X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=server.h;h=bfd20ecb973251b262b483b552eba10dd030550b;hb=f4fad9dbeda77dc25174c242f04c5abe88fafaf9;hp=3ab515d5a5d6cd38a879523ae42e7553f5d13a2a;hpb=cecffffdd5310e387e8b910735ff77aa329cdb43;p=xonotic%2Fdarkplaces.git diff --git a/server.h b/server.h index 3ab515d5..bfd20ecb 100644 --- a/server.h +++ b/server.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,118 +19,340 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // server.h -typedef struct +#ifndef SERVER_H +#define SERVER_H + +typedef struct server_static_s { - int maxclients; - int maxclientslimit; - struct client_s *clients; // [maxclients] - int serverflags; // episode completion information - qboolean changelevel_issued; // cleared when at SV_SpawnServer + /// number of svs.clients slots (updated by maxplayers command) + int maxclients, maxclients_next; + /// client slots + struct client_s *clients; + /// episode completion information + int serverflags; + /// cleared when at SV_SpawnServer + qboolean changelevel_issued; + /// server infostring + char serverinfo[MAX_SERVERINFO_STRING]; + // performance data + float perf_cpuload; + float perf_lost; + float perf_offset_avg; + float perf_offset_max; + float perf_offset_sdev; + // temporary performance data accumulators + float perf_acc_realtime; + float perf_acc_sleeptime; + float perf_acc_lost; + float perf_acc_offset; + float perf_acc_offset_squared; + float perf_acc_offset_max; + int perf_acc_offset_samples; + + // csqc stuff + unsigned char *csqc_progdata; + size_t csqc_progsize_deflated; + unsigned char *csqc_progdata_deflated; + + // independent server thread (when running client) + qboolean threaded; // true if server is running on separate thread + qboolean volatile threadstop; + void *threadmutex; + void *thread; } server_static_t; //============================================================================= -typedef enum {ss_loading, ss_active} server_state_t; +typedef enum server_state_e {ss_loading, ss_active} server_state_t; + +#define MAX_CONNECTFLOODADDRESSES 16 +#define MAX_GETSTATUSFLOODADDRESSES 128 +typedef struct server_floodaddress_s +{ + double lasttime; + lhnetaddress_t address; +} +server_floodaddress_t; -typedef struct +typedef struct server_s { - qboolean active; // false if only a net client - - qboolean paused; - qboolean loadgame; // handle connections specially - - double time; - - int lastcheck; // used by PF_checkclient - double lastchecktime; - - char name[64]; // map name - char modelname[64]; // maps/.bsp, for model_precache[0] - struct model_s *worldmodel; - char *model_precache[MAX_MODELS]; // NULL terminated - struct model_s *models[MAX_MODELS]; - char *sound_precache[MAX_SOUNDS]; // NULL terminated - char *lightstyles[MAX_LIGHTSTYLES]; - int num_edicts; - int max_edicts; - edict_t *edicts; // can NOT be array indexed, because - // edict_t is variable sized, but can - // be used to reference the world ent - server_state_t state; // some actions are only valid during load - - sizebuf_t datagram; - byte datagram_buf[MAX_DATAGRAM]; - - sizebuf_t reliable_datagram; // copied to all clients at end of frame - byte reliable_datagram_buf[MAX_DATAGRAM]; - - sizebuf_t signon; - byte signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768 + /// false if only a net client + qboolean active; + + qboolean paused; + double pausedstart; + /// handle connections specially + qboolean loadgame; + + /// one of the PROTOCOL_ values + protocolversion_t protocol; + + double time; + + double frametime; + + // used by PF_checkclient + int lastcheck; + double lastchecktime; + + // crc of clientside progs at time of level start + int csqc_progcrc; // -1 = no progs + int csqc_progsize; // -1 = no progs + char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start + + /// collision culling data + world_t world; + + /// map name + char name[64]; // %s followed by entrance name + // variants of map