X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=snd_mix.c;h=03ba042a6a71a027edabf171fa6031aba7bff7e9;hb=cb642c507a7bc68ddf0f021347372d7dbb1d76d5;hp=42e463fc2fa0e42efe852055c113b53481df543a;hpb=e411cc7d14dad08cbbe27f5b3af86700f7eb5184;p=xonotic%2Fdarkplaces.git diff --git a/snd_mix.c b/snd_mix.c index 42e463fc..03ba042a 100644 --- a/snd_mix.c +++ b/snd_mix.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,225 +17,299 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// snd_mix.c -- portable code to mix sounds for snd_dma.c +// snd_mix.c -- portable code to mix sounds #include "quakedef.h" +#include "snd_main.h" -#ifdef _WIN32 -#include "winquake.h" -#else -#define DWORD unsigned long -#endif - -// LordHavoc: was 512, expanded to 2048 -#define PAINTBUFFER_SIZE 2048 -portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; -int snd_scaletable[32][256]; -int *snd_p, snd_linear_count, snd_vol; -short *snd_out; - -void Snd_WriteLinearBlastStereo16 (void); - -void Snd_WriteLinearBlastStereo16 (void) +typedef struct portable_samplepair_s { - int i; - int val; + int sample[SND_LISTENERS]; +} portable_sampleframe_t; - if (snd_swapstereo.value) - { - for (i=0 ; i>8; - snd_out[i ] = bound(-32768, val, 32767); - val = (snd_p[i ]*snd_vol)>>8; - snd_out[i+1] = bound(-32768, val, 32767); - } - } - else - { - for (i=0 ; i>8; - snd_out[i] = bound(-32768, val, 32767); - val = (snd_p[i+1]*snd_vol)>>8; - snd_out[i+1] = bound(-32768, val, 32767); - } - } -} +// LordHavoc: was 512, expanded to 2048 +#define PAINTBUFFER_SIZE 2048 +portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; -void S_TransferStereo16 (int endtime) +// FIXME: this desyncs with the video too easily +extern void SCR_CaptureVideo_SoundFrame(unsigned char *bufstereo16le, size_t length, int rate); +void S_CaptureAVISound(portable_sampleframe_t *buf, size_t length) { - int lpos; - int lpaintedtime; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; -#endif - - snd_vol = volume.value*256; - - snd_p = (int *) paintbuffer; - lpaintedtime = paintedtime; - -#ifdef _WIN32 - if (pDSBuf) - { - reps = 0; - - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2, &dwSize2, 0)) != DS_OK) - { - if (hresult != DSERR_BUFFERLOST) - { - Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; - } - - if (++reps > 10000) - { - Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; - } - } - } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - - while (lpaintedtime < endtime) + int n; + size_t i; + unsigned char out[PAINTBUFFER_SIZE * 4]; + if (!cls.capturevideo_active) + return; + // write the sound buffer as little endian 16bit interleaved stereo + for(i = 0;i < length;i++) { - // handle recirculating buffer issues - lpos = lpaintedtime & ((shm->samples>>1)-1); - - snd_out = (short *) pbuf + (lpos<<1); - - snd_linear_count = (shm->samples>>1) - lpos; - if (lpaintedtime + snd_linear_count > endtime) - snd_linear_count = endtime - lpaintedtime; - - snd_linear_count <<= 1; - - // write a linear blast of samples - Snd_WriteLinearBlastStereo16 (); - - snd_p += snd_linear_count; - lpaintedtime += (snd_linear_count>>1); + n = buf[i].sample[0]; + n = bound(-32768, n, 32767); + out[i*4+0] = n & 0xFF; + out[i*4+1] = (n >> 8) & 0xFF; + n = buf[i].sample[1]; + n = bound(-32768, n, 32767); + out[i*4+2] = n & 0xFF; + out[i*4+3] = (n >> 8) & 0xFF; } - -#ifdef _WIN32 - if (pDSBuf) - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); -#endif + SCR_CaptureVideo_SoundFrame(out, length, shm->format.speed); } +// TODO: rewrite this function void S_TransferPaintBuffer(int endtime) { - int out_idx; - int count; - int out_mask; - int *p; - int step; - int val; - int snd_vol; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; -#endif - - if (shm->samplebits == 16 && shm->channels == 2) - { - S_TransferStereo16 (endtime); - return; - } - - p = (int *) paintbuffer; - count = (endtime - paintedtime) * shm->channels; - out_mask = shm->samples - 1; - out_idx = paintedtime * shm->channels & out_mask; - step = 3 - shm->channels; - snd_vol = volume.value*256; - -#ifdef _WIN32 - if (pDSBuf) + void *pbuf; + int i; + portable_sampleframe_t *snd_p; + int lpaintedtime; + int snd_frames; + int val; + if ((pbuf = S_LockBuffer())) { - reps = 0; - - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2,&dwSize2, 0)) != DS_OK) + snd_p = paintbuffer; + lpaintedtime = paintedtime; + for (lpaintedtime = paintedtime;lpaintedtime < endtime;lpaintedtime += snd_frames) { - if (hresult != DSERR_BUFFERLOST) + // handle recirculating buffer issues + i = lpaintedtime & (shm->sampleframes - 1); + snd_frames = shm->sampleframes - i; + if (snd_frames > endtime - lpaintedtime) + snd_frames = endtime - lpaintedtime; + if (shm->format.width == 2) { - Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; + // 16bit + short *snd_out = (short *) pbuf + i * shm->format.channels; + if (shm->format.channels == 8) + { + // 7.1 surround + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + *snd_out++ = bound(-32768, snd_p->sample[3], 32767); + *snd_out++ = bound(-32768, snd_p->sample[2], 32767); + *snd_out++ = bound(-32768, snd_p->sample[4], 32767); + *snd_out++ = bound(-32768, snd_p->sample[5], 32767); + *snd_out++ = bound(-32768, snd_p->sample[6], 32767); + *snd_out++ = bound(-32768, snd_p->sample[7], 32767); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + *snd_out++ = bound(-32768, snd_p->sample[2], 32767); + *snd_out++ = bound(-32768, snd_p->sample[3], 32767); + *snd_out++ = bound(-32768, snd_p->sample[4], 32767); + *snd_out++ = bound(-32768, snd_p->sample[5], 32767); + *snd_out++ = bound(-32768, snd_p->sample[6], 32767); + *snd_out++ = bound(-32768, snd_p->sample[7], 32767); + } + } + } + else if (shm->format.channels == 6) + { + // 5.1 surround + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + *snd_out++ = bound(-32768, snd_p->sample[3], 32767); + *snd_out++ = bound(-32768, snd_p->sample[2], 32767); + *snd_out++ = bound(-32768, snd_p->sample[4], 32767); + *snd_out++ = bound(-32768, snd_p->sample[5], 32767); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + *snd_out++ = bound(-32768, snd_p->sample[2], 32767); + *snd_out++ = bound(-32768, snd_p->sample[3], 32767); + *snd_out++ = bound(-32768, snd_p->sample[4], 32767); + *snd_out++ = bound(-32768, snd_p->sample[5], 32767); + } + } + } + else if (shm->format.channels == 4) + { + // 4.0 surround + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + *snd_out++ = bound(-32768, snd_p->sample[3], 32767); + *snd_out++ = bound(-32768, snd_p->sample[2], 32767); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + *snd_out++ = bound(-32768, snd_p->sample[2], 32767); + *snd_out++ = bound(-32768, snd_p->sample[3], 32767); + } + } + } + else if (shm->format.channels == 2) + { + // 2.0 stereo + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + *snd_out++ = bound(-32768, snd_p->sample[0], 32767); + *snd_out++ = bound(-32768, snd_p->sample[1], 32767); + } + } + } + else if (shm->format.channels == 1) + { + // 1.0 mono + for (i = 0;i < snd_frames;i++, snd_p++) + *snd_out++ = bound(-32768, (snd_p->sample[0] + snd_p->sample[1]) >> 1, 32767); + } } - - if (++reps > 10000) + else { - Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; + // 8bit + unsigned char *snd_out = (unsigned char *) pbuf + i * shm->format.channels; + if (shm->format.channels == 8) + { + // 7.1 surround + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + } + else if (shm->format.channels == 6) + { + // 5.1 surround + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + } + else if (shm->format.channels == 4) + { + // 4.0 surround + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + } + else if (shm->format.channels == 2) + { + // 2.0 stereo + if (snd_swapstereo.value) + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + else + { + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); + val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); + } + } + } + else if (shm->format.channels == 1) + { + // 1.0 mono + for (i = 0;i < snd_frames;i++, snd_p++) + { + val = ((snd_p->sample[0]+snd_p->sample[1]) >> 9) + 128;*snd_out++ = bound(0, val, 255); + } + } } } + S_UnlockBuffer(); } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - - if (shm->samplebits == 16) - { - short *out = (short *) pbuf; - while (count--) - { - val = (*p * snd_vol) >> 8; - out[out_idx] = bound(-32768, val, 32767); - p+= step; - out_idx = (out_idx + 1) & out_mask; - } - } - else if (shm->samplebits == 8) - { - unsigned char *out = (unsigned char *) pbuf; - while (count--) - { - val = ((*p * snd_vol) >> 16) + 128; - out[out_idx] = bound(0, val, 255); - p+= step; - out_idx = (out_idx + 1) & out_mask; - } - } - -#ifdef _WIN32 - if (pDSBuf) - { - DWORD dwNewpos, dwWrite; - int il = paintedtime; - int ir = endtime - paintedtime; - - ir += il; - - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); - - pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite); - -// if ((dwNewpos >= il) && (dwNewpos <= ir)) -// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos); - } -#endif } @@ -247,16 +321,15 @@ CHANNEL MIXING =============================================================================== */ -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); +qboolean SND_PaintChannel (channel_t *ch, int endtime); void S_PaintChannels(int endtime) { - int i; - int end; + unsigned int i, j; + int end; channel_t *ch; - sfxcache_t *sc; - int ltime, count; + sfx_t *sfx; + int ltime, count; while (paintedtime < endtime) { @@ -266,147 +339,356 @@ void S_PaintChannels(int endtime) end = paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer - memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); + memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0])); // paint in the channels. ch = channels; for (i=0; isfx) + sfx = ch->sfx; + if (!sfx) continue; - if (!ch->leftvol && !ch->rightvol) + for (j = 0;j < SND_LISTENERS;j++) + if (ch->listener_volume[j]) + break; + if (j == SND_LISTENERS) continue; - sc = S_LoadSound (ch->sfx); - if (!sc) + if (!S_LoadSound (sfx, true)) continue; - ltime = paintedtime; + // if the channel is paused + if (ch->flags & CHANNELFLAG_PAUSED) + { + int pausedtime = end - paintedtime; + ch->lastptime += pausedtime; + ch->end += pausedtime; + continue; + } + + // if the sound hasn't been painted last time, update his position + if (ch->lastptime < paintedtime) + { + ch->pos += paintedtime - ch->lastptime; + + // If the sound should have ended by then + if ((unsigned int)ch->pos > sfx->total_length) + { + int loopstart; + if (ch->flags & CHANNELFLAG_FORCELOOP) + loopstart = 0; + else + loopstart = -1; + if (sfx->loopstart >= 0) + loopstart = sfx->loopstart; + + // If the sound is looped + if (loopstart >= 0) + ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart; + else + ch->pos = sfx->total_length; + ch->end = paintedtime + sfx->total_length - ch->pos; + } + } + + ltime = paintedtime; while (ltime < end) { + qboolean stop_paint; + // paint up to end if (ch->end < end) - count = ch->end - ltime; + count = (int)ch->end - ltime; else count = end - ltime; if (count > 0) - { - if (sc->width == 1) - SND_PaintChannelFrom8(ch, sc, count); - else - SND_PaintChannelFrom16(ch, sc, count); - - ltime += count; + { + for (j = 0;j < SND_LISTENERS;j++) + ch->listener_volume[j] = bound(0, ch->listener_volume[j], 255); + + stop_paint = !SND_PaintChannel (ch, count); + + if (!stop_paint) + { + ltime += count; + ch->lastptime = ltime; + } } + else + stop_paint = false; - // if at end of loop, restart if (ltime >= ch->end) { - if (sc->loopstart >= 0) - { - ch->pos = sc->loopstart; - ch->end = ltime + sc->length - ch->pos; - } - else + // if at end of loop, restart + if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint) { - // channel just stopped - ch->sfx = NULL; - break; + ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1); + ch->end = ltime + sfx->total_length - ch->pos; } + // channel just stopped + else + stop_paint = true; + } + + if (stop_paint) + { + S_StopChannel (ch - channels); + break; } } - } // transfer out according to DMA format + S_CaptureAVISound (paintbuffer, end - paintedtime); S_TransferPaintBuffer(end); paintedtime = end; } } -void SND_InitScaletable (void) + +qboolean SND_PaintChannel (channel_t *ch, int count) { - int i, j; - - for (i=0 ; i<32 ; i++) - for (j=0 ; j<256 ; j++) - snd_scaletable[i][j] = ((signed char)j) * i * 8; -} + int snd_vol, vol[SND_LISTENERS]; + const sfxbuffer_t *sb; + int i; + + // If this channel manages its own volume + if (ch->flags & CHANNELFLAG_FULLVOLUME) + snd_vol = 256; + else + snd_vol = (int)(volume.value * 256); + for (i = 0;i < SND_LISTENERS;i++) + vol[i] = ch->listener_volume[i] * snd_vol; -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) -{ -// int data; - int *lscale, *rscale; - unsigned char *sfx; - int i; - - if (ch->leftvol > 255) - ch->leftvol = 255; - if (ch->rightvol > 255) - ch->rightvol = 255; - - lscale = snd_scaletable[ch->leftvol >> 3]; - rscale = snd_scaletable[ch->rightvol >> 3]; - if (sc->stereo) - { - // LordHavoc: stereo sound support, and optimizations - sfx = (unsigned char *)sc->data + ch->pos * 2; + sb = ch->sfx->fetcher->getsb (ch, ch->pos, count); + if (sb == NULL) + return false; + +#if SND_LISTENERS != 8 +#error this code only supports up to 8 channels, update it +#endif - for (i=0 ; isfx->format.width == 1) + { + const signed char *sfx = (signed char *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels; + // Stereo sound support + if (ch->sfx->format.channels == 2) { - paintbuffer[i].left += lscale[*sfx++]; - paintbuffer[i].right += rscale[*sfx++]; + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; + paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9; + paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9; + paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8; + paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 8; + sfx += 2; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; + paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9; + paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9; + sfx += 2; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; + sfx += 2; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; + sfx += 2; + } + } } - - } - else - { - sfx = (unsigned char *)sc->data + ch->pos; - - for (i=0 ; isfx->format.channels == 1) { - paintbuffer[i].left += lscale[*sfx]; - paintbuffer[i].right += rscale[*sfx++]; + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; + paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8; + paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8; + paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8; + paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 8; + sfx += 1; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; + paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8; + paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8; + sfx += 1; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; + sfx += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; + sfx += 1; + } + } } - + else + return true; // unsupported number of channels in sound } - ch->pos += count; -} - -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) -{ -// int data; -// int left, right; - int leftvol, rightvol; - signed short *sfx; - int i; - - leftvol = ch->leftvol; - rightvol = ch->rightvol; - if (sc->stereo) + else if (ch->sfx->format.width == 2) { - // LordHavoc: stereo sound support, and optimizations - sfx = (signed short *)sc->data + ch->pos * 2; - - for (i=0 ; idata + (ch->pos - sb->offset) * ch->sfx->format.channels; + // Stereo sound support + if (ch->sfx->format.channels == 2) { - paintbuffer[i].left += (*sfx++ * leftvol) >> 8; - paintbuffer[i].right += (*sfx++ * rightvol) >> 8; + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; + paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17; + paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17; + paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16; + paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 16; + sfx += 2; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; + paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17; + paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17; + sfx += 2; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; + sfx += 2; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; + sfx += 2; + } + } } - } - else - { - sfx = (signed short *)sc->data + ch->pos; - - for (i=0 ; isfx->format.channels == 1) { - paintbuffer[i].left += (*sfx * leftvol) >> 8; - paintbuffer[i].right += (*sfx++ * rightvol) >> 8; + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; + paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16; + paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16; + paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16; + paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 16; + sfx += 1; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; + paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16; + paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16; + sfx += 1; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; + sfx += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; + sfx += 1; + } + } } + else + return true; // unsupported number of channels in sound } - ch->pos += count; + return true; }