X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=e88baa2578c7e575dabdc0af5c74b45922ad988f;hb=cef9c2755d4e93a8f151e0bd9a0bf4db23aef3b1;hp=a28d178b2a0b195368fb1f8fe7fcd8945c50b2a8;hpb=81e133aae3d48b40edfe626c128fd3149dd04d42;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index a28d178b..e88baa25 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // sv_phys.c #include "quakedef.h" +#include "prvm_cmds.h" /* @@ -43,7 +44,7 @@ solid_edge items only clip against bsp models. void SV_Physics_Toss (prvm_edict_t *ent); -int SV_GetPitchSign(prvm_edict_t *ent) +int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent) { dp_model_t *model; if ( @@ -71,6 +72,7 @@ LINE TESTING IN HULLS int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict) { + prvm_prog_t *prog = SVVM_prog; if (passedict) { int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask); @@ -101,11 +103,14 @@ SV_TracePoint */ trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask) { + prvm_prog_t *prog = SVVM_prog; int i, bodysupercontents; int passedictprog; float pitchsign = 1; prvm_edict_t *traceowner, *touch; trace_t trace; + // temporary storage because prvm_vec_t may differ from vec_t + vec3_t touchmins, touchmaxs; // bounding box of entire move area vec3_t clipboxmins, clipboxmaxs; // size when clipping against monsters @@ -133,7 +138,7 @@ trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int // clip to world Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask); - cliptrace.bmodelstartsolid = cliptrace.startsolid; + cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid; if (cliptrace.startsolid || cliptrace.fraction < 1) cliptrace.ent = prog->edicts; if (type == MOVE_WORLDONLY) @@ -174,7 +179,7 @@ trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int // clip to entities // because this uses World_EntitiestoBox, we know all entity boxes overlap // the clip region, so we can skip culling checks in the loop below - numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); + numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens @@ -213,20 +218,22 @@ trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL) { model = SV_GetModelFromEdict(touch); - pitchsign = SV_GetPitchSign(touch); + pitchsign = SV_GetPitchSign(prog, touch); } if (model) Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1); else Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); - VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch); - VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model); - VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend); + VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch); + VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time); + VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend); + VectorCopy(PRVM_serveredictvector(touch, mins), touchmins); + VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs); if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER) - Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask); + Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask); else - Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask); + Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask); Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP); } @@ -246,11 +253,14 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask) #endif { + prvm_prog_t *prog = SVVM_prog; int i, bodysupercontents; int passedictprog; float pitchsign = 1; prvm_edict_t *traceowner, *touch; trace_t trace; + // temporary storage because prvm_vec_t may differ from vec_t + vec3_t touchmins, touchmaxs; // bounding box of entire move area vec3_t clipboxmins, clipboxmaxs; // size when clipping against monsters @@ -299,7 +309,7 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_ // clip to world Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, false); - cliptrace.bmodelstartsolid = cliptrace.startsolid; + cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid; if (cliptrace.startsolid || cliptrace.fraction < 1) cliptrace.ent = prog->edicts; if (type == MOVE_WORLDONLY) @@ -340,7 +350,7 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_ // clip to entities // because this uses World_EntitiestoBox, we know all entity boxes overlap // the clip region, so we can skip culling checks in the loop below - numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); + numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens @@ -379,20 +389,22 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_ if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL) { model = SV_GetModelFromEdict(touch); - pitchsign = SV_GetPitchSign(touch); + pitchsign = SV_GetPitchSign(prog, touch); } if (model) Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1); else Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); - VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch); - VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model); - VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend); + VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch); + VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time); + VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend); + VectorCopy(PRVM_serveredictvector(touch, mins), touchmins); + VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs); if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER) - Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); + Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); else - Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, false); + Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, false); Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP); } @@ -424,6 +436,7 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co #endif #endif { + prvm_prog_t *prog = SVVM_prog; vec3_t hullmins, hullmaxs; int i, bodysupercontents; int passedictprog; @@ -431,6 +444,8 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co qboolean pointtrace; prvm_edict_t *traceowner, *touch; trace_t trace; + // temporary storage because prvm_vec_t may differ from vec_t + vec3_t touchmins, touchmaxs; // bounding box of entire move area vec3_t clipboxmins, clipboxmaxs; // size of the moving object @@ -501,7 +516,7 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co // clip to world Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); - cliptrace.bmodelstartsolid = cliptrace.startsolid; + cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid; if (cliptrace.startsolid || cliptrace.fraction < 1) cliptrace.ent = prog->edicts; if (type == MOVE_WORLDONLY) @@ -553,7 +568,7 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co // clip to entities // because this uses World_EntitiestoBox, we know all entity boxes overlap // the clip region, so we can skip culling checks in the loop below - numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); + numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens @@ -592,20 +607,22 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL) { model = SV_GetModelFromEdict(touch); - pitchsign = SV_GetPitchSign(touch); + pitchsign = SV_GetPitchSign(prog, touch); } if (model) Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1); else Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); - VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch); - VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model); - VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend); + VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch); + VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time); + VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend); + VectorCopy(PRVM_serveredictvector(touch, mins), touchmins); + VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs); if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER) - Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); + Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); else - Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); + Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP); } @@ -640,6 +657,7 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co int SV_PointSuperContents(const vec3_t point) { + prvm_prog_t *prog = SVVM_prog; int supercontents = 0; int i; prvm_edict_t *touch; @@ -662,7 +680,7 @@ int SV_PointSuperContents(const vec3_t point) return supercontents; // get list of entities at this point - numtouchedicts = World_EntitiesInBox(&sv.world, point, point, MAX_EDICTS, touchedicts); + numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens @@ -699,8 +717,41 @@ Linking entities into the world culling system =============================================================================== */ +int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts) +{ + prvm_prog_t *prog = SVVM_prog; + vec3_t paddedmins, paddedmaxs; + if (maxedicts < 1 || resultedicts == NULL) + return 0; + // LordHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination) + //VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1); + //VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1); + VectorCopy(mins, paddedmins); + VectorCopy(maxs, paddedmaxs); + if (sv_areadebug.integer) + { + int numresultedicts = 0; + int edictindex; + prvm_edict_t *ed; + for (edictindex = 1;edictindex < prog->num_edicts;edictindex++) + { + ed = PRVM_EDICT_NUM(edictindex); + if (!ed->priv.required->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs)) + { + resultedicts[numresultedicts++] = ed; + if (numresultedicts == maxedicts) + break; + } + } + return numresultedicts; + } + else + return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts); +} + void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch); PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent); PRVM_serverglobalfloat(time) = sv.time; @@ -717,11 +768,12 @@ void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent) PRVM_serverglobalfloat(trace_dphitcontents) = 0; PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0; PRVM_serverglobalstring(trace_dphittexturename) = 0; - PRVM_ExecuteProgram (PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing"); } void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; int i, numtouchedicts, old_self, old_other; prvm_edict_t *touch; static prvm_edict_t *touchedicts[MAX_EDICTS]; @@ -737,7 +789,7 @@ void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent) // build a list of edicts to touch, because the link loop can be corrupted // by IncreaseEdicts called during touch functions - numtouchedicts = World_EntitiesInBox(&sv.world, ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts); + numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens @@ -798,8 +850,9 @@ SV_LinkEdict */ void SV_LinkEdict (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; dp_model_t *model; - vec3_t mins, maxs; + vec3_t mins, maxs, entmins, entmaxs, entangles; int modelindex; if (ent == prog->edicts) @@ -816,9 +869,9 @@ void SV_LinkEdict (prvm_edict_t *ent) } model = SV_GetModelByIndex(modelindex); - VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent); - VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model); - VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend); + VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent); + VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time); + VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend); // set the abs box @@ -826,7 +879,10 @@ void SV_LinkEdict (prvm_edict_t *ent) { // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors // TODO special handling for spheres? - RotateBBox(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, angles), mins, maxs); + VectorCopy(PRVM_serveredictvector(ent, mins), entmins); + VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs); + VectorCopy(PRVM_serveredictvector(ent, angles), entangles); + RotateBBox(entmins, entmaxs, entangles, mins, maxs); VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins); VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs); } @@ -914,12 +970,16 @@ returns true if the entity is in solid currently */ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset) { + prvm_prog_t *prog = SVVM_prog; int contents; - vec3_t org; + vec3_t org, entorigin, entmins, entmaxs; trace_t trace; contents = SV_GenericHitSuperContentsMask(ent); VectorAdd(PRVM_serveredictvector(ent, origin), offset, org); - trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), MOVE_NOMONSTERS, ent, contents); + VectorCopy(PRVM_serveredictvector(ent, origin), entorigin); + VectorCopy(PRVM_serveredictvector(ent, mins), entmins); + VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs); + trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, contents); if (trace.startsupercontents & contents) return true; else @@ -932,8 +992,8 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset) // FIXME: this breaks entities larger than the hull size int i; vec3_t v, m1, m2, s; - VectorAdd(org, PRVM_serveredictvector(ent, mins), m1); - VectorAdd(org, PRVM_serveredictvector(ent, maxs), m2); + VectorAdd(org, entmins, m1); + VectorAdd(org, entmaxs, m2); VectorSubtract(m2, m1, s); #define EPSILON (1.0f / 32.0f) if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;} @@ -958,7 +1018,7 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset) #else // verify if the endpos is REALLY outside solid VectorCopy(trace.endpos, org); - trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), org, MOVE_NOMONSTERS, ent, contents); + trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, contents); if(trace.startsolid) Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n"); else @@ -968,33 +1028,6 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset) return false; } -/* -================ -SV_CheckAllEnts -================ -*/ -void SV_CheckAllEnts (void) -{ - int e; - prvm_edict_t *check; - - // see if any solid entities are inside the final position - check = PRVM_NEXT_EDICT(prog->edicts); - for (e = 1;e < prog->num_edicts;e++, check = PRVM_NEXT_EDICT(check)) - { - if (check->priv.server->free) - continue; - if (PRVM_serveredictfloat(check, movetype) == MOVETYPE_PUSH - || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NONE - || PRVM_serveredictfloat(check, movetype) == MOVETYPE_FOLLOW - || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NOCLIP) - continue; - - if (SV_TestEntityPosition (check, vec3_origin)) - Con_Print("entity in invalid position\n"); - } -} - // DRESK - Support for Entity Contents Transition Event /* ================ @@ -1003,8 +1036,9 @@ SV_CheckContentsTransition returns true if entity had a valid contentstransition function call ================ */ -int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents) +static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents) { + prvm_prog_t *prog = SVVM_prog; int bValidFunctionCall; // Default Valid Function Call to False @@ -1018,14 +1052,16 @@ int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents) // Assign Valid Function bValidFunctionCall = true; // Prepare Parameters (Original Contents, New Contents) - // Original Contents - PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype); - // New Contents - PRVM_G_FLOAT(OFS_PARM1) = nContents; - // Assign Self - PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); + // Original Contents + PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype); + // New Contents + PRVM_G_FLOAT(OFS_PARM1) = nContents; + // Assign Self + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); + // Set Time + PRVM_serverglobalfloat(time) = sv.time; // Execute VM Function - PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function"); } } @@ -1041,6 +1077,7 @@ SV_CheckVelocity */ void SV_CheckVelocity (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; int i; float wishspeed; @@ -1049,14 +1086,14 @@ void SV_CheckVelocity (prvm_edict_t *ent) // for (i=0 ; i<3 ; i++) { - if (IS_NAN(PRVM_serveredictvector(ent, velocity)[i])) + if (PRVM_IS_NAN(PRVM_serveredictvector(ent, velocity)[i])) { - Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname))); + Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname))); PRVM_serveredictvector(ent, velocity)[i] = 0; } - if (IS_NAN(PRVM_serveredictvector(ent, origin)[i])) + if (PRVM_IS_NAN(PRVM_serveredictvector(ent, origin)[i])) { - Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname))); + Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname))); PRVM_serveredictvector(ent, origin)[i] = 0; } } @@ -1088,8 +1125,9 @@ in a frame. Not used for pushmove objects, because they must be exact. Returns false if the entity removed itself. ============= */ -qboolean SV_RunThink (prvm_edict_t *ent) +static qboolean SV_RunThink (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; int iterations; // don't let things stay in the past. @@ -1103,7 +1141,7 @@ qboolean SV_RunThink (prvm_edict_t *ent) PRVM_serveredictfloat(ent, nextthink) = 0; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts); - PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing"); // mods often set nextthink to time to cause a think every frame, // we don't want to loop in that case, so exit if the new nextthink is // <= the time the qc was told, also exit if it is past the end of the @@ -1121,30 +1159,30 @@ SV_Impact Two entities have touched, so run their touch functions ================== */ -extern void VM_SetTraceGlobals(const trace_t *trace); -extern sizebuf_t vm_tempstringsbuf; -void SV_Impact (prvm_edict_t *e1, trace_t *trace) +static void SV_Impact (prvm_edict_t *e1, trace_t *trace) { + prvm_prog_t *prog = SVVM_prog; int restorevm_tempstringsbuf_cursize; int old_self, old_other; prvm_edict_t *e2 = (prvm_edict_t *)trace->ent; old_self = PRVM_serverglobaledict(self); old_other = PRVM_serverglobaledict(other); - restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize; + restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize; - VM_SetTraceGlobals(trace); + VM_SetTraceGlobals(prog, trace); - PRVM_serverglobalfloat(time) = sv.time; if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT) { + PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1); PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2); - PRVM_ExecuteProgram (PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing"); } if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT) { + PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2); PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1); VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos)); @@ -1155,12 +1193,12 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace) PRVM_serverglobalfloat(trace_dphitcontents) = 0; PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0; PRVM_serverglobalstring(trace_dphittexturename) = 0; - PRVM_ExecuteProgram (PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing"); } PRVM_serverglobaledict(self) = old_self; PRVM_serverglobaledict(other) = old_other; - vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; + prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; } @@ -1173,7 +1211,7 @@ returns the blocked flags (1 = floor, 2 = step / wall) ================== */ #define STOP_EPSILON 0.1 -void ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) +static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce) { int i; float backoff; @@ -1201,14 +1239,16 @@ If stepnormal is not NULL, the plane normal of any vertical wall hit will be sto ============ */ static float SV_Gravity (prvm_edict_t *ent); -static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink); +static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean dolink); #define MAX_CLIP_PLANES 5 static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask, float stepheight) { + prvm_prog_t *prog = SVVM_prog; int blocked, bumpcount; int i, j, numplanes; float d, time_left, gravity; - vec3_t dir, push, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity; + vec3_t dir, push, planes[MAX_CLIP_PLANES]; + prvm_vec3_t primal_velocity, original_velocity, new_velocity, restore_velocity; #if 0 vec3_t end; #endif @@ -1217,23 +1257,21 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo return 0; gravity = 0; - if(sv_gameplayfix_nogravityonground.integer) - if((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) - applygravity = false; + VectorCopy(PRVM_serveredictvector(ent, velocity), restore_velocity); - if (applygravity) + if(applygravity) { - if (sv_gameplayfix_gravityunaffectedbyticrate.integer) - { - gravity = SV_Gravity(ent) * 0.5f; - PRVM_serveredictvector(ent, velocity)[2] -= gravity; - } - else + gravity = SV_Gravity(ent); + + if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)) { - applygravity = false; - PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent); + if (sv_gameplayfix_gravityunaffectedbyticrate.integer) + PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f; + else + PRVM_serveredictvector(ent, velocity)[2] -= gravity; } } + blocked = 0; VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity); VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity); @@ -1245,7 +1283,7 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo break; VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push); - if(!SV_PushEntity(&trace, ent, push, false, false)) + if(!SV_PushEntity(&trace, ent, push, false)) { // we got teleported by a touch function // let's abort the move @@ -1253,6 +1291,14 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo break; } + // this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity + // abort move if we're stuck in the world (and didn't make it out) + if (trace.worldstartsolid && trace.allsolid) + { + VectorCopy(restore_velocity, PRVM_serveredictvector(ent, velocity)); + return 3; + } + if (trace.fraction == 1) break; if (trace.plane.normal[2]) @@ -1283,20 +1329,20 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); VectorSet(steppush, 0, 0, stepheight); VectorCopy(PRVM_serveredictvector(ent, origin), org); - if(!SV_PushEntity(&steptrace, ent, steppush, false, false)) + if(!SV_PushEntity(&steptrace, ent, steppush, false)) { blocked |= 8; break; } //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); - if(!SV_PushEntity(&steptrace2, ent, push, false, false)) + if(!SV_PushEntity(&steptrace2, ent, push, false)) { blocked |= 8; break; } //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]); - if(!SV_PushEntity(&steptrace3, ent, steppush, false, false)) + if(!SV_PushEntity(&steptrace3, ent, steppush, false)) { blocked |= 8; break; @@ -1419,8 +1465,16 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo // LordHavoc: this came from QW and allows you to get out of water more easily if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8)) VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity)); - if (applygravity && !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)) - PRVM_serveredictvector(ent, velocity)[2] -= gravity; + + if(applygravity) + { + if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)) + { + if (sv_gameplayfix_gravityunaffectedbyticrate.integer) + PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f; + } + } + return blocked; } @@ -1432,6 +1486,7 @@ SV_Gravity */ static float SV_Gravity (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; float ent_gravity; ent_gravity = PRVM_serveredictfloat(ent, gravity); @@ -1451,6 +1506,7 @@ PUSHMOVE static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot) { + prvm_prog_t *prog = SVVM_prog; int bump; trace_t stucktrace; vec3_t stuckorigin; @@ -1529,9 +1585,10 @@ static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pi return true; } -static qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent) +qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent) { - int bump; + prvm_prog_t *prog = SVVM_prog; + int bump, pass; trace_t stucktrace; vec3_t stuckorigin; vec3_t stuckmins, stuckmaxs; @@ -1539,7 +1596,6 @@ static qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent) vec_t separation = sv_gameplayfix_nudgeoutofsolid_separation.value; if (sv.worldmodel && sv.worldmodel->brushq1.numclipnodes) separation = 0.0f; // when using hulls, it can not be enlarged - VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin); VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins); VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs); stuckmins[0] -= separation; @@ -1548,17 +1604,23 @@ static qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent) stuckmaxs[0] += separation; stuckmaxs[1] += separation; stuckmaxs[2] += separation; - for (bump = 0;bump < 10;bump++) + // first pass we try to get it out of brush entities + // second pass we try to get it out of world only (can't win them all) + for (pass = 0;pass < 2;pass++) { - stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent)); - if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0) + VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin); + for (bump = 0;bump < 10;bump++) { - // found a good location, use it - VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin)); - return true; + stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, pass ? MOVE_WORLDONLY : MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent)); + if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0) + { + // found a good location, use it + VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin)); + return true; + } + nudge = -stucktrace.startdepth; + VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin); } - nudge = -stucktrace.startdepth; - VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin); } return false; } @@ -1572,13 +1634,13 @@ The trace struct is filled with the trace that has been done. Returns true if the push did not result in the entity being teleported by QC code. ============ */ -static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink) +static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean dolink) { + prvm_prog_t *prog = SVVM_prog; int solid; int movetype; int type; vec3_t mins, maxs; - vec3_t original, original_velocity; vec3_t start; vec3_t end; @@ -1598,19 +1660,21 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q if (movetype == MOVETYPE_FLYMISSILE) type = MOVE_MISSILE; + else if (movetype == MOVETYPE_FLY_WORLDONLY) + type = MOVE_WORLDONLY; else if (solid == SOLID_TRIGGER || solid == SOLID_NOT) type = MOVE_NOMONSTERS; // only clip against bmodels else type = MOVE_NORMAL; *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent)); - if (trace->bmodelstartsolid && failonbmodelstartsolid) + // fail the move if stuck in world + if (trace->worldstartsolid) return true; VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin)); - VectorCopy(PRVM_serveredictvector(ent, origin), original); - VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity); + ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running SV_LinkEdict(ent); @@ -1628,7 +1692,21 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent)))) SV_Impact (ent, trace); - return VectorCompare(PRVM_serveredictvector(ent, origin), original) && VectorCompare(PRVM_serveredictvector(ent, velocity), original_velocity); + if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT) + { + ent->priv.required->mark = 0; + return false; + } + else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN) + { + ent->priv.required->mark = 0; + return true; + } + else + { + Con_Printf("The edict mark had been overwritten! Please debug this.\n"); + return true; + } } @@ -1638,14 +1716,15 @@ SV_PushMove ============ */ -void SV_PushMove (prvm_edict_t *pusher, float movetime) +static void SV_PushMove (prvm_edict_t *pusher, float movetime) { + prvm_prog_t *prog = SVVM_prog; int i, e, index; int pusherowner, pusherprog; int checkcontents; qboolean rotated; float savesolid, movetime2, pushltime; - vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org; + vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs; int num_moved; int numcheckentities; static prvm_edict_t *checkentities[MAX_EDICTS]; @@ -1771,7 +1850,10 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) // see if any solid entities are inside the final position num_moved = 0; - numcheckentities = World_EntitiesInBox(&sv.world, mins, maxs, MAX_EDICTS, checkentities); + if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push... + numcheckentities = 0; + else // MOVETYPE_PUSH + numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities); for (e = 0;e < numcheckentities;e++) { prvm_edict_t *check = checkentities[e]; @@ -1782,7 +1864,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) case MOVETYPE_PUSH: case MOVETYPE_FOLLOW: case MOVETYPE_NOCLIP: - case MOVETYPE_FAKEPUSH: + case MOVETYPE_FLY_WORLDONLY: continue; default: break; @@ -1806,7 +1888,12 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) // final position, move it if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher) { - Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents); + VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins); + VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs); + VectorCopy(PRVM_serveredictvector(check, origin), checkorigin); + VectorCopy(PRVM_serveredictvector(check, mins), checkmins); + VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs); + Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents); //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents); if (!trace.startsolid) { @@ -1849,7 +1936,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) // try moving the contacted entity PRVM_serveredictfloat(pusher, solid) = SOLID_NOT; - if(!SV_PushEntity (&trace, check, move, true, true)) + if(!SV_PushEntity (&trace, check, move, true)) { // entity "check" got teleported PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; @@ -1868,7 +1955,12 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND; // if it is still inside the pusher, block - Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents); + VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins); + VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs); + VectorCopy(PRVM_serveredictvector(check, origin), checkorigin); + VectorCopy(PRVM_serveredictvector(check, mins), checkmins); + VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs); + Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents); if (trace.startsolid) { vec3_t move2; @@ -1876,7 +1968,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) { // hack to invoke all necessary movement triggers VectorClear(move2); - if(!SV_PushEntity(&trace2, check, move2, true, true)) + if(!SV_PushEntity(&trace2, check, move2, true)) { // entity "check" got teleported continue; @@ -1915,9 +2007,10 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone if (PRVM_serveredictfunction(pusher, blocked)) { + PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher); PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check); - PRVM_ExecuteProgram (PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing"); } break; } @@ -1933,8 +2026,9 @@ SV_Physics_Pusher ================ */ -void SV_Physics_Pusher (prvm_edict_t *ent) +static void SV_Physics_Pusher (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; float thinktime, oldltime, movetime; oldltime = PRVM_serveredictfloat(ent, ltime); @@ -1959,7 +2053,7 @@ void SV_Physics_Pusher (prvm_edict_t *ent) PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts); - PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing"); } } @@ -1997,8 +2091,9 @@ typedef enum unstickresult_e } unstickresult_t; -unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset) +static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset) { + prvm_prog_t *prog = SVVM_prog; int i, maxunstick; // if not stuck in a bmodel, just return @@ -2043,17 +2138,18 @@ unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset) qboolean SV_UnstickEntity (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; vec3_t offset; switch(SV_UnstickEntityReturnOffset(ent, offset)) { case UNSTICK_GOOD: return true; case UNSTICK_UNSTUCK: - Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]); + Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]); return true; case UNSTICK_STUCK: if (developer_extra.integer) - Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname))); + Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname))); return false; default: Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n"); @@ -2069,8 +2165,9 @@ This is a big hack to try and fix the rare case of getting stuck in the world clipping hull. ============= */ -void SV_CheckStuck (prvm_edict_t *ent) +static void SV_CheckStuck (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; vec3_t offset; switch(SV_UnstickEntityReturnOffset(ent, offset)) @@ -2079,18 +2176,18 @@ void SV_CheckStuck (prvm_edict_t *ent) VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin)); break; case UNSTICK_UNSTUCK: - Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]); + Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]); break; case UNSTICK_STUCK: VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset); if (!SV_TestEntityPosition(ent, offset)) { - Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname))); + Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname))); SV_LinkEdict(ent); //SV_LinkEdict_TouchAreaGrid(ent); } else - Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname))); + Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname))); break; default: Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n"); @@ -2103,8 +2200,9 @@ void SV_CheckStuck (prvm_edict_t *ent) SV_CheckWater ============= */ -qboolean SV_CheckWater (prvm_edict_t *ent) +static qboolean SV_CheckWater (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; int cont; int nNativeContents; vec3_t point; @@ -2154,12 +2252,14 @@ SV_WallFriction ============ */ -void SV_WallFriction (prvm_edict_t *ent, float *stepnormal) +static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal) { + prvm_prog_t *prog = SVVM_prog; float d, i; - vec3_t forward, into, side; + vec3_t forward, into, side, v_angle; - AngleVectors (PRVM_serveredictvector(ent, v_angle), forward, NULL, NULL); + VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle); + AngleVectors (v_angle, forward, NULL, NULL); if ((d = DotProduct (stepnormal, forward) + 0.5) < 0) { // cut the tangential velocity @@ -2240,8 +2340,9 @@ SV_WalkMove Only used by players ====================== */ -void SV_WalkMove (prvm_edict_t *ent) +static void SV_WalkMove (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; int clip; int oldonground; //int originalmove_clip; @@ -2249,7 +2350,7 @@ void SV_WalkMove (prvm_edict_t *ent) int originalmove_groundentity; int hitsupercontentsmask; int type; - vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity; + vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs; trace_t downtrace, trace; qboolean applygravity; @@ -2258,7 +2359,8 @@ void SV_WalkMove (prvm_edict_t *ent) if (sv.frametime <= 0) return; - SV_CheckStuck (ent); + if (sv_gameplayfix_unstickplayers.integer) + SV_CheckStuck (ent); applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP); @@ -2284,11 +2386,15 @@ void SV_WalkMove (prvm_edict_t *ent) VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1); if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE) type = MOVE_MISSILE; + else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) + type = MOVE_WORLDONLY; else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT) type = MOVE_NOMONSTERS; // only clip against bmodels else type = MOVE_NORMAL; - trace = SV_TraceBox(upmove, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), downmove, type, ent, SV_GenericHitSuperContentsMask(ent)); + VectorCopy(PRVM_serveredictvector(ent, mins), entmins); + VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs); + trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent)); if(trace.fraction < 1 && trace.plane.normal[2] > 0.7) clip |= 1; // but we HAVE found a floor } @@ -2330,7 +2436,7 @@ void SV_WalkMove (prvm_edict_t *ent) return; // only step up while jumping if that is enabled - if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer)) + if (sv_jumpstep.integer) if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0) return; } @@ -2343,7 +2449,7 @@ void SV_WalkMove (prvm_edict_t *ent) // move up VectorClear (upmove); upmove[2] = sv_stepheight.value; - if(!SV_PushEntity(&trace, ent, upmove, false, true)) + if(!SV_PushEntity(&trace, ent, upmove, true)) { // we got teleported when upstepping... must abort the move return; @@ -2395,7 +2501,7 @@ void SV_WalkMove (prvm_edict_t *ent) // move down VectorClear (downmove); downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime; - if(!SV_PushEntity (&downtrace, ent, downmove, false, true)) + if(!SV_PushEntity (&downtrace, ent, downmove, true)) { // we got teleported when downstepping... must abort the move return; @@ -2442,8 +2548,9 @@ SV_Physics_Follow Entities that are "stuck" to another entity ============= */ -void SV_Physics_Follow (prvm_edict_t *ent) +static void SV_Physics_Follow (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; vec3_t vf, vr, vu, angles, v; prvm_edict_t *e; @@ -2494,27 +2601,33 @@ SV_CheckWaterTransition ============= */ -void SV_CheckWaterTransition (prvm_edict_t *ent) +static void SV_CheckWaterTransition (prvm_edict_t *ent) { + vec3_t entorigin; + prvm_prog_t *prog = SVVM_prog; + // LordHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility int cont; - cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(PRVM_serveredictvector(ent, origin))); + VectorCopy(PRVM_serveredictvector(ent, origin), entorigin); + cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(entorigin)); if (!PRVM_serveredictfloat(ent, watertype)) { // just spawned here - PRVM_serveredictfloat(ent, watertype) = cont; - PRVM_serveredictfloat(ent, waterlevel) = 1; - return; + if (!sv_gameplayfix_fixedcheckwatertransition.integer) + { + PRVM_serveredictfloat(ent, watertype) = cont; + PRVM_serveredictfloat(ent, waterlevel) = 1; + return; + } } - // DRESK - Support for Entity Contents Transition Event // NOTE: Call here BEFORE updating the watertype below, // and suppress watersplash sound if a valid function // call was made to allow for custom "splash" sounds. - if( !SV_CheckContentsTransition(ent, cont) ) + else if( !SV_CheckContentsTransition(ent, cont) ) { // Contents Transition Function Invalid; Potentially Play Water Sound // check if the entity crossed into or out of water if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME))) - SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false); + SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f); } if (cont <= CONTENTS_WATER) @@ -2525,7 +2638,7 @@ void SV_CheckWaterTransition (prvm_edict_t *ent) else { PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY; - PRVM_serveredictfloat(ent, waterlevel) = 0; + PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont; } } @@ -2536,13 +2649,18 @@ SV_Physics_Toss Toss, bounce, and fly movement. When onground, do nothing. ============= */ + void SV_Physics_Toss (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; trace_t trace; vec3_t move; vec_t movetime; int bump; prvm_edict_t *groundentity; + float d, ent_gravity; + float bouncefactor; + float bouncestop; // if onground, return without moving if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) @@ -2588,16 +2706,16 @@ void SV_Physics_Toss (prvm_edict_t *ent) for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++) { // move origin - VectorScale (PRVM_serveredictvector(ent, velocity), movetime, move); - if(!SV_PushEntity (&trace, ent, move, true, true)) + VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move); + if(!SV_PushEntity(&trace, ent, move, true)) return; // teleported if (ent->priv.server->free) return; - if (trace.bmodelstartsolid) + if (trace.bmodelstartsolid && sv_gameplayfix_unstickentities.integer) { // try to unstick the entity SV_UnstickEntity(ent); - if(!SV_PushEntity (&trace, ent, move, false, true)) + if(!SV_PushEntity(&trace, ent, move, true)) return; // teleported if (ent->priv.server->free) return; @@ -2605,22 +2723,19 @@ void SV_Physics_Toss (prvm_edict_t *ent) if (trace.fraction == 1) break; movetime *= 1 - min(1, trace.fraction); - if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE) + switch((int)PRVM_serveredictfloat(ent, movetype)) { - float bouncefactor; + case MOVETYPE_BOUNCEMISSILE: bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); if (!bouncefactor) bouncefactor = 1.0f; - ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); + ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND; - } - else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE) - { - float d, ent_gravity; - float bouncefactor; - float bouncestop; - + if (!sv_gameplayfix_slidemoveprojectiles.integer) + movetime = 0; + break; + case MOVETYPE_BOUNCE: bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); if (!bouncefactor) bouncefactor = 0.5f; @@ -2629,39 +2744,31 @@ void SV_Physics_Toss (prvm_edict_t *ent) if (!bouncestop) bouncestop = 60.0f / 800.0f; - ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); + ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); ent_gravity = PRVM_serveredictfloat(ent, gravity); if (!ent_gravity) ent_gravity = 1.0f; // LordHavoc: fixed grenades not bouncing when fired down a slope if (sv_gameplayfix_grenadebouncedownslopes.integer) + d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity))); + else + d = PRVM_serveredictvector(ent, velocity)[2]; + if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity) { - d = DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)); - if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * bouncestop * ent_gravity) - { - PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND; - PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent); - VectorClear (PRVM_serveredictvector(ent, velocity)); - VectorClear (PRVM_serveredictvector(ent, avelocity)); - } - else - PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND; + PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND; + PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent); + VectorClear(PRVM_serveredictvector(ent, velocity)); + VectorClear(PRVM_serveredictvector(ent, avelocity)); + movetime = 0; } else { - if (trace.plane.normal[2] > 0.7 && PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * bouncestop * ent_gravity) - { - PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND; - PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent); - VectorClear (PRVM_serveredictvector(ent, velocity)); - VectorClear (PRVM_serveredictvector(ent, avelocity)); - } - else - PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND; + PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND; + if (!sv_gameplayfix_slidemoveprojectiles.integer) + movetime = 0; } - } - else - { + break; + default: ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0); if (trace.plane.normal[2] > 0.7) { @@ -2674,9 +2781,9 @@ void SV_Physics_Toss (prvm_edict_t *ent) } else PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND; - } - if (!sv_gameplayfix_slidemoveprojectiles.integer || (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_BOUNCE && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE) || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)) + movetime = 0; break; + } } // check for in water @@ -2702,8 +2809,9 @@ This is also used for objects that have become still on the ground, but will fall if the floor is pulled out from under them. ============= */ -void SV_Physics_Step (prvm_edict_t *ent) +static void SV_Physics_Step (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; int flags = (int)PRVM_serveredictfloat(ent, flags); // DRESK @@ -2745,19 +2853,21 @@ void SV_Physics_Step (prvm_edict_t *ent) if(PRVM_serveredictfunction(ent, movetypesteplandevent)) { // Valid Function; Execute // Prepare Parameters - // Assign Velocity at Impact - PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; - PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; - PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; - // Assign