X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=7863325352bb26b74021443293213d284c7e6e5e;hb=a0017eda3f6ec89608af44b0c1d3255befc354d3;hp=b62de11953fd02ba6afecc467c53c16d0d58b638;hpb=8a08fa2bc3ead266b6449b731f9a81be78ae0b56;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index b62de119..78633253 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -1128,16 +1128,14 @@ qboolean SV_RunThink (prvm_edict_t *ent) SV_Impact Two entities have touched, so run their touch functions -returns true if the impact kept the origin of the touching entity intact ================== */ extern void VM_SetTraceGlobals(const trace_t *trace); extern sizebuf_t vm_tempstringsbuf; -qboolean SV_Impact (prvm_edict_t *e1, trace_t *trace) +void SV_Impact (prvm_edict_t *e1, trace_t *trace) { int restorevm_tempstringsbuf_cursize; int old_self, old_other; - vec3_t org; prvm_edict_t *e2 = (prvm_edict_t *)trace->ent; prvm_eval_t *val; @@ -1145,8 +1143,6 @@ qboolean SV_Impact (prvm_edict_t *e1, trace_t *trace) old_other = prog->globals.server->other; restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize; - VectorCopy(e1->fields.server->origin, org); - VM_SetTraceGlobals(trace); prog->globals.server->time = sv.time; @@ -1179,8 +1175,6 @@ qboolean SV_Impact (prvm_edict_t *e1, trace_t *trace) prog->globals.server->self = old_self; prog->globals.server->other = old_other; vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; - - return VectorCompare(e1->fields.server->origin, org); } @@ -1223,7 +1217,7 @@ If stepnormal is not NULL, the plane normal of any vertical wall hit will be sto static float SV_Gravity (prvm_edict_t *ent); static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink); #define MAX_CLIP_PLANES 5 -static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask) +static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask, float stepheight) { int blocked, bumpcount; int i, j, numplanes; @@ -1236,6 +1230,11 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo if (time <= 0) return 0; gravity = 0; + + if(sv_gameplayfix_nogravityonground.integer) + if((int)ent->fields.server->flags & FL_ONGROUND) + applygravity = false; + if (applygravity) { if (sv_gameplayfix_gravityunaffectedbyticrate.integer) @@ -1260,9 +1259,6 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo break; VectorScale(ent->fields.server->velocity, time_left, push); -#if 0 - VectorAdd(ent->fields.server->origin, push, end); -#endif if(!SV_PushEntity(&trace, ent, push, false, false)) { // we got teleported by a touch function @@ -1271,64 +1267,6 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo break; } -#if 0 - //if (trace.fraction < 0.002) - { -#if 1 - vec3_t start; - trace_t testtrace; - VectorCopy(ent->fields.server->origin, start); - start[2] += 3;//0.03125; - VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end); - end[2] += 3;//0.03125; - testtrace = SV_TraceBox(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask); - if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity))) - { - Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction); - trace = testtrace; - } -#endif -#if 0 - //j = -1; - for (i = 0;i < numplanes;i++) - { - VectorCopy(ent->fields.server->origin, start); - VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end); - VectorMA(start, 3, planes[i], start); - VectorMA(end, 3, planes[i], end); - testtrace = SV_TraceBox(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask); - if (trace.fraction < testtrace.fraction) - { - trace = testtrace; - VectorCopy(start, ent->fields.server->origin); - //j = i; - } - } - //if (j >= 0) - // VectorAdd(ent->fields.server->origin, planes[j], start); -#endif - } -#endif - -#if 0 - Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - prog->edicts, bumpcount, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2], trace.fraction); - if (trace.fraction < 1) - Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]); - Con_Print("\n"); -#endif - -#if 0 - if (trace.bmodelstartsolid) - { - // LordHavoc: note: this code is what makes entities stick in place - // if embedded in world only (you can walk through other objects if - // stuck) - // entity is trapped in another solid - VectorClear(ent->fields.server->velocity); - return 3; - } -#endif - if (trace.fraction == 1) break; if (trace.plane.normal[2]) @@ -1348,9 +1286,43 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent); } } + else if (stepheight) + { + // step - handle it immediately + vec3_t org; + vec3_t steppush; + trace_t steptrace; + trace_t steptrace2; + trace_t steptrace3; + //Con_Printf("step %f %f %f : ", ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2]); + VectorSet(steppush, 0, 0, stepheight); + VectorCopy(ent->fields.server->origin, org); + SV_PushEntity(&steptrace, ent, steppush, false, false); + //Con_Printf("%f %f %f : ", ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2]); + SV_PushEntity(&steptrace2, ent, push, false, false); + //Con_Printf("%f %f %f : ", ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2]); + VectorSet(steppush, 0, 0, org[2] - ent->fields.server->origin[2]); + SV_PushEntity(&steptrace3, ent, steppush, false, false); + //Con_Printf("%f %f %f : ", ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2]); + // accept the new position if it made some progress... + if (fabs(ent->fields.server->origin[0] - org[0]) >= 0.03125 || fabs(ent->fields.server->origin[1] - org[1]) >= 0.03125) + { + //Con_Printf("accepted (delta %f %f %f)\n", ent->fields.server->origin[0] - org[0], ent->fields.server->origin[1] - org[1], ent->fields.server->origin[2] - org[2]); + trace = steptrace2; + VectorCopy(ent->fields.server->origin, trace.endpos); + time_left *= 1 - trace.fraction; + numplanes = 0; + continue; + } + else + { + //Con_Printf("REJECTED (delta %f %f %f)\n", ent->fields.server->origin[0] - org[0], ent->fields.server->origin[1] - org[1], ent->fields.server->origin[2] - org[2]); + VectorCopy(org, ent->fields.server->origin); + } + } else { - // step + // step - return it to caller blocked |= 2; // save the trace for player extrafriction if (stepnormal) @@ -1388,47 +1360,42 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo VectorCopy(trace.plane.normal, planes[numplanes]); numplanes++; - if (sv_newflymove.integer) - ClipVelocity(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1); - else + // modify original_velocity so it parallels all of the clip planes + for (i = 0;i < numplanes;i++) { - // modify original_velocity so it parallels all of the clip planes - for (i = 0;i < numplanes;i++) + ClipVelocity(original_velocity, planes[i], new_velocity, 1); + for (j = 0;j < numplanes;j++) { - ClipVelocity(original_velocity, planes[i], new_velocity, 1); - for (j = 0;j < numplanes;j++) + if (j != i) { - if (j != i) - { - // not ok - if (DotProduct(new_velocity, planes[j]) < 0) - break; - } + // not ok + if (DotProduct(new_velocity, planes[j]) < 0) + break; } - if (j == numplanes) - break; } + if (j == numplanes) + break; + } - if (i != numplanes) - { - // go along this plane - VectorCopy(new_velocity, ent->fields.server->velocity); - } - else + if (i != numplanes) + { + // go along this plane + VectorCopy(new_velocity, ent->fields.server->velocity); + } + else + { + // go along the crease + if (numplanes != 2) { - // go along the crease - if (numplanes != 2) - { - VectorClear(ent->fields.server->velocity); - blocked = 7; - break; - } - CrossProduct(planes[0], planes[1], dir); - // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners - VectorNormalize(dir); - d = DotProduct(dir, ent->fields.server->velocity); - VectorScale(dir, d, ent->fields.server->velocity); + VectorClear(ent->fields.server->velocity); + blocked = 7; + break; } + CrossProduct(planes[0], planes[1], dir); + // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners + VectorNormalize(dir); + d = DotProduct(dir, ent->fields.server->velocity); + VectorScale(dir, d, ent->fields.server->velocity); } // if current velocity is against the original velocity, @@ -1500,7 +1467,7 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q { int type; int bump; - vec3_t original; + vec3_t original, original_velocity; vec3_t end; VectorCopy(ent->fields.server->origin, original); @@ -1530,8 +1497,11 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q if (trace->bmodelstartsolid && failonbmodelstartsolid) return true; - VectorCopy (trace->endpos, ent->fields.server->origin); + + VectorCopy(ent->fields.server->origin, original); + VectorCopy(ent->fields.server->velocity, original_velocity); + SV_LinkEdict(ent); #if 0 @@ -1546,9 +1516,9 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q SV_LinkEdict_TouchAreaGrid(ent); if((ent->fields.server->solid >= SOLID_TRIGGER && trace->ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace->ent)))) - return SV_Impact (ent, trace); + SV_Impact (ent, trace); - return true; + return VectorCompare(ent->fields.server->origin, original) && VectorCompare(ent->fields.server->velocity, original_velocity); } @@ -2174,7 +2144,13 @@ Only used by players */ void SV_WalkMove (prvm_edict_t *ent) { - int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask, type; + int clip; + int oldonground; + //int originalmove_clip; + int originalmove_flags; + int originalmove_groundentity; + int hitsupercontentsmask; + int type; vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity; trace_t downtrace, trace; qboolean applygravity; @@ -2198,7 +2174,7 @@ void SV_WalkMove (prvm_edict_t *ent) VectorCopy (ent->fields.server->origin, start_origin); VectorCopy (ent->fields.server->velocity, start_velocity); - clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask); + clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0); if(sv_gameplayfix_downtracesupportsongroundflag.integer) if(!(clip & 1)) @@ -2238,7 +2214,7 @@ void SV_WalkMove (prvm_edict_t *ent) VectorCopy(ent->fields.server->origin, originalmove_origin); VectorCopy(ent->fields.server->velocity, originalmove_velocity); - originalmove_clip = clip; + //originalmove_clip = clip; originalmove_flags = (int)ent->fields.server->flags; originalmove_groundentity = ent->fields.server->groundentity; @@ -2277,7 +2253,7 @@ void SV_WalkMove (prvm_edict_t *ent) // move forward ent->fields.server->velocity[2] = 0; - clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask); + clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, 0); ent->fields.server->velocity[2] += start_velocity[2]; if(clip & 8) { @@ -2653,7 +2629,7 @@ void SV_Physics_Step (prvm_edict_t *ent) { ent->fields.server->flags -= FL_ONGROUND; SV_CheckVelocity(ent); - SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent)); + SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0); SV_LinkEdict(ent); SV_LinkEdict_TouchAreaGrid(ent); ent->priv.server->waterposition_forceupdate = true; @@ -2665,7 +2641,7 @@ void SV_Physics_Step (prvm_edict_t *ent) int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1; SV_CheckVelocity(ent); - SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent)); + SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0); SV_LinkEdict(ent); SV_LinkEdict_TouchAreaGrid(ent);