X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=f592b08e40f53010a205140b5f0df78b95aaded5;hb=fe08cee338d3d75443d4705e071468b5f30a465f;hp=f79b104d52bccb5c41bdcc2a4550f8a425278cc3;hpb=ded1118040e7d6a4a7def619a550e458428ba94e;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index f79b104d..f592b08e 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -521,7 +521,7 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles) ent->v->angles[1] += trace.fraction * pushangles[1]; SV_LinkEdict (ent, true); - if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent))) + if (trace.fraction < 1 && trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent))) SV_Impact (ent, trace.ent); return trace; } @@ -778,10 +778,7 @@ void SV_Physics_Pusher (edict_t *ent) pr_global_struct->self = EDICT_TO_PROG(ent); pr_global_struct->other = EDICT_TO_PROG(sv.edicts); PR_ExecuteProgram (ent->v->think, "NULL think function"); - if (ent->e->free) - return; } - } @@ -857,18 +854,18 @@ qboolean SV_CheckWater (edict_t *ent) ent->v->waterlevel = 0; ent->v->watertype = CONTENTS_EMPTY; - cont = Mod_PointContents(point, sv.worldmodel); + cont = SV_PointQ1Contents(point); if (cont <= CONTENTS_WATER) { ent->v->watertype = cont; ent->v->waterlevel = 1; point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5; - cont = Mod_PointContents(point, sv.worldmodel); + cont = SV_PointQ1Contents(point); if (cont <= CONTENTS_WATER) { ent->v->waterlevel = 2; point[2] = ent->v->origin[2] + ent->v->view_ofs[2]; - cont = Mod_PointContents(point, sv.worldmodel); + cont = SV_PointQ1Contents(point); if (cont <= CONTENTS_WATER) ent->v->waterlevel = 3; } @@ -889,19 +886,15 @@ void SV_WallFriction (edict_t *ent, float *stepnormal) vec3_t forward, into, side; AngleVectors (ent->v->v_angle, forward, NULL, NULL); - d = DotProduct (stepnormal, forward); - - d += 0.5; - if (d >= 0) - return; - - // cut the tangential velocity - i = DotProduct (stepnormal, ent->v->velocity); - VectorScale (stepnormal, i, into); - VectorSubtract (ent->v->velocity, into, side); - - ent->v->velocity[0] = side[0] * (1 + d); - ent->v->velocity[1] = side[1] * (1 + d); + if ((d = DotProduct (stepnormal, forward) + 0.5) < 0) + { + // cut the tangential velocity + i = DotProduct (stepnormal, ent->v->velocity); + VectorScale (stepnormal, i, into); + VectorSubtract (ent->v->velocity, into, side); + ent->v->velocity[0] = side[0] * (1 + d); + ent->v->velocity[1] = side[1] * (1 + d); + } } /* @@ -973,6 +966,8 @@ void SV_WalkMove (edict_t *ent) vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal; trace_t downtrace; + SV_CheckVelocity(ent); + // do a regular slide move unless it looks like you ran into a step oldonground = (int)ent->v->flags & FL_ONGROUND; ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND; @@ -982,6 +977,8 @@ void SV_WalkMove (edict_t *ent) clip = SV_FlyMove (ent, sv.frametime, NULL); + SV_CheckVelocity(ent); + // if move didn't block on a step, return if ( !(clip & 2) ) return; @@ -997,10 +994,9 @@ void SV_WalkMove (edict_t *ent) return; } - if (sv_nostep.integer) - return; + SV_CheckVelocity(ent); - if ( (int)ent->v->flags & FL_WATERJUMP ) + if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP ) return; VectorCopy (ent->v->origin, nosteporg); @@ -1059,6 +1055,8 @@ void SV_WalkMove (edict_t *ent) VectorCopy (nosteporg, ent->v->origin); VectorCopy (nostepvel, ent->v->velocity); } + + SV_CheckVelocity(ent); } //============================================================================ @@ -1107,25 +1105,6 @@ void SV_Physics_Follow (edict_t *ent) SV_LinkEdict (ent, true); } -/* -============= -SV_Physics_Noclip - -A moving