name + char worldmessage[40]; // map title (not related to filename) + char worldbasename[MAX_QPATH]; // %s + char worldname[MAX_QPATH]; // maps/%s.bsp + char worldnamenoextension[MAX_QPATH]; // maps/%s + struct model_s *worldmodel; + // NULL terminated + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_ModelIndex + char model_precache[MAX_MODELS][MAX_QPATH]; + struct model_s *models[MAX_MODELS]; + // NULL terminated + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_SoundIndex + char sound_precache[MAX_SOUNDS][MAX_QPATH]; + char lightstyles[MAX_LIGHTSTYLES][64]; + /// some actions are only valid during load + server_state_t state; + + sizebuf_t datagram; + unsigned char datagram_buf[NET_MAXMESSAGE]; + + // copied to all clients at end of frame + sizebuf_t reliable_datagram; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; + + sizebuf_t signon; + /// LordHavoc: increased signon message buffer from 8192 + unsigned char signon_buf[NET_MAXMESSAGE]; + + /// connection flood blocking + /// note this is in server_t rather than server_static_t so that it is + /// reset on each map command (such as New Game in singleplayer) + server_floodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + server_floodaddress_t getstatusfloodaddresses[MAX_GETSTATUSFLOODADDRESSES]; + + qboolean particleeffectnamesloaded; + char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH]; + + int writeentitiestoclient_stats_culled_pvs; + int writeentitiestoclient_stats_culled_trace; + int writeentitiestoclient_stats_visibleentities; + int writeentitiestoclient_stats_totalentities; + int writeentitiestoclient_cliententitynumber; + int writeentitiestoclient_clientnumber; + sizebuf_t *writeentitiestoclient_msg; + vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES]; + int writeentitiestoclient_numeyes; + int writeentitiestoclient_pvsbytes; + unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; + const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS]; + unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS]; + + int numsendentities; + entity_state_t sendentities[MAX_EDICTS]; + entity_state_t *sendentitiesindex[MAX_EDICTS]; + + int sententitiesmark; + int sententities[MAX_EDICTS]; + int sententitiesconsideration[MAX_EDICTS]; + + /// legacy support for self.Version based csqc entity networking + unsigned char csqcentityversion[MAX_EDICTS]; // legacy } server_t; +#define NUM_CSQCENTITIES_PER_FRAME 256 +typedef struct csqcentityframedb_s +{ + int framenum; + int num; + unsigned short entno[NUM_CSQCENTITIES_PER_FRAME]; + int sendflags[NUM_CSQCENTITIES_PER_FRAME]; +} csqcentityframedb_t; -#define NUM_PING_TIMES 16 -#define NUM_SPAWN_PARMS 16 +// if defined this does ping smoothing, otherwise it does not +//#define NUM_PING_TIMES 16 + +#define NUM_SPAWN_PARMS 16 typedef struct client_s { - qboolean active; // false = client is free - qboolean spawned; // false = don't send datagrams - qboolean dropasap; // has been told to go to another level - qboolean sendsignon; // only valid before spawned - - double last_message; // reliable messages must be sent - // periodically - - struct qsocket_s *netconnection; // communications handle - - usercmd_t cmd; // movement - vec3_t wishdir; // intended motion calced from cmd - - sizebuf_t message; // can be added to at any time, - // copied and clear once per frame - byte msgbuf[MAX_MSGLEN]; - edict_t *edict; // EDICT_NUM(clientnum+1) - char name[32]; // for printing to other people - int colors; - - float ping_times[NUM_PING_TIMES]; - int num_pings; // ping_times[num_pings%NUM_PING_TIMES] - -// spawn parms are carried from level to level - float spawn_parms[NUM_SPAWN_PARMS]; - -// client known data for deltas - int old_frags; - int pmodel; + /// false = empty client slot + qboolean active; + /// false = don't do ClientDisconnect on drop + qboolean clientconnectcalled; + /// false = don't allow spawn + qboolean prespawned; + /// false = don't allow begin + qboolean spawned; + /// false = don't send datagrams + qboolean begun; + /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received + int sendsignon; + + /// requested rate in bytes per second + int rate; + + /// temporarily exceed rate by this amount of bytes + int rate_burstsize; + + /// realtime this client connected + double connecttime; + + /// keepalive messages must be sent periodically during signon + double keepalivetime; + + /// communications handle + netconn_t *netconnection; + + unsigned int movesequence; + signed char movement_count[NETGRAPH_PACKETS]; + unsigned int movement_highestsequence_seen; // not the same as movesequence if prediction is off + /// movement + usercmd_t cmd; + /// intended motion calced from cmd + vec3_t wishdir; + + /// PRVM_EDICT_NUM(clientnum+1) + prvm_edict_t *edict; + +#ifdef NUM_PING_TIMES + float ping_times[NUM_PING_TIMES]; + /// ping_times[num_pings%NUM_PING_TIMES] + int num_pings; +#endif + /// LordHavoc: can be used for prediction or whatever... + float ping; + + /// this is used by sv_clmovement_minping code + double clmovement_disabletimeout; + /// this is used by sv_clmovement_inputtimeout code + float clmovement_inputtimeout; + +/// spawn parms are carried from level to level + prvm_vec_t spawn_parms[NUM_SPAWN_PARMS]; + + // properties that are sent across the network only when changed + char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME]; + int colors, old_colors; + int frags, old_frags; + char playermodel[MAX_QPATH], old_model[MAX_QPATH]; + char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; + + /// netaddress support + char netaddress[MAX_QPATH]; + + /// visibility state + float visibletime[MAX_EDICTS]; + + // scope is whether an entity is currently being networked to this client + // sendflags is what properties have changed on the entity since the last + // update that was sent + int csqcnumedicts; + unsigned char csqcentityscope[MAX_EDICTS]; + unsigned int csqcentitysendflags[MAX_EDICTS]; + +#define NUM_CSQCENTITYDB_FRAMES 256 + csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES]; + int csqcentityframehistory_next; + int csqcentityframe_lastreset; + + /// prevent animated names + float nametime; + + /// latest received clc_ackframe (used to detect packet loss) + int latestframenum; + + /// cache weaponmodel name lookups + char weaponmodel[MAX_QPATH]; + int weaponmodelindex; + + /// clientcamera (entity to use as camera) + int clientcamera; + + entityframe_database_t *entitydatabase; + entityframe4_database_t *entitydatabase4; + entityframe5_database_t *entitydatabase5; + + // delta compression of stats + unsigned char statsdeltabits[(MAX_CL_STATS+7)/8]; + int stats[MAX_CL_STATS]; + + unsigned char unreliablemsg_data[NET_MAXMESSAGE]; + sizebuf_t unreliablemsg; + int unreliablemsg_splitpoints; + int unreliablemsg_splitpoint[NET_MAXMESSAGE/16]; + + // information on an active download if any + qfile_t *download_file; + int download_expectedposition; ///< next position the client should ack + qboolean download_started; + char download_name[MAX_QPATH]; + qboolean download_deflate; + + // fixangle data + qboolean fixangle_angles_set; + vec3_t fixangle_angles; + + /// demo recording + qfile_t *sv_demo_file; + + // number of skipped entity frames + // if it exceeds a limit, an empty entity frame is sent + int num_skippedentityframes; + + // last sent move sequence + // if the move sequence changed, an empty entity frame is sent + unsigned int lastmovesequence; } client_t; //============================================================================= // edict->movetype values -#define MOVETYPE_NONE 0 // never moves +#define MOVETYPE_NONE 0 ///< never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 -#define MOVETYPE_WALK 3 // gravity -#define MOVETYPE_STEP 4 // gravity, special edge handling +#define MOVETYPE_WALK 3 ///< gravity +#define MOVETYPE_STEP 4 ///< gravity, special edge handling #define