X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=8777ea00a34a7ece5d9e6a822877a5b9bad05f82;hb=a9c78f0e29accdafe13371463fd9f219091848b2;hp=5169028e8095938baf89a463c5e0d40f38b948fa;hpb=1b29a19b96e18008296fa81d65d99e112f002aab;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index 5169028e..8777ea00 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -255,6 +255,63 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const } #endif +int SV_PointSuperContents(const vec3_t point) +{ + int supercontents = 0; + int i; + prvm_edict_t *touch; + vec3_t transformed; + // matrices to transform into/out of other entity's space + matrix4x4_t matrix, imatrix; + // model of other entity + model_t *model; + unsigned int modelindex; + int frame; + // list of entities to test for collisions + int numtouchedicts; + prvm_edict_t *touchedicts[MAX_EDICTS]; + + // get world supercontents at this point + if (sv.worldmodel && sv.worldmodel->PointSuperContents) + supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point); + + // if sv_gameplayfix_swiminbmodels is off we're done + if (!sv_gameplayfix_swiminbmodels.integer) + return supercontents; + + // get list of entities at this point + numtouchedicts = World_EntitiesInBox(&sv.world, point, point, MAX_EDICTS, touchedicts); + if (numtouchedicts > MAX_EDICTS) + { + // this never happens + Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); + numtouchedicts = MAX_EDICTS; + } + for (i = 0;i < numtouchedicts;i++) + { + touch = touchedicts[i]; + + // we only care about SOLID_BSP for pointcontents + if (touch->fields.server->solid != SOLID_BSP) + continue; + + // might interact, so do an exact clip + modelindex = (unsigned int)touch->fields.server->modelindex; + if (modelindex >= MAX_MODELS) + continue; + model = sv.models[(int)touch->fields.server->modelindex]; + if (!model || !model->PointSuperContents) + continue; + Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1); + Matrix4x4_Invert_Simple(&imatrix, &matrix); + Matrix4x4_Transform(&imatrix, point, transformed); + frame = (int)touch->fields.server->frame; + supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed); + } + + return supercontents; +} + /* =============================================================================== @@ -552,12 +609,12 @@ void SV_CheckVelocity (prvm_edict_t *ent) { if (IS_NAN(ent->fields.server->velocity[i])) { - Con_Printf("Got a NaN velocity on %s\n", PRVM_GetString(ent->fields.server->classname)); + Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname)); ent->fields.server->velocity[i] = 0; } if (IS_NAN(ent->fields.server->origin[i])) { - Con_Printf("Got a NaN origin on %s\n", PRVM_GetString(ent->fields.server->classname)); + Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname)); ent->fields.server->origin[i] = 0; } } @@ -1134,6 +1191,9 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) || check->fields.server->movetype == MOVETYPE_FAKEPUSH) continue; + // tell any MOVETYPE_STEP entity that it may need to check for water transitions + check->priv.server->waterposition_forceupdate = true; + // if the entity is standing on the pusher, it will definitely be moved // if the entity is not standing on the pusher, but is in the pusher's // final position, move it @@ -1916,6 +1976,7 @@ void SV_Physics_Step (prvm_edict_t *ent) SV_CheckVelocity(ent); SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent)); SV_LinkEdict(ent, true); + ent->priv.server->waterposition_forceupdate = true; } } else @@ -1931,13 +1992,20 @@ void SV_Physics_Step (prvm_edict_t *ent) // just hit ground if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && sv_sound_land.string) SV_StartSound(ent, 0, sv_sound_land.string, 255, 1); + ent->priv.server->waterposition_forceupdate = true; } } // regular thinking - SV_RunThink(ent); + if (!SV_RunThink(ent)) + return; - SV_CheckWaterTransition(ent); + if (ent->priv.server->waterposition_forceupdate || !VectorCompare(ent->fields.server->origin, ent->priv.server->waterposition_origin)) + { + ent->priv.server->waterposition_forceupdate = false; + VectorCopy(ent->fields.server->origin, ent->priv.server->waterposition_origin); + SV_CheckWaterTransition(ent); + } } //============================================================================