X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_main.c;h=a46d87d22370bfcdc1c6504cc8320d3c1d69d437;hb=69a21479a3466471cecff1eae841893028cb1da7;hp=9a3c37ed3b6df8e4ec7c86c6d454839387768106;hpb=cc3c823ce3baf63d6d8f216c3bf4df88496eb231;p=xonotic%2Fdarkplaces.git diff --git a/sv_main.c b/sv_main.c index 9a3c37ed..a46d87d2 100644 --- a/sv_main.c +++ b/sv_main.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -21,10 +21,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" +static cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"}; +static cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "0"}; // extremely accurate visibility checking, but too slow +static cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"}; +static int sv_vischeckentitycullcount = 0; + server_t sv; server_static_t svs; -char localmodels[MAX_MODELS][5]; // inline model names for precache +static char localmodels[MAX_MODELS][5]; // inline model names for precache + +static mempool_t *sv_edicts_mempool = NULL; //============================================================================ @@ -35,18 +42,7 @@ SV_Init */ void SV_Init (void) { - int i; - extern cvar_t sv_maxvelocity; - extern cvar_t sv_gravity; - extern cvar_t sv_nostep; - extern cvar_t sv_friction; - extern cvar_t sv_edgefriction; - extern cvar_t sv_stopspeed; - extern cvar_t sv_maxspeed; - extern cvar_t sv_accelerate; - extern cvar_t sv_idealpitchscale; - extern cvar_t sv_aim; - extern cvar_t sv_predict; + int i; Cvar_RegisterVariable (&sv_maxvelocity); Cvar_RegisterVariable (&sv_gravity); @@ -59,9 +55,15 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_aim); Cvar_RegisterVariable (&sv_nostep); Cvar_RegisterVariable (&sv_predict); + Cvar_RegisterVariable (&sv_deltacompress); + Cvar_RegisterVariable (&sv_pvscheckentities); + Cvar_RegisterVariable (&sv_vischeckentities); + Cvar_RegisterVariable (&sv_reportvischeckentities); - for (i=0 ; i MAX_DATAGRAM-16) - return; + return; MSG_WriteByte (&sv.datagram, svc_particle); MSG_WriteFloatCoord (&sv.datagram, org[0]); MSG_WriteFloatCoord (&sv.datagram, org[1]); @@ -100,9 +102,44 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) } MSG_WriteByte (&sv.datagram, count); MSG_WriteByte (&sv.datagram, color); -} +} + +/* +================== +SV_StartEffect + +Make sure the event gets sent to all clients +================== +*/ +void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate) +{ + if (sv.datagram.cursize > MAX_DATAGRAM-18) + return; + if (modelindex >= 256 || startframe >= 256) + { + MSG_WriteByte (&sv.datagram, svc_effect2); + MSG_WriteFloatCoord (&sv.datagram, org[0]); + MSG_WriteFloatCoord (&sv.datagram, org[1]); + MSG_WriteFloatCoord (&sv.datagram, org[2]); + MSG_WriteShort (&sv.datagram, modelindex); + MSG_WriteShort (&sv.datagram, startframe); + MSG_WriteByte (&sv.datagram, framecount); + MSG_WriteByte (&sv.datagram, framerate); + } + else + { + MSG_WriteByte (&sv.datagram, svc_effect); + MSG_WriteFloatCoord (&sv.datagram, org[0]); + MSG_WriteFloatCoord (&sv.datagram, org[1]); + MSG_WriteFloatCoord (&sv.datagram, org[2]); + MSG_WriteByte (&sv.datagram, modelindex); + MSG_WriteByte (&sv.datagram, startframe); + MSG_WriteByte (&sv.datagram, framecount); + MSG_WriteByte (&sv.datagram, framerate); + } +} -/* +/* ================== SV_StartSound @@ -110,21 +147,21 @@ Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything -allready running on that entity/channel pair. +already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. (max 4 attenuation) ================== -*/ +*/ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation) -{ +{ int sound_num; int field_mask; int i; int ent; - + if (volume < 0 || volume > 255) Host_Error ("SV_StartSound: volume = %i", volume); @@ -135,20 +172,20 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, Host_Error ("SV_StartSound: channel = %i", channel); if (sv.datagram.cursize > MAX_DATAGRAM-16) - return; + return; // find precache number for sound for (sound_num=1 ; sound_num= 256) + MSG_WriteByte (&sv.datagram, svc_sound2); + else + MSG_WriteByte (&sv.datagram, svc_sound); MSG_WriteByte (&sv.datagram, field_mask); if (field_mask & SND_VOLUME) MSG_WriteByte (&sv.datagram, volume); if (field_mask & SND_ATTENUATION) MSG_WriteByte (&sv.datagram, attenuation*64); MSG_WriteShort (&sv.datagram, channel); - MSG_WriteByte (&sv.datagram, sound_num); + if (sound_num >= 256) + MSG_WriteShort (&sv.datagram, sound_num); + else + MSG_WriteByte (&sv.datagram, sound_num); for (i=0 ; i<3 ; i++) MSG_WriteFloatCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i])); -} +} /* ============================================================================== @@ -194,14 +237,14 @@ void SV_SendServerinfo (client_t *client) char message[2048]; MSG_WriteByte (&client->message, svc_print); - sprintf (message, "%c\nDARKPLACES VERSION %4.2f BUILD %i SERVER (%i CRC)", 2, VERSION, buildnumber, pr_crc); + sprintf (message, "\002\nServer: %s build %i (progs %i crc)", gamename, buildnumber, pr_crc); MSG_WriteString (&client->message,message); MSG_WriteByte (&client->message, svc_serverinfo); MSG_WriteLong (&client->message, DPPROTOCOL_VERSION); MSG_WriteByte (&client->message, svs.maxclients); - if (!coop.value && deathmatch.value) + if (!coop.integer && deathmatch.integer) MSG_WriteByte (&client->message, GAME_DEATHMATCH); else MSG_WriteByte (&client->message, GAME_COOP); @@ -223,7 +266,7 @@ void SV_SendServerinfo (client_t *client) MSG_WriteByte (&client->message, sv.edicts->v.sounds); MSG_WriteByte (&client->message, sv.edicts->v.sounds); -// set view +// set view MSG_WriteByte (&client->message, svc_setview); MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict)); @@ -258,10 +301,10 @@ void SV_ConnectClient (int clientnum) edictnum = clientnum+1; ent = EDICT_NUM(edictnum); - + // set up the client_t netconnection = client->netconnection; - + if (sv.loadgame) memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms)); memset (client, 0, sizeof(*client)); @@ -299,7 +342,7 @@ void SV_CheckForNewClients (void) { struct qsocket_s *ret; int i; - + // // check for new connections // @@ -309,18 +352,18 @@ void SV_CheckForNewClients (void) if (!ret) break; - // + // // init a new client structure - // + // for (i=0 ; iplane; d = DotProduct (org, plane->normal) - plane->dist; if (d > 8) @@ -414,6 +457,40 @@ byte *SV_FatPVS (vec3_t org) //============================================================================= +int SV_BoxTouchingPVS (byte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node) +{ + int leafnum; +loc0: + if (node->contents < 0) + { + // leaf + if (node->contents == CONTENTS_SOLID) + return false; + leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1; + return pvs[leafnum >> 3] & (1 << (leafnum & 7)); + } + + // node - recurse down the BSP tree + switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane)) + { + case 1: // front + node = node->children[0]; + goto loc0; + case 2: // back + node = node->children[1]; + goto loc0; + default: // crossing + if (node->children[0]->contents != CONTENTS_SOLID) + if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0])) + return true; + node = node->children[1]; + goto loc0; + } + // never reached + return false; +} + + /* ============= SV_WriteEntitiesToClient @@ -422,39 +499,49 @@ SV_WriteEntitiesToClient */ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) { - int e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, modred, modgreen, modblue, dodelta, effects; + int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects; byte *pvs; - vec3_t org, origin, angles; - float movelerp, moveilerp; + vec3_t org, origin, angles, entmins, entmaxs; + float nextfullupdate; edict_t *ent; - eval_t *val; - entity_state_t *baseline; // LordHavoc: delta or startup baseline + eval_t *val; + entity_state_t *baseline; // LordHavoc: delta or startup baseline + trace_t trace; + model_t *model; + + Mod_CheckLoaded(sv.worldmodel); // find the client's PVS VectorAdd (clent->v.origin, clent->v.view_ofs, org); pvs = SV_FatPVS (org); /* - if (dpprotocol) - { - MSG_WriteByte(msg, svc_playerposition); - MSG_WriteFloat(msg, org[0]); - MSG_WriteFloat(msg, org[1]); - MSG_WriteFloat(msg, org[2]); - } + // dp protocol + MSG_WriteByte(msg, svc_playerposition); + MSG_WriteFloat(msg, org[0]); + MSG_WriteFloat(msg, org[1]); + MSG_WriteFloat(msg, org[2]); */ clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes -// send over all entities (except the client) that touch the pvs + // send all entities