X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=724d45bdb66a307ef3d321ac8fca92ed0b5c4e91;hb=477b4b4979a283acd54eaa0f30720d4d43f5abb6;hp=0d89b119fa0dd04482e3406947f06dbdbaebfdf5;hpb=f255888f902462749d84707317962a58c076c0db;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index 0d89b119..724d45bd 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -1187,12 +1187,15 @@ void SV_Physics_Toss (edict_t *ent) // if onground, return without moving if ((int)ent->v.flags & FL_ONGROUND) { + VectorClear(ent->v.velocity); if (ent->v.groundentity == 0) return; + // if ent was supported by a brush model on previous frame, + // and groundentity is now freed, set groundentity to 0 (floating) groundentity = PROG_TO_EDICT(ent->v.groundentity); - if (groundentity != NULL && groundentity->v.solid == SOLID_BSP) + if (groundentity->v.solid == SOLID_BSP) ent->suspendedinairflag = true; - else if (ent->suspendedinairflag && (groundentity == NULL || groundentity->free)) + else if (ent->suspendedinairflag && groundentity->free) { // leave it suspended in the air ent->v.groundentity = 0; @@ -1205,9 +1208,7 @@ void SV_Physics_Toss (edict_t *ent) SV_CheckVelocity (ent); // add gravity - if (ent->v.movetype != MOVETYPE_FLY - && ent->v.movetype != MOVETYPE_BOUNCEMISSILE // LordHavoc: enabled MOVETYPE_BOUNCEMISSILE - && ent->v.movetype != MOVETYPE_FLYMISSILE) + if (ent->v.movetype == MOVETYPE_TOSS || ent->v.movetype == MOVETYPE_BOUNCE) SV_AddGravity (ent); // move angles @@ -1218,40 +1219,41 @@ void SV_Physics_Toss (edict_t *ent) trace = SV_PushEntity (ent, move, vec3_origin); if (ent->free) return; - if (trace.fraction == 1) - return; - if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE) - { - ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 2.0); - ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; - } - else if (ent->v.movetype == MOVETYPE_BOUNCE) + if (trace.fraction < 1) { - ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.5); - // LordHavoc: fixed grenades not bouncing when fired down a slope - if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v.velocity) < 60) + if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE) { - ent->v.flags = (int)ent->v.flags | FL_ONGROUND; - ent->v.groundentity = EDICT_TO_PROG(trace.ent); - VectorClear (ent->v.velocity); - VectorClear (ent->v.avelocity); - } - else + ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 2.0); ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; - } - else - { - ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.0); - if (trace.plane.normal[2] > 0.7) + } + else if (ent->v.movetype == MOVETYPE_BOUNCE) { - ent->v.flags = (int)ent->v.flags | FL_ONGROUND; - ent->v.groundentity = EDICT_TO_PROG(trace.ent); - VectorClear (ent->v.velocity); - VectorClear (ent->v.avelocity); + ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.5); + // LordHavoc: fixed grenades not bouncing when fired down a slope + if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v.velocity) < 60) + { + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + VectorClear (ent->v.velocity); + VectorClear (ent->v.avelocity); + } + else + ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; } else - ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; + { + ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.0); + if (trace.plane.normal[2] > 0.7) + { + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + VectorClear (ent->v.velocity); + VectorClear (ent->v.avelocity); + } + else + ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; + } } // check for in water