X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=a69f278321db9405436d3d41f3af1a2974812875;hb=c9a3ad45ef5f5c6958d9410c7caae4e3b2ad27fc;hp=ad5aa985f7181853696ffd1836b0acee5887610a;hpb=2fa6c1c686a631ca835285d9f01eddf0dd58de85;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index ad5aa985..a69f2783 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -247,16 +247,35 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) VectorMA(ent->v->origin, time, ent->v->velocity, end); trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent); //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]); +#if COLLISIONPARANOID >= 1 + { + int endstuck; + vec3_t temp; + VectorCopy(trace.endpos, temp); + endstuck = SV_Move(temp, ent->v->mins, ent->v->maxs, temp, MOVE_WORLDONLY, ent).startsolid; +#if COLLISIONPARANOID < 2 + if (trace.startsolid || endstuck) +#endif + { + Con_Printf("%s{e%i:%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", ent - sv.edicts, bumpcount, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], end[0] - ent->v->origin[0], end[1] - ent->v->origin[1], end[2] - ent->v->origin[2], trace.fraction, trace.endpos[0] - ent->v->origin[0], trace.endpos[1] - ent->v->origin[1], trace.endpos[2] - ent->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : ""); + //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]); + if (endstuck) + Cbuf_AddText("disconnect\n"); + } + } +#endif - if (trace.allsolid) + /* + if (trace.startsolid) { // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world) // entity is trapped in another solid VectorClear(ent->v->velocity); return 3; } + */ - if (trace.fraction > 0) + if (trace.fraction >= 0.001) { // actually covered some distance VectorCopy (trace.endpos, ent->v->origin); @@ -341,13 +360,15 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal) trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent); - if (trace.allsolid) + /* + if (trace.startsolid) { // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world) // entity is trapped in another solid VectorClear(ent->v->velocity); return 3; } + */ if (trace.fraction > 0) { @@ -515,13 +536,30 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles) trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NOMONSTERS, ent); else trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent); +#if COLLISIONPARANOID >= 1 + { + int endstuck; + vec3_t temp; + VectorCopy(trace.endpos, temp); + endstuck = SV_Move(temp, ent->v->mins, ent->v->maxs, temp, MOVE_WORLDONLY, ent).startsolid; +#if COLLISIONPARANOID < 2 + if (trace.startsolid || endstuck) +#endif + { + Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", ent - sv.edicts, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], end[0] - ent->v->origin[0], end[1] - ent->v->origin[1], end[2] - ent->v->origin[2], trace.fraction, trace.endpos[0] - ent->v->origin[0], trace.endpos[1] - ent->v->origin[1], trace.endpos[2] - ent->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : ""); + //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]); + if (endstuck) + Cbuf_AddText("disconnect\n"); + } + } +#endif VectorCopy (trace.endpos, ent->v->origin); // FIXME: turn players specially ent->v->angles[1] += trace.fraction * pushangles[1]; SV_LinkEdict (ent, true); - if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent))) + if (trace.fraction < 1 && trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent))) SV_Impact (ent, trace.ent); return trace; } @@ -542,7 +580,6 @@ void SV_PushMove (edict_t *pusher, float movetime) vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2; int num_moved; model_t *pushermodel; - trace_t trace; switch ((int) pusher->v->solid) { @@ -665,12 +702,11 @@ void SV_PushMove (edict_t *pusher, float movetime) || check->v->absmax[2] <= mins[2]) continue; - trace = SV_ClipMoveToEntity (pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin); - if (!trace.startsolid) + if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid) continue; } - if (forward[0] < 0.999f) // quick way to check if any rotation is used + if (forward[0] != 1) // quick way to check if any rotation is used { VectorSubtract (check->v->origin, pusher->v->origin, org); org2[0] = DotProduct (org, forward); @@ -692,18 +728,18 @@ void SV_PushMove (edict_t *pusher, float movetime) // try moving the contacted entity pusher->v->solid = SOLID_NOT; - trace = SV_PushEntity (check, move, moveangle); + SV_PushEntity (check, move, moveangle); pusher->v->solid = savesolid; // was SOLID_BSP // if it is still inside the pusher, block - if (SV_TestEntityPosition (check)) + if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid) { // try moving the contacted entity a tiny bit further to account for precision errors pusher->v->solid = SOLID_NOT; VectorScale(move, 0.1, move); - trace = SV_PushEntity (check, move, vec3_origin); + SV_PushEntity (check, move, vec3_origin); pusher->v->solid = savesolid; - if (SV_TestEntityPosition (check)) + if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid) { // still inside pusher, so it's really blocked @@ -854,18 +890,18 @@ qboolean SV_CheckWater (edict_t *ent) ent->v->waterlevel = 0; ent->v->watertype = CONTENTS_EMPTY; - cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, point); + cont = SV_PointQ1Contents(point); if (cont <= CONTENTS_WATER) { ent->v->watertype = cont; ent->v->waterlevel = 1; point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5; - cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, point); + cont = SV_PointQ1Contents(point); if (cont <= CONTENTS_WATER) { ent->v->waterlevel = 2; point[2] = ent->v->origin[2] + ent->v->view_ofs[2]; - cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, point); + cont = SV_PointQ1Contents(point); if (cont <= CONTENTS_WATER) ent->v->waterlevel = 3; } @@ -942,7 +978,10 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel) if (fabs(oldorg[1] - ent->v->origin[1]) > 4 || fabs(oldorg[0] - ent->v->origin[0]) > 4) + { + Con_DPrintf("TryUnstick - success.\n"); return clip; + } // go back to the original pos and try again VectorCopy (oldorg, ent->v->origin); @@ -950,6 +989,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel) // still not moving VectorClear (ent->v->velocity); + Con_Printf("TryUnstick - failure.\n"); return 7; } @@ -966,6 +1006,8 @@ void SV_WalkMove (edict_t *ent) vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal; trace_t downtrace; + SV_CheckVelocity(ent); + // do a regular slide move unless it looks like you ran into a step oldonground = (int)ent->v->flags & FL_ONGROUND; ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND; @@ -975,6 +1017,8 @@ void SV_WalkMove (edict_t *ent) clip = SV_FlyMove (ent, sv.frametime, NULL); + SV_CheckVelocity(ent); + // if move didn't block on a step, return if ( !(clip & 2) ) return; @@ -990,10 +1034,9 @@ void SV_WalkMove (edict_t *ent) return; } - if (sv_nostep.integer) - return; + SV_CheckVelocity(ent); - if ( (int)ent->v->flags & FL_WATERJUMP ) + if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP ) return; VectorCopy (ent->v->origin, nosteporg); @@ -1052,6 +1095,8 @@ void SV_WalkMove (edict_t *ent) VectorCopy (nosteporg, ent->v->origin); VectorCopy (nostepvel, ent->v->velocity); } + + SV_CheckVelocity(ent); } //============================================================================ @@ -1100,25 +1145,6 @@ void SV_Physics_Follow (edict_t *ent) SV_LinkEdict (ent, true); } -/* -============= -SV_Physics_Noclip - -A moving object that doesn't obey physics -============= -*/ -void SV_Physics_Noclip (edict_t *ent) -{ - // regular thinking - if (!SV_RunThink (ent)) - return; - - VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles); - VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin); - - SV_LinkEdict (ent, false); -} - /* ============================================================================== @@ -1136,7 +1162,7 @@ SV_CheckWaterTransition void SV_CheckWaterTransition (edict_t *ent) { int cont; - cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, ent->v->origin); + cont = SV_PointQ1Contents(ent->v->origin); if (!ent->v->watertype) { // just spawned here @@ -1145,23 +1171,19 @@ void SV_CheckWaterTransition (edict_t *ent) return; } + // check if the entity crossed into or out of water + if ((ent->v->watertype == CONTENTS_WATER || ent->v->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)) + SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); + if (cont <= CONTENTS_WATER) { - if (ent->v->watertype == CONTENTS_EMPTY && cont != CONTENTS_LAVA) - // just crossed into water - SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); - ent->v->watertype = cont; ent->v->waterlevel = 1; } else { - if (ent->v->watertype != CONTENTS_EMPTY && ent->v->watertype != CONTENTS_LAVA) - // just crossed into water - SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); - ent->v->watertype = CONTENTS_EMPTY; - ent->v->waterlevel = cont; + ent->v->waterlevel = 0; } } @@ -1335,7 +1357,7 @@ void SV_Physics (void) if (i > 0 && i <= svs.maxclients) { - if (!svs.clients[i-1].active) + if (!svs.clients[i-1].spawned) continue; // connected slot // call standard client pre-think @@ -1361,17 +1383,15 @@ void SV_Physics (void) SV_Physics_Follow (ent); break; case MOVETYPE_NOCLIP: - if (i > 0 && i <= svs.maxclients) + if (SV_RunThink(ent)) { - if (SV_RunThink (ent)) - { - SV_CheckWater (ent); - VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin); - VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles); - } + SV_CheckWater(ent); + VectorMA(ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin); + VectorMA(ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles); } - else - SV_Physics_Noclip (ent); + // relink normal entities here, players always get relinked so don't relink twice + if (!(i > 0 && i <= svs.maxclients)) + SV_LinkEdict(ent, false); break; case MOVETYPE_STEP: SV_Physics_Step (ent);