that touch the pvs ent = NEXT_EDICT(sv.edicts); - for (e=1 ; enextfullupdate[e]; + client->nextfullupdate[e] = -1; + if (ent != clent) // LordHavoc: always send player { if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict) { if (val->edict != clentnum) - continue; // don't show to anyone else + { + // don't show to anyone else + continue; + } else bits |= U_VIEWMODEL; // show relative to the view } @@ -465,46 +552,111 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) continue; if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum) continue; - // ignore if not touching a PV leaf - for (i=0 ; i < ent->num_leafs ; i++) - if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) - break; - - if (i == ent->num_leafs) - continue; // not visible } } - // don't send if flagged for NODRAW and there are no effects + glowsize = 0; + + if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size))) + glowsize = (int) val->_float >> 2; + if (glowsize > 255) glowsize = 255; + if (glowsize < 0) glowsize = 0; + + if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail))) + if (val->_float != 0) + bits |= U_GLOWTRAIL; + + if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model]) + { + model = sv.models[(int)ent->v.modelindex]; + Mod_CheckLoaded(model); + } + else + { + model = NULL; + if (ent != clent) // LordHavoc: always send player + if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects + continue; + } + + VectorCopy(ent->v.angles, angles); + if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f) + { + VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin); + // LordHavoc: trace predicted movement to avoid putting things in walls + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent); + VectorCopy(trace.endpos, origin); + } + else + { + VectorCopy(ent->v.origin, origin); + } + + // ent has survived every check so far, check if it is visible + if (ent != clent && ((bits & U_VIEWMODEL) == 0)) + { + // use the predicted origin + entmins[0] = origin[0] - 1.0f; + entmins[1] = origin[1] - 1.0f; + entmins[2] = origin[2] - 1.0f; + entmaxs[0] = origin[0] + 1.0f; + entmaxs[1] = origin[1] + 1.0f; + entmaxs[2] = origin[2] + 1.0f; + // using the model's bounding box to ensure things are visible regardless of their physics box + if (model) + { + if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll + { + VectorAdd(entmins, model->rotatedmins, entmins); + VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); + } + else if (ent->v.angles[1]) + { + VectorAdd(entmins, model->yawmins, entmins); + VectorAdd(entmaxs, model->yawmaxs, entmaxs); + } + else + { + VectorAdd(entmins, model->normalmins, entmins); + VectorAdd(entmaxs, model->normalmaxs, entmaxs); + } + } + + // if not touching a visible leaf + if (sv_pvscheckentities.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes)) + continue; + + // or not visible through the portals + if (sv_vischeckentities.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs)) + { + sv_vischeckentitycullcount++; + continue; + } + } + alpha = 255; scale = 16; - glowsize = 0; glowcolor = 254; - colormod = 255; effects = ent->v.effects; if ((val = GETEDICTFIELDVALUE(ent, eval_alpha))) - if ((alpha = (int) (val->_float * 255.0)) == 0) - alpha = 255; - if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)) && val->_float != 0) // HalfLife support + if (val->_float != 0) + alpha = (int) (val->_float * 255.0); + + // HalfLife support + if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt))) + if (val->_float != 0) alpha = (int) val->_float; - if (alpha < 0) alpha = 0; - if (alpha > 255) alpha = 255; - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size))) - glowsize = (int) val->_float >> 2; - if (glowsize > 255) glowsize = 255; - if (glowsize < 0) glowsize = 0; + if (alpha == 0) + alpha = 255; + alpha = bound(0, alpha, 255); if ((val = GETEDICTFIELDVALUE(ent, eval_scale))) if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16; if (scale < 0) scale = 0; if (scale > 255) scale = 255; - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail))) - if (val->_float != 0) - bits |= U_GLOWTRAIL; - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color))) if (val->_float != 0) glowcolor = (int) val->_float; @@ -513,22 +665,14 