X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=server.h;h=aab7353205f216b3cade969399034b38fb9fe04e;hb=f4cd335df497ccee43fe135f693061034c83ab12;hp=47e917c24e6171bbdf8a5c22dbf2b5579c96bfa1;hpb=3b559840aaf1e5a218052d893881c1dd8c1b0780;p=xonotic%2Fdarkplaces.git diff --git a/server.h b/server.h index 47e917c2..aab73532 100644 --- a/server.h +++ b/server.h @@ -22,22 +22,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SERVER_H #define SERVER_H -typedef struct +typedef struct server_static_s { + // number of svs.clients slots (updated by maxplayers command) int maxclients; - // [maxclients] + // client slots struct client_s *clients; // episode completion information int serverflags; // cleared when at SV_SpawnServer qboolean changelevel_issued; + // server infostring + char serverinfo[MAX_SERVERINFO_STRING]; } server_static_t; //============================================================================= -typedef enum {ss_loading, ss_active} server_state_t; +typedef enum server_state_e {ss_loading, ss_active} server_state_t; -typedef struct +typedef struct server_s { // false if only a net client qboolean active; @@ -46,6 +49,12 @@ typedef struct // handle connections specially qboolean loadgame; + // one of the PROTOCOL_ values + protocolversion_t protocol; + + // used for running multiple steps in one frame, etc + double timer; + double time; double frametime; @@ -60,105 +69,102 @@ typedef struct char modelname[64]; struct model_s *worldmodel; // NULL terminated - char *model_precache[MAX_MODELS]; + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_ModelIndex + char model_precache[MAX_MODELS][MAX_QPATH]; struct model_s *models[MAX_MODELS]; // NULL terminated - char *sound_precache[MAX_SOUNDS]; - char *lightstyles[MAX_LIGHTSTYLES]; - int num_edicts; - int max_edicts; - // can NOT be array indexed, because edict_t is variable sized, but can be used to reference the world ent - edict_t *edicts; - // can be array indexed - edict_t **edictstable; - // array of QC edict field variables - void *edictsfields; + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_SoundIndex + char sound_precache[MAX_SOUNDS][MAX_QPATH]; + char lightstyles[MAX_LIGHTSTYLES][64]; // PushMove sometimes has to move entities back from a failed move - edict_t **moved_edicts; + // (dynamically resized) + prvm_edict_t **moved_edicts; // some actions are only valid during load server_state_t state; sizebuf_t datagram; - qbyte datagram_buf[MAX_DATAGRAM]; + unsigned char datagram_buf[NET_MAXMESSAGE]; // copied to all clients at end of frame sizebuf_t reliable_datagram; - qbyte reliable_datagram_buf[MAX_DATAGRAM]; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; - // LordHavoc: increased signon message buffer from 8192 to 32768 - qbyte signon_buf[32768]; + // LordHavoc: increased signon message buffer from 8192 + unsigned char signon_buf[NET_MAXMESSAGE]; } server_t; +// if defined this does ping smoothing, otherwise it does not +//#define NUM_PING_TIMES 16 -#define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef struct client_s { - // false = client is free + // false = empty client slot qboolean active; + // false = don't do ClientDisconnect on drop + qboolean clientconnectcalled; // false = don't send datagrams qboolean spawned; - // has been told to go to another level - qboolean dropasap; - // only valid before spawned - qboolean sendsignon; - -#ifndef NOROUTINGFIX - // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack - // waiting for connect from client (stage 1) - qboolean waitingforconnect; - // send server info in next datagram (stage 2) - qboolean sendserverinfo; -#endif - // reliable messages must be sent periodically - double last_message; + // requested rate in bytes per second + int rate; + + // realtime this client connected + double connecttime; + + // keepalive messages must be sent periodically during signon + double keepalivetime; // communications handle - struct qsocket_s *netconnection; + netconn_t *netconnection; + int movesequence; // movement usercmd_t cmd; // intended motion calced from cmd vec3_t wishdir; - // can be added to at any time, copied and clear once per frame - sizebuf_t message; - qbyte msgbuf[MAX_DATAGRAM]; - // (clientnum+1) - int edictnumber; - // for printing to other people - char name[32]; - int colors; + // PRVM_EDICT_NUM(clientnum+1) + prvm_edict_t *edict; +#ifdef NUM_PING_TIMES float ping_times[NUM_PING_TIMES]; // ping_times[num_pings%NUM_PING_TIMES] int num_pings; +#endif // LordHavoc: can be used for prediction or whatever... float ping; - // LordHavoc: specifically