MOVETYPE_FLY 5 -#define MOVETYPE_TOSS 6 // gravity -#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_TOSS 6 ///< gravity +#define MOVETYPE_PUSH 7 ///< no clip to world, push and crush #define MOVETYPE_NOCLIP 8 -#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters #define MOVETYPE_BOUNCE 10 -#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity -#define MOVETYPE_FOLLOW 12 // track movement of aiment +#define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity +#define MOVETYPE_FOLLOW 12 ///< track movement of aiment +#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push +#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled +#define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else... +#define MOVETYPE_USER_FIRST 128 ///< user defined movetypes +#define MOVETYPE_USER_LAST 191 // edict->solid values -#define SOLID_NOT 0 // no interaction with other objects -#define SOLID_TRIGGER 1 // touch on edge, but not blocking -#define SOLID_BBOX 2 // touch on edge, block -#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground -#define SOLID_BSP 4 // bsp clip, touch on edge, block +#define SOLID_NOT 0 ///< no interaction with other objects +#define SOLID_TRIGGER 1 ///< touch on edge, but not blocking +#define SOLID_BBOX 2 ///< touch on edge, block +#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground +#define SOLID_BSP 4 ///< bsp clip, touch on edge, block // LordHavoc: corpse code -#define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) +// LordHavoc: physics +// VorteX: now these fields are deprecated, as geomtype is more flexible +#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_TRIMESH 35 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) +#define SOLID_PHYSICS_CYLINDER 36 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) // edict->deadflag values #define DEAD_NO 0 @@ -144,7 +366,6 @@ typedef struct client_s // edict->flags #define FL_FLY 1 #define FL_SWIM 2 -//#define FL_GLIMPSE 4 #define FL_CONVEYOR 4 #define FL_CLIENT 8 #define FL_INWATER 16 @@ -153,21 +374,9 @@ typedef struct client_s #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 -#define FL_PARTIALGROUND 1024 // not all corners are valid -#define FL_WATERJUMP 2048 // player jumping out of water -#define FL_JUMPRELEASED 4096 // for jump debouncing - -// entity effects - -#define EF_BRIGHTFIELD 1 -#define EF_MUZZLEFLASH 2 -#define EF_BRIGHTLIGHT 4 -#define EF_DIMLIGHT 8 -// added EF_ effects: -#define EF_NODRAW 16 -#define EF_ADDITIVE 32 // LordHavoc: Additive Rendering -#define EF_BLUE 64 -#define EF_RED 128 +#define FL_PARTIALGROUND 1024 ///< not all corners are valid +#define FL_WATERJUMP 2048 ///< player jumping out of water +#define FL_JUMPRELEASED 4096 ///< for jump debouncing #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 @@ -176,59 +385,234 @@ typedef struct client_s //============================================================================ -extern cvar_t teamplay; -extern cvar_t skill; -extern cvar_t deathmatch; -extern cvar_t coop; -extern cvar_t fraglimit; -extern cvar_t timelimit; - -extern server_static_t svs; // persistant server info -extern server_t sv; // local server - -extern client_t *host_client; - -extern jmp_buf host_abortserver; - -extern double host_time; - -extern edict_t *sv_player; +extern cvar_t coop; +extern cvar_t deathmatch; +extern cvar_t fraglimit; +extern cvar_t gamecfg; +extern cvar_t noexit; +extern cvar_t nomonsters; +extern cvar_t pausable; +extern cvar_t pr_checkextension; +extern cvar_t samelevel; +extern cvar_t saved1; +extern cvar_t saved2; +extern cvar_t saved3; +extern cvar_t saved4; +extern cvar_t savedgamecfg; +extern cvar_t scratch1; +extern cvar_t scratch2; +extern cvar_t scratch3; +extern cvar_t scratch4; +extern cvar_t skill; +extern cvar_t slowmo; +extern cvar_t sv_accelerate; +extern cvar_t sv_aim; +extern cvar_t sv_airaccel_qw; +extern cvar_t sv_airaccel_sideways_friction; +extern cvar_t