X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sbar.c;h=b216169565f2dce1505ef7122f949c815cbdacc2;hb=19885358f4bd80bc7ed85931b766a197e54ce3a1;hp=28cae4d601e6ae49fbc854d020d41476d2eaadbe;hpb=8ad2b013efef9a9f4dbb2abe52839dc30d232506;p=xonotic%2Fdarkplaces.git diff --git a/sbar.c b/sbar.c index 28cae4d6..b2161695 100644 --- a/sbar.c +++ b/sbar.c @@ -43,6 +43,7 @@ cachepic_t *sb_items[32]; // 0-4 are based on health (in 20 increments) // 0 is static, 1 is temporary animation cachepic_t *sb_faces[5][2]; +cachepic_t *sb_health; // GAME_NEXUIZ cachepic_t *sb_face_invis; cachepic_t *sb_face_quad; @@ -93,6 +94,8 @@ cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on sc cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"}; cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"}; cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"}; +cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"}; +cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"}; cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"}; @@ -162,12 +165,19 @@ void sbar_start(void) for (i = 0;i < 10;i++) sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true); sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true); + sb_colon = Draw_CachePic ("gfx/num_colon", true); sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true); sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true); sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true); sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true); + sb_armor[0] = Draw_CachePic ("gfx/sb_armor", true); + sb_armor[1] = NULL; + sb_armor[2] = NULL; + + sb_health = Draw_CachePic ("gfx/sb_health", true); + sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true); sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true); sb_items[4] = Draw_CachePic ("gfx/sb_energy", true); @@ -360,6 +370,8 @@ void Sbar_Init (void) Cvar_RegisterVariable(&showdate_format); Cvar_RegisterVariable(&sbar_alpha_bg); Cvar_RegisterVariable(&sbar_alpha_fg); + Cvar_RegisterVariable(&sbar_hudselector); + Cvar_RegisterVariable(&sbar_miniscoreboard_size); Cvar_RegisterVariable(&cl_deathscoreboard); Cvar_RegisterVariable(&crosshair_color_red); @@ -383,6 +395,11 @@ int sbar_x, sbar_y; Sbar_DrawPic ============= */ +void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight) +{ + DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0); +} + void Sbar_DrawPic (int x, int y, cachepic_t *pic) { DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0); @@ -412,7 +429,7 @@ Sbar_DrawString */ void Sbar_DrawString (int x, int y, char *str) { - DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true); + DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false); } /* @@ -457,7 +474,13 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, char str[32], *ptr; int l, frame; - l = sprintf(str, "%i", num); + if (digits < 0) + { + digits = -digits; + l = sprintf(str, "%0*i", digits, num); + } + else + l = sprintf(str, "%i", num); ptr = str; if (l > digits) ptr += (l-digits); @@ -625,15 +648,19 @@ void Sbar_SoloScoreboard (void) { #if 1 char str[80], timestr[40]; - int i, max; + int max, timelen; int minutes, seconds; + double t; - minutes = (int)(cl.time / 60); - seconds = (int)(cl.time - 60*floor(cl.time/60)); + t = (cl.intermission ? cl.completed_time : cl.time); + minutes = (int)(t / 60); + seconds = (int)(t - 60*floor(t/60)); // monsters and secrets are now both on the top row - if (gamemode != GAME_NEXUIZ) - Sbar_DrawString(8, 4, va("Monsters:%3i /%3i Secrets :%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS], cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS])); + if (cl.stats[STAT_TOTALMONSTERS]) + Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS])); + if (cl.stats[STAT_TOTALSECRETS]) + Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS])); // figure out the map's filename without path or extension strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str)); @@ -644,23 +671,24 @@ void Sbar_SoloScoreboard (void) strlcat(str, ":", sizeof(str)); strlcat(str, cl.levelname, sizeof(str)); - // make the time string - max = 38 - sprintf(timestr, " %i:%02i", minutes, seconds); - // if there's a newline character, terminate the string there if (strchr(str, '\n')) *(strchr(str, '\n')) = 0; - // pad with spaces to fill the allotted space and append the time - i = bound(0, (int)strlen(str), max); - while (i < max) - str[i++] = ' '; - str[i] = 0; - strlcat(str, timestr, sizeof(str)); + // make the time string + timelen = sprintf(timestr, " %i:%02i", minutes, seconds); - // print the line of text + // truncate the level name if necessary to make room for time + max = 38 - timelen; + if ((int)strlen(str) > max) + str[max] = 0; + + // print the filename and message Sbar_DrawString(8, 12, str); + // print the time + Sbar_DrawString(8 + max*8, 12, timestr); + #else char str[80]; int minutes, seconds, tens, units; @@ -712,12 +740,23 @@ void Sbar_DrawScoreboard (void) // AK to make DrawInventory smaller static void Sbar_DrawWeapon(int nr, float fade, int active) { - // width = 300, height = 100 - const int w_width = 300, w_height = 100, w_space = 10; - const float w_scale = 0.4; + if (sbar_hudselector.integer == 1) + { + // width = 300, height = 100 + const int w_width = 