X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=snd_main.c;h=0bd242cc0940090cdae61851fcb5ece2383b1993;hb=eda642cb1b998e3243414501ae3b2d74a719b660;hp=6ea262f64f4051755708edbdff9ee8f34dbde16a;hpb=9ceac1fc17ed0b0e15906b11e1c6819c2264419b;p=xonotic%2Fdarkplaces.git diff --git a/snd_main.c b/snd_main.c index 6ea262f6..0bd242cc 100644 --- a/snd_main.c +++ b/snd_main.c @@ -168,7 +168,7 @@ cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", " cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"}; // Cvars declared in snd_main.h (shared with other snd_*.c files) -cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"}; +cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.11", "how much sound to mix ahead of time"}; cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"}; cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"}; extern cvar_t v_flipped; @@ -254,7 +254,7 @@ static void S_Play_Common (float fvol, float attenuation) i++; } - sfx = S_PrecacheSound (name, true, false); + sfx = S_PrecacheSound (name, true, true); if (sfx) { ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation); @@ -1002,10 +1002,10 @@ void S_FreeSfx (sfx_t *sfx, qboolean force) /* ================== -S_ServerSounds +S_ClearUsed ================== */ -void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) +void S_ClearUsed (void) { sfx_t *sfx; // sfx_t *sfxnext; @@ -1036,20 +1036,6 @@ void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) S_UnlockSfx (sfx); sfx->flags &= ~SFXFLAG_SERVERSOUND; } - - // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound" - for (i = 1; i < numsounds; i++) - { - sfx = S_FindName (serversound[i]); - if (sfx != NULL) - { - // clear the FILEMISSING flag so that S_LoadSound will try again on a - // previously missing file - sfx->flags &= ~ SFXFLAG_FILEMISSING; - S_LockSfx (sfx); - sfx->flags |= SFXFLAG_SERVERSOUND; - } - } } /* @@ -1076,7 +1062,7 @@ void S_PurgeUnused(void) S_PrecacheSound ================== */ -sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock) +sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound) { sfx_t *sfx; @@ -1095,8 +1081,11 @@ sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock) // previously missing file sfx->flags &= ~ SFXFLAG_FILEMISSING; - if (lock) + if (serversound && !(sfx->flags & SFXFLAG_SERVERSOUND)) + { S_LockSfx (sfx); + sfx->flags |= SFXFLAG_SERVERSOUND; + } if (!nosound.integer && snd_precache.integer) S_LoadSound(sfx, complain); @@ -1202,7 +1191,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel) { // no sound on this channel first_to_die = ch_idx; - break; + goto emptychan_found; } // don't let monster sounds override player sounds @@ -1223,7 +1212,10 @@ channel_t *SND_PickChannel(int entnum, int entchannel) if (first_to_die == -1) return NULL; + + S_StopChannel (first_to_die, true); +emptychan_found: return &channels[first_to_die]; } @@ -1394,7 +1386,19 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic) { + if (!sfx) + { + Con_Printf("S_PlaySfxOnChannel called with NULL??\n"); + return; + } // Initialize the channel + // a crash was reported on an in-use channel, so check here... + if (target_chan->sfx) + { + int channelindex = (int)(target_chan - channels); + Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use?? Clearing.\n", sfx->name, channelindex); + S_StopChannel (channelindex, true); + } // We MUST set sfx LAST because otherwise we could crash a threaded mixer // (otherwise we'd have to call SndSys_LockRenderBuffer here) memset (target_chan, 0, sizeof (*target_chan)); @@ -1472,17 +1476,18 @@ void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) if (channel_ind >= total_channels) return; + // we have to lock an audio mutex to prevent crashes if an audio mixer + // thread is currently mixing this channel + // the SndSys_LockRenderBuffer function uses such a mutex in + // threaded sound backends + if (lockmutex && !simsound) + SndSys_LockRenderBuffer(); + ch = &channels[channel_ind]; if (ch->sfx != NULL) { sfx_t *sfx = ch->sfx; - // we have to lock an audio mutex to prevent crashes if an audio mixer - // thread is currently mixing this channel - // the SndSys_LockRenderBuffer function uses such a mutex in - // threaded sound backends - if (lockmutex) - SndSys_LockRenderBuffer(); if (sfx->fetcher != NULL) { snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb; @@ -1495,9 +1500,9 @@ void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) ch->fetcher_data = NULL; ch->sfx = NULL; - if (lockmutex) - SndSys_UnlockRenderBuffer(); } + if (lockmutex && !simsound) + SndSys_UnlockRenderBuffer(); } @@ -1544,18 +1549,18 @@ void S_StopAllSounds (void) // stop CD audio because it may be using a faketrack CDAudio_Stop(); - for (i = 0; i < total_channels; i++) - S_StopChannel (i, true); - - total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics - memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); - - // Mute the contents of the submittion buffer if (simsound || SndSys_LockRenderBuffer ()) { int clear; size_t memsize; + for (i = 0; i < total_channels; i++) + S_StopChannel (i, false); + + total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics + memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); + + // Mute the contents of the submittion buffer clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0; memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; memset(snd_renderbuffer->ring, clear, memsize); @@ -1594,6 +1599,22 @@ void S_SetChannelVolume (unsigned int ch_ind, float fvol) channels[ch_ind].master_vol = (int)(fvol * 255.0f); } +float S_GetChannelPosition (unsigned int ch_ind) +{ + // note: this is NOT accurate yet + int s; + channel_t *ch = &channels[ch_ind]; + sfx_t *sfx = ch->sfx; + + s = ch->pos; + /* + if(!snd_usethreadedmixing) + s += _snd_mixahead.value * S_GetSoundRate(); + */ + return (s % sfx->total_length) / (float) S_GetSoundRate(); +} + + /* =================