X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=server.h;h=dff58cac4c8a503441191e46052db61029655a86;hb=81ab203d90dc99227801821479e837f772b00369;hp=ba73d8f2d55c4f4b362dd64e4c6479afb8655440;hpb=5fbf1b000aeab4cc583f562a35cf0dddef63aa52;p=xonotic%2Fdarkplaces.git diff --git a/server.h b/server.h index ba73d8f2..dff58cac 100644 --- a/server.h +++ b/server.h @@ -112,6 +112,10 @@ typedef struct server_s // note this is in server_t rather than server_static_t so that it is // reset on each map command (such as New Game in singleplayer) server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + +#define SV_MAX_PARTICLEEFFECTNAME 256 + qboolean particleeffectnamesloaded; + char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; } server_t; // if defined this does ping smoothing, otherwise it does not @@ -340,6 +344,8 @@ void SV_ReadClientMessage(void); int SV_ModelIndex(const char *s, int precachemode); int SV_SoundIndex(const char *s, int precachemode); +int SV_ParticleEffectIndex(const char *name); + void SV_SetIdealPitch (void); void SV_AddUpdates (void); @@ -356,31 +362,19 @@ void SV_Physics_ClientEntity (prvm_edict_t *ent); qboolean SV_PlayerCheckGround (prvm_edict_t *ent); qboolean SV_CheckBottom (prvm_edict_t *ent); -qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); // Needs to be called any time an entity changes origin, mins, maxs, or solid // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); -// traces a box move against a single entity -// mins and maxs are relative -// -// if the entire move stays in a single solid brush, trace.allsolid will be set -// -// if the starting point is in a solid, it will be allowed to move out to an -// open area, and trace.startsolid will be set -// -// type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box -// entities, only colliding with SOLID_BSP entities (doors, lifts) -// -// passedict is excluded from clipping checks -struct trace_s SV_Move_ClipToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents); - +// calculates hitsupercontentsmask for a generic qc entity +int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); // traces a box move against worldmodel and all entities in the specified area -trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict); +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); -#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL).startsupercontents) +#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL, 0).startsupercontents) void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);