X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=snd_mix.c;h=ec3de1b7b6961351e2d6c039d1ac32cd356fc294;hb=f68ef7b22979928fb6b8d2ba6b28e14c4caeb7c2;hp=d388a36f153c8b236ae23a186cffbd0fe1985b25;hpb=cca6f0cbe16bbb8d62d264bed54da2e6e6a7ed75;p=xonotic%2Fdarkplaces.git diff --git a/snd_mix.c b/snd_mix.c index d388a36f..ec3de1b7 100644 --- a/snd_mix.c +++ b/snd_mix.c @@ -17,302 +17,159 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -// snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" +#include "snd_main.h" -#ifdef _WIN32 -#include "winquake.h" -#else -#define DWORD unsigned long -#endif -// LordHavoc: was 512, expanded to 2048 -#define PAINTBUFFER_SIZE 2048 -portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; -int snd_scaletable[32][256]; -int *snd_p, snd_linear_count, snd_vol; -short *snd_out; +static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE]; +static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE]; -/* -// LordHavoc: disabled this because it desyncs with the video too easily -extern cvar_t cl_avidemo; -static FILE *cl_avidemo_soundfile = NULL; -void S_CaptureAVISound(portable_samplepair_t *buf, int length) +extern speakerlayout_t snd_speakerlayout; // for querying the listeners + +extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length); +static void S_CaptureAVISound(size_t length) { - int i, n; - qbyte out[PAINTBUFFER_SIZE * 4]; - char filename[MAX_OSPATH]; + size_t i; + unsigned int j; - if (cl_avidemo.value >= 0.1f) - { - if (cl_avidemo_soundfile == NULL) - { - sprintf (filename, "%s/dpavi.wav", com_gamedir); - cl_avidemo_soundfile = fopen(filename, "wb"); - memset(out, 0, 44); - fwrite(out, 1, 44, cl_avidemo_soundfile); - // header will be filled out when file is closed - } - fseek(cl_avidemo_soundfile, 0, SEEK_END); - // write the sound buffer as little endian 16bit interleaved stereo - for(i = 0;i < length;i++) - { - n = buf[i].left >> 2; // quiet enough to prevent clipping most of the time - n = bound(-32768, n, 32767); - out[i*4+0] = n & 0xFF; - out[i*4+1] = (n >> 8) & 0xFF; - n = buf[i].right >> 2; // quiet enough to prevent clipping most of the time - n = bound(-32768, n, 32767); - out[i*4+2] = n & 0xFF; - out[i*4+3] = (n >> 8) & 0xFF; - } - if (fwrite(out, 4, length, cl_avidemo_soundfile) < length) - { - Cvar_SetValueQuick(&cl_avidemo, 0); - Con_Printf("avi saving sound failed, out of disk space? stopping avi demo capture.\n"); - } - } - else if (cl_avidemo_soundfile) + if (!cls.capturevideo.active) + return; + + // undo whatever swapping the channel layout (swapstereo, ALSA) did + for(j = 0; j < snd_speakerlayout.channels; ++j) { - // file has not been closed yet, close it - fseek(cl_avidemo_soundfile, 0, SEEK_END); - i = ftell(cl_avidemo_soundfile); - - //"RIFF", (int) unknown (chunk size), "WAVE", - //"fmt ", (int) 16 (chunk size), (short) format 1 (uncompressed PCM), (short) 2 channels, (int) unknown rate, (int) unknown bytes per second, (short) 4 bytes per sample (channels * bytes per channel), (short) 16 bits per channel - //"data", (int) unknown (chunk size) - memcpy(out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\x00data****", 44); - // the length of the whole RIFF chunk - n = i - 8; - out[4] = (n) & 0xFF; - out[5] = (n >> 8) & 0xFF; - out[6] = (n >> 16) & 0xFF; - out[7] = (n >> 24) & 0xFF; - // rate - n = shm->speed; - out[24] = (n) & 0xFF; - out[25] = (n >> 8) & 0xFF; - out[26] = (n >> 16) & 0xFF; - out[27] = (n >> 24) & 0xFF; - // bytes per second (rate * channels * bytes per channel) - n = shm->speed * 4; - out[28] = (n) & 0xFF; - out[29] = (n >> 8) & 0xFF; - out[30] = (n >> 16) & 0xFF; - out[31] = (n >> 24) & 0xFF; - // the