X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=server.h;h=e2db41c61da354f9dc9284f48128226ea9432ccf;hb=c81be8e61ee8320a91b082c2bd77e172f9ec143e;hp=3fcc597bb754f6af37d0f7561a9ec14fb4b221d8;hpb=701925453d9a40b422e3f29fd13e30fe59a9b572;p=xonotic%2Fdarkplaces.git diff --git a/server.h b/server.h index 3fcc597b..e2db41c6 100644 --- a/server.h +++ b/server.h @@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SERVER_H #define SERVER_H -typedef struct +typedef struct server_static_s { // number of svs.clients slots (updated by maxplayers command) int maxclients; @@ -32,13 +32,15 @@ typedef struct int serverflags; // cleared when at SV_SpawnServer qboolean changelevel_issued; + // server infostring + char serverinfo[MAX_SERVERINFO_STRING]; } server_static_t; //============================================================================= -typedef enum {ss_loading, ss_active} server_state_t; +typedef enum server_state_e {ss_loading, ss_active} server_state_t; -typedef struct +typedef struct server_s { // false if only a net client qboolean active; @@ -48,12 +50,7 @@ typedef struct qboolean loadgame; // one of the PROTOCOL_ values - int protocol; - // this disables extensions when using PROTOCOL_QUAKE - qboolean netquakecompatible; - - // used for running multiple steps in one frame, etc - double timer; + protocolversion_t protocol; double time; @@ -77,52 +74,38 @@ typedef struct // LordHavoc: precaches are now MAX_QPATH rather than a pointer // updated by SV_SoundIndex char sound_precache[MAX_SOUNDS][MAX_QPATH]; - char *lightstyles[MAX_LIGHTSTYLES]; - int num_edicts; - int max_edicts; - // small edict_t structures which just contain pointers - // (allocated at server startup only) - edict_t *edicts; - // engine private edict information - // (dynamically resized - always access through edict_t!) - edict_engineprivate_t *edictsengineprivate; - // QuakeC fields array - // (dynamically resized - always access through edict_t!) - void *edictsfields; + char lightstyles[MAX_LIGHTSTYLES][64]; // PushMove sometimes has to move entities back from a failed move // (dynamically resized) - edict_t **moved_edicts; + prvm_edict_t **moved_edicts; // some actions are only valid during load server_state_t state; sizebuf_t datagram; - qbyte datagram_buf[NET_MAXMESSAGE]; + unsigned char datagram_buf[NET_MAXMESSAGE]; // copied to all clients at end of frame sizebuf_t reliable_datagram; - qbyte reliable_datagram_buf[NET_MAXMESSAGE]; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; // LordHavoc: increased signon message buffer from 8192 - qbyte signon_buf[NET_MAXMESSAGE]; + unsigned char signon_buf[NET_MAXMESSAGE]; } server_t; +// if defined this does ping smoothing, otherwise it does not +//#define NUM_PING_TIMES 16 -#define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef struct client_s { // false = empty client slot qboolean active; + // false = don't do ClientDisconnect on drop + qboolean clientconnectcalled; // false = don't send datagrams qboolean spawned; - // has been told to go to another level - qboolean dropasap; - // only valid before spawned - qboolean sendsignon; - // remove this client immediately - qboolean deadsocket; // requested rate in bytes per second int rate; @@ -130,29 +113,34 @@ typedef struct client_s // realtime this client connected double connecttime; - // reliable messages must be sent periodically - double last_message; + // keepalive messages must be sent periodically during signon + double keepalivetime; // communications handle netconn_t *netconnection; + int movesequence; // movement usercmd_t cmd; // intended motion calced from cmd vec3_t wishdir; - // can be added to at any time, copied and clear once per frame - sizebuf_t message; - qbyte msgbuf[NET_MAXMESSAGE]; - // EDICT_NUM(clientnum+1) - edict_t *edict; + // PRVM_EDICT_NUM(clientnum+1) + prvm_edict_t *edict; +#ifdef NUM_PING_TIMES float ping_times[NUM_PING_TIMES]; // ping_times[num_pings%NUM_PING_TIMES] int num_pings; +#endif // LordHavoc: can be used for prediction or whatever... float ping; + // this is used by sv_clmovement_minping code + double clmovement_disabletimeout; + // this is used by sv_clmvoement_waitforinput code + int clmovement_skipphysicsframes; + // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; @@ -172,6 +160,10 @@ typedef struct client_s // latest received clc_ackframe (used to detect packet loss) int latestframenum; + // cache weaponmodel name lookups + char weaponmodel[MAX_QPATH]; + int weaponmodelindex; + entityframe_database_t *entitydatabase; entityframe4_database_t *entitydatabase4; entityframe5_database_t *entitydatabase5; @@ -255,15 +247,18 @@ extern cvar_t coop; extern cvar_t fraglimit; extern cvar_t timelimit; extern cvar_t pausable; -extern cvar_t sv_deltacompress; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_nostep; extern cvar_t sv_friction; +extern cvar_t sv_waterfriction; extern cvar_t sv_edgefriction; extern cvar_t sv_stopspeed; extern cvar_t sv_maxspeed; +extern cvar_t sv_maxairspeed; extern cvar_t sv_accelerate; +extern cvar_t sv_airaccelerate; +extern cvar_t sv_wateraccelerate; extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; extern cvar_t sv_stepheight; @@ -277,6 +272,13 @@ extern cvar_t sv_gameplayfix_stepdown; extern cvar_t sv_gameplayfix_stepwhilejumping; extern cvar_t sv_gameplayfix_swiminbmodels; extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_qwplayerphysics; +extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; + +extern cvar_t sys_ticrate; +extern cvar_t sv_fixedframeratesingleplayer; extern mempool_t *sv_mempool; @@ -287,15 +289,13 @@ extern server_t sv; extern client_t *host_client; -extern jmp_buf host_abortserver; - //=========================================================== void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation); +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation); void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); @@ -309,8 +309,8 @@ void SV_ReadClientMessage(void); // 0 = fail if not precached, // 1 = warn if not found and precache if possible // 2 = precache -int SV_ModelIndex(char *s, int precachemode); -int SV_SoundIndex(char *s, int precachemode); +int SV_ModelIndex(const char *s, int precachemode); +int SV_SoundIndex(const char *s, int precachemode); void SV_SetIdealPitch (void); @@ -324,20 +324,28 @@ void SV_BroadcastPrint(const char *msg); void SV_BroadcastPrintf(const char *fmt, ...); void SV_Physics (void); +void SV_Physics_ClientEntity (prvm_edict_t *ent); + +qboolean SV_PlayerCheckGround (prvm_edict_t *ent); +qboolean SV_CheckBottom (prvm_edict_t *ent); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink); -qboolean SV_PlayerCheckGround (edict_t *ent); -qboolean SV_CheckBottom (edict_t *ent); -qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); +struct trace_s SV_ClipMoveToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents); -void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats); +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void SV_MoveToGoal (void); -void SV_RunClients (void); +void SV_ApplyClientMove (void); void SV_SaveSpawnparms (void); void SV_SpawnServer (const char *server); -void SV_CheckVelocity (edict_t *ent); +void SV_CheckVelocity (prvm_edict_t *ent); + +void SV_SetupVM(void); + +void SV_VM_Begin(void); +void SV_VM_End(void); #endif