X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=snd_mix.c;h=43bca9d9dfdd8de6cf1165219ea8905ddea66f81;hb=19885358f4bd80bc7ed85931b766a197e54ce3a1;hp=03ba042a6a71a027edabf171fa6031aba7bff7e9;hpb=41f1138b4a171ebb11be1418ed5579a8935b5516;p=xonotic%2Fdarkplaces.git diff --git a/snd_mix.c b/snd_mix.c index 03ba042a..43bca9d9 100644 --- a/snd_mix.c +++ b/snd_mix.c @@ -17,11 +17,11 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// snd_mix.c -- portable code to mix sounds #include "quakedef.h" #include "snd_main.h" + typedef struct portable_samplepair_s { int sample[SND_LISTENERS]; @@ -31,285 +31,186 @@ typedef struct portable_samplepair_s #define PAINTBUFFER_SIZE 2048 portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; -// FIXME: this desyncs with the video too easily + extern void SCR_CaptureVideo_SoundFrame(unsigned char *bufstereo16le, size_t length, int rate); -void S_CaptureAVISound(portable_sampleframe_t *buf, size_t length) +static void S_CaptureAVISound(size_t length) { - int n; size_t i; unsigned char out[PAINTBUFFER_SIZE * 4]; - if (!cls.capturevideo_active) + unsigned char* out_ptr; + + if (!cls.capturevideo.active) return; + // write the sound buffer as little endian 16bit interleaved stereo - for(i = 0;i < length;i++) + for(i = 0, out_ptr = out; i < length; i++, out_ptr += 4) { - n = buf[i].sample[0]; - n = bound(-32768, n, 32767); - out[i*4+0] = n & 0xFF; - out[i*4+1] = (n >> 8) & 0xFF; - n = buf[i].sample[1]; - n = bound(-32768, n, 32767); - out[i*4+2] = n & 0xFF; - out[i*4+3] = (n >> 8) & 0xFF; + int n0, n1; + + n0 = paintbuffer[i].sample[0]; + n0 = bound(-32768, n0, 32767); + out_ptr[0] = (unsigned char)n0; + out_ptr[1] = (unsigned char)(n0 >> 8); + + n1 = paintbuffer[i].sample[1]; + n1 = bound(-32768, n1, 32767); + out_ptr[2] = (unsigned char)n1; + out_ptr[3] = (unsigned char)(n1 >> 8); } - SCR_CaptureVideo_SoundFrame(out, length, shm->format.speed); + SCR_CaptureVideo_SoundFrame(out, length, snd_renderbuffer->format.speed); } -// TODO: rewrite this function -void S_TransferPaintBuffer(int endtime) +static unsigned int S_TransferPaintBuffer(snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime) { - void *pbuf; - int i; - portable_sampleframe_t *snd_p; - int lpaintedtime; - int snd_frames; - int val; - if ((pbuf = S_LockBuffer())) + unsigned int partialend; + + // Lock submitbuffer + if (!simsound && !SndSys_LockRenderBuffer()) + return 0; + + partialend = starttime; + while (partialend < endtime) // handle recirculating buffer issues { - snd_p = paintbuffer; - lpaintedtime = paintedtime; - for (lpaintedtime = paintedtime;lpaintedtime < endtime;lpaintedtime += snd_frames) + unsigned int startoffset, maxframes, nbframes, i; + void *rb_ptr; + portable_sampleframe_t *painted_ptr; + int val; + + startoffset = partialend % rb->maxframes; + maxframes = rb->maxframes - startoffset; + nbframes = endtime - partialend; + if (nbframes > maxframes) + nbframes = maxframes; + + rb_ptr = &rb->ring[startoffset * rb->format.width * rb->format.channels]; + painted_ptr = &paintbuffer[partialend - starttime]; + + if (rb->format.width == 2) // 16bit { - // handle recirculating buffer issues - i = lpaintedtime & (shm->sampleframes - 1); - snd_frames = shm->sampleframes - i; - if (snd_frames > endtime - lpaintedtime) - snd_frames = endtime - lpaintedtime; - if (shm->format.width == 2) + short *snd_out = (short*)rb_ptr; + if (rb->format.channels == 8) // 7.1 surround { - // 16bit - short *snd_out = (short *) pbuf + i * shm->format.channels; - if (shm->format.channels == 8) + for (i = 0;i < nbframes;i++, painted_ptr++) { - // 7.1 surround - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - *snd_out++ = bound(-32768, snd_p->sample[6], 32767); - *snd_out++ = bound(-32768, snd_p->sample[7], 32767); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - *snd_out++ = bound(-32768, snd_p->sample[6], 32767); - *snd_out++ = bound(-32768, snd_p->sample[7], 32767); - } - } + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767); } - else if (shm->format.channels == 6) + } + else if (rb->format.channels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 5.1 surround - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[4], 32767); - *snd_out++ = bound(-32768, snd_p->sample[5], 32767); - } - } + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); } - else if (shm->format.channels == 4) + } + else if (rb->format.channels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 4.0 surround - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[2], 32767); - *snd_out++ = bound(-32768, snd_p->sample[3], 32767); - } - } + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); } - else if (shm->format.channels == 2) + } + else if (rb->format.channels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 2.0 stereo - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - *snd_out++ = bound(-32768, snd_p->sample[0], 32767); - *snd_out++ = bound(-32768, snd_p->sample[1], 32767); - } - } + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); } - else if (shm->format.channels == 1) + } + else if (rb->format.channels == 1) // 1.0 mono + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 1.0 mono - for (i = 0;i < snd_frames;i++, snd_p++) - *snd_out++ = bound(-32768, (snd_p->sample[0] + snd_p->sample[1]) >> 1, 32767); + val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1; + *snd_out++ = bound(-32768, val, 32767); } } - else + } + else // 8bit + { + unsigned char *snd_out = (unsigned char*)rb_ptr; + if (rb->format.channels == 8) // 7.1 surround { - // 8bit - unsigned char *snd_out = (unsigned char *) pbuf + i * shm->format.channels; - if (shm->format.channels == 8) + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 7.1 surround - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255); } - else if (shm->format.channels == 6) + } + else if (rb->format.channels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 5.1 surround - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); } - else if (shm->format.channels == 4) + } + else if (rb->format.channels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 4.0 surround - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); } - else if (shm->format.channels == 2) + } + else if (rb->format.channels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - // 2.0 stereo - if (snd_swapstereo.value) - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } - else - { - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255); - val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255); - } - } + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); } - else if (shm->format.channels == 1) + } + else if (rb->format.channels == 1) // 1.0 mono + { + for (i = 0;i < nbframes;i++, painted_ptr++) { - // 1.0 mono - for (i = 0;i < snd_frames;i++, snd_p++) - { - val = ((snd_p->sample[0]+snd_p->sample[1]) >> 9) + 128;*snd_out++ = bound(0, val, 255); - } + val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128; + *snd_out++ = bound(0, val, 255); } } } - S_UnlockBuffer(); + + partialend += nbframes; } + + rb->endframe = endtime; + + // Remove outdated samples from the ring buffer, if any + if (rb->startframe < soundtime) + rb->startframe = soundtime; + + if (!simsound) + SndSys_UnlockRenderBuffer(); + + return endtime - starttime; } @@ -321,374 +222,352 @@ CHANNEL MIXING =============================================================================== */ -qboolean SND_PaintChannel (channel_t *ch, int endtime); - -void S_PaintChannels(int endtime) +static qboolean SND_PaintChannel (channel_t *ch, unsigned int count) { - unsigned int i, j; - int end; - channel_t *ch; - sfx_t *sfx; - int ltime, count; + int snd_vol, vol[SND_LISTENERS]; + const snd_buffer_t *sb; + unsigned int i, sb_offset; - while (paintedtime < endtime) + // If this channel manages its own volume + if (ch->flags & CHANNELFLAG_FULLVOLUME) + snd_vol = 256; + else + snd_vol = (int)(volume.value * 256); + + // calculate mixing volumes based on channel volumes and volume cvar + // also limit the volumes to values that won't clip + for (i = 0;i < SND_LISTENERS;i++) { - // if paintbuffer is smaller than DMA buffer - end = endtime; - if (endtime - paintedtime > PAINTBUFFER_SIZE) - end = paintedtime + PAINTBUFFER_SIZE; + vol[i] = ch->listener_volume[i] * snd_vol; + vol[i] = bound(0, vol[i], 65536); + } - // clear the paint buffer - memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0])); + // if volumes are all zero, just return + for (i = 0;i < SND_LISTENERS;i++) + if (vol[i]) + break; + if (i == SND_LISTENERS) + return false; - // paint in the channels. - ch = channels; - for (i=0; ipos; + sb = ch->sfx->fetcher->getsb (ch, &sb_offset, count); + if (sb == NULL) + { + Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n", + ch->sfx->name); // , count); // or add this? FIXME + return false; + } + else + { +#if SND_LISTENERS != 8 +# error the following code only supports up to 8 channels, update it +#endif + if (sb->format.width == 1) { - sfx = ch->sfx; - if (!sfx) - continue; - for (j = 0;j < SND_LISTENERS;j++) - if (ch->listener_volume[j]) - break; - if (j == SND_LISTENERS) - continue; - if (!S_LoadSound (sfx, true)) - continue; + const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; - // if the channel is paused - if (ch->flags & CHANNELFLAG_PAUSED) + // Stereo sound support + if (sb->format.channels == 2) { - int pausedtime = end - paintedtime; - ch->lastptime += pausedtime; - ch->end += pausedtime; - continue; - } - - // if the sound hasn't been painted last time, update his position - if (ch->lastptime < paintedtime) - { - ch->pos += paintedtime - ch->lastptime; - - // If the sound should have ended by then - if ((unsigned int)ch->pos > sfx->total_length) + if (vol[6] + vol[7] > 0) { - int loopstart; - - if (ch->flags & CHANNELFLAG_FORCELOOP) - loopstart = 0; - else - loopstart = -1; - if (sfx->loopstart >= 0) - loopstart = sfx->loopstart; - - // If the sound is looped - if (loopstart >= 0) - ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart; - else - ch->pos = sfx->total_length; - ch->end = paintedtime + sfx->total_length - ch->pos; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 8; + paintbuffer[i].sample[7] += (samples[1] * vol[7]) >> 8; + samples += 2; + } } - } - - ltime = paintedtime; - while (ltime < end) - { - qboolean stop_paint; - - // paint up to end - if (ch->end < end) - count = (int)ch->end - ltime; - else - count = end - ltime; - - if (count > 0) + else if (vol[4] + vol[5] > 0) { - for (j = 0;j < SND_LISTENERS;j++) - ch->listener_volume[j] = bound(0, ch->listener_volume[j], 255); - - stop_paint = !SND_PaintChannel (ch, count); - - if (!stop_paint) + for (i = 0;i < count;i++) { - ltime += count; - ch->lastptime = ltime; + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + samples += 2; } } - else - stop_paint = false; - - if (ltime >= ch->end) + else if (vol[2] + vol[3] > 0) { - // if at end of loop, restart - if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint) + for (i = 0;i < count;i++) { - ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1); - ch->end = ltime + sfx->total_length - ch->pos; + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8; + samples += 2; } - // channel just stopped - else - stop_paint = true; } - - if (stop_paint) + else if (vol[0] + vol[1] > 0) { - S_StopChannel (ch - channels); - break; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + samples += 2; + } } } - } - - // transfer out according to DMA format - S_CaptureAVISound (paintbuffer, end - paintedtime); - S_TransferPaintBuffer(end); - paintedtime = end; - } -} - - -qboolean SND_PaintChannel (channel_t *ch, int count) -{ - int snd_vol, vol[SND_LISTENERS]; - const sfxbuffer_t *sb; - int i; - - // If this channel manages its own volume - if (ch->flags & CHANNELFLAG_FULLVOLUME) - snd_vol = 256; - else - snd_vol = (int)(volume.value * 256); - - for (i = 0;i < SND_LISTENERS;i++) - vol[i] = ch->listener_volume[i] * snd_vol; - - sb = ch->sfx->fetcher->getsb (ch, ch->pos, count); - if (sb == NULL) - return false; - -#if SND_LISTENERS != 8 -#error this code only supports up to 8 channels, update it -#endif - - if (ch->sfx->format.width == 1) - { - const signed char *sfx = (signed char *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels; - // Stereo sound support - if (ch->sfx->format.channels == 2) - { - if (vol[6] + vol[7] > 0) + else if (sb->format.channels == 1) { - for (i = 0;i < count;i++) + if (vol[6] + vol[7] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8; - paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 8; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 8; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 8; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 8; + paintbuffer[i].sample[7] += (samples[0] * vol[7]) >> 8; + samples += 1; + } } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) + else if (vol[4] + vol[5] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 8; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 8; + samples += 1; + } } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) + else if (vol[2] + vol[3] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8; + samples += 1; + } } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) + else if (vol[0] + vol[1] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + samples += 1; + } } } + else + return false; // unsupported number of channels in sound } - else if (ch->sfx->format.channels == 1) + else if (sb->format.width == 2) { - if (vol[6] + vol[7] > 0) + const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; + + // Stereo sound support + if (sb->format.channels == 2) { - for (i = 0;i < count;i++) + if (vol[6] + vol[7] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8; - paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 8; - sfx += 1; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 16; + paintbuffer[i].sample[7] += (samples[1] * vol[7]) >> 16; + samples += 2; + } } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) + else if (vol[4] + vol[5] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8; - sfx += 1; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + samples += 2; + } } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) + else if (vol[2] + vol[3] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8; - sfx += 1; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16; + samples += 2; + } } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) + else if (vol[0] + vol[1] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8; - sfx += 1; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + samples += 2; + } } } - } - else - return true; // unsupported number of channels in sound - } - else if (ch->sfx->format.width == 2) - { - const signed short *sfx = (signed short *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels; - // Stereo sound support - if (ch->sfx->format.channels == 2) - { - if (vol[6] + vol[7] > 0) + else if (sb->format.channels == 1) { - for (i = 0;i < count;i++) + if (vol[6] + vol[7] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16; - paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 16; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 16; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 16; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 16; + paintbuffer[i].sample[7] += (samples[0] * vol[7]) >> 16; + samples += 1; + } } - } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) + else if (vol[4] + vol[5] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; - paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17; - paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 16; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 16; + samples += 1; + } } - } - else if (vol[2] + vol[3] > 0) - { - for (i = 0;i < count;i++) + else if (vol[2] + vol[3] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16; + samples += 1; + } } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) + else if (vol[0] + vol[1] > 0) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16; - sfx += 2; + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + samples += 1; + } } } + else + return false; // unsupported number of channels in sound } - else if (ch->sfx->format.channels == 1) + } + return true; +} + +void S_PaintChannels (snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime) +{ + unsigned int paintedtime; + + paintedtime = starttime; + while (paintedtime < endtime) + { + unsigned int partialend, i, framecount; + channel_t *ch; + + // if paintbuffer is too small + if (endtime > paintedtime + PAINTBUFFER_SIZE) + partialend = paintedtime + PAINTBUFFER_SIZE; + else + partialend = endtime; + + // clear the paint buffer + memset (paintbuffer, 0, (partialend - paintedtime) * sizeof (paintbuffer[0])); + + // paint in the channels. + // channels with zero volumes still advance in time but don't paint. + ch = channels; + for (i = 0; i < total_channels ; i++, ch++) { - if (vol[6] + vol[7] > 0) + sfx_t *sfx; + unsigned int ltime; + unsigned int count; + + sfx = ch->sfx; + if (sfx == NULL) + continue; + if (!S_LoadSound (sfx, true)) + continue; + if (ch->flags & CHANNELFLAG_PAUSED) + continue; + + ltime = paintedtime; + if (ch->pos < 0) { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16; - paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16; - paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 16; - sfx += 1; - } + count = -ch->pos; + count = min(count, partialend - ltime); + ch->pos += count; + ltime += count; } - else if (vol[4] + vol[5] > 0) - { - for (i = 0;i < count;i++) - { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; - paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16; - paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16; - sfx += 1; - } - } - else if (vol[2] + vol[3] > 0) + + while (ltime < partialend) { - for (i = 0;i < count;i++) + // paint up to end of buffer or of input, whichever is lower + count = sfx->total_length - ch->pos; + count = bound(0, count, partialend - ltime); + if (count) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16; - paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16; - sfx += 1; + SND_PaintChannel (ch, count); + ch->pos += count; + ltime += count; } - } - else if (vol[0] + vol[1] > 0) - { - for (i = 0;i < count;i++) + + // if at end of sfx, loop or stop the channel + if (ch->pos >= (int)sfx->total_length) { - paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16; - paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16; - sfx += 1; + if (sfx->loopstart < sfx->total_length) + ch->pos = sfx->loopstart; + else if (ch->flags & CHANNELFLAG_FORCELOOP) + ch->pos = 0; + else + { + S_StopChannel (ch - channels); + break; + } } } } - else - return true; // unsupported number of channels in sound + + S_CaptureAVISound (partialend - paintedtime); + framecount = S_TransferPaintBuffer (rb, paintedtime, partialend); + paintedtime += framecount; + + // If there was not enough free space in the sound buffer, stop here + if (paintedtime != partialend) + { + Con_DPrintf(">> S_PaintChannels: Not enough free space in the sound buffer ( %u != %u)\n", paintedtime, partialend); + break; + } } - ch->pos += count; - return true; } -