X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=94f2bdf0fa4f44f27a5333f2c88203d3ddbadfdb;hb=483aebc27ed79f1477b144add31c6b09c58c2966;hp=3f13b9cd3c75e4e77f790eb7a48ff912fa5c6084;hpb=08489c3f40fec505da1c0af823e388a5f53a1560;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index 3f13b9cd..94f2bdf0 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -943,13 +943,11 @@ void SV_WalkMove (edict_t *ent) // check for stuckness, possibly due to the limited precision of floats // in the clipping hulls - /* if (clip && fabs(oldorg[1] - ent->v.origin[1]) < 0.03125 && fabs(oldorg[0] - ent->v.origin[0]) < 0.03125) // stepping up didn't make any progress clip = SV_TryUnstick (ent, oldvel); - */ // extra friction based on view angle if (clip & 2 && sv_wallfriction.integer) @@ -961,7 +959,7 @@ void SV_WalkMove (edict_t *ent) if (downtrace.plane.normal[2] > 0.7) { - if (ent->v.solid == SOLID_BSP) + //if (ent->v.solid == SOLID_BSP) { ent->v.flags = (int)ent->v.flags | FL_ONGROUND; ent->v.groundentity = EDICT_TO_PROG(downtrace.ent); @@ -1030,7 +1028,8 @@ void SV_Physics_Client (edict_t *ent, int num) if (!SV_RunThink (ent)) return; SV_CheckWater (ent); - SV_FlyMove (ent, sv.frametime, NULL); + //SV_FlyMove (ent, sv.frametime, NULL); + SV_WalkMove (ent); break; case MOVETYPE_NOCLIP: @@ -1038,6 +1037,7 @@ void SV_Physics_Client (edict_t *ent, int num) return; SV_CheckWater (ent); VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin); + VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles); break; default: @@ -1147,7 +1147,7 @@ void SV_CheckWaterTransition (edict_t *ent) if (cont <= CONTENTS_WATER) { - if (ent->v.watertype == CONTENTS_EMPTY) + if (ent->v.watertype == CONTENTS_EMPTY && cont != CONTENTS_LAVA) // just crossed into water SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); @@ -1156,7 +1156,7 @@ void SV_CheckWaterTransition (edict_t *ent) } else { - if (ent->v.watertype != CONTENTS_EMPTY) + if (ent->v.watertype != CONTENTS_EMPTY && ent->v.watertype != CONTENTS_LAVA) // just crossed into water SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); @@ -1185,12 +1185,18 @@ void SV_Physics_Toss (edict_t *ent) // if onground, return without moving if ((int)ent->v.flags & FL_ONGROUND) { + VectorClear(ent->v.velocity); if (ent->v.groundentity == 0) return; + // if ent was supported by a brush model on previous frame, + // and groundentity is now freed, set groundentity to 0 (floating) groundentity = PROG_TO_EDICT(ent->v.groundentity); - if (groundentity != NULL && groundentity->v.solid == SOLID_BSP) + if (groundentity->v.solid == SOLID_BSP) + { ent->suspendedinairflag = true; - else if (ent->suspendedinairflag && (groundentity == NULL || groundentity->free)) + return; + } + else if (ent->suspendedinairflag && groundentity->free) { // leave it suspended in the air ent->v.groundentity = 0; @@ -1203,9 +1209,7 @@ void SV_Physics_Toss (edict_t *ent) SV_CheckVelocity (ent); // add gravity - if (ent->v.movetype != MOVETYPE_FLY - && ent->v.movetype != MOVETYPE_BOUNCEMISSILE // LordHavoc: enabled MOVETYPE_BOUNCEMISSILE - && ent->v.movetype != MOVETYPE_FLYMISSILE) + if (ent->v.movetype == MOVETYPE_TOSS || ent->v.movetype == MOVETYPE_BOUNCE) SV_AddGravity (ent); // move angles @@ -1216,40 +1220,41 @@ void SV_Physics_Toss (edict_t *ent) trace = SV_PushEntity (ent, move, vec3_origin); if (ent->free) return; - if (trace.fraction == 1) - return; - if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE) - { - ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 2.0); - ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; - } - else if (ent->v.movetype == MOVETYPE_BOUNCE) + if (trace.fraction < 1) { - ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.5); - // LordHavoc: fixed grenades not bouncing when fired down a slope - if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v.velocity) < 60) + if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE) { - ent->v.flags = (int)ent->v.flags | FL_ONGROUND; - ent->v.groundentity = EDICT_TO_PROG(trace.ent); - VectorClear (ent->v.velocity); - VectorClear (ent->v.avelocity); - } - else + ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 2.0); ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; - } - else - { - ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.0); - if (trace.plane.normal[2] > 0.7) + } + else if (ent->v.movetype == MOVETYPE_BOUNCE) { - ent->v.flags = (int)ent->v.flags | FL_ONGROUND; - ent->v.groundentity = EDICT_TO_PROG(trace.ent); - VectorClear (ent->v.velocity); - VectorClear (ent->v.avelocity); + ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.5); + // LordHavoc: fixed grenades not bouncing when fired down a slope + if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v.velocity) < 60) + { + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + VectorClear (ent->v.velocity); + VectorClear (ent->v.avelocity); + } + else + ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; } else - ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; + { + ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.0); + if (trace.plane.normal[2] > 0.7) + { + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + VectorClear (ent->v.velocity); + VectorClear (ent->v.avelocity); + } + else + ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; + } } // check for in water