length of the data chunk - n = i - 44; - out[40] = (n) & 0xFF; - out[41] = (n >> 8) & 0xFF; - out[42] = (n >> 16) & 0xFF; - out[43] = (n >> 24) & 0xFF; - - fseek(cl_avidemo_soundfile, 0, SEEK_SET); - fwrite(out, 1, 44, cl_avidemo_soundfile); - fclose(cl_avidemo_soundfile); - cl_avidemo_soundfile = NULL; + unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped; + for(i = 0; i < length; ++i) + paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j]; } + + SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length); } -*/ -void Snd_WriteLinearBlastStereo16 (void) +static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels) { - int i; - int val; - - if (snd_swapstereo.value) + int i, val; + if (width == 2) // 16bit { - for (i=0 ; i>8; - snd_out[i ] = bound(-32768, val, 32767); - val = (snd_p[i ]*snd_vol)>>8; - snd_out[i+1] = bound(-32768, val, 32767); + for (i = 0;i < nbframes;i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767); + } } - } - else - { - for (i=0 ; i>8; - snd_out[i] = bound(-32768, val, 32767); - val = (snd_p[i+1]*snd_vol)>>8; - snd_out[i+1] = bound(-32768, val, 32767); + for (i = 0; i < nbframes; i++, painted_ptr++) + { + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767); + } } - } -} - -void S_TransferStereo16 (int endtime) -{ - int lpos; - int lpaintedtime; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; -#endif - - snd_vol = volume.value*256; - - snd_p = (int *) paintbuffer; - lpaintedtime = paintedtime; - -#ifdef _WIN32 - if (pDSBuf) - { - reps = 0; - - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2, &dwSize2, 0)) != DS_OK) + else if (channels == 4) // 4.0 surround { - if (hresult != DSERR_BUFFERLOST) + for (i = 0; i < nbframes; i++, painted_ptr++) { - Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767); } - - if (++reps > 10000) + } + else if (channels == 2) // 2.0 stereo + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; + *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767); + *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767); + } + } + else if (channels == 1) // 1.0 mono + { + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1; + *snd_out++ = bound(-32768, val, 32767); } } - } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - - while (lpaintedtime < endtime) - { - // handle recirculating buffer issues - lpos = lpaintedtime & ((shm->samples>>1)-1); - - snd_out = (short *) pbuf + (lpos<<1); - - snd_linear_count = (shm->samples>>1) - lpos; - if (lpaintedtime + snd_linear_count > endtime) - snd_linear_count = endtime - lpaintedtime; - - snd_linear_count <<= 1; - - // write a linear blast of samples - Snd_WriteLinearBlastStereo16 (); - - snd_p += snd_linear_count; - lpaintedtime += (snd_linear_count>>1); - } - -#ifdef _WIN32 - if (pDSBuf) - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); -#endif -} - -void S_TransferPaintBuffer(int endtime) -{ - int out_idx; - int count; - int out_mask; - int *p; - int step; - int val; - int snd_vol; - DWORD *pbuf; -#ifdef _WIN32 - int reps; - DWORD dwSize,dwSize2; - DWORD *pbuf2; - HRESULT hresult; -#endif - if (shm->samplebits == 16 && shm->channels == 2) - { - S_TransferStereo16 (endtime); - return; + // noise is really really annoying + if (cls.timedemo) + memset(rb_ptr, 0, nbframes * channels * width); } - - p = (int *) paintbuffer; - count = (endtime - paintedtime) * shm->channels; - out_mask = shm->samples - 1; - out_idx = paintedtime * shm->channels & out_mask; - step = 3 - shm->channels; - snd_vol = volume.value*256; - -#ifdef _WIN32 - if (pDSBuf) + else // 8bit { - reps = 0; - - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2,&dwSize2, 0)) != DS_OK) + unsigned