sv_airaccelerate; +extern cvar_t sv_airstopaccelerate; +extern cvar_t sv_airstrafeaccelerate; +extern cvar_t sv_maxairstrafespeed; +extern cvar_t sv_airstrafeaccel_qw; +extern cvar_t sv_aircontrol; +extern cvar_t sv_aircontrol_power; +extern cvar_t sv_aircontrol_penalty; +extern cvar_t sv_airspeedlimit_nonqw; +extern cvar_t sv_allowdownloads; +extern cvar_t sv_allowdownloads_archive; +extern cvar_t sv_allowdownloads_config; +extern cvar_t sv_allowdownloads_dlcache; +extern cvar_t sv_allowdownloads_inarchive; +extern cvar_t sv_areagrid_mingridsize; +extern cvar_t sv_checkforpacketsduringsleep; +extern cvar_t sv_clmovement_enable; +extern cvar_t sv_clmovement_minping; +extern cvar_t sv_clmovement_minping_disabletime; +extern cvar_t sv_clmovement_inputtimeout; +extern cvar_t sv_clmovement_maxnetfps; +extern cvar_t sv_cullentities_nevercullbmodels; +extern cvar_t sv_cullentities_pvs; +extern cvar_t sv_cullentities_stats; +extern cvar_t sv_cullentities_trace; +extern cvar_t sv_cullentities_trace_delay; +extern cvar_t sv_cullentities_trace_enlarge; +extern cvar_t sv_cullentities_trace_prediction; +extern cvar_t sv_cullentities_trace_samples; +extern cvar_t sv_cullentities_trace_samples_extra; +extern cvar_t sv_debugmove; +extern cvar_t sv_echobprint; +extern cvar_t sv_edgefriction; +extern cvar_t sv_entpatch; +extern cvar_t sv_fixedframeratesingleplayer; +extern cvar_t sv_freezenonclients; +extern cvar_t sv_friction; +extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_consistentplayerprethink; +extern cvar_t sv_gameplayfix_delayprojectiles; +extern cvar_t sv_gameplayfix_droptofloorstartsolid; +extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect; +extern cvar_t sv_gameplayfix_easierwaterjump; +extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate; +extern cvar_t sv_gameplayfix_grenadebouncedownslopes; +extern cvar_t sv_gameplayfix_multiplethinksperframe; +extern cvar_t sv_gameplayfix_noairborncorpse; +extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems; +extern cvar_t sv_gameplayfix_nudgeoutofsolid; +extern cvar_t sv_gameplayfix_nudgeoutofsolid_separation; +extern cvar_t sv_gameplayfix_q2airaccelerate; +extern cvar_t sv_gameplayfix_nogravityonground; +extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_slidemoveprojectiles; +extern cvar_t sv_gameplayfix_stepdown; +extern cvar_t sv_gameplayfix_stepmultipletimes; +extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes; +extern cvar_t sv_gameplayfix_swiminbmodels; +extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; +extern cvar_t sv_gameplayfix_downtracesupportsongroundflag; +extern cvar_t sv_gameplayfix_q1bsptracelinereportstexture; +extern cvar_t sv_gameplayfix_unstickplayers; +extern cvar_t sv_gameplayfix_unstickentities; +extern cvar_t sv_gameplayfix_fixedcheckwatertransition; +extern cvar_t sv_gravity; +extern cvar_t sv_idealpitchscale; +extern cvar_t sv_jumpstep; +extern cvar_t sv_jumpvelocity; +extern cvar_t sv_maxairspeed; +extern cvar_t sv_maxrate; +extern cvar_t sv_maxspeed; +extern cvar_t sv_maxvelocity; +extern cvar_t sv_nostep; +extern cvar_t sv_playerphysicsqc; +extern cvar_t sv_progs; +extern cvar_t sv_protocolname; +extern cvar_t sv_random_seed; +extern cvar_t sv_ratelimitlocalplayer; +extern cvar_t sv_sound_land; +extern cvar_t sv_sound_watersplash; +extern cvar_t sv_stepheight; +extern cvar_t sv_stopspeed; +extern cvar_t sv_wallfriction; +extern cvar_t sv_wateraccelerate; +extern cvar_t sv_waterfriction; +extern cvar_t sv_areadebug; +extern cvar_t sys_ticrate; +extern cvar_t teamplay; +extern cvar_t temp1; +extern cvar_t timelimit; + +extern mempool_t *sv_mempool; + +/// persistant server info +extern server_static_t svs; +/// local server +extern server_t sv; + +extern client_t *host_client; //=========================================================== void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, - float