32, w_height = 12, w_space = 2, font_size = 8; - DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL); - //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true); + DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL); + DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true); + } + else + { + // width = 300, height = 100 + const int w_width = 300, w_height = 100, w_space = 10; + const float w_scale = 0.4; + + DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL); + //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true); + } } /* @@ -1082,24 +1121,27 @@ Sbar_Draw */ extern float v_dmg_time, v_dmg_roll, v_dmg_pitch; extern cvar_t v_kicktime; +void Sbar_Score (int margin); void Sbar_Draw (void) { cachepic_t *pic; if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar { - if (cl.intermission == 1) + if (sb_showscores) + Sbar_DrawScoreboard (); + else if (cl.intermission == 1) { + if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name) + { + Sbar_DrawScoreboard(); + return; + } Sbar_IntermissionOverlay(); - return; } else if (cl.intermission == 2) - { Sbar_FinaleOverlay(); - return; - } - - if (gamemode == GAME_NETHERWORLD) + else if (gamemode == GAME_NETHERWORLD) { } else if (gamemode == GAME_SOM) @@ -1144,20 +1186,105 @@ void Sbar_Draw (void) } else if (gamemode == GAME_NEXUIZ) { - sbar_y = vid_conheight.integer - 47; - sbar_x = (vid_conwidth.integer - 640)/2; - if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer)) { + sbar_x = (vid_conwidth.integer - 640)/2; + sbar_y = vid_conheight.integer - 47; Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value); Sbar_DrawScoreboard (); } + else if (sb_lines && sbar_hudselector.integer == 1) + { + int i; + float fade; + int redflag, blueflag; + + sbar_x = (vid_conwidth.integer - 320)/2; + sbar_y = vid_conheight.integer - 24 - 16; + + // calculate intensity to draw weapons bar at + fade = 3.2 - 2 * (cl.time - cl.weapontime); + fade = bound(0.7, fade, 1); + for (i = 0; i < 8;i++) + if (cl.stats[STAT_ITEMS] & (1 << i)) + Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON])); + if((cl.stats[STAT_ITEMS] & (1<<12))) + Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1)); + + // flag icons + redflag = ((cl.stats[STAT_ITEMS]>>15) & 3); + blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3); + if (redflag == 3 && blueflag == 3) + { + // The Impossible Combination[tm] + // Can only happen in Key Hunt mode... + Sbar_DrawPic (10 - sbar_x, -179, sb_items[14]); + } + else + { + if (redflag) + Sbar_DrawPic (10 - sbar_x, -117, sb_items[redflag+10]); + if (blueflag) + Sbar_DrawPic (10 - sbar_x, -177, sb_items[blueflag+14]); + } + + // armor + if (cl.stats[STAT_ARMOR] > 0) + { + Sbar_DrawStretchPic (0, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24); + if(cl.stats[STAT_ARMOR] > 100) + Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0,1,0); + else if(cl.stats[STAT_ARMOR] > 25) + Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0); + else + Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0); + } + + // health + if (cl.stats[STAT_HEALTH] != 0) + { + Sbar_DrawStretchPic (112, 0, sb_health, sbar_alpha_fg.value, 24, 24); + if(cl.stats[STAT_HEALTH] > 100) + Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0,1,0); + else if(cl.stats[STAT_HEALTH] > 25) + Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0); + else + Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0); + } + + // ammo + if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0) + { + if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS) + Sbar_DrawStretchPic (224, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24); + else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS) + Sbar_DrawStretchPic (224, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24); + else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS) + Sbar_DrawStretchPic (224, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24); + else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS) + Sbar_DrawStretchPic (224, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24); + if(cl.stats[STAT_AMMO] > 10) + Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0); + else + Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0); + } + + if (sbar_x + 320 + 160 <= vid_conwidth.integer) + Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y); + if (sbar_x > 0) + Sbar_Score(16); + // The margin can be at most 8 to support 640x480 console size: + // 320 + 2 * (144 + 16) = 640 + } else if (sb_lines) { int i; float fade; int redflag, blueflag; + sbar_x = (vid_conwidth.integer - 640)/2; + sbar_y = vid_conheight.integer - 47; + // calculate intensity to draw weapons bar at fade = 3 - 2 * (cl.time - cl.weapontime); if (fade > 0) @@ -1191,9 +1318,9 @@ void Sbar_Draw (void) else { if (redflag) - Sbar_DrawPic (10 - sbar_x, -109, sb_items[redflag+10]); + Sbar_DrawPic (10 - sbar_x, -117, sb_items[redflag+10]); if (blueflag) - Sbar_DrawPic (10 - sbar_x, -169, sb_items[blueflag+14]); + Sbar_DrawPic (10 - sbar_x, -177, sb_items[blueflag+14]); } // armor @@ -1228,10 +1355,23 @@ void Sbar_Draw (void) if (sb_lines > 24) DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE); - } - //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH) - // Sbar_MiniDeathmatchOverlay (0, 17); + if (sbar_x + 600 + 160 <= vid_conwidth.integer) + Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y); + + if (sbar_x > 0) + Sbar_Score(-16); + // Because: + // Mini scoreboard uses 12*4 per other team, that is, 144 + // pixels when there are four teams... + // Nexuiz by default sets vid_conwidth to 800... makes + // sbar_x == 80... + // so we need to shift it by 64 pixels to the right to fit + // BUT: then it overlaps with the image that gets drawn + // for viewsize 100! Therefore, just account for 3 teams, + // that is, 96 pixels mini scoreboard size, needing 16 pixels + // to the right! + } } else if (gamemode == GAME_ZYMOTIC) { @@ -1299,13 +1439,10 @@ void Sbar_Draw (void) } else // Quake and others { + sbar_x = (vid_conwidth.integer - 320)/2; sbar_y = vid_conheight.integer - SBAR_HEIGHT; // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION) - if (!cl.islocalgame && gamemode != GAME_TRANSFUSION) - sbar_x = 0; - else - sbar_x = (vid_conwidth.integer - 320)/2; if (sb_lines > 24) { @@ -1408,13 +1545,13 @@ void Sbar_Draw (void) } // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode - //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH) - if (!cl.islocalgame && vid_conwidth.integer > 320) + if ((!cl.islocalgame || cl.gametype != GAME_COOP)) { if (gamemode == GAME_TRANSFUSION) Sbar_MiniDeathmatchOverlay (0, 0); else - Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines); + Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8); + Sbar_Score(24); } } } @@ -1439,16 +1576,24 @@ Sbar_DeathmatchOverlay float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) { int minutes; + qboolean myself = false; unsigned char *c; minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0); + + if((s - cl.scores) == cl.playerentity - 1) + myself = true; + if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD) + if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15)) + myself = true; + if (cls.protocol == PROTOCOL_QUAKEWORLD) { if (s->qw_spectator) { if (s->qw_ping || s->qw_packetloss) - DrawQ_String(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); else - DrawQ_String(x, y, va(" %4i spectator %c%s", minutes, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); } else { @@ -1458,11 +1603,11 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill(x + 14*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // print the text - //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true); + //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true); if (s->qw_ping || s->qw_packetloss) - DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); else - DrawQ_String(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); } } else @@ -1470,9 +1615,9 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) if (s->qw_spectator) { if (s->qw_ping || s->qw_packetloss) - DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); else - DrawQ_String(x, y, va(" spect %c%s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); } else { @@ -1482,11 +1627,11 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill(x + 9*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // print the text - //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true); + //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true); if (s->qw_ping || s->qw_packetloss) - DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); else - DrawQ_String(x, y, va(" %5i %c%s", (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); + DrawQ_String(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false ); } } return 8; @@ -1563,13 +1708,23 @@ void Sbar_DeathmatchOverlay (void) /* ================== -Sbar_DeathmatchOverlay +Sbar_MiniDeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (int x, int y) { - int i, numlines; + int i, j, numlines, range_begin, range_end, myteam, teamsep; + + // do not draw this if sbar_miniscoreboard_size is zero + if(sbar_miniscoreboard_size.value == 0) + return; + // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0) + if(sbar_miniscoreboard_size.value > 0) + y = vid_conheight.integer - sbar_miniscoreboard_size.value * 8; + + // scores + Sbar_SortFrags (); // decide where to print if (gamemode == GAME_TRANSFUSION) @@ -1581,31 +1736,227 @@ void Sbar_MiniDeathmatchOverlay (int x, int y) if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1) return; - // scores - Sbar_SortFrags (); - //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.playerentity - 1) break; + range_begin = 0; + range_end = scoreboardlines; + teamsep = 0; + + if (gamemode != GAME_TRANSFUSION) + if (Sbar_IsTeammatch ()) + { + // reserve space for the team scores + numlines -= teamlines; + + // find first and last player of my team (only draw the team totals and my own team) + range_begin = range_end = i; + myteam = cl.scores[fragsort[i]].colors & 15; + while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam) + --range_begin; + while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam) + ++range_end; + + // looks better than two players + if(numlines == 2) + { + teamsep = 8; + numlines = 1; + } + } + // figure out start i -= numlines/2; - i = min(i, scoreboardlines - numlines); - i = max(i, 0); + i = min(i, range_end - numlines); + i = max(i, range_begin); if (gamemode == GAME_TRANSFUSION) { - for (;i < scoreboardlines && x < vid_conwidth.integer;i++) + for (;i < range_end && x < vid_conwidth.integer;i++) x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } else { - for (;i < scoreboardlines && y < vid_conheight.integer;i++) + if(range_end - i < numlines) // won't draw to bottom? + y += 8 * (numlines - (range_end - i)); // bottom align + // show team scores first + for (j = 0;j < teamlines && y < vid_conheight.integer;j++) + y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y); + y += teamsep; + for (;i < range_end && y < vid_conheight.integer;i++) y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } } +int Sbar_TeamColorCompare(const void *t1_, const void *t2_) +{ + static int const sortorder[16] = + { + 1001, + 1002, + 1003, + 1004, + 1, // red + 1005, + 1006, + 1007, + 1008, + 4, // pink + 1009, + 1010, + 3, // yellow + 2, // blue + 1011, + 1012 + }; + const scoreboard_t *t1 = *(scoreboard_t **) t1_; + const scoreboard_t *t2 = *(scoreboard_t **) t2_; + int tc1 = sortorder[t1->colors & 15]; + int tc2 = sortorder[t2->colors & 15]; + return tc1 - tc2; +} + +void Sbar_Score (int margin) +{ + int i, me, score, otherleader, place, distribution, minutes, seconds; + double timeleft; + int sbar_x_save = sbar_x; + int sbar_y_save = sbar_y; + + sbar_y = vid_conheight.value - (32+12); + sbar_x -= margin; + + me = cl.playerentity - 1; + if (me >= 0 && me < cl.maxclients) + { + if(Sbar_IsTeammatch()) + { + // Layout: + // + // team1 team3 team4 + // + // TEAM2 + + scoreboard_t *teamcolorsort[16]; + + Sbar_SortFrags(); + for(i = 0; i < teamlines; ++i) + teamcolorsort[i] = &(teams[i]); + + // Now sort them by color + qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare); + + // : margin + // -12*4: four digits space + place = (teamlines - 1) * (-12 * 4); + + for(i = 0; i < teamlines; ++i) + { + int cindex = teamcolorsort[i]->colors & 15; + unsigned char *c = (unsigned char *)&palette_complete[(cindex << 4) + 8]; + float cm = max(max(c[0], c[1]), c[2]); + float cr = c[0] / cm; + float cg = c[1] / cm; + float cb = c[2] / cm; + if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team + { + Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0); + } + else // other team + { + Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0); + place += 4 * 12; + } + } + } + else + { + // Layout: + // + // leading place + // + // FRAGS + // + // find leading score other than ourselves, to calculate distribution + // find our place in the scoreboard + score = cl.scores[me].frags; + for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++) + { + if (cl.scores[i].name[0] && i != me) + { + if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags) + otherleader = i; + if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me)) + place++; + } + } + distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0; + if (place == 1) + Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0); + else if (place == 2) + Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0); + else + Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0); + if (otherleader < 0) + Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0); + if (distribution >= 0) + { + Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0); + Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0); + } + else if (distribution >= -5) + { + Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0); + Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0); + } + else + { + Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0); + Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0); + } + } + } + + if (cl.statsf[STAT_TIMELIMIT]) + { + timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time); + minutes = (int)floor(timeleft / 60); + seconds = (int)(floor(timeleft) - minutes * 60); + if (minutes >= 5) + { + Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0); + if(sb_colon && sb_colon->tex != r_texture_notexture) + DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0); + Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0); + } + else if (minutes >= 1) + { + Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0); + if(sb_colon && sb_colon->tex != r_texture_notexture) + DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0); + Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0); + } + else if ((int)(timeleft * 4) & 1) + Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0); + else + Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0); + } + else + { + minutes = (int)floor(cl.time / 60); + seconds = (int)(floor(cl.time) - minutes * 60); + Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0); + if(sb_colon && sb_colon->tex != r_texture_notexture) + DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0); + Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0); + } + + sbar_x = sbar_x_save; + sbar_y = sbar_y_save; +} + /* ================== Sbar_IntermissionOverlay @@ -1635,8 +1986,7 @@ void Sbar_IntermissionOverlay (void) dig = (int)cl.completed_time / 60; Sbar_DrawNum (160, 64, dig, 3, 0); num = (int)cl.completed_time - dig*60; - if (gamemode != GAME_NEXUIZ) - Sbar_DrawPic (234,64,sb_colon); + Sbar_DrawPic (234,64,sb_colon); Sbar_DrawPic (246,64,sb_nums[0][num/10]); Sbar_DrawPic (266,64,sb_nums[0][num%10]);