X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=snd_null.c;h=1ed1cc81bd0570066c886f2b10bddf02f899c17a;hb=0e01b774c3c5c255f2d84aac67e8208b5618e684;hp=3da10596c4638b1eb896c0e084cf2e9b2e66db36;hpb=574d932f7ca45620b2cd383a9a9275defc41dfca;p=xonotic%2Fdarkplaces.git diff --git a/snd_null.c b/snd_null.c index 3da10596..1ed1cc81 100755 --- a/snd_null.c +++ b/snd_null.c @@ -25,18 +25,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; -cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"}; -cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { Cvar_RegisterVariable(&bgmvolume); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); - Cvar_RegisterVariable(&_snd_mixahead); - Cvar_RegisterVariable(&snd_swapstereo); Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } void S_Terminate (void) @@ -64,7 +62,7 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f return -1; } -void S_StopChannel (unsigned int channel_ind) +void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) { } @@ -95,6 +93,10 @@ qboolean S_IsSoundPrecached (const sfx_t *sfx) return false; } +void S_UnloadAllSounds_f (void) +{ +} + sfx_t *S_FindName (const char *name) { return NULL; @@ -116,3 +118,16 @@ qboolean S_LocalSound (const char *s) { return false; } + +void S_BlockSound (void) +{ +} + +void S_UnblockSound (void) +{ +} + +int S_GetSoundRate(void) +{ + return 0; +}