used for prediction, accounts for sys_ticrate too - float latency; // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; -// client known data for deltas - int old_frags; - int pmodel; + // properties that are sent across the network only when changed + char name[64], old_name[64]; + int colors, old_colors; + int frags, old_frags; + char playermodel[MAX_QPATH], old_model[MAX_QPATH]; + char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; -#ifdef QUAKEENTITIES - // delta compression state - float nextfullupdate[MAX_EDICTS]; -#endif // visibility state float visibletime[MAX_EDICTS]; -#ifndef QUAKEENTITIES - entity_database_t entitydatabase; - int entityframenumber; // incremented each time an entity frame is sent -#endif + // prevent animated names + float nametime; + + // latest received clc_ackframe (used to detect packet loss) + int latestframenum; + + // cache weaponmodel name lookups + char weaponmodel[MAX_QPATH]; + int weaponmodelindex; + + entityframe_database_t *entitydatabase; + entityframe4_database_t *entitydatabase4; + entityframe5_database_t *entitydatabase5; } client_t; @@ -178,6 +184,7 @@ typedef struct client_s #define MOVETYPE_BOUNCE 10 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity #define MOVETYPE_FOLLOW 12 // track movement of aiment +#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push // edict->solid values #define SOLID_NOT 0 // no interaction with other objects @@ -238,7 +245,6 @@ extern cvar_t coop; extern cvar_t fraglimit; extern cvar_t timelimit; extern cvar_t pausable; -extern cvar_t sv_deltacompress; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_nostep; @@ -246,12 +252,28 @@ extern cvar_t sv_friction; extern cvar_t sv_edgefriction; extern cvar_t sv_stopspeed; extern cvar_t sv_maxspeed; +extern cvar_t sv_maxairspeed; extern cvar_t sv_accelerate; extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; -extern cvar_t sv_predict; extern cvar_t sv_stepheight; extern cvar_t sv_jumpstep; +extern cvar_t sv_public; +extern cvar_t sv_maxrate; + +extern cvar_t sv_gameplayfix_grenadebouncedownslopes; +extern cvar_t sv_gameplayfix_noairborncorpse; +extern cvar_t sv_gameplayfix_stepdown; +extern cvar_t sv_gameplayfix_stepwhilejumping; +extern cvar_t sv_gameplayfix_swiminbmodels; +extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_findradiusdistancetobox; + +extern cvar_t sys_ticrate; +extern cvar_t sv_fixedframeratesingleplayer; + +extern mempool_t *sv_mempool; // persistant server info extern server_static_t svs; @@ -260,52 +282,63 @@ extern server_t sv; extern client_t *host_client; -extern jmp_buf host_abortserver; - -extern edict_t *sv_player; - //=========================================================== void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation); +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation); +void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); void SV_SendClientMessages (void); void SV_ClearDatagram (void); -int SV_ModelIndex (const char *name); +void SV_ReadClientMessage(void); + +// precachemode values: +// 0 = fail if not precached, +// 1 = warn if not found and precache if possible +// 2 = precache +int SV_ModelIndex(const char *s, int precachemode); +int SV_SoundIndex(const char *s, int precachemode); void SV_SetIdealPitch (void); void SV_AddUpdates (void); void SV_ClientThink (void); -void SV_AddClientToServer (struct qsocket_s *ret); -void SV_ClientPrintf (const char *fmt, ...); -void SV_BroadcastPrintf (const char *fmt, ...); +void SV_ClientPrint(const char *msg); +void SV_ClientPrintf(const char *fmt, ...); +void SV_BroadcastPrint(const char *msg); +void SV_BroadcastPrintf(const char *fmt, ...); void SV_Physics (void); +void SV_Physics_ClientEntity (prvm_edict_t *ent); -qboolean SV_CheckBottom (edict_t *ent); -qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); +qboolean SV_PlayerCheckGround (prvm_edict_t *ent); +qboolean SV_CheckBottom (prvm_edict_t *ent); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink); -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); +struct trace_s SV_ClipMoveToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents); + +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void SV_MoveToGoal (void); -void SV_CheckForNewClients (void); -void SV_RunClients (void); +void SV_ApplyClientMove (void); void SV_SaveSpawnparms (void); void SV_SpawnServer (const char *server); -void SV_SetMaxClients(int n); +void SV_CheckVelocity (prvm_edict_t *ent); + +void SV_SetupVM(void); -void SV_CheckVelocity (edict_t *ent); +void SV_VM_Begin(void); +void SV_VM_End(void); #endif