char *snd_out = (unsigned char*)rb_ptr; + if (channels == 8) // 7.1 surround { - if (hresult != DSERR_BUFFERLOST) + for (i = 0; i < nbframes; i++, painted_ptr++) { - Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n"); - S_Shutdown (); - S_Startup (); - return; + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255); } - - if (++reps > 10000) + } + else if (channels == 6) // 5.1 surround + { + for (i = 0; i < nbframes; i++, painted_ptr++) { - Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n"); - S_Shutdown (); - S_Startup (); - return; + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255); } } - } - else -#endif - { - pbuf = (DWORD *)shm->buffer; - } - - if (shm->samplebits == 16) - { - short *out = (short *) pbuf; - while (count--) + else if (channels == 4) // 4.0 surround { - val = (*p * snd_vol) >> 8; - out[out_idx] = bound(-32768, val, 32767); - p+= step; - out_idx = (out_idx + 1) & out_mask; + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } } - } - else if (shm->samplebits == 8) - { - unsigned char *out = (unsigned char *) pbuf; - while (count--) + else if (channels == 2) // 2.0 stereo { - val = ((*p * snd_vol) >> 16) + 128; - out[out_idx] = bound(0, val, 255); - p+= step; - out_idx = (out_idx + 1) & out_mask; + for (i = 0; i < nbframes; i++, painted_ptr++) + { + val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255); + val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255); + } + } + else if (channels == 1) // 1.0 mono + { + for (i = 0;i < nbframes;i++, painted_ptr++) + { + val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128; + *snd_out++ = bound(0, val, 255); + } } - } - -#ifdef _WIN32 - if (pDSBuf) - { - DWORD dwNewpos, dwWrite; - int il = paintedtime; - int ir = endtime - paintedtime; - - ir += il; - - pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); - pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite); + // noise is really really annoying + if (cls.timedemo) + memset(rb_ptr, 128, nbframes * channels); } -#endif } @@ -324,164 +181,347 @@ CHANNEL MIXING =============================================================================== */ -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); - -void S_PaintChannels(int endtime) +static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint, unsigned int count) { - int i; - int end; - channel_t *ch; - sfxcache_t *sc; - int ltime, count; + int snd_vol, vol[SND_LISTENERS]; + const snd_buffer_t *sb; + unsigned int i, sb_offset; - while (paintedtime < endtime) + // If this channel manages its own volume + if (ch->flags & CHANNELFLAG_FULLVOLUME) + snd_vol = 256; + else + snd_vol = (int)(volume.value * 256); + + // calculate mixing volumes based on channel volumes and volume cvar + // also limit the volumes to values that won't clip + for (i = 0;i < SND_LISTENERS;i++) { - // if paintbuffer is smaller than DMA buffer - end = endtime; - if (endtime - paintedtime > PAINTBUFFER_SIZE) - end = paintedtime + PAINTBUFFER_SIZE; + vol[i] = ch->listener_volume[i] * snd_vol; + vol[i] = bound(0, vol[i], 65536); + } - // clear the paint buffer - memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); + // if volumes are all zero, just return + for (i = 0;i < SND_LISTENERS;i++) + if (vol[i]) + break; + if (i == SND_LISTENERS) + return false; - // paint in the channels. - ch = channels; - for (i=0; ipos; + sb = ch->sfx->fetcher->getsb (ch->sfx->fetcher_data, &ch->fetcher_data, &sb_offset, count); + if (sb == NULL) + { + Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n", + ch->sfx->name); // , count); // or add this? FIXME + return false; + } + else + { +#if SND_LISTENERS != 8 +# error the following code