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) if (val->_float != 0) effects |= EF_FULLBRIGHT; - if ((val = GETEDICTFIELDVALUE(ent, eval_colormod))) - if (val->vector[0] != 0 || val->vector[1] != 0 || val->vector[2] != 0) - { - modred = val->vector[0] * 8.0;if (modred < 0) modred = 0;if (modred > 7) modred = 7; - modgreen = val->vector[1] * 8.0;if (modgreen < 0) modgreen = 0;if (modgreen > 7) modgreen = 7; - modblue = val->vector[2] * 4.0;if (modblue < 0) modblue = 0;if (modblue > 3) modblue = 3; - colormod = (modred << 5) | (modgreen << 2) | modblue; - } - if (ent != clent) { - if (glowsize == 0 && bits == 0) // no effects + if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects { - if (ent->v.modelindex && pr_strings[ent->v.model]) // model + if (model) // model { - if (sv.models[ (int)ent->v.modelindex ]->flags == 0 && (ent->v.effects == EF_NODRAW || scale <= 0 || alpha <= 0)) + // don't send if flagged for NODRAW and there are no effects + if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0)) continue; } else // no model and no effects @@ -539,97 +683,56 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32 { Con_Printf ("packet overflow\n"); + // mark the rest of the entities so they can't be delta compressed against this frame + for (;e < sv.num_edicts;e++) + client->nextfullupdate[e] = -1; return; } -// send an update - bits = 0; + if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum) + bits = bits | U_EXTERIORMODEL; - dodelta = false; - if ((int)ent->v.effects & EF_DELTA) - dodelta = sv.time < client->nextfullupdate[e]; // every half second a full update is forced +// send an update + baseline = &ent->baseline; - if (dodelta) + if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer) { - bits |= U_DELTA; - baseline = &ent->deltabaseline; + // every half second a full update is forced + if (realtime < client->nextfullupdate[e]) + { + bits |= U_DELTA; + baseline = &ent->deltabaseline; + } + else + nextfullupdate = realtime + 0.5f; } else - { - client->nextfullupdate[e] = sv.time + 0.5; - baseline = &ent->baseline; - } + nextfullupdate = realtime + 0.5f; + + // restore nextfullupdate since this is being sent for real + client->nextfullupdate[e] = nextfullupdate; if (e >= 256) bits |= U_LONGENTITY; + if (ent->v.movetype == MOVETYPE_STEP) bits |= U_STEP; - - if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement - { - if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started... - { - ent->steplerptime = sv.time; - VectorCopy(ent->v.origin, ent->stepoldorigin); - VectorCopy(ent->v.angles, ent->stepoldangles); - VectorCopy(ent->v.origin, ent->steporigin); - VectorCopy(ent->v.angles, ent->stepangles); - } - VectorSubtract(ent->v.origin, ent->steporigin, origin); - VectorSubtract(ent->v.angles, ent->stepangles, angles); - if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4) - { - // update lerp positions - ent->steplerptime = sv.time; - VectorCopy(ent->steporigin, ent->stepoldorigin); - VectorCopy(ent->stepangles, ent->stepoldangles); - VectorCopy(ent->v.origin, ent->steporigin); - VectorCopy(ent->v.angles, ent->stepangles); - } - movelerp = (sv.time - ent->steplerptime) * 10.0; - if (movelerp > 1) movelerp = 1; - moveilerp = 1 - movelerp; - origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp; - origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp; - origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp; - // choose shortest rotate (to avoid 'spin around' situations) - VectorSubtract(ent->stepangles, ent->stepoldangles, angles); - if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360; - if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360; - if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360; - angles[0] = angles[0] * movelerp + ent->stepoldangles[0]; - angles[1] = angles[1] * movelerp + ent->stepoldangles[1]; - angles[2] = angles[2] * movelerp + ent->stepoldangles[2]; - VectorMA(origin, host_client->latency, ent->v.velocity, origin); - } - else // copy as they are - { -// VectorCopy(ent->v.origin, origin); - VectorCopy(ent->v.angles, angles); - VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin); - if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info - { - // update lerp positions - ent->steplerptime = sv.time; - VectorCopy(ent->v.origin, ent->stepoldorigin); - VectorCopy(ent->v.angles, ent->stepoldangles); - VectorCopy(ent->v.origin, ent->steporigin); - VectorCopy(ent->v.angles, ent->stepangles); - } - } // LordHavoc: old stuff, but rewritten to have more exact tolerances - if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1; - if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2; - if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3; - if ((int)(angles[0]*(256.0/360.0)) != (int)(baseline->angles[0]*(256.0/360.0))) bits |= U_ANGLE1; - if ((int)(angles[1]*(256.0/360.0)) != (int)(baseline->angles[1]*(256.0/360.0))) bits |= U_ANGLE2; - if ((int)(angles[2]*(256.0/360.0)) != (int)(baseline->angles[2]*(256.0/360.0))) bits |= U_ANGLE3; - if (baseline->colormap != (int) ent->v.colormap) bits |= U_COLORMAP; - if (baseline->skin != (int) ent->v.skin) bits |= U_SKIN; +// if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1; +// if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2; +// if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3; + if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1; + if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2; + if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3; + if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1; + if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2; + if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3; + if (baseline->colormap != (byte) ent->v.colormap) bits |= U_COLORMAP; + if (baseline->skin != (byte) ent->v.skin) bits |= U_SKIN; if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME; if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS; - if (baseline->modelindex != (int) ent->v.modelindex) bits |= U_MODEL; + if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL; // LordHavoc: new stuff if (baseline->alpha != alpha) bits |= U_ALPHA; @@ -637,8 +740,8 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2; if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE; if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR; - if (baseline->colormod != colormod) bits |= U_COLORMOD; if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2; + if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2; // update delta baseline VectorCopy(ent->v.origin, ent->deltabaseline.origin); @@ -652,7 +755,6 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) ent->deltabaseline.scale = scale; ent->deltabaseline.glowsize = glowsize; ent->deltabaseline.glowcolor = glowcolor; - ent->deltabaseline.colormod = colormod; // write the message if (bits >= 16777216) @@ -695,9 +797,13 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8); if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize); if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor); - if (bits & U_COLORMOD) MSG_WriteByte(msg, colormod); if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8); + if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8); } + + if (sv_reportvischeckentities.integer) + Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount); + sv_vischeckentitycullcount = 0; } /* @@ -710,13 +816,10 @@ void SV_CleanupEnts (void) { int e; edict_t *ent; - + ent = NEXT_EDICT(sv.edicts); for (e=1 ; ev.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH; - } - } /* @@ -732,6 +835,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) edict_t *other; int items; eval_t *val; + vec3_t punchvector; // // send a damage message @@ -744,7 +848,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) MSG_WriteByte (msg, ent->v.dmg_take); for (i=0 ; i<3 ; i++) MSG_WriteFloatCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i])); - + ent->v.dmg_take = 0; ent->v.dmg_save = 0; } @@ -764,10 +868,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) } bits = 0; - + if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT; - + if (ent->v.idealpitch) bits |= SU_IDEALPITCH; @@ -781,21 +885,28 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28); bits |= SU_ITEMS; - + if ( (int)ent->v.flags & FL_ONGROUND) bits |= SU_ONGROUND; - + if ( ent->v.waterlevel >= 2) bits |= SU_INWATER; - + + // dpprotocol + VectorClear(punchvector); + if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector))) + VectorCopy(val->vector, punchvector); + for (i=0 ; i<3 ; i++) { if (ent->v.punchangle[i]) bits |= (SU_PUNCH1<v.velocity[i]) bits |= (SU_VELOCITY1<v.weaponframe) bits |= SU_WEAPONFRAME; @@ -805,10 +916,19 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) // if (ent->v.weapon) bits |= SU_WEAPON; + if (bits >= 65536) + bits |= SU_EXTEND1; + if (bits >= 16777216) + bits |= SU_EXTEND2; + // send the data MSG_WriteByte (msg, svc_clientdata); MSG_WriteShort (msg, bits); + if (bits & SU_EXTEND1) + MSG_WriteByte(msg, bits >> 16); + if (bits & SU_EXTEND2) + MSG_WriteByte(msg, bits >> 24); if (bits & SU_VIEWHEIGHT) MSG_WriteChar (msg, ent->v.view_ofs[2]); @@ -819,7 +939,9 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<v.punchangle[i]); + MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol + if (bits & (SU_PUNCHVEC1<v.velocity[i]/16); } @@ -833,7 +955,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) MSG_WriteByte (msg, ent->v.armorvalue); if (bits & SU_WEAPON) MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel)); - + MSG_WriteShort (msg, ent->v.health); MSG_WriteByte (msg, ent->v.currentammo); MSG_WriteByte (msg, ent->v.ammo_shells); @@ -841,11 +963,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) MSG_WriteByte (msg, ent->v.ammo_rockets); MSG_WriteByte (msg, ent->v.ammo_cells); - if (standard_quake) - { - MSG_WriteByte (msg, ent->v.weapon); - } - else + if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) { for(i=0;i<32;i++) { @@ -856,6 +974,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) } } } + else + { + MSG_WriteByte (msg, ent->v.weapon); + } } /* @@ -867,7 +989,7 @@ qboolean SV_SendClientDatagram (client_t *client) { byte buf[MAX_DATAGRAM]; sizebuf_t msg; - + msg.data = buf; msg.maxsize = sizeof(buf); msg.cursize = 0; @@ -890,7 +1012,7 @@ qboolean SV_SendClientDatagram (client_t *client) SV_DropClient (true);// if the message couldn't send, kick off return false; } - + return true; } @@ -921,7 +1043,7 @@ void SV_UpdateToReliableMessages (void) host_client->old_frags = host_client->edict->v.frags; } } - + for (j=0, client = svs.clients ; jactive) @@ -945,7 +1067,7 @@ void SV_SendNop (client_t *client) { sizebuf_t msg; byte buf[4]; - + msg.data = buf; msg.maxsize = sizeof(buf); msg.cursize = 0; @@ -965,7 +1087,7 @@ SV_SendClientMessages void SV_SendClientMessages (void) { int i; - + // update frags, names, etc SV_UpdateToReliableMessages (); @@ -985,7 +1107,7 @@ void SV_SendClientMessages (void) // the player isn't totally in the game yet // send small keepalive messages if too much time has passed // send a full message when the next signon stage has been requested - // some other message data (name changes, etc) may accumulate + // some other message data (name changes, etc) may accumulate // between signon stages if (!host_client->sendsignon) { @@ -1004,7 +1126,7 @@ void SV_SendClientMessages (void) host_client->message.overflowed = false; continue; } - + if (host_client->message.cursize || host_client->dropasap) { if (!NET_CanSendMessage (host_client->netconnection)) @@ -1025,8 +1147,8 @@ void SV_SendClientMessages (void) } } } - - + + // clear muzzle flashes SV_CleanupEnts (); } @@ -1049,7 +1171,7 @@ SV_ModelIndex int SV_ModelIndex (char *name) { int i; - + if (!name || !name[0]) return 0; @@ -1069,22 +1191,24 @@ SV_CreateBaseline */ void SV_CreateBaseline (void) { - int i; - edict_t *svent; - int entnum; - - for (entnum = 0; entnum < sv.num_edicts ; entnum++) + int i, entnum, large; + edict_t *svent; + + // LordHavoc: clear *all* states (note just active ones) + for (entnum = 0; entnum < MAX_EDICTS ; entnum++) { - // get the current server version + // get the current server version svent = EDICT_NUM(entnum); + + // LordHavoc: always clear state values, whether the entity is in use or not + ClearStateToDefault(&svent->baseline); + if (svent->free) continue; if (entnum > svs.maxclients && !svent->v.modelindex) continue; - // - // create entity baseline - // + // create entity baseline VectorCopy (svent->v.origin, svent->baseline.origin); VectorCopy (svent->v.angles, svent->baseline.angles); svent->baseline.frame = svent->v.frame; @@ -1097,23 +1221,30 @@ void SV_CreateBaseline (void) else { svent->baseline.colormap = 0; - svent->baseline.modelindex = - SV_ModelIndex(pr_strings + svent->v.model); + svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model); } - svent->baseline.alpha = 255; - svent->baseline.scale = 16; - svent->baseline.glowsize = 0; - svent->baseline.glowcolor = 254; - svent->baseline.colormod = 255; - - // - // add to the message - // - MSG_WriteByte (&sv.signon,svc_spawnbaseline); - MSG_WriteShort (&sv.signon,entnum); - MSG_WriteByte (&sv.signon, svent->baseline.modelindex); - MSG_WriteByte (&sv.signon, svent->baseline.frame); + large = false; + if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00) + large = true; + + // add to the message + if (large) + MSG_WriteByte (&sv.signon, svc_spawnbaseline2); + else + MSG_WriteByte (&sv.signon, svc_spawnbaseline); + MSG_WriteShort (&sv.signon, entnum); + + if (large) + { + MSG_WriteShort (&sv.signon, svent->baseline.modelindex); + MSG_WriteShort (&sv.signon, svent->baseline.frame); + } + else + { + MSG_WriteByte (&sv.signon, svent->baseline.modelindex); + MSG_WriteByte (&sv.signon, svent->baseline.frame); + } MSG_WriteByte (&sv.signon, svent->baseline.colormap); MSG_WriteByte (&sv.signon, svent->baseline.skin); for (i=0 ; i<3 ; i++) @@ -1177,8 +1308,6 @@ void SV_SaveSpawnparms (void) } } -qboolean isworldmodel; - /* ================ SV_SpawnServer @@ -1205,23 +1334,17 @@ void SV_SpawnServer (char *server) // tell all connected clients that we are going to a new level // if (sv.active) - { SV_SendReconnect (); - } // // make cvars consistant // - if (coop.value) + if (coop.integer) Cvar_SetValue ("deathmatch", 0); - current_skill = (int)(skill.value + 0.5); - if (current_skill < 0) - current_skill = 0; - if (current_skill > 3) - current_skill = 3; + current_skill = bound(0, (int)(skill.value + 0.5), 3); Cvar_SetValue ("skill", (float)current_skill); - + // // set up the new server // @@ -1236,21 +1359,23 @@ void SV_SpawnServer (char *server) // allocate server memory sv.max_edicts = MAX_EDICTS; - - sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts"); + + // clear the edict memory pool + Mem_EmptyPool(sv_edicts_mempool); + sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.cursize = 0; sv.datagram.data = sv.datagram_buf; - + sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf); sv.reliable_datagram.cursize = 0; sv.reliable_datagram.data = sv.reliable_datagram_buf; - + sv.signon.maxsize = sizeof(sv.signon_buf); sv.signon.cursize = 0; sv.signon.data = sv.signon_buf; - + // leave slots at start for clients only sv.num_edicts = svs.maxclients+1; for (i=0 ; inumsubmodels ; i++) + for (i = 1;i < sv.worldmodel->numsubmodels;i++) { - sv.model_precache[1+i] = localmodels[i]; - sv.models[i+1] = Mod_ForName (localmodels[i], false); + sv.model_precache[i+1] = localmodels[i]; + sv.models[i+1] = Mod_ForName (localmodels[i], false, true, false); } // // load the rest of the entities -// +// ent = EDICT_NUM(0); memset (&ent->v, 0, progs->entityfields * 4); ent->free = false; @@ -1302,12 +1427,11 @@ void SV_SpawnServer (char *server) ent->v.modelindex = 1; // world model ent->v.solid = SOLID_BSP; ent->v.movetype = MOVETYPE_PUSH; - ent->v.angles[0] = ent->v.angles[1] = ent->v.angles[2] = 0; - if (coop.value) - pr_global_struct->coop = coop.value; + if (coop.integer) + pr_global_struct->coop = coop.integer; else - pr_global_struct->deathmatch = deathmatch.value; + pr_global_struct->deathmatch = deathmatch.integer; pr_global_struct->mapname = sv.name - pr_strings; @@ -1316,18 +1440,20 @@ void SV_SpawnServer (char *server) ED_LoadFromFile (sv.worldmodel->entities); // LordHavoc: clear world angles (to fix e3m3.bsp) - sv.edicts->v.angles[0] = sv.edicts->v.angles[1] = sv.edicts->v.angles[2] = 0; + VectorClear(sv.edicts->v.angles); sv.active = true; // all setup is completed, any further precache statements are errors sv.state = ss_active; - + // run two frames to allow everything to settle - host_frametime = 0.1; + sv.frametime = pr_global_struct->frametime = host_frametime = 0.1; SV_Physics (); SV_Physics (); + Mod_PurgeUnused(); + // create a baseline for more efficient communications SV_CreateBaseline (); @@ -1335,6 +1461,6 @@ void SV_SpawnServer (char *server) for (i=0,host_client = svs.clients ; iactive) SV_SendServerinfo (host_client); - + Con_DPrintf ("Server spawned.\n"); }