X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=66eec8e2fe1fdd61094b74ff6597af0842b40d99;hb=e704ef9206641ea061bbedfcff48a929734371e8;hp=e6eb2459134e34cb66990a36cf91a6c62130ad5e;hpb=9c9ff8e5b4c50552e18ceacd803771ab9bc55105;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index e6eb2459..66eec8e2 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -48,6 +48,7 @@ cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"}; cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"}; cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"}; cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "1"}; +cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0"}; #define MOVE_EPSILON 0.01 @@ -59,6 +60,7 @@ void SV_Phys_Init (void) Cvar_RegisterVariable(&sv_jumpstep); Cvar_RegisterVariable(&sv_wallfriction); Cvar_RegisterVariable(&sv_newflymove); + Cvar_RegisterVariable(&sv_freezenonclients); } /* @@ -230,17 +232,21 @@ If stepnormal is not NULL, the plane normal of any vertical wall hit will be sto #define MAX_CLIP_PLANES 20 int SV_FlyMove (edict_t *ent, float time, float *stepnormal) { + int blocked, bumpcount; + edict_t *hackongroundentity; + hackongroundentity = NULL; if (sv_newflymove.integer) { - int blocked, impact, bumpcount; + int impact; vec3_t end, primal_velocity; trace_t trace; blocked = 0; VectorCopy (ent->v->velocity, primal_velocity); - for (bumpcount = 0;bumpcount < 4;bumpcount++) + for (bumpcount = 0;bumpcount < 8;bumpcount++) { + //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]); if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2]) break; @@ -284,14 +290,19 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) else impact = true; - if (trace.plane.normal[2] > 0.7) + if (trace.plane.normal[2]) { - // floor - blocked |= 1; - ent->v->flags = (int)ent->v->flags | FL_ONGROUND; - ent->v->groundentity = EDICT_TO_PROG(trace.ent); + if (trace.plane.normal[2] > 0.7) + { + // floor + blocked |= 1; + ent->v->flags = (int)ent->v->flags | FL_ONGROUND; + ent->v->groundentity = EDICT_TO_PROG(trace.ent); + } + else if (trace.fraction < 0.001) + hackongroundentity = trace.ent; } - if (!trace.plane.normal[2]) + else { // step blocked |= 2; @@ -313,19 +324,23 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) time *= 1 - trace.fraction; ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1); - } - return blocked; + // if original velocity is against the original velocity, + // stop dead to avoid tiny occilations in sloping corners + if (DotProduct (ent->v->velocity, primal_velocity) < 0) + { + VectorClear(ent->v->velocity); + break; + } + } } else { - int i, j, blocked, impact, numplanes, bumpcount, numbumps; + int i, j, impact, numplanes; float d, time_left; vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity; trace_t trace; - numbumps = 4; - blocked = 0; VectorCopy (ent->v->velocity, original_velocity); VectorCopy (ent->v->velocity, primal_velocity); @@ -333,8 +348,9 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) time_left = time; - for (bumpcount=0 ; bumpcountv->velocity[0], ent->v->velocity[1], ent->v->velocity[2]); if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2]) break; @@ -381,14 +397,19 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) else impact = true; - if (trace.plane.normal[2] > 0.7) + if (trace.plane.normal[2]) { - // floor - blocked |= 1; - ent->v->flags = (int)ent->v->flags | FL_ONGROUND; - ent->v->groundentity = EDICT_TO_PROG(trace.ent); + if (trace.plane.normal[2] > 0.7) + { + // floor + blocked |= 1; + ent->v->flags = (int)ent->v->flags | FL_ONGROUND; + ent->v->groundentity = EDICT_TO_PROG(trace.ent); + } + else if (trace.fraction < 0.001) + hackongroundentity = trace.ent; } - if (!trace.plane.normal[2]) + else { // step blocked |= 2; @@ -415,7 +436,8 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) { // this shouldn't really happen VectorClear(ent->v->velocity); - return 3; + blocked = 3; + break; } VectorCopy (trace.plane.normal, planes[numplanes]); @@ -447,7 +469,8 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) if (numplanes != 2) { VectorClear(ent->v->velocity); - return 7; + blocked = 7; + break; } CrossProduct (planes[0], planes[1], dir); // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners @@ -461,12 +484,34 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) if (DotProduct (ent->v->velocity, primal_velocity) <= 0) { VectorClear(ent->v->velocity); - return blocked; + break; } } + } - return blocked; + //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - sv.edicts, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]); + + /* + // FIXME: this doesn't work well at all, find another solution + // if player is ontop of a non-onground floor and made no progress, + // set onground anyway (this tends to happen if standing in a wedge) + if (bumpcount == 8 && hackongroundentity) + { + blocked |= 1; + ent->v->flags = (int)ent->v->flags | FL_ONGROUND; + ent->v->groundentity = EDICT_TO_PROG(hackongroundentity); + } + */ + + /* + if ((blocked & 1) == 0 && bumpcount > 1) + { + // LordHavoc: fix the 'fall to your death in a wedge corner' glitch + // flag ONGROUND if there's ground under it + trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent); } + */ + return blocked; } @@ -547,6 +592,12 @@ void SV_PushMove (edict_t *pusher, float movetime) int num_moved; model_t *pushermodel; + if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2]) + { + pusher->v->ltime += movetime; + return; + } + switch ((int) pusher->v->solid) { // LordHavoc: valid pusher types @@ -560,17 +611,15 @@ void SV_PushMove (edict_t *pusher, float movetime) case SOLID_TRIGGER: VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin); VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles); + pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0)); + pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0)); + pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0)); pusher->v->ltime += movetime; SV_LinkEdict (pusher, false); return; default: Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid); } - if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2]) - { - pusher->v->ltime += movetime; - return; - } index = (int) pusher->v->modelindex; if (index < 1 || index >= MAX_MODELS) Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex); @@ -654,7 +703,8 @@ void SV_PushMove (edict_t *pusher, float movetime) if (check->v->movetype == MOVETYPE_PUSH || check->v->movetype == MOVETYPE_NONE || check->v->movetype == MOVETYPE_FOLLOW - || check->v->movetype == MOVETYPE_NOCLIP) + || check->v->movetype == MOVETYPE_NOCLIP + || check->v->movetype == MOVETYPE_FAKEPUSH) continue; // if the entity is standing on the pusher, it will definitely be moved @@ -741,10 +791,13 @@ void SV_PushMove (edict_t *pusher, float movetime) pr_global_struct->other = EDICT_TO_PROG(check); PR_ExecuteProgram (pusher->v->blocked, ""); } - return; + break; } } } + pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0)); + pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0)); + pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0)); } /* @@ -968,8 +1021,8 @@ Only used by players */ void SV_WalkMove (edict_t *ent) { - int clip, oldonground; - vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal; + int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity; + vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal, originalmove_origin, originalmove_velocity; trace_t downtrace; SV_CheckVelocity(ent); @@ -982,6 +1035,11 @@ void SV_WalkMove (edict_t *ent) VectorCopy (ent->v->velocity, oldvel); clip = SV_FlyMove (ent, sv.frametime, NULL); + VectorCopy(ent->v->origin, originalmove_origin); + VectorCopy(ent->v->velocity, originalmove_velocity); + originalmove_clip = clip; + originalmove_flags = (int)ent->v->flags; + originalmove_groundentity = ent->v->groundentity; SV_CheckVelocity(ent); @@ -989,6 +1047,10 @@ void SV_WalkMove (edict_t *ent) if ( !(clip & 2) ) return; + // if move was not trying to move into the step, return + if (fabs(oldvel[0]) < 0.03125 && fabs(oldvel[1]) < 0.03125) + return; + if (ent->v->movetype != MOVETYPE_FLY) { if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer) @@ -1019,7 +1081,7 @@ void SV_WalkMove (edict_t *ent) // move up // FIXME: don't link? - SV_PushEntity (ent, upmove, vec3_origin); + SV_PushEntity(ent, upmove, vec3_origin); // move forward ent->v->velocity[0] = oldvel[0]; @@ -1033,8 +1095,17 @@ void SV_WalkMove (edict_t *ent) if (clip && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125 && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125) - // stepping up didn't make any progress - clip = SV_TryUnstick (ent, oldvel); + { + // stepping up didn't make any progress, revert to original move + VectorCopy(originalmove_origin, ent->v->origin); + VectorCopy(originalmove_velocity, ent->v->velocity); + clip = originalmove_clip; + ent->v->flags = originalmove_flags; + ent->v->groundentity = originalmove_groundentity; + // now try to unstick if needed + //clip = SV_TryUnstick (ent, oldvel); + return; + } // extra friction based on view angle if (clip & 2 && sv_wallfriction.integer) @@ -1217,9 +1288,11 @@ void SV_Physics_Toss (edict_t *ent) } else if (ent->v->movetype == MOVETYPE_BOUNCE) { + float d; ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5); // LordHavoc: fixed grenades not bouncing when fired down a slope - if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v->velocity) < 60) + d = DotProduct(trace.plane.normal, ent->v->velocity); + if (trace.plane.normal[2] > 0.7 && fabs(d) < 60) { ent->v->flags = (int)ent->v->flags | FL_ONGROUND; ent->v->groundentity = EDICT_TO_PROG(trace.ent); @@ -1321,23 +1394,29 @@ void SV_Physics (void) if (pr_global_struct->force_retouch) SV_LinkEdict (ent, true); // force retouch even for stationary - if (i > 0 && i <= svs.maxclients) + if (i <= svs.maxclients) { - if (!svs.clients[i-1].spawned) - continue; - // connected slot - // call standard client pre-think - SV_CheckVelocity (ent); - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(ent); - PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing"); - SV_CheckVelocity (ent); + if (i > 0) + { + if (!svs.clients[i-1].spawned) + continue; + // connected slot + // call standard client pre-think + SV_CheckVelocity (ent); + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(ent); + PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing"); + SV_CheckVelocity (ent); + } } + else if (sv_freezenonclients.integer) + continue; // LordHavoc: merged client and normal entity physics switch ((int) ent->v->movetype) { case MOVETYPE_PUSH: + case MOVETYPE_FAKEPUSH: SV_Physics_Pusher (ent); break; case MOVETYPE_NONE: @@ -1397,7 +1476,7 @@ void SV_Physics (void) break; } - if (i > 0 && i <= svs.maxclients && !ent->e->free) + if (i <= svs.maxclients && i > 0 && !ent->e->free) { SV_CheckVelocity (ent); @@ -1424,7 +1503,8 @@ void SV_Physics (void) PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), ""); } - sv.time += sv.frametime; + if (!sv_freezenonclients.integer) + sv.time += sv.frametime; } @@ -1465,9 +1545,8 @@ trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore) trace = SV_Move (tent->v->origin, tent->v->mins, tent->v->maxs, end, MOVE_NORMAL, tent); VectorCopy (trace.endpos, tent->v->origin); - if (trace.fraction < 1 && trace.ent) - if (trace.ent != ignore) - break; + if (trace.fraction < 1 && trace.ent && trace.ent != ignore) + break; } tossent->v->solid = savesolid; trace.fraction = 0; // not relevant