X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=snd_null.c;h=1ed1cc81bd0570066c886f2b10bddf02f899c17a;hb=0e01b774c3c5c255f2d84aac67e8208b5618e684;hp=c98440ac23f3b34a68ec60284cb21a0f3125bb87;hpb=84661191e0819cf88c208b4ad314fcd23e8e1fbd;p=xonotic%2Fdarkplaces.git diff --git a/snd_null.c b/snd_null.c index c98440ac..1ed1cc81 100755 --- a/snd_null.c +++ b/snd_null.c @@ -26,6 +26,7 @@ cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (su cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { @@ -33,6 +34,7 @@ void S_Init (void) Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_initialized); + Cvar_RegisterVariable(&snd_mutewhenidle); } void S_Terminate (void) @@ -60,7 +62,7 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f return -1; } -void S_StopChannel (unsigned int channel_ind) +void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) { } @@ -91,6 +93,10 @@ qboolean S_IsSoundPrecached (const sfx_t *sfx) return false; } +void S_UnloadAllSounds_f (void) +{ +} + sfx_t *S_FindName (const char *name) { return NULL;