigil4"); - - sb_faces[4][0] = Sbar_NewPic ("face1"); - sb_faces[4][1] = Sbar_NewPic ("face_p1"); - sb_faces[3][0] = Sbar_NewPic ("face2"); - sb_faces[3][1] = Sbar_NewPic ("face_p2"); - sb_faces[2][0] = Sbar_NewPic ("face3"); - sb_faces[2][1] = Sbar_NewPic ("face_p3"); - sb_faces[1][0] = Sbar_NewPic ("face4"); - sb_faces[1][1] = Sbar_NewPic ("face_p4"); - sb_faces[0][0] = Sbar_NewPic ("face5"); - sb_faces[0][1] = Sbar_NewPic ("face_p5"); - - sb_face_invis = Sbar_NewPic ("face_invis"); - sb_face_invuln = Sbar_NewPic ("face_invul2"); - sb_face_invis_invuln = Sbar_NewPic ("face_inv2"); - sb_face_quad = Sbar_NewPic ("face_quad"); - - sb_sbar = Sbar_NewPic ("sbar"); - sb_ibar = Sbar_NewPic ("ibar"); - sb_scorebar = Sbar_NewPic ("scorebar"); - -//MED 01/04/97 added new hipnotic weapons - if (gamemode == GAME_HIPNOTIC) + else if (gamemode == GAME_NEXUIZ) { - hsb_weapons[0][0] = Sbar_NewPic ("inv_laser"); - hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir"); - hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox"); - hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren"); - hsb_weapons[0][4] = Sbar_NewPic ("inv_prox"); - - hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser"); - hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir"); - hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox"); - hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren"); - hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox"); - - for (i=0 ; i<5 ; i++) + sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); + sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets"); + sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); + sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); + + sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo"); + sb_items[3] = Sbar_NewPic ("gfx/sb_invinc"); + sb_items[4] = Sbar_NewPic ("gfx/sb_energy"); + sb_items[5] = Sbar_NewPic ("gfx/sb_str"); + + sb_sbar = Sbar_NewPic("gfx/sbar"); + sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal"); + sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay"); + + for(i = 0; i < 9;i++) + sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i)); + } + else + { + sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun"); + sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun"); + sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun"); + sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun"); + sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch"); + sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch"); + sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng"); + + sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun"); + sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun"); + sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun"); + sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun"); + sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch"); + sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch"); + sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng"); + + for (i = 0;i < 5;i++) { - hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1)); - hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1)); - hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1)); - hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1)); - hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1)); + sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1)); + sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1)); + sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1)); + sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1)); + sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1)); + sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1)); + sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1)); + } + + sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); + sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails"); + sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); + sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); + + sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1"); + sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2"); + sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3"); + + sb_items[0] = Sbar_NewPic ("gfx/sb_key1"); + sb_items[1] = Sbar_NewPic ("gfx/sb_key2"); + sb_items[2] = Sbar_NewPic ("gfx/sb_invis"); + sb_items[3] = Sbar_NewPic ("gfx/sb_invuln"); + sb_items[4] = Sbar_NewPic ("gfx/sb_suit"); + sb_items[5] = Sbar_NewPic ("gfx/sb_quad"); + + sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1"); + sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2"); + sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3"); + sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4"); + + sb_faces[4][0] = Sbar_NewPic ("gfx/face1"); + sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1"); + sb_faces[3][0] = Sbar_NewPic ("gfx/face2"); + sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2"); + sb_faces[2][0] = Sbar_NewPic ("gfx/face3"); + sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3"); + sb_faces[1][0] = Sbar_NewPic ("gfx/face4"); + sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4"); + sb_faces[0][0] = Sbar_NewPic ("gfx/face5"); + sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5"); + + sb_face_invis = Sbar_NewPic ("gfx/face_invis"); + sb_face_invuln = Sbar_NewPic ("gfx/face_invul2"); + sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2"); + sb_face_quad = Sbar_NewPic ("gfx/face_quad"); + + sb_sbar = Sbar_NewPic ("gfx/sbar"); + sb_ibar = Sbar_NewPic ("gfx/ibar"); + sb_scorebar = Sbar_NewPic ("gfx/scorebar"); + + //MED 01/04/97 added new hipnotic weapons + if (gamemode == GAME_HIPNOTIC) + { + hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser"); + hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir"); + hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox"); + hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren"); + hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox"); + + hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser"); + hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir"); + hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox"); + hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren"); + hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox"); + + for (i = 0;i < 5;i++) + { + hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1)); + hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1)); + hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1)); + hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1)); + hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1)); + } + + hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit"); + hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld"); + } + else if (gamemode == GAME_ROGUE) + { + rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1"); + rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2"); + + rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava"); + rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava"); + rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren"); + rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock"); + rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma"); + + rsb_items[0] = Sbar_NewPic ("gfx/r_shield1"); + rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1"); + + // PGM 01/19/97 - team color border + rsb_teambord = Sbar_NewPic ("gfx/r_teambord"); + // PGM 01/19/97 - team color border + + rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava"); + rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti"); + rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma"); } - - hsb_items[0] = Sbar_NewPic ("sb_wsuit"); - hsb_items[1] = Sbar_NewPic ("sb_eshld"); } - else if (gamemode == GAME_ROGUE) - { - rsb_invbar[0] = Sbar_NewPic ("r_invbar1"); - rsb_invbar[1] = Sbar_NewPic ("r_invbar2"); - - rsb_weapons[0] = Sbar_NewPic ("r_lava"); - rsb_weapons[1] = Sbar_NewPic ("r_superlava"); - rsb_weapons[2] = Sbar_NewPic ("r_gren"); - rsb_weapons[3] = Sbar_NewPic ("r_multirock"); - rsb_weapons[4] = Sbar_NewPic ("r_plasma"); +} - rsb_items[0] = Sbar_NewPic ("r_shield1"); - rsb_items[1] = Sbar_NewPic ("r_agrav1"); +void sbar_shutdown(void) +{ +} -// PGM 01/19/97 - team color border - rsb_teambord = Sbar_NewPic ("r_teambord"); -// PGM 01/19/97 - team color border +void sbar_newmap(void) +{ +} - rsb_ammo[0] = Sbar_NewPic ("r_ammolava"); - rsb_ammo[1] = Sbar_NewPic ("r_ammomulti"); - rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma"); - } +void Sbar_Init (void) +{ + Cmd_AddCommand ("+showscores", Sbar_ShowScores); + Cmd_AddCommand ("-showscores", Sbar_DontShowScores); + Cvar_RegisterVariable (&showfps); + Cvar_RegisterVariable (&showtime); + Cvar_RegisterVariable (&showtime_format); + Cvar_RegisterVariable (&showdate); + Cvar_RegisterVariable (&showdate_format); + Cvar_RegisterVariable (&sbar_alpha); R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); } @@ -299,13 +336,12 @@ Sbar_DrawPic */ void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic) { - Draw_Pic (sbar_x + x, sbar_y + y, Sbar_GetQPic(sbarpic)); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha.value, 0); } -void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha); void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha) { - Draw_AlphaPic (sbar_x + x, sbar_y + y, Sbar_GetQPic(sbarpic), alpha); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha * sbar_alpha.value, 0); } /* @@ -317,7 +353,7 @@ Draws one solid graphics character */ void Sbar_DrawCharacter (int x, int y, int num) { - Draw_Character (sbar_x + x + 4 , sbar_y + y, num); + DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); } /* @@ -327,77 +363,57 @@ Sbar_DrawString */ void Sbar_DrawString (int x, int y, char *str) { - Draw_String (sbar_x + x, sbar_y + y, str, 0); + DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); } -int pow10table[10] = -{ - 1, - 10, - 100, - 1000, - 10000, - 100000, - 1000000, - 10000000, - 100000000, - 1000000000, -}; - /* ============= -Sbar_itoa +Sbar_DrawNum ============= */ -int Sbar_itoa (int num, char *buf) +void Sbar_DrawNum (int x, int y, int num, int digits, int color) { - int i; - char *str; + char str[32], *ptr; + int l, frame; - str = buf; + l = sprintf(str, "%i", num); + ptr = str; + if (l > digits) + ptr += (l-digits); + if (l < digits) + x += (digits-l)*24; - if (num < 0) + while (*ptr) { - *str++ = '-'; - num = -num; - } + if (*ptr == '-') + frame = STAT_MINUS; + else + frame = *ptr -'0'; - for (i = 9;i > 0 && num < pow10table[i];i--); + Sbar_DrawPic (x, y, sb_nums[color][frame]); + x += 24; - for (;i >= 0;i--) - { - *str = '0'; - while (num >= pow10table[i]) - { - num -= pow10table[i]; - (*str)++; - } - str++; + ptr++; } - - *str = 0; - - return str - buf; } - /* ============= -Sbar_DrawNum +Sbar_DrawXNum ============= */ -void Sbar_DrawNum (int x, int y, int num, int digits, int color) + +void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags) { - char str[16]; - char *ptr; - int l, frame; + char str[32], *ptr; + int l, frame; - l = Sbar_itoa (num, str); + l = sprintf(str, "%i", num); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) - x += (digits-l)*24; + x += (digits-l) * lettersize; while (*ptr) { @@ -406,27 +422,23 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color) else frame = *ptr -'0'; - Sbar_DrawPic (x, y, sb_nums[color][frame]); - x += 24; + DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha.value,flags); + x += lettersize; + ptr++; } } //============================================================================= -int fragsort[MAX_SCOREBOARD]; - -char scoreboardtext[MAX_SCOREBOARD][20]; -int scoreboardtop[MAX_SCOREBOARD]; -int scoreboardbottom[MAX_SCOREBOARD]; -int scoreboardcount[MAX_SCOREBOARD]; -int scoreboardlines; /* =============== Sbar_SortFrags =============== */ +static int fragsort[MAX_SCOREBOARD]; +static int scoreboardlines; void Sbar_SortFrags (void) { int i, j, k; @@ -452,37 +464,6 @@ void Sbar_SortFrags (void) } } -/* -=============== -Sbar_UpdateScoreboard -=============== -*/ -void Sbar_UpdateScoreboard (void) -{ - int i, k; - int top, bottom; - scoreboard_t *s; - - Sbar_SortFrags (); - -// draw the text - memset (scoreboardtext, 0, sizeof(scoreboardtext)); - - for (i=0 ; ifrags, s->name); - - top = s->colors & 0xf0; - bottom = (s->colors & 15) <<4; - scoreboardtop[i] = top + 8; - scoreboardbottom[i] = bottom + 8; - } -} - - - /* =============== Sbar_SoloScoreboard @@ -527,6 +508,20 @@ void Sbar_DrawScoreboard (void) //============================================================================= +// AK to make DrawInventory smaller +static void Sbar_DrawWeapon(int nr, float fade, int active) +{ + // width = 300, height = 100 + const int w_width = 300, w_height = 100, w_space = 10, font_size = 10; + const float w_scale = 0.4; + + DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); + DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0); + + if (active) + DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); +} + /* =============== Sbar_DrawInventory @@ -534,10 +529,10 @@ Sbar_DrawInventory */ void Sbar_DrawInventory (void) { - int i; - char num[6]; - float time; - int flashon; + int i; + char num[6]; + float time; + int flashon; if (gamemode == GAME_ROGUE) { @@ -683,15 +678,14 @@ Sbar_DrawFrags */ void Sbar_DrawFrags (void) { - int i, k, l; - int top, bottom; - int x, f; - char num[12]; - scoreboard_t *s; + int i, k, l, x, f; + char num[12]; + scoreboard_t *s; + qbyte *c; Sbar_SortFrags (); -// draw the text + // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 23 * 8; @@ -703,14 +697,13 @@ void Sbar_DrawFrags (void) if (!s->name[0]) continue; - // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - - Draw_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, top); - Draw_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, bottom); + // draw background + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); - // draw number + // draw number f = s->frags; sprintf (num, "%3i",f); @@ -741,26 +734,25 @@ void Sbar_DrawFace (void) // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes - if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7)) + if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7)) { - int top, bottom; - char num[12]; - scoreboard_t *s; + char num[12]; + scoreboard_t *s; + qbyte *c; s = &cl.scores[cl.viewentity - 1]; // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - Sbar_DrawPic (112, 0, rsb_teambord); - Draw_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, top); - Draw_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, bottom); + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); // draw number f = s->frags; sprintf (num, "%3i",f); - if (top==8) + if ((s->colors & 0xf0)==0) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); @@ -796,6 +788,97 @@ void Sbar_DrawFace (void) } } +void Sbar_ShowFPS(void) +{ + float fps_x, fps_y, fps_scalex, fps_scaley, fps_height; + char fpsstring[32]; + char timestring[32]; + char datestring[32]; + fpsstring[0] = 0; + timestring[0] = 0; + datestring[0] = 0; + if (showfps.integer) + { + int calc; + if (showfps.integer > 1) + { + static double currtime, frametimes[32]; + double newtime, total; + int count, i; + static int framecycle = 0; + + newtime = Sys_DoubleTime(); + frametimes[framecycle] = newtime - currtime; + total = 0; + count = 0; + while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31]) + { + total += frametimes[i]; + count++; + } + framecycle++; + framecycle &= 31; + if (showfps.integer == 2) + calc = (int) (((double) count / total) + 0.5); + else // showfps 3, rapid update + calc = (int) ((1.0 / (newtime - currtime)) + 0.5); + currtime = newtime; + } + else + { + static double nexttime = 0, lasttime = 0; + static int framerate = 0, framecount = 0; + double newtime; + newtime = Sys_DoubleTime(); + if (newtime < nexttime) + framecount++; + else + { + framerate = (int) (framecount / (newtime - lasttime) + 0.5); + lasttime = newtime; + nexttime = lasttime + 0.2; + framecount = 1; + } + calc = framerate; + } + snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc); + } + if (showtime.integer) + strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring)); + if (showdate.integer) + strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring)); + if (fpsstring[0] || timestring[0]) + { + fps_scalex = 12; + fps_scaley = 12; + fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0)); + //fps_y = vid.conheight - sb_lines; // yes this may draw over the sbar + //fps_y = bound(0, fps_y, vid.conheight - fps_height); + fps_y = vid.conheight - fps_height; + if (fpsstring[0]) + { + fps_x = vid.conwidth - fps_scalex * strlen(fpsstring); + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); + DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); + fps_y += fps_scaley; + } + if (timestring[0]) + { + fps_x = vid.conwidth - fps_scalex * strlen(timestring); + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); + DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); + fps_y += fps_scaley; + } + if (datestring[0]) + { + fps_x = vid.conwidth - fps_scalex * strlen(datestring); + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); + DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); + fps_y += fps_scaley; + } + } +} + /* =============== Sbar_Draw @@ -806,108 +889,256 @@ void Sbar_Draw (void) if (scr_con_current == vid.conheight) return; // console is full screen - sbar_y = vid.conheight - SBAR_HEIGHT; - if (cl.gametype == GAME_DEATHMATCH) - sbar_x = 0; - else - sbar_x = (vid.conwidth - 320)/2; - - if (sb_lines > 24) + if (cl.intermission == 1) { - Sbar_DrawInventory (); - if (cl.maxclients != 1) - Sbar_DrawFrags (); + Sbar_IntermissionOverlay(); + return; } - - if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) + else if (cl.intermission == 2) { - Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); - Sbar_DrawScoreboard (); + Sbar_FinaleOverlay(); + return; } - else if (sb_lines) - { - Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); -// keys (hipnotic only) - //MED 01/04/97 moved keys here so they would not be overwritten - if (gamemode == GAME_HIPNOTIC) + if (gamemode == GAME_SOM) + { + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) + Sbar_DrawScoreboard (); + else if (sb_lines) { - if (cl.items & IT_KEY1) - Sbar_DrawPic (209, 3, sb_items[0]); - if (cl.items & IT_KEY2) - Sbar_DrawPic (209, 12, sb_items[1]); + // this is the top left of the sbar area + sbar_x = 0; + sbar_y = vid.conheight - 24*3; + + // armor + if (cl.stats[STAT_ARMOR]) + { + if (cl.items & IT_ARMOR3) + Sbar_DrawPic(0, 0, somsb_armor[2]); + else if (cl.items & IT_ARMOR2) + Sbar_DrawPic(0, 0, somsb_armor[1]); + else if (cl.items & IT_ARMOR1) + Sbar_DrawPic(0, 0, somsb_armor[0]); + Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); + } + + // health + Sbar_DrawPic(0, 24, somsb_health); + Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); + + // ammo icon + if (cl.items & IT_SHELLS) + Sbar_DrawPic(0, 48, somsb_ammo[0]); + else if (cl.items & IT_NAILS) + Sbar_DrawPic(0, 48, somsb_ammo[1]); + else if (cl.items & IT_ROCKETS) + Sbar_DrawPic(0, 48, somsb_ammo[2]); + else if (cl.items & IT_CELLS) + Sbar_DrawPic(0, 48, somsb_ammo[3]); + Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false); + if (cl.stats[STAT_SHELLS]) + Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true); } -// armor - if (cl.items & IT_INVULNERABILITY) + } + else if (gamemode == GAME_NEXUIZ) + { + sbar_y = vid.conheight - 47; + sbar_x = (vid.conwidth - 640)/2; + + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { - Sbar_DrawNum (24, 0, 666, 3, 1); - Sbar_DrawPic (0, 0, sb_disc); + Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); + Sbar_DrawScoreboard (); } - else + else if (sb_lines) { - if (gamemode == GAME_ROGUE) + int i; + double time; + float fade; + + // we have a max time 2s (min time = 0) + if ((time = cl.time - cl.weapontime) < 2) { - Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); - if (cl.items & RIT_ARMOR3) - Sbar_DrawPic (0, 0, sb_armor[2]); - else if (cl.items & RIT_ARMOR2) - Sbar_DrawPic (0, 0, sb_armor[1]); - else if (cl.items & RIT_ARMOR1) - Sbar_DrawPic (0, 0, sb_armor[0]); + fade = (1.0 - 0.5 * time); + fade *= fade; + for (i = 0; i < 8;i++) + { + if (!(cl.items & (1 << i))) + continue; + Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON])); + } + + if((cl.items & (1<<12))) + Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12)); } + + //if (!cl.islocalgame) + // Sbar_DrawFrags (); + + if (sb_lines > 24) + Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha.value); else + Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha.value); + + // special items + if (cl.items & IT_INVULNERABILITY) { - Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); - if (cl.items & IT_ARMOR3) - Sbar_DrawPic (0, 0, sb_armor[2]); - else if (cl.items & IT_ARMOR2) - Sbar_DrawPic (0, 0, sb_armor[1]); - else if (cl.items & IT_ARMOR1) - Sbar_DrawPic (0, 0, sb_armor[0]); + Sbar_DrawNum (36, 0, 666, 3, 1); + Sbar_DrawPic (0, 0, sb_disc); + } + + // armor + Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0); + + // health + if(cl.stats[STAT_HEALTH] > 100) + Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0); + else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5) + Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0); + else + Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0); + + // AK dont draw ammo for the laser + if(cl.stats[STAT_ACTIVEWEAPON] != 12) + { + if (cl.items & NEX_IT_SHELLS) + Sbar_DrawPic (519, 0, sb_ammo[0]); + else if (cl.items & NEX_IT_BULLETS) + Sbar_DrawPic (519, 0, sb_ammo[1]); + else if (cl.items & NEX_IT_ROCKETS) + Sbar_DrawPic (519, 0, sb_ammo[2]); + else if (cl.items & NEX_IT_CELLS) + Sbar_DrawPic (519, 0, sb_ammo[3]); + + if(cl.stats[STAT_AMMO] <= 10) + Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0); + else + Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0); + } + + if (sb_lines > 24) + DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE); } - // face - Sbar_DrawFace (); + //if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) + // Sbar_MiniDeathmatchOverlay (0, 17); + } + else // Quake and others + { + sbar_y = vid.conheight - SBAR_HEIGHT; + if (cl.gametype == GAME_DEATHMATCH) + sbar_x = 0; + else + sbar_x = (vid.conwidth - 320)/2; - // health - Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); + if (sb_lines > 24) + { + if (gamemode != GAME_GOODVSBAD2) + Sbar_DrawInventory (); + if (!cl.islocalgame) + Sbar_DrawFrags (); + } - // ammo icon - if (gamemode == GAME_ROGUE) + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { - if (cl.items & RIT_SHELLS) - Sbar_DrawPic (224, 0, sb_ammo[0]); - else if (cl.items & RIT_NAILS) - Sbar_DrawPic (224, 0, sb_ammo[1]); - else if (cl.items & RIT_ROCKETS) - Sbar_DrawPic (224, 0, sb_ammo[2]); - else if (cl.items & RIT_CELLS) - Sbar_DrawPic (224, 0, sb_ammo[3]); - else if (cl.items & RIT_LAVA_NAILS) - Sbar_DrawPic (224, 0, rsb_ammo[0]); - else if (cl.items & RIT_PLASMA_AMMO) - Sbar_DrawPic (224, 0, rsb_ammo[1]); - else if (cl.items & RIT_MULTI_ROCKETS) - Sbar_DrawPic (224, 0, rsb_ammo[2]); + if (gamemode != GAME_GOODVSBAD2) + Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); + Sbar_DrawScoreboard (); } - else + else if (sb_lines) { - if (cl.items & IT_SHELLS) - Sbar_DrawPic (224, 0, sb_ammo[0]); - else if (cl.items & IT_NAILS) - Sbar_DrawPic (224, 0, sb_ammo[1]); - else if (cl.items & IT_ROCKETS) - Sbar_DrawPic (224, 0, sb_ammo[2]); - else if (cl.items & IT_CELLS) - Sbar_DrawPic (224, 0, sb_ammo[3]); + Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); + + // keys (hipnotic only) + //MED 01/04/97 moved keys here so they would not be overwritten + if (gamemode == GAME_HIPNOTIC) + { + if (cl.items & IT_KEY1) + Sbar_DrawPic (209, 3, sb_items[0]); + if (cl.items & IT_KEY2) + Sbar_DrawPic (209, 12, sb_items[1]); + } + // armor + if (gamemode != GAME_GOODVSBAD2) + { + if (cl.items & IT_INVULNERABILITY) + { + Sbar_DrawNum (24, 0, 666, 3, 1); + Sbar_DrawPic (0, 0, sb_disc); + } + else + { + if (gamemode == GAME_ROGUE) + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); + if (cl.items & RIT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & RIT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & RIT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + else + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); + if (cl.items & IT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & IT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & IT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + } + } + + // face + Sbar_DrawFace (); + + // health + Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); + + // ammo icon + if (gamemode == GAME_ROGUE) + { + if (cl.items & RIT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & RIT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & RIT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & RIT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + else if (cl.items & RIT_LAVA_NAILS) + Sbar_DrawPic (224, 0, rsb_ammo[0]); + else if (cl.items & RIT_PLASMA_AMMO) + Sbar_DrawPic (224, 0, rsb_ammo[1]); + else if (cl.items & RIT_MULTI_ROCKETS) + Sbar_DrawPic (224, 0, rsb_ammo[2]); + } + else + { + if (cl.items & IT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & IT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & IT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & IT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + } + + Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); + } - Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); + if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) + Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines); } - if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) - Sbar_MiniDeathmatchOverlay (); + Sbar_ShowFPS(); + + R_Draw2DCrosshair(); } //============================================================================= @@ -918,54 +1149,39 @@ Sbar_DeathmatchOverlay ================== */ +float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) +{ + qbyte *c; + if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1) + { + // draw colors behind score + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + // print the text + DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha.value, 0); + return 8; + } + else + return 0; +} + void Sbar_DeathmatchOverlay (void) { - qpic_t *pic; - int i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph; - char num[128]; - scoreboard_t *s; + int i, x, y; + cachepic_t *pic; pic = Draw_CachePic ("gfx/ranking.lmp"); - Draw_Pic ((vid.conwidth - pic->width)/2, 8, pic); + DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); -// scores + // scores Sbar_SortFrags (); - -// draw the text - l = scoreboardlines; - - x = ((vid.conwidth - 320)>>1) - 140; + // draw the text + x = (vid.conwidth - (6 + 15) * 8) / 2; y = 40; - for (i = 0;i < l;i++) - { - k = fragsort[i]; - s = &cl.scores[k]; - if (!s->name[0]) - continue; - - // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - - Draw_Fill ( x, y+1, 88, 3, top); - Draw_Fill ( x, y+4, 88, 3, bottom); - - total = cl.time - s->entertime; - minutes = (int)total/60; - n = total - minutes*60; - tens = '0' + n/10; - units = '0' + n%10; - - fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0; - if (fph < -999) fph = -999; - if (fph > 9999) fph = 9999; - - // put it together - sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name); - Draw_String(x - 8, y, num, 0); - - y += 8; - } + for (i = 0;i < scoreboardlines && y < vid.conheight;i++) + y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } /* @@ -974,65 +1190,35 @@ Sbar_DeathmatchOverlay ================== */ -void Sbar_MiniDeathmatchOverlay (void) +void Sbar_MiniDeathmatchOverlay (int x, int y) { - int i, l, k, top, bottom, x, y, fph, numlines; - char num[128]; - scoreboard_t *s; + int i, numlines; - if (vid.conwidth < 512 || !sb_lines) + // decide where to print + + numlines = (vid.conheight - y) / 8; + // give up if there isn't room + if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1) return; -// scores + // scores Sbar_SortFrags (); -// draw the text - l = scoreboardlines; - y = vid.conheight - sb_lines; - numlines = sb_lines/8; - if (numlines < 3) - return; - //find us for (i = 0; i < scoreboardlines; i++) - if (fragsort[i] == cl.viewentity - 1) + if (fragsort[i] == cl.playerentity - 1) break; - if (i == scoreboardlines) // we're not there - i = 0; - else // figure out start - i = i - numlines/2; - - if (i > scoreboardlines - numlines) - i = scoreboardlines - numlines; - if (i < 0) - i = 0; - - x = 324; - for (;i < scoreboardlines && y < vid.conheight - 8;i++) + if (i == scoreboardlines) // we're not there + i = 0; + else // figure out start { - k = fragsort[i]; - s = &cl.scores[k]; - if (!s->name[0]) - continue; - - // draw background - top = (s->colors & 0xf0) + 8; - bottom = ((s->colors & 15)<<4) + 8; - - Draw_Fill ( x, y+1, 72, 3, top); - Draw_Fill ( x, y+4, 72, 3, bottom); - - fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0; - if (fph < -999) fph = -999; - if (fph > 9999) fph = 9999; - - // put it together - sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name); - Draw_String(x - 8, y, num, 0); - - y += 8; + i -= numlines/2; + i = bound(0, i, scoreboardlines - numlines); } + + for (;i < scoreboardlines && y < vid.conheight;i++) + y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } /* @@ -1052,11 +1238,11 @@ void Sbar_IntermissionOverlay (void) return; } - sbar_x = 0; - sbar_y = 0; + sbar_x = (vid.conwidth - 320) >> 1; + sbar_y = (vid.conheight - 200) >> 1; - Draw_Pic (64, 24, Draw_CachePic ("gfx/complete.lmp")); - Draw_Pic (0, 56, Draw_CachePic ("gfx/inter.lmp")); + DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); + DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); // time dig = cl.completed_time/60; @@ -1085,8 +1271,9 @@ Sbar_FinaleOverlay */ void Sbar_FinaleOverlay (void) { - qpic_t *pic; + cachepic_t *pic; pic = Draw_CachePic ("gfx/finale.lmp"); - Draw_Pic((vid.conwidth - pic->width)/2, 16, pic); + DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); } +