attenuation); +void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed); +void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed); +void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); -void SV_SendClientMessages (void); -void SV_ClearDatagram (void); +void SV_SendClientMessages(void); + +void SV_ReadClientMessage(void); + +// precachemode values: +// 0 = fail if not precached, +// 1 = warn if not found and precache if possible +// 2 = precache +int SV_ModelIndex(const char *s, int precachemode); +int SV_SoundIndex(const char *s, int precachemode); + +int SV_ParticleEffectIndex(const char *name); -int SV_ModelIndex (char *name); +dp_model_t *SV_GetModelByIndex(int modelindex); +dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed); void SV_SetIdealPitch (void); void SV_AddUpdates (void); void SV_ClientThink (void); -void SV_AddClientToServer (struct qsocket_s *ret); -void SV_ClientPrintf (char *fmt, ...); -void SV_BroadcastPrintf (char *fmt, ...); +void SV_ClientPrint(const char *msg); +void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); +void SV_BroadcastPrint(const char *msg); +void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); +void SV_Physics_ClientMove (void); +//void SV_Physics_ClientEntity (prvm_edict_t *ent); + +qboolean SV_PlayerCheckGround (prvm_edict_t *ent); +qboolean SV_CheckBottom (prvm_edict_t *ent); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); + +/*! Needs to be called any time an entity changes origin, mins, maxs, or solid + * sets ent->v.absmin and ent->v.absmax + * call TouchAreaGrid as well to fire triggers that overlap the box + */ +void SV_LinkEdict(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent); +void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source + +/*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull + * returns true if it found a better place + */ +qboolean SV_UnstickEntity (prvm_edict_t *ent); +/*! move an entity that is stuck out of the surface it is stuck in (can move large amounts) + * returns true if it found a better place + */ +qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent); + +/// calculates hitsupercontentsmask for a generic qc entity +int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); +/// traces a box move against worldmodel and all entities in the specified area +trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); +trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); +trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); +int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts); + +qboolean SV_CanSeeBox(int numsamples, vec_t eyejitter, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs); + +int SV_PointSuperContents(const vec3_t point); + +void SV_FlushBroadcastMessages(void); +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); + +void VM_SV_MoveToGoal(prvm_prog_t *prog); + +void SV_ApplyClientMove (void); +void SV_SaveSpawnparms (void); +void SV_SpawnServer (const char *server); + +void SV_CheckVelocity (prvm_edict_t *ent); + +void SV_SetupVM(void); + +const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in Host_Status_f + +int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent); +void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix); -qboolean SV_CheckBottom (edict_t *ent); -qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); +void SV_StartThread(void); +void SV_StopThread(void); +#define SV_LockThreadMutex() (void)(svs.threaded ? Thread_LockMutex(svs.threadmutex) : 0) +#define SV_UnlockThreadMutex() (void)(svs.threaded ? Thread_UnlockMutex(svs.threadmutex) : 0) -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); +void VM_CustomStats_Clear(void); +void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); +void Host_Savegame_to(prvm_prog_t *prog, const char *name); +void SV_SendServerinfo(client_t *client); -void SV_MoveToGoal (void); +#endif -void SV_CheckForNewClients (void); -void SV_RunClients (void); -void SV_SaveSpawnparms (); -void SV_SpawnServer (char *server);