X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sbar.c;h=e06e024f0016570d02b43cc743ea96ac37b4064d;hb=726b302a4cb2cf82910e03b6a713e58ca0a0205c;hp=03a5de804c2d10d49d597a2fc3f5850f71013a44;hpb=a5aa71031ee91b1a82396a56bcaeb151bdfa57d5;p=xonotic%2Fdarkplaces.git diff --git a/sbar.c b/sbar.c index 03a5de80..e06e024f 100644 --- a/sbar.c +++ b/sbar.c @@ -35,7 +35,7 @@ static sbarpic_t *Sbar_NewPic(const char *name) strcpy(sbarpics[numsbarpics].name, name); // precache it // FIXME: precache on every renderer restart (or move this to client) - Draw_CachePic(sbarpics[numsbarpics].name); + Draw_CachePic(sbarpics[numsbarpics].name, true); return sbarpics + (numsbarpics++); } @@ -94,7 +94,8 @@ cvar_t showtime = {CVAR_SAVE, "showtime", "0"}; cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"}; cvar_t showdate = {CVAR_SAVE, "showdate", "0"}; cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"}; -cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"}; +cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"}; +cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"}; void Sbar_MiniDeathmatchOverlay (int x, int y); void Sbar_DeathmatchOverlay (void); @@ -187,7 +188,7 @@ void sbar_start(void) sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch"); sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch"); sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng"); - + sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun"); sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun"); sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun"); @@ -195,7 +196,7 @@ void sbar_start(void) sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch"); sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch"); sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng"); - + for (i = 0;i < 5;i++) { sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1)); @@ -206,28 +207,28 @@ void sbar_start(void) sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1)); } - + sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails"); sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); - + sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1"); sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2"); sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3"); - + sb_items[0] = Sbar_NewPic ("gfx/sb_key1"); sb_items[1] = Sbar_NewPic ("gfx/sb_key2"); sb_items[2] = Sbar_NewPic ("gfx/sb_invis"); sb_items[3] = Sbar_NewPic ("gfx/sb_invuln"); sb_items[4] = Sbar_NewPic ("gfx/sb_suit"); sb_items[5] = Sbar_NewPic ("gfx/sb_quad"); - + sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1"); sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2"); sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3"); sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4"); - + sb_faces[4][0] = Sbar_NewPic ("gfx/face1"); sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1"); sb_faces[3][0] = Sbar_NewPic ("gfx/face2"); @@ -238,16 +239,16 @@ void sbar_start(void) sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4"); sb_faces[0][0] = Sbar_NewPic ("gfx/face5"); sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5"); - + sb_face_invis = Sbar_NewPic ("gfx/face_invis"); sb_face_invuln = Sbar_NewPic ("gfx/face_invul2"); sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2"); sb_face_quad = Sbar_NewPic ("gfx/face_quad"); - + sb_sbar = Sbar_NewPic ("gfx/sbar"); sb_ibar = Sbar_NewPic ("gfx/ibar"); sb_scorebar = Sbar_NewPic ("gfx/scorebar"); - + //MED 01/04/97 added new hipnotic weapons if (gamemode == GAME_HIPNOTIC) { @@ -256,13 +257,13 @@ void sbar_start(void) hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox"); hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren"); hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox"); - + hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser"); hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir"); hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox"); hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren"); hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox"); - + for (i = 0;i < 5;i++) { hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1)); @@ -271,7 +272,7 @@ void sbar_start(void) hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1)); hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1)); } - + hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit"); hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld"); } @@ -279,20 +280,20 @@ void sbar_start(void) { rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1"); rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2"); - + rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava"); rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava"); rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren"); rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock"); rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma"); - + rsb_items[0] = Sbar_NewPic ("gfx/r_shield1"); rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1"); - + // PGM 01/19/97 - team color border rsb_teambord = Sbar_NewPic ("gfx/r_teambord"); // PGM 01/19/97 - team color border - + rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava"); rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti"); rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma"); @@ -317,7 +318,8 @@ void Sbar_Init (void) Cvar_RegisterVariable (&showtime_format); Cvar_RegisterVariable (&showdate); Cvar_RegisterVariable (&showdate_format); - Cvar_RegisterVariable (&sbar_alpha); + Cvar_RegisterVariable (&sbar_alpha_bg); + Cvar_RegisterVariable (&sbar_alpha_fg); R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); } @@ -336,12 +338,12 @@ Sbar_DrawPic */ void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic) { - DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha.value, 0); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0); } void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha) { - DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha * sbar_alpha.value, 0); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0); } /* @@ -353,7 +355,7 @@ Draws one solid graphics character */ void Sbar_DrawCharacter (int x, int y, int num) { - DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); + DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0); } /* @@ -363,7 +365,7 @@ Sbar_DrawString */ void Sbar_DrawString (int x, int y, char *str) { - DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); + DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0); } /* @@ -422,7 +424,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, else frame = *ptr -'0'; - DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha.value,flags); + DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags); x += lettersize; ptr++; @@ -475,11 +477,13 @@ void Sbar_SoloScoreboard (void) int minutes, seconds, tens, units; int l; - sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); - Sbar_DrawString (8, 4, str); + if (gamemode != GAME_NEXUIZ) { + sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); + Sbar_DrawString (8, 4, str); - sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); - Sbar_DrawString (8, 12, str); + sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); + Sbar_DrawString (8, 12, str); + } // time minutes = cl.time / 60; @@ -490,8 +494,13 @@ void Sbar_SoloScoreboard (void) Sbar_DrawString (184, 4, str); // draw level name - l = strlen (cl.levelname); - Sbar_DrawString (232 - l*4, 12, cl.levelname); + if (gamemode == GAME_NEXUIZ) { + l = strlen (cl.worldmodel->name); + Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name); + } else { + l = strlen (cl.levelname); + Sbar_DrawString (232 - l*4, 12, cl.levelname); + } } /* @@ -512,14 +521,14 @@ void Sbar_DrawScoreboard (void) static void Sbar_DrawWeapon(int nr, float fade, int active) { // width = 300, height = 100 - const int w_width = 300, w_height = 100, w_space = 10, font_size = 10; + const int w_width = 300, w_height = 100, w_space = 10; const float w_scale = 0.4; - DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); - DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0); + DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE); + //DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0); if (active) - DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); + DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE); } /* @@ -537,17 +546,17 @@ void Sbar_DrawInventory (void) if (gamemode == GAME_ROGUE) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) - Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4); + Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value); else - Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4); + Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value); } else - Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4); + Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value); // weapons for (i=0 ; i<7 ; i++) { - if (cl.items & (IT_SHOTGUN<1)) @@ -649,7 +658,7 @@ void Sbar_DrawInventory (void) if (gamemode == GAME_HIPNOTIC) { for (i=0 ; i<2 ; i++) - if (cl.items & (1<<(24+i))) + if (cl.stats[STAT_ITEMS] & (1<<(24+i))) Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); } @@ -657,14 +666,14 @@ void Sbar_DrawInventory (void) { // new rogue items for (i=0 ; i<2 ; i++) - if (cl.items & (1<<(29+i))) + if (cl.stats[STAT_ITEMS] & (1<<(29+i))) Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } else { // sigils for (i=0 ; i<4 ; i++) - if (cl.items & (1<<(28+i))) + if (cl.stats[STAT_ITEMS] & (1<<(28+i))) Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); } } @@ -686,7 +695,7 @@ void Sbar_DrawFrags (void) Sbar_SortFrags (); // draw the text - l = scoreboardlines <= 4 ? scoreboardlines : 4; + l = min(scoreboardlines, 4); x = 23 * 8; @@ -694,14 +703,12 @@ void Sbar_DrawFrags (void) { k = fragsort[i]; s = &cl.scores[k]; - if (!s->name[0]) - continue; // draw background c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; - DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; - DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // draw number f = s->frags; @@ -744,9 +751,9 @@ void Sbar_DrawFace (void) // draw background Sbar_DrawPic (112, 0, rsb_teambord); c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; - DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; - DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // draw number f = s->frags; @@ -772,13 +779,13 @@ void Sbar_DrawFace (void) } // PGM 01/19/97 - team color drawing - if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) + if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) Sbar_DrawPic (112, 0, sb_face_invis_invuln); - else if (cl.items & IT_QUAD) + else if (cl.stats[STAT_ITEMS] & IT_QUAD) Sbar_DrawPic (112, 0, sb_face_quad ); - else if (cl.items & IT_INVISIBILITY) + else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) Sbar_DrawPic (112, 0, sb_face_invis ); - else if (cl.items & IT_INVULNERABILITY) + else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) Sbar_DrawPic (112, 0, sb_face_invuln); else { @@ -830,18 +837,17 @@ void Sbar_ShowFPS(void) static int framerate = 0, framecount = 0; double newtime; newtime = Sys_DoubleTime(); - if (newtime < nexttime) - framecount++; - else + if (newtime >= nexttime) { framerate = (int) (framecount / (newtime - lasttime) + 0.5); lasttime = newtime; - nexttime = lasttime + 0.2; - framecount = 1; + nexttime = max(nexttime + 1, lasttime - 1); + framecount = 0; } + framecount++; calc = framerate; } - snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc); + dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc); } if (showtime.integer) strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring)); @@ -858,22 +864,22 @@ void Sbar_ShowFPS(void) if (fpsstring[0]) { fps_x = vid.conwidth - fps_scalex * strlen(fpsstring); - DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); - DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); fps_y += fps_scaley; } if (timestring[0]) { fps_x = vid.conwidth - fps_scalex * strlen(timestring); - DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); - DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); fps_y += fps_scaley; } if (datestring[0]) { fps_x = vid.conwidth - fps_scalex * strlen(datestring); - DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); - DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0); + DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); fps_y += fps_scaley; } } @@ -886,9 +892,6 @@ Sbar_Draw */ void Sbar_Draw (void) { - if (scr_con_current == vid.conheight) - return; // console is full screen - if (cl.intermission == 1) { Sbar_IntermissionOverlay(); @@ -913,11 +916,11 @@ void Sbar_Draw (void) // armor if (cl.stats[STAT_ARMOR]) { - if (cl.items & IT_ARMOR3) + if (cl.stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic(0, 0, somsb_armor[2]); - else if (cl.items & IT_ARMOR2) + else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic(0, 0, somsb_armor[1]); - else if (cl.items & IT_ARMOR1) + else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic(0, 0, somsb_armor[0]); Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); } @@ -927,13 +930,13 @@ void Sbar_Draw (void) Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon - if (cl.items & IT_SHELLS) + if (cl.stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic(0, 48, somsb_ammo[0]); - else if (cl.items & IT_NAILS) + else if (cl.stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic(0, 48, somsb_ammo[1]); - else if (cl.items & IT_ROCKETS) + else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic(0, 48, somsb_ammo[2]); - else if (cl.items & IT_CELLS) + else if (cl.stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic(0, 48, somsb_ammo[3]); Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false); if (cl.stats[STAT_SHELLS]) @@ -947,7 +950,7 @@ void Sbar_Draw (void) if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { - Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); + Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value); Sbar_DrawScoreboard (); } else if (sb_lines) @@ -962,26 +965,23 @@ void Sbar_Draw (void) fade = (1.0 - 0.5 * time); fade *= fade; for (i = 0; i < 8;i++) - { - if (!(cl.items & (1 << i))) - continue; - Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON])); - } - - if((cl.items & (1<<12))) - Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12)); + if (cl.stats[STAT_ITEMS] & (1 << i)) + Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON])); + + if((cl.stats[STAT_ITEMS] & (1<<12))) + Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1)); } //if (!cl.islocalgame) // Sbar_DrawFrags (); if (sb_lines > 24) - Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha.value); + Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value); else - Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha.value); + Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value); // special items - if (cl.items & IT_INVULNERABILITY) + if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawNum (36, 0, 666, 3, 1); Sbar_DrawPic (0, 0, sb_disc); @@ -1001,13 +1001,13 @@ void Sbar_Draw (void) // AK dont draw ammo for the laser if(cl.stats[STAT_ACTIVEWEAPON] != 12) { - if (cl.items & NEX_IT_SHELLS) + if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS) Sbar_DrawPic (519, 0, sb_ammo[0]); - else if (cl.items & NEX_IT_BULLETS) + else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS) Sbar_DrawPic (519, 0, sb_ammo[1]); - else if (cl.items & NEX_IT_ROCKETS) + else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS) Sbar_DrawPic (519, 0, sb_ammo[2]); - else if (cl.items & NEX_IT_CELLS) + else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS) Sbar_DrawPic (519, 0, sb_ammo[3]); if(cl.stats[STAT_AMMO] <= 10) @@ -1021,13 +1021,13 @@ void Sbar_Draw (void) DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE); } - if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) - Sbar_MiniDeathmatchOverlay (0, 17); + //if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) + // Sbar_MiniDeathmatchOverlay (0, 17); } else // Quake and others { sbar_y = vid.conheight - SBAR_HEIGHT; - if (cl.gametype == GAME_DEATHMATCH) + if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION) sbar_x = 0; else sbar_x = (vid.conwidth - 320)/2; @@ -1036,33 +1036,33 @@ void Sbar_Draw (void) { if (gamemode != GAME_GOODVSBAD2) Sbar_DrawInventory (); - if (!cl.islocalgame) + if (!cl.islocalgame && gamemode != GAME_TRANSFUSION) Sbar_DrawFrags (); } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { if (gamemode != GAME_GOODVSBAD2) - Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); + Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value); Sbar_DrawScoreboard (); } else if (sb_lines) { - Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); + Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value); // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (gamemode == GAME_HIPNOTIC) { - if (cl.items & IT_KEY1) + if (cl.stats[STAT_ITEMS] & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); - if (cl.items & IT_KEY2) + if (cl.stats[STAT_ITEMS] & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (gamemode != GAME_GOODVSBAD2) { - if (cl.items & IT_INVULNERABILITY) + if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, sb_disc); @@ -1072,21 +1072,21 @@ void Sbar_Draw (void) if (gamemode == GAME_ROGUE) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); - if (cl.items & RIT_ARMOR3) + if (cl.stats[STAT_ITEMS] & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); - else if (cl.items & RIT_ARMOR2) + else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); - else if (cl.items & RIT_ARMOR1) + else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); - if (cl.items & IT_ARMOR3) + if (cl.stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); - else if (cl.items & IT_ARMOR2) + else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); - else if (cl.items & IT_ARMOR1) + else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } @@ -1101,30 +1101,30 @@ void Sbar_Draw (void) // ammo icon if (gamemode == GAME_ROGUE) { - if (cl.items & RIT_SHELLS) + if (cl.stats[STAT_ITEMS] & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); - else if (cl.items & RIT_NAILS) + else if (cl.stats[STAT_ITEMS] & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); - else if (cl.items & RIT_ROCKETS) + else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); - else if (cl.items & RIT_CELLS) + else if (cl.stats[STAT_ITEMS] & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); - else if (cl.items & RIT_LAVA_NAILS) + else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); - else if (cl.items & RIT_PLASMA_AMMO) + else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); - else if (cl.items & RIT_MULTI_ROCKETS) + else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { - if (cl.items & IT_SHELLS) + if (cl.stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); - else if (cl.items & IT_NAILS) + else if (cl.stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); - else if (cl.items & IT_ROCKETS) + else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); - else if (cl.items & IT_CELLS) + else if (cl.stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } @@ -1133,12 +1133,20 @@ void Sbar_Draw (void) } if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) - Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines); + { + if (gamemode == GAME_TRANSFUSION) + Sbar_MiniDeathmatchOverlay (0, 0); + else + Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines); + } } Sbar_ShowFPS(); R_Draw2DCrosshair(); + + if (cl_prydoncursor.integer) + DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid.conwidth, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid.conheight, va("gfx/prydoncursor%03i.lmp", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0); } //============================================================================= @@ -1152,19 +1160,14 @@ Sbar_DeathmatchOverlay float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) { qbyte *c; - if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1) - { - // draw colors behind score - c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; - DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); - c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; - DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); - // print the text - DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha.value, 0); - return 8; - } - else - return 0; + // draw colors behind score + c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; + DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); + c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; + DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); + // print the text + DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); + return 8; } void Sbar_DeathmatchOverlay (void) @@ -1172,8 +1175,8 @@ void Sbar_DeathmatchOverlay (void) int i, x, y; cachepic_t *pic; - pic = Draw_CachePic ("gfx/ranking.lmp"); - DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); + pic = Draw_CachePic ("gfx/ranking.lmp", true); + DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); // scores Sbar_SortFrags (); @@ -1195,10 +1198,13 @@ void Sbar_MiniDeathmatchOverlay (int x, int y) int i, numlines; // decide where to print + if (gamemode == GAME_TRANSFUSION) + numlines = (vid.conwidth - x + 127) / 128; + else + numlines = (vid.conheight - y + 7) / 8; - numlines = (vid.conheight - y) / 8; // give up if there isn't room - if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1) + if (x >= vid.conwidth || y >= vid.conheight || numlines < 1) return; // scores @@ -1209,16 +1215,21 @@ void Sbar_MiniDeathmatchOverlay (int x, int y) if (fragsort[i] == cl.playerentity - 1) break; - if (i == scoreboardlines) // we're not there - i = 0; - else // figure out start + // figure out start + i -= numlines/2; + i = min(i, scoreboardlines - numlines); + i = max(i, 0); + + if (gamemode == GAME_TRANSFUSION) { - i -= numlines/2; - i = bound(0, i, scoreboardlines - numlines); + for (;i < scoreboardlines && x < vid.conwidth;i++) + x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); + } + else + { + for (;i < scoreboardlines && y < vid.conheight;i++) + y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } - - for (;i < scoreboardlines && y < vid.conheight;i++) - y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } /* @@ -1241,8 +1252,8 @@ void Sbar_IntermissionOverlay (void) sbar_x = (vid.conwidth - 320) >> 1; sbar_y = (vid.conheight - 200) >> 1; - DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); - DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); + DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); + DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); // time dig = cl.completed_time/60; @@ -1273,7 +1284,7 @@ void Sbar_FinaleOverlay (void) { cachepic_t *pic; - pic = Draw_CachePic ("gfx/finale.lmp"); - DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); + pic = Draw_CachePic ("gfx/finale.lmp", true); + DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); }