X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=server.h;h=41947092940a0e0a8804978cc23c83468f0c58df;hb=a19dce25671ecfa28e4eb3861f8636750bf3ba68;hp=f71a1f1435d4621fa2196bd00662792504f2a39b;hpb=2cadb08a5230c73be4599c7543fd02edfb350932;p=xonotic%2Fdarkplaces.git diff --git a/server.h b/server.h index f71a1f14..41947092 100644 --- a/server.h +++ b/server.h @@ -32,12 +32,22 @@ typedef struct server_static_s int serverflags; // cleared when at SV_SpawnServer qboolean changelevel_issued; + // server infostring + char serverinfo[MAX_SERVERINFO_STRING]; } server_static_t; //============================================================================= typedef enum server_state_e {ss_loading, ss_active} server_state_t; +#define MAX_CONNECTFLOODADDRESSES 16 +typedef struct server_connectfloodaddress_s +{ + double lasttime; + lhnetaddress_t address; +} +server_connectfloodaddress_t; + typedef struct server_s { // false if only a net client @@ -50,9 +60,6 @@ typedef struct server_s // one of the PROTOCOL_ values protocolversion_t protocol; - // used for running multiple steps in one frame, etc - double timer; - double time; double frametime; @@ -61,6 +68,10 @@ typedef struct server_s int lastcheck; double lastchecktime; + // crc of clientside progs at time of level start + int csqc_progcrc; // -1 = no progs + char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start + // map name char name[64]; // maps/.bsp, for model_precache[0] @@ -83,15 +94,20 @@ typedef struct server_s server_state_t state; sizebuf_t datagram; - qbyte datagram_buf[NET_MAXMESSAGE]; + unsigned char datagram_buf[NET_MAXMESSAGE]; // copied to all clients at end of frame sizebuf_t reliable_datagram; - qbyte reliable_datagram_buf[NET_MAXMESSAGE]; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; // LordHavoc: increased signon message buffer from 8192 - qbyte signon_buf[NET_MAXMESSAGE]; + unsigned char signon_buf[NET_MAXMESSAGE]; + + // connection flood blocking + // note this is in server_t rather than server_static_t so that it is + // reset on each map command (such as New Game in singleplayer) + server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; } server_t; // if defined this does ping smoothing, otherwise it does not @@ -107,10 +123,6 @@ typedef struct client_s qboolean clientconnectcalled; // false = don't send datagrams qboolean spawned; - // has been told to go to another level - qboolean dropasap; - // only valid before spawned - qboolean sendsignon; // requested rate in bytes per second int rate; @@ -118,8 +130,8 @@ typedef struct client_s // realtime this client connected double connecttime; - // reliable messages must be sent periodically - double last_message; + // keepalive messages must be sent periodically during signon + double keepalivetime; // communications handle netconn_t *netconnection; @@ -130,9 +142,6 @@ typedef struct client_s // intended motion calced from cmd vec3_t wishdir; - // can be added to at any time, copied and clear once per frame - sizebuf_t message; - qbyte msgbuf[NET_MAXMESSAGE]; // PRVM_EDICT_NUM(clientnum+1) prvm_edict_t *edict; @@ -144,6 +153,11 @@ typedef struct client_s // LordHavoc: can be used for prediction or whatever... float ping; + // this is used by sv_clmovement_minping code + double clmovement_disabletimeout; + // this is used by sv_clmvoement_waitforinput code + int clmovement_skipphysicsframes; + // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; @@ -250,16 +264,18 @@ extern cvar_t coop; extern cvar_t fraglimit; extern cvar_t timelimit; extern cvar_t pausable; -extern cvar_t sv_deltacompress; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_nostep; extern cvar_t sv_friction; +extern cvar_t sv_waterfriction; extern cvar_t sv_edgefriction; extern cvar_t sv_stopspeed; extern cvar_t sv_maxspeed; extern cvar_t sv_maxairspeed; extern cvar_t sv_accelerate; +extern cvar_t sv_airaccelerate; +extern cvar_t sv_wateraccelerate; extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; extern cvar_t sv_stepheight; @@ -275,6 +291,8 @@ extern cvar_t sv_gameplayfix_swiminbmodels; extern cvar_t sv_gameplayfix_setmodelrealbox; extern cvar_t sv_gameplayfix_blowupfallenzombies; extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_qwplayerphysics; +extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; extern cvar_t sys_ticrate; extern cvar_t sv_fixedframeratesingleplayer; @@ -318,9 +336,9 @@ void SV_AddUpdates (void); void SV_ClientThink (void); void SV_ClientPrint(const char *msg); -void SV_ClientPrintf(const char *fmt, ...); +void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_BroadcastPrint(const char *msg); -void SV_BroadcastPrintf(const char *fmt, ...); +void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); void SV_Physics_ClientEntity (prvm_edict_t *ent);