X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=snd_mix.c;h=43bca9d9dfdd8de6cf1165219ea8905ddea66f81;hb=19885358f4bd80bc7ed85931b766a197e54ce3a1;hp=92cf6cd8e69480ce58bf41ec9800028b36cf61d3;hpb=8dcce44300385b12c46d494c06aadcfa35a8bc14;p=xonotic%2Fdarkplaces.git diff --git a/snd_mix.c b/snd_mix.c index 92cf6cd8..43bca9d9 100644 --- a/snd_mix.c +++ b/snd_mix.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -17,258 +17,200 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" +#include "snd_main.h" -#ifdef _WIN32 -#include "winquake.h" -#else -#define DWORD unsigned long -#endif -#define PAINTBUFFER_SIZE 512 -portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; -int snd_scaletable[32][256]; -int *snd_p, snd_linear_count, snd_vol; -short *snd_out; +typedef struct portable_samplepair_s +{ + int sample[SND_LISTENERS]; +} portable_sampleframe_t; + +// LordHavoc: was 512, expanded to 2048 +#define PAINTBUFFER_SIZE 2048 +portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; -void Snd_WriteLinearBlastStereo16 (void); -extern cvar_t snd_swapstereo; -#if !id386 -void Snd_WriteLinearBlastStereo16 (void) +extern void SCR_CaptureVideo_SoundFrame(unsigned char *bufstereo16le, size_t length, int rate); +static void S_CaptureAVISound(size_t length) { - int i; - int val; + size_t i; + unsigned char out[PAINTBUFFER_SIZE * 4]; + unsigned char* out_ptr; - if (snd_swapstereo.value) - { - for (i=0 ; i>8; - if (val > 0x7fff) - snd_out[i] = 0x7fff; - else if (val < (short)0x8000) - snd_out[i] = (short)0x8000; - else - snd_out[i] = val; + if (!cls.capturevideo.active) + return; - val = (snd_p[i]*snd_vol)>>8; - if (val > 0x7fff) - snd_out[i+1] = 0x7fff; - else if (val < (short)0x8000) - snd_out[i+1] = (short)0x8000; - else - snd_out[i+1] = val; - } - } - else + // write the sound buffer as little endian 16bit interleaved stereo + for(i = 0, out_ptr = out; i < length; i++, out_ptr += 4) { - for (i=0 ; i>8; - if (val > 0x7fff) - snd_out[i] = 0x7fff; - else if (val < (short)0x8000) - snd_out[i] = (short)0x8000; - else - snd_out[i] = val; + int n0, n1; - val = (snd_p[i+1]*snd_vol)>>8; - if (val > 0x7fff) - snd_out[i+1] = 0x7fff; - else if (val < (short)0x8000) - snd_out[i+1] = (short)0x8000; - else - snd_out[i+1] = val; - } + n0 = paintbuffer[i].sample[0]; + n0 = bound(-32768, n0, 32767); + out_ptr[0] = (unsigned char)n0; + out_ptr[1] = (unsigned char)(n0 >> 8); + + n1 = paintbuffer[i].sample[1]; + n1 = bound(-32768, n1, 32767); + out_ptr[2] = (unsigned char)n1; + out_ptr[3] = (unsigned char)(n1 >> 8); } + SCR_CaptureVideo_SoundFrame(out, length, snd_renderbuffer->format.speed); } -#endif -void S_TransferStereo16 (int endtime) +static unsigned int S_TransferPaintBuffer(snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime) { - int lpos; - int lpaintedtime; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; -#endif - - snd_vol = volume.value*256; + unsigned int partialend; - snd_p = (int *) paintbuffer; - lpaintedtime = paintedtime; + // Lock submitbuffer + if (!simsound && !SndSys_LockRenderBuffer()) + return 0; -#ifdef _WIN32 - if (pDSBuf) + partialend = starttime; + while (partialend < endtime) // handle recirculating buffer issues { - reps = 0; + unsigned int startoffset, maxframes, nbframes, i; + void *rb_ptr; + portable_sampleframe_t *painted_ptr; + int val; - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, - &pbuf2, &dwSize2, 0)) != DS_OK) + startoffset = partialend % rb->maxframes; + maxframes = rb->maxframes - startoffset; + nbframes = endtime - partialend; + if (nbframes > maxframes) + nbframes = maxframes; + + rb_ptr = &rb->ring[startoffset * rb->format.width * rb->format.channels]; + painted_ptr = &paintbuffer[partialend - starttime]; + + if (rb->format.width == 2) // 16bit { - if (hresult != DSERR_BUFFERLOST) + short *snd_out = (short*)rb_ptr; + if (rb->format.channels == 8) // 7.1 surround + { + for (i = 0;i < nbframes;i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767); + } + } + else if (rb->format.channels == 6) // 5.1 surround { - Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; + for (i = 0; i < nbframes; i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + } } - - if (++reps > 10000) + else if (rb->format.channels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + } + } + else if (rb->format.channels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + } + } + else if (rb->format.channels == 1) // 1.0 mono { - Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1; + *snd_out++ = bound(-32768, val, 32767); + } } } - } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - - while (lpaintedtime < endtime) - { - // handle recirculating buffer issues - lpos = lpaintedtime & ((shm->samples>>1)-1); - - snd_out = (short *) pbuf + (lpos<<1); - - snd_linear_count = (shm->samples>>1) - lpos; - if (lpaintedtime + snd_linear_count > endtime) - snd_linear_count = endtime - lpaintedtime; - - snd_linear_count <<= 1; - - // write a linear blast of samples - Snd_WriteLinearBlastStereo16 (); - - snd_p += snd_linear_count; - lpaintedtime += (snd_linear_count>>1); - } - -#ifdef _WIN32 - if (pDSBuf) - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); -#endif -} - -void S_TransferPaintBuffer(int endtime) -{ - int out_idx; - int count; - int out_mask; - int *p; - int step; - int val; - int snd_vol; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; -#endif - - if (shm->samplebits == 16 && shm->channels == 2) - { - S_TransferStereo16 (endtime); - return; - } - - p = (int *) paintbuffer; - count = (endtime - paintedtime) * shm->channels; - out_mask = shm->samples - 1; - out_idx = paintedtime * shm->channels & out_mask; - step = 3 - shm->channels; - snd_vol = volume.value*256; - -#ifdef _WIN32 - if (pDSBuf) - { - reps = 0; - - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, - &pbuf2,&dwSize2, 0)) != DS_OK) + else // 8bit { - if (hresult != DSERR_BUFFERLOST) + unsigned char *snd_out = (unsigned char*)rb_ptr; + if (rb->format.channels == 8) // 7.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (rb->format.channels == 6) // 5.1 surround { - Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } } - - if (++reps > 10000) + else if (rb->format.channels == 4) // 4.0 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (rb->format.channels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (rb->format.channels == 1) // 1.0 mono { - Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; + for (i = 0;i < nbframes;i++, painted_ptr++) + { + val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128; + *snd_out++ = bound(0, val, 255); + } } } - } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - if (shm->samplebits == 16) - { - short *out = (short *) pbuf; - while (count--) - { - val = (*p * snd_vol) >> 8; - p+= step; - if (val > 0x7fff) - val = 0x7fff; - else if (val < (short)0x8000) - val = (short)0x8000; - out[out_idx] = val; - out_idx = (out_idx + 1) & out_mask; - } - } - else if (shm->samplebits == 8) - { - unsigned char *out = (unsigned char *) pbuf; - while (count--) - { - val = (*p * snd_vol) >> 8; - p+= step; - if (val > 0x7fff) - val = 0x7fff; - else if (val < (short)0x8000) - val = (short)0x8000; - out[out_idx] = (val>>8) + 128; - out_idx = (out_idx + 1) & out_mask; - } + partialend += nbframes; } -#ifdef _WIN32 - if (pDSBuf) { - DWORD dwNewpos, dwWrite; - int il = paintedtime; - int ir = endtime - paintedtime; - - ir += il; + rb->endframe = endtime; - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); + // Remove outdated samples from the ring buffer, if any + if (rb->startframe < soundtime) + rb->startframe = soundtime; - pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite); + if (!simsound) + SndSys_UnlockRenderBuffer(); -// if ((dwNewpos >= il) && (dwNewpos <= ir)) -// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos); - } -#endif + return endtime - starttime; } @@ -280,167 +222,352 @@ CHANNEL MIXING =============================================================================== */ -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); - -void S_PaintChannels(int endtime) +static qboolean SND_PaintChannel (channel_t *ch, unsigned int count) { - int i; - int end; - channel_t *ch; - sfxcache_t *sc; - int ltime, count; + int snd_vol, vol[SND_LISTENERS]; + const snd_buffer_t *sb; + unsigned int i, sb_offset; - while (paintedtime < endtime) + // If this channel manages its own volume + if (ch->flags & CHANNELFLAG_FULLVOLUME) + snd_vol = 256; + else + snd_vol = (int)(volume.value * 256); + + // calculate mixing volumes based on channel volumes and volume cvar + // also limit the volumes to values that won't clip + for (i = 0;i < SND_LISTENERS;i++) { - // if paintbuffer is smaller than DMA buffer - end = endtime; - if (endtime - paintedtime > PAINTBUFFER_SIZE) - end = paintedtime + PAINTBUFFER_SIZE; + vol[i] = ch->listener_volume[i] * snd_vol; + vol[i] = bound(0, vol[i], 65536); + } - // clear the paint buffer - memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); + // if volumes are all zero, just return + for (i = 0;i < SND_LISTENERS;i++) + if (vol[i]) + break; + if (i == SND_LISTENERS) + return false; - // paint in the channels. - ch = channels; - for (i=0; ipos; + sb = ch->sfx->fetcher->getsb (ch, &sb_offset, count); + if (sb == NULL) + { + Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n", + ch->sfx->name); // , count); // or add this? FIXME + return false; + } + else + { +#if SND_LISTENERS != 8 +# error the following code only supports up to 8 channels, update it +#endif + if (sb->format.width == 1) { - if (!ch->sfx) - continue; - if (!ch->leftvol && !ch->rightvol) - continue; - sc = S_LoadSound (ch->sfx); - if (!sc) - continue; - - ltime = paintedtime; + const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; - while (ltime < end) - { // paint up to end - if (ch->end < end) - count = ch->end - ltime; - else - count = end - ltime; - - if (count > 0) - { - if (sc->width == 1) - SND_PaintChannelFrom8(ch, sc, count); - else - SND_PaintChannelFrom16(ch, sc, count); - - ltime += count; + // Stereo sound support + if (sb->format.channels == 2) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 8; + paintbuffer[i].sample[7] += (samples[1] * vol[7]) >> 8; + samples += 2; + } } - - // if at end of loop, restart - if (ltime >= ch->end) + else if (vol[4] + vol[5] > 0) { - if (sc->loopstart >= 0) + for (i = 0;i < count;i++) { - ch->pos = sc->loopstart; - ch->end = ltime + sc->length - ch->pos; + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + samples += 2; } - else - { // channel just stopped - ch->sfx = NULL; - break; + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 8; + samples += 2; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 8; + samples += 2; + } + } + } + else if (sb->format.channels == 1) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 8; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 8; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 8; + paintbuffer[i].sample[7] += (samples[0] * vol[7]) >> 8; + samples += 1; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 8; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 8; + samples += 1; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 8; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 8; + samples += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 8; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 8; + samples += 1; } } } - + else + return false; // unsupported number of channels in sound } + else if (sb->format.width == 2) + { + const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; - // transfer out according to DMA format - S_TransferPaintBuffer(end); - paintedtime = end; + // Stereo sound support + if (sb->format.channels == 2) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 16; + paintbuffer[i].sample[7] += (samples[1] * vol[7]) >> 16; + samples += 2; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16; + paintbuffer[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paintbuffer[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + samples += 2; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[1] * vol[3]) >> 16; + samples += 2; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[1] * vol[1]) >> 16; + samples += 2; + } + } + } + else if (sb->format.channels == 1) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 16; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 16; + paintbuffer[i].sample[6] += (samples[0] * vol[6]) >> 16; + paintbuffer[i].sample[7] += (samples[0] * vol[7]) >> 16; + samples += 1; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16; + paintbuffer[i].sample[4] += (samples[0] * vol[4]) >> 16; + paintbuffer[i].sample[5] += (samples[0] * vol[5]) >> 16; + samples += 1; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + paintbuffer[i].sample[2] += (samples[0] * vol[2]) >> 16; + paintbuffer[i].sample[3] += (samples[0] * vol[3]) >> 16; + samples += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paintbuffer[i].sample[0] += (samples[0] * vol[0]) >> 16; + paintbuffer[i].sample[1] += (samples[0] * vol[1]) >> 16; + samples += 1; + } + } + } + else + return false; // unsupported number of channels in sound + } } + return true; } -void SND_InitScaletable (void) +void S_PaintChannels (snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime) { - int i, j; - - for (i=0 ; i<32 ; i++) - for (j=0 ; j<256 ; j++) - snd_scaletable[i][j] = ((signed char)j) * i * 8; -} + unsigned int paintedtime; + paintedtime = starttime; + while (paintedtime < endtime) + { + unsigned int partialend, i, framecount; + channel_t *ch; -#if !id386 + // if paintbuffer is too small + if (endtime > paintedtime + PAINTBUFFER_SIZE) + partialend = paintedtime + PAINTBUFFER_SIZE; + else + partialend = endtime; -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) -{ -// int data; - int *lscale, *rscale; - unsigned char *sfx; - int i; - - if (ch->leftvol > 255) - ch->leftvol = 255; - if (ch->rightvol > 255) - ch->rightvol = 255; - - lscale = snd_scaletable[ch->leftvol >> 3]; - rscale = snd_scaletable[ch->rightvol >> 3]; - if (sc->stereo) // LordHavoc: stereo sound support, and optimizations - { - sfx = (unsigned char *)sc->data + ch->pos * 2; + // clear the paint buffer + memset (paintbuffer, 0, (partialend - paintedtime) * sizeof (paintbuffer[0])); - for (i=0 ; idata + ch->pos; + sfx_t *sfx; + unsigned int ltime; + unsigned int count; - for (i=0 ; ipos += count; -} - -#endif // !id386 + sfx = ch->sfx; + if (sfx == NULL) + continue; + if (!S_LoadSound (sfx, true)) + continue; + if (ch->flags & CHANNELFLAG_PAUSED) + continue; + ltime = paintedtime; + if (ch->pos < 0) + { + count = -ch->pos; + count = min(count, partialend - ltime); + ch->pos += count; + ltime += count; + } -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) -{ -// int data; -// int left, right; - int leftvol, rightvol; - signed short *sfx; - int i; - - leftvol = ch->leftvol; - rightvol = ch->rightvol; - if (sc->stereo) // LordHavoc: stereo sound support, and optimizations - { - sfx = (signed short *)sc->data + ch->pos * 2; + while (ltime < partialend) + { + // paint up to end of buffer or of input, whichever is lower + count = sfx->total_length - ch->pos; + count = bound(0, count, partialend - ltime); + if (count) + { + SND_PaintChannel (ch, count); + ch->pos += count; + ltime += count; + } - for (i=0 ; i> 8); - paintbuffer[i].right += (short) ((int) (*sfx++ * rightvol) >> 8); + // if at end of sfx, loop or stop the channel + if (ch->pos >= (int)sfx->total_length) + { + if (sfx->loopstart < sfx->total_length) + ch->pos = sfx->loopstart; + else if (ch->flags & CHANNELFLAG_FORCELOOP) + ch->pos = 0; + else + { + S_StopChannel (ch - channels); + break; + } + } + } } - } - else - { - sfx = (signed short *)sc->data + ch->pos; - for (i=0 ; i> 8); - paintbuffer[i].right += (short) ((int) (*sfx++ * rightvol) >> 8); + Con_DPrintf(">> S_PaintChannels: Not enough free space in the sound buffer ( %u != %u)\n", paintedtime, partialend); + break; } } - - ch->pos += count; } -