object that doesn't obey physics -============= -*/ -void SV_Physics_Noclip (edict_t *ent) -{ - // regular thinking - if (!SV_RunThink (ent)) - return; - - VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles); - VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin); - - SV_LinkEdict (ent, false); -} - /* ============================================================================== @@ -1143,7 +1122,7 @@ SV_CheckWaterTransition void SV_CheckWaterTransition (edict_t *ent) { int cont; - cont = Mod_PointContents(ent->v->origin, sv.worldmodel); + cont = SV_PointQ1Contents(ent->v->origin); if (!ent->v->watertype) { // just spawned here @@ -1168,7 +1147,7 @@ void SV_CheckWaterTransition (edict_t *ent) SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); ent->v->watertype = CONTENTS_EMPTY; - ent->v->waterlevel = cont; + ent->v->waterlevel = 0; } } @@ -1192,7 +1171,6 @@ void SV_Physics_Toss (edict_t *ent) // if onground, return without moving if ((int)ent->v->flags & FL_ONGROUND) { - VectorClear(ent->v->velocity); if (ent->v->groundentity == 0) return; // if ent was supported by a brush model on previous frame, @@ -1289,50 +1267,25 @@ will fall if the floor is pulled out from under them. */ void SV_Physics_Step (edict_t *ent) { - int flags, fall, hitsound; - - // freefall if not fly/swim - fall = true; - flags = (int)ent->v->flags; - if (flags & (FL_FLY | FL_SWIM)) + // freefall if not onground/fly/swim + if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) { - if (flags & FL_FLY) - fall = false; - else if ((flags & FL_SWIM) && Mod_PointContents(ent->v->origin, sv.worldmodel) != CONTENTS_EMPTY) - fall = false; - } - if (fall && (flags & FL_ONGROUND) && ent->v->groundentity == 0) - fall = false; - - if (fall) - { - if (ent->v->velocity[2] < sv_gravity.value*-0.1) - { - hitsound = true; - if (flags & FL_ONGROUND) - hitsound = false; - } - else - hitsound = false; + int hitsound = ent->v->velocity[2] < sv_gravity.value * -0.1; - SV_AddGravity (ent); - SV_CheckVelocity (ent); - SV_FlyMove (ent, sv.frametime, NULL); - SV_LinkEdict (ent, false); + SV_AddGravity(ent); + SV_CheckVelocity(ent); + SV_FlyMove(ent, sv.frametime, NULL); + SV_LinkEdict(ent, false); // just hit ground - if ((int)ent->v->flags & FL_ONGROUND) - { - VectorClear(ent->v->velocity); - if (hitsound) - SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); - } + if (hitsound && (int)ent->v->flags & FL_ONGROUND) + SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1); } // regular thinking - SV_RunThink (ent); + SV_RunThink(ent); - SV_CheckWaterTransition (ent); + SV_CheckWaterTransition(ent); } //============================================================================ @@ -1368,7 +1321,7 @@ void SV_Physics (void) if (i > 0 && i <= svs.maxclients) { - if (!svs.clients[i-1].active) + if (!svs.clients[i-1].spawned) continue; // connected slot // call standard client pre-think @@ -1394,17 +1347,15 @@ void SV_Physics (void) SV_Physics_Follow (ent); break; case MOVETYPE_NOCLIP: - if (i > 0 && i <= svs.maxclients) + if (SV_RunThink(ent)) { - if (SV_RunThink (ent)) - { - SV_CheckWater (ent); - VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin); - VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles); - } + SV_CheckWater(ent); + VectorMA(ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin); + VectorMA(ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles); } - else - SV_Physics_Noclip (ent); + // relink normal entities here, players always get relinked so don't relink twice + if (!(i > 0 && i <= svs.maxclients)) + SV_LinkEdict(ent, false); break; case MOVETYPE_STEP: SV_Physics_Step (ent);