Self - PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); + // Assign Velocity at Impact + PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; + PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; + PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; + // Assign Self + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); + // Set Time + PRVM_serverglobalfloat(time) = sv.time; // Execute VM Function - PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function"); + prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function"); } else // Check for Engine Landing Sound if(sv_sound_land.string) - SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false); + SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f); } ent->priv.server->waterposition_forceupdate = true; } @@ -2779,6 +2889,7 @@ void SV_Physics_Step (prvm_edict_t *ent) static void SV_Physics_Entity (prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; // don't run think/move on newly spawned projectiles as it messes up // movement interpolation and rocket trails, and is inconsistent with // respect to entities spawned in the same frame @@ -2824,6 +2935,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent) case MOVETYPE_BOUNCEMISSILE: case MOVETYPE_FLYMISSILE: case MOVETYPE_FLY: + case MOVETYPE_FLY_WORLDONLY: // regular thinking if (SV_RunThink (ent)) SV_Physics_Toss (ent); @@ -2843,6 +2955,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent) void SV_Physics_ClientMove(void) { + prvm_prog_t *prog = SVVM_prog; prvm_edict_t *ent; ent = host_client->edict; @@ -2854,7 +2967,7 @@ void SV_Physics_ClientMove(void) PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobalfloat(frametime) = 0; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); - PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing"); + prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing"); PRVM_serverglobalfloat(frametime) = sv.frametime; // make sure the velocity is sane (not a NaN) @@ -2867,14 +2980,14 @@ void SV_Physics_ClientMove(void) PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobalfloat(frametime) = 0; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); - PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing"); + prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing"); PRVM_serverglobalfloat(frametime) = sv.frametime; if(PRVM_serveredictfloat(ent, fixangle)) { // angle fixing was requested by physics code... // so store the current angles for later use - memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles)); + VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles); host_client->fixangle_angles_set = TRUE; // and clear fixangle for the next frame @@ -2884,8 +2997,9 @@ void SV_Physics_ClientMove(void) static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; // don't do physics on disconnected clients, FrikBot relies on this - if (!host_client->spawned) + if (!host_client->begun) return; // make sure the velocity is sane (not a NaN) @@ -2904,7 +3018,7 @@ static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent) // call standard client pre-think PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); - PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing"); + prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing"); // make sure the velocity is still sane (not a NaN) SV_CheckVelocity(ent); @@ -2912,8 +3026,9 @@ static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent) static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; // don't do physics on disconnected clients, FrikBot relies on this - if (!host_client->spawned) + if (!host_client->begun) return; // make sure the velocity is sane (not a NaN) @@ -2922,7 +3037,7 @@ static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent) // call standard player post-think PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent); - PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing"); + prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing"); // make sure the velocity is still sane (not a NaN) SV_CheckVelocity(ent); @@ -2931,7 +3046,7 @@ static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent) { // angle fixing was requested by physics code... // so store the current angles for later use - memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles)); + VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles); host_client->fixangle_angles_set = TRUE; // and clear fixangle for the next frame @@ -2948,8 +3063,9 @@ static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent) static void SV_Physics_ClientEntity(prvm_edict_t *ent) { + prvm_prog_t *prog = SVVM_prog; // don't do physics on disconnected clients, FrikBot relies on this - if (!host_client->spawned) + if (!host_client->begun) { memset(&host_client->cmd, 0, sizeof(host_client->cmd)); return; @@ -2996,6 +3112,7 @@ static void SV_Physics_ClientEntity(prvm_edict_t *ent) SV_Physics_Toss (ent); break; case MOVETYPE_FLY: + case MOVETYPE_FLY_WORLDONLY: SV_RunThink (ent); SV_WalkMove (ent); break; @@ -3023,6 +3140,7 @@ SV_Physics */ void SV_Physics (void) { + prvm_prog_t *prog = SVVM_prog; int i; prvm_edict_t *ent; @@ -3031,7 +3149,7 @@ void SV_Physics (void) PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts); PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobalfloat(frametime) = sv.frametime; - PRVM_ExecuteProgram (PRVM_serverfunction(StartFrame), "QC function StartFrame is missing"); + prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing"); // run physics engine World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value); @@ -3098,11 +3216,11 @@ void SV_Physics (void) PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts); PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts); PRVM_serverglobalfloat(time) = sv.time; - PRVM_ExecuteProgram (PRVM_serverfunction(EndFrame), "QC function EndFrame is missing"); + prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing"); } // decrement prog->num_edicts if the highest number entities died - for (;PRVM_ED_CanAlloc(PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--); + for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--); if (!sv_freezenonclients.integer) sv.time += sv.frametime;