only supports up to 8 channels, update it +#endif + if (sb->format.width == 1) { - if (!ch->sfx) - continue; - if (!ch->leftvol && !ch->rightvol) - continue; - sc = S_LoadSound (ch->sfx, true); - if (!sc) - continue; + const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; - ltime = paintedtime; - - while (ltime < end) + // Stereo sound support + if (sb->format.channels == 2) { - // paint up to end - if (ch->end < end) - count = ch->end - ltime; - else - count = end - ltime; - - if (count > 0) + if (vol[6] + vol[7] > 0) { - if (sc->width == 1) - SND_PaintChannelFrom8(ch, sc, count); - else - SND_PaintChannelFrom16(ch, sc, count); - - ltime += count; + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[1] * vol[3]) >> 8; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + paint[i].sample[6] += (samples[0] * vol[6]) >> 8; + paint[i].sample[7] += (samples[1] * vol[7]) >> 8; + samples += 2; + } } - - // if at end of loop, restart - if (ltime >= ch->end) + else if (vol[4] + vol[5] > 0) { - if (sc->loopstart >= 0) + for (i = 0;i < count;i++) { - ch->pos = sc->loopstart; - ch->end = ltime + sc->length - ch->pos; + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[1] * vol[3]) >> 8; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9; + samples += 2; } - else + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) { - // channel just stopped - ch->sfx = NULL; - break; + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[1] * vol[3]) >> 8; + samples += 2; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[1] * vol[1]) >> 8; + samples += 2; } } } - + else if (sb->format.channels == 1) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[0] * vol[3]) >> 8; + paint[i].sample[4] += (samples[0] * vol[4]) >> 8; + paint[i].sample[5] += (samples[0] * vol[5]) >> 8; + paint[i].sample[6] += (samples[0] * vol[6]) >> 8; + paint[i].sample[7] += (samples[0] * vol[7]) >> 8; + samples += 1; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[0] * vol[3]) >> 8; + paint[i].sample[4] += (samples[0] * vol[4]) >> 8; + paint[i].sample[5] += (samples[0] * vol[5]) >> 8; + samples += 1; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + paint[i].sample[2] += (samples[0] * vol[2]) >> 8; + paint[i].sample[3] += (samples[0] * vol[3]) >> 8; + samples += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 8; + paint[i].sample[1] += (samples[0] * vol[1]) >> 8; + samples += 1; + } + } + } + else + return false; // unsupported number of channels in sound } + else if (sb->format.width == 2) + { + const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels; - // transfer out according to DMA format - //S_CaptureAVISound(paintbuffer, end - paintedtime); - S_TransferPaintBuffer(end); - paintedtime = end; + // Stereo sound support + if (sb->format.channels == 2) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[1] * vol[3]) >> 16; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + paint[i].sample[6] += (samples[0] * vol[6]) >> 16; + paint[i].sample[7] += (samples[1] * vol[7]) >> 16; + samples += 2; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[1] * vol[3]) >> 16; + paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17; + paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17; + samples += 2; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[1] * vol[3]) >> 16; + samples += 2; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[1] * vol[1]) >> 16; + samples += 2; + } + } + } + else if (sb->format.channels == 1) + { + if (vol[6] + vol[7] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[0] * vol[3]) >> 16; + paint[i].sample[4] += (samples[0] * vol[4]) >> 16; + paint[i].sample[5] += (samples[0] * vol[5]) >> 