X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=server.h;h=dff58cac4c8a503441191e46052db61029655a86;hb=7af96fa3f500f70e1869316d201cdc4d31fbb75f;hp=8371c750b9fc420014124526c2038fa208276ce8;hpb=6162f7035eef9d1dc6a4913dba2e2023c0857c3a;p=xonotic%2Fdarkplaces.git diff --git a/server.h b/server.h index 8371c750..dff58cac 100644 --- a/server.h +++ b/server.h @@ -40,6 +40,14 @@ typedef struct server_static_s typedef enum server_state_e {ss_loading, ss_active} server_state_t; +#define MAX_CONNECTFLOODADDRESSES 16 +typedef struct server_connectfloodaddress_s +{ + double lasttime; + lhnetaddress_t address; +} +server_connectfloodaddress_t; + typedef struct server_s { // false if only a net client @@ -60,6 +68,14 @@ typedef struct server_s int lastcheck; double lastchecktime; + // crc of clientside progs at time of level start + int csqc_progcrc; // -1 = no progs + int csqc_progsize; // -1 = no progs + char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start + + // collision culling data + world_t world; + // map name char name[64]; // maps/.bsp, for model_precache[0] @@ -91,6 +107,15 @@ typedef struct server_s sizebuf_t signon; // LordHavoc: increased signon message buffer from 8192 unsigned char signon_buf[NET_MAXMESSAGE]; + + // connection flood blocking + // note this is in server_t rather than server_static_t so that it is + // reset on each map command (such as New Game in singleplayer) + server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + +#define SV_MAX_PARTICLEEFFECTNAME 256 + qboolean particleeffectnamesloaded; + char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; } server_t; // if defined this does ping smoothing, otherwise it does not @@ -135,7 +160,7 @@ typedef struct client_s #endif // LordHavoc: can be used for prediction or whatever... float ping; - + // this is used by sv_clmovement_minping code double clmovement_disabletimeout; // this is used by sv_clmvoement_waitforinput code @@ -167,6 +192,12 @@ typedef struct client_s entityframe_database_t *entitydatabase; entityframe4_database_t *entitydatabase4; entityframe5_database_t *entitydatabase5; + + // information on an active download if any + qfile_t *download_file; + int download_expectedposition; // next position the client should ack + qboolean download_started; + char download_name[MAX_QPATH]; } client_t; @@ -275,6 +306,8 @@ extern cvar_t sv_gameplayfix_setmodelrealbox; extern cvar_t sv_gameplayfix_blowupfallenzombies; extern cvar_t sv_gameplayfix_findradiusdistancetobox; extern cvar_t sv_gameplayfix_qwplayerphysics; +extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; +extern cvar_t sv_gameplayfix_droptofloorstartsolid; extern cvar_t sys_ticrate; extern cvar_t sv_fixedframeratesingleplayer; @@ -311,6 +344,8 @@ void SV_ReadClientMessage(void); int SV_ModelIndex(const char *s, int precachemode); int SV_SoundIndex(const char *s, int precachemode); +int SV_ParticleEffectIndex(const char *name); + void SV_SetIdealPitch (void); void SV_AddUpdates (void); @@ -318,18 +353,28 @@ void SV_AddUpdates (void); void SV_ClientThink (void); void SV_ClientPrint(const char *msg); -void SV_ClientPrintf(const char *fmt, ...); +void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_BroadcastPrint(const char *msg); -void SV_BroadcastPrintf(const char *fmt, ...); +void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); void SV_Physics_ClientEntity (prvm_edict_t *ent); qboolean SV_PlayerCheckGround (prvm_edict_t *ent); qboolean SV_CheckBottom (prvm_edict_t *ent); -qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); + +// Needs to be called any time an entity changes origin, mins, maxs, or solid +// sets ent->v.absmin and ent->v.absmax +// if touchtriggers, calls prog functions for the intersected triggers +void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); + +// calculates hitsupercontentsmask for a generic qc entity +int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); +// traces a box move against worldmodel and all entities in the specified area +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); -struct trace_s SV_ClipMoveToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents); +#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL, 0).startsupercontents) void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);