16; + paint[i].sample[6] += (samples[0] * vol[6]) >> 16; + paint[i].sample[7] += (samples[0] * vol[7]) >> 16; + samples += 1; + } + } + else if (vol[4] + vol[5] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[0] * vol[3]) >> 16; + paint[i].sample[4] += (samples[0] * vol[4]) >> 16; + paint[i].sample[5] += (samples[0] * vol[5]) >> 16; + samples += 1; + } + } + else if (vol[2] + vol[3] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + paint[i].sample[2] += (samples[0] * vol[2]) >> 16; + paint[i].sample[3] += (samples[0] * vol[3]) >> 16; + samples += 1; + } + } + else if (vol[0] + vol[1] > 0) + { + for (i = 0;i < count;i++) + { + paint[i].sample[0] += (samples[0] * vol[0]) >> 16; + paint[i].sample[1] += (samples[0] * vol[1]) >> 16; + samples += 1; + } + } + } + else + return false; // unsupported number of channels in sound + } } + return true; } -void SND_InitScaletable (void) +void S_MixToBuffer(void *stream, unsigned int bufferframes) { - int i, j; - - for (i=0 ; i<32 ; i++) - for (j=0 ; j<256 ; j++) - snd_scaletable[i][j] = ((signed char)j) * i * 8; -} - + unsigned int i; + channel_t *ch; + unsigned int frames; + unsigned char *outbytes = (unsigned char *) stream; -void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) -{ - int *lscale, *rscale; - unsigned char *sfx; - int i; - - if (ch->leftvol > 255) - ch->leftvol = 255; - if (ch->rightvol > 255) - ch->rightvol = 255; - - lscale = snd_scaletable[ch->leftvol >> 3]; - rscale = snd_scaletable[ch->rightvol >> 3]; - if (sc->stereo) + // mix as many times as needed to fill the requested buffer + while (bufferframes) { - // LordHavoc: stereo sound support, and optimizations - sfx = (unsigned char *)sc->data + ch->pos * 2; + // limit to the size of the paint buffer + frames = min(bufferframes, PAINTBUFFER_SIZE); - for (i=0 ; idata + ch->pos; + // clear the paint buffer + memset (paintbuffer, 0, frames * sizeof (paintbuffer[0])); - for (i=0 ; ipos += count; -} + sfx = ch->sfx; + if (sfx == NULL) + continue; + if (!S_LoadSound (sfx, true)) + continue; + if (ch->flags & CHANNELFLAG_PAUSED) + continue; -void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) -{ - int leftvol, rightvol; - signed short *sfx; - int i; + ltime = 0; + if (ch->pos < 0) + { + count = -ch->pos; + count = min(count, frames - ltime); + ch->pos += count; + ltime += count; + } - leftvol = ch->leftvol; - rightvol = ch->rightvol; - if (sc->stereo) - { - // LordHavoc: stereo sound support, and optimizations - sfx = (signed short *)sc->data + ch->pos * 2; + while (ltime < frames) + { + // paint up to end of buffer or of input, whichever is lower + count = sfx->total_length - ch->pos; + count = bound(0, count, frames - ltime); + if (count) + { + SND_PaintChannel (ch, paintbuffer + ltime, count); + ch->pos += count; + ltime += count; + } - for (i=0 ; i> 8; - paintbuffer[i].right += (*sfx++ * rightvol) >> 8; + // if at end of sfx, loop or stop the channel + if (ch->pos >= (int)sfx->total_length) + { + if (sfx->loopstart < sfx->total_length) + ch->pos = sfx->loopstart; + else if (ch->flags & CHANNELFLAG_FORCELOOP) + ch->pos = 0; + else + { + S_StopChannel (ch - channels, false); + break; + } + } + } } - } - else - { - sfx = (signed short *)sc->data + ch->pos; - for (i=0 ; i> 8; - paintbuffer[i].right += (*sfx++ * rightvol) >> 8; - } - } + if (!snd_usethreadedmixing) + S_CaptureAVISound(frames); - ch->pos += count; -} + S_ConvertPaintBuffer(paintbuffer, outbytes, frames, snd_renderbuffer->format.width, snd_renderbuffer->format.channels); + // advance the output pointer + outbytes += frames * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; + bufferframes -= frames; + } +}