X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sv_user.c;h=e8998013f46fc9468e3cb08d4cbd009f86566ed5;hb=bf7fdc26371e2823650c8af6d78ef1e28513f7eb;hp=06ef02ead23551ec2911446549cb3ca1189c06b2;hpb=57252d1b300d96b2353bf9d564b0de281552d2c5;p=xonotic%2Fdarkplaces.git diff --git a/sv_user.c b/sv_user.c index 06ef02ea..e8998013 100644 --- a/sv_user.c +++ b/sv_user.c @@ -21,28 +21,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -edict_t *sv_player; +cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"}; +cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"}; +cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"}; +cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"}; +cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; +cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; +cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; +cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; +cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; +cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; +cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "2", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"}; -cvar_t sv_edgefriction = {0, "edgefriction", "2"}; -cvar_t sv_predict = {0, "sv_predict", "1"}; -cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"}; -cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"}; -cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"}; -cvar_t sv_accelerate = {0, "sv_accelerate", "10"}; - -static vec3_t forward, right, up; - -vec3_t wishdir; -float wishspeed; - -// world -float *angles; -float *origin; -float *velocity; - -qboolean onground; - -usercmd_t cmd; +static usercmd_t cmd; /* @@ -53,33 +44,33 @@ SV_SetIdealPitch #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { - float angleval, sinval, cosval; + float angleval, sinval, cosval, step, dir; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; - int step, dir, steps; + int steps; - if (!((int)sv_player->v->flags & FL_ONGROUND)) + if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND)) return; - angleval = sv_player->v->angles[YAW] * M_PI*2 / 360; + angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iv->origin[0] + cosval*(i+3)*12; - top[1] = sv_player->v->origin[1] + sinval*(i+3)*12; - top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2]; + top[0] = host_client->edict->fields.server->origin[0] + cosval*(i+3)*12; + top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12; + top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; - tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player); + tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict); // if looking at a wall, leave ideal the way is was - if (tr.allsolid) + if (tr.startsolid) return; // near a dropoff @@ -107,15 +98,19 @@ void SV_SetIdealPitch (void) if (!dir) { - sv_player->v->idealpitch = 0; + host_client->edict->fields.server->idealpitch = 0; return; } if (steps < 2) return; - sv_player->v->idealpitch = -dir * sv_idealpitchscale.value; + host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value; } +static vec3_t wishdir, forward, right, up; +static float wishspeed; + +static qboolean onground; /* ================== @@ -125,23 +120,21 @@ SV_UserFriction */ void SV_UserFriction (void) { - float *vel, speed, newspeed, control, friction; + float speed, newspeed, control, friction; vec3_t start, stop; trace_t trace; - vel = velocity; - - speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); + speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction - start[0] = stop[0] = origin[0] + vel[0]/speed*16; - start[1] = stop[1] = origin[1] + vel[1]/speed*16; - start[2] = origin[2] + sv_player->v->mins[2]; + start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16; + start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16; + start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2]; stop[2] = start[2] - 34; - trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player); + trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; @@ -157,9 +150,7 @@ void SV_UserFriction (void) else newspeed /= speed; - vel[0] = vel[0] * newspeed; - vel[1] = vel[1] * newspeed; - vel[2] = vel[2] * newspeed; + VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity); } /* @@ -172,7 +163,7 @@ void SV_Accelerate (void) int i; float addspeed, accelspeed, currentspeed; - currentspeed = DotProduct (velocity, wishdir); + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; @@ -181,7 +172,7 @@ void SV_Accelerate (void) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishdir[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) @@ -190,34 +181,34 @@ void SV_AirAccelerate (vec3_t wishveloc) float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalizeLength (wishveloc); - if (wishspd > 30) - wishspd = 30; - currentspeed = DotProduct (velocity, wishveloc); + if (wishspd > sv_maxairspeed.value) + wishspd = sv_maxairspeed.value; + currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; - accelspeed = sv_accelerate.value*wishspeed * sv.frametime; + accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed*wishveloc[i]; + host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { float len; - eval_t *val; + prvm_eval_t *val; - len = VectorNormalizeLength (sv_player->v->punchangle); + len = VectorNormalizeLength (host_client->edict->fields.server->punchangle); len -= 10*sv.frametime; if (len < 0) len = 0; - VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle); + VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle); - if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector))) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_punchvector))) { len = VectorNormalizeLength (val->vector); @@ -238,19 +229,16 @@ void SV_FreeMove (void) int i; float wishspeed; - AngleVectors (sv_player->v->v_angle, forward, right, up); + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i = 0; i < 3; i++) - velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; + host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; - velocity[2] += cmd.upmove; + host_client->edict->fields.server->velocity[2] += cmd.upmove; - wishspeed = VectorLength (velocity); + wishspeed = VectorLength(host_client->edict->fields.server->velocity); if (wishspeed > sv_maxspeed.value) - { - VectorScale (velocity, sv_maxspeed.value / wishspeed, velocity); - wishspeed = sv_maxspeed.value; - } + VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity); } /* @@ -266,7 +254,7 @@ void SV_WaterMove (void) float speed, newspeed, wishspeed, addspeed, accelspeed, temp; // user intentions - AngleVectors (sv_player->v->v_angle, forward, right, up); + AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; @@ -286,14 +274,14 @@ void SV_WaterMove (void) wishspeed *= 0.7; // water friction - speed = VectorLength (velocity); + speed = VectorLength(host_client->edict->fields.server->velocity); if (speed) { - newspeed = speed - sv.frametime * speed * sv_friction.value; + newspeed = speed - sv.frametime * speed * sv_waterfriction.value; if (newspeed < 0) newspeed = 0; temp = newspeed/speed; - VectorScale (velocity, temp, velocity); + VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity); } else newspeed = 0; @@ -307,23 +295,23 @@ void SV_WaterMove (void) return; VectorNormalize (wishvel); - accelspeed = sv_accelerate.value * wishspeed * sv.frametime; + accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) - velocity[i] += accelspeed * wishvel[i]; + host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { - if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) + if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel) { - sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; - sv_player->v->teleport_time = 0; + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP; + host_client->edict->fields.server->teleport_time = 0; } - sv_player->v->velocity[0] = sv_player->v->movedir[0]; - sv_player->v->velocity[1] = sv_player->v->movedir[1]; + host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; + host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; } @@ -341,20 +329,20 @@ void SV_AirMove (void) // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; - wishvel[1] = sv_player->v->angles[1]; + wishvel[1] = host_client->edict->fields.server->angles[1]; AngleVectors (wishvel, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter - if (sv.time < sv_player->v->teleport_time && fmove < 0) + if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; - if ((int)sv_player->v->movetype != MOVETYPE_WALK) + if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); @@ -366,12 +354,12 @@ void SV_AirMove (void) wishspeed = sv_maxspeed.value; } - if (sv_player->v->movetype == MOVETYPE_NOCLIP) + if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP) { // noclip - VectorCopy (wishvel, velocity); + VectorCopy (wishvel, host_client->edict->fields.server->velocity); } - else if ( onground ) + else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED)))) { SV_UserFriction (); SV_Accelerate (); @@ -395,54 +383,47 @@ void SV_ClientThink (void) { vec3_t v_angle; - if (sv_player->v->movetype == MOVETYPE_NONE) + if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; - onground = (int)sv_player->v->flags & FL_ONGROUND; - - origin = sv_player->v->origin; - velocity = sv_player->v->velocity; + onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND; DropPunchAngle (); // if dead, behave differently - if (sv_player->v->health <= 0) + if (host_client->edict->fields.server->health <= 0) return; - // angles - // show 1/3 the pitch angle and all the roll angle cmd = host_client->cmd; - angles = sv_player->v->angles; - VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); - angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; - if (!sv_player->v->fixangle) + // angles + // show 1/3 the pitch angle and all the roll angle + VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle); + host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4; + if (!host_client->edict->fields.server->fixangle) { - // LordHavoc: pitch was ugly to begin with... removed except in water - if (sv_player->v->waterlevel >= 2) - angles[PITCH] = -v_angle[PITCH]/3; - else - angles[PITCH] = 0; - angles[YAW] = v_angle[YAW]; + host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3; + host_client->edict->fields.server->angles[YAW] = v_angle[YAW]; } - if ( (int)sv_player->v->flags & FL_WATERJUMP ) + if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } + /* // Player is (somehow) outside of the map, or flying, or noclipping - if (SV_TestEntityPosition (sv_player) - || sv_player->v->movetype == MOVETYPE_FLY - || sv_player->v->movetype == MOVETYPE_NOCLIP) + if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))) + //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)) { SV_FreeMove (); return; } + */ // walk - if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP)) + if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; @@ -451,220 +432,321 @@ void SV_ClientThink (void) SV_AirMove (); } - /* =================== SV_ReadClientMove =================== */ -void SV_ReadClientMove (usercmd_t *move) +qboolean SV_ReadClientMove (void) { + qboolean kickplayer = false; int i; - vec3_t angle; - int bits; - eval_t *val; - float total; + double oldmovetime; +#ifdef NUM_PING_TIMES + double total; +#endif + usercmd_t *move = &host_client->cmd; + + oldmovetime = move->time; + + // if this move has been applied, clear it, and start accumulating new data + if (move->applied) + memset(move, 0, sizeof(*move)); + + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read ping time - host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat (); + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) + move->sequence = MSG_ReadLong (); + move->time = MSG_ReadFloat (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + move->receivetime = sv.time; + + // calculate average ping time + host_client->ping = move->receivetime - move->time; +#ifdef NUM_PING_TIMES + host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = move->receivetime - move->time; host_client->num_pings++; for (i=0, total = 0;i < NUM_PING_TIMES;i++) total += host_client->ping_times[i]; - // can be used for prediction host_client->ping = total / NUM_PING_TIMES; - host_client->latency = 0; - // if paused or a local game, don't predict - if (sv_predict.integer && (svs.maxclients > 1) && (!sv.paused)) - host_client->latency = host_client->ping; - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping))) - val->_float = host_client->ping * 1000.0; +#endif // read current angles - // dpprotocol version 2 for (i = 0;i < 3;i++) - angle[i] = MSG_ReadFloat (); - - VectorCopy (angle, host_client->edict->v->v_angle); - - // read movement - move->forwardmove = MSG_ReadShort (); - move->sidemove = MSG_ReadShort (); - move->upmove = MSG_ReadShort (); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement))) { - val->vector[0] = move->forwardmove; - val->vector[1] = move->sidemove; - val->vector[2] = move->upmove; + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + move->viewangles[i] = MSG_ReadAngle8i(); + else if (sv.protocol == PROTOCOL_DARKPLACES1) + move->viewangles[i] = MSG_ReadAngle16i(); + else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + move->viewangles[i] = MSG_ReadAngle32f(); + else + move->viewangles[i] = MSG_ReadAngle16i(); } + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + + // read movement + move->forwardmove = MSG_ReadCoord16i (); + move->sidemove = MSG_ReadCoord16i (); + move->upmove = MSG_ReadCoord16i (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read buttons - bits = MSG_ReadByte (); - host_client->edict->v->button0 = bits & 1; - host_client->edict->v->button2 = (bits & 2)>>1; - // LordHavoc: added 6 new buttons - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1); - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1); + // be sure to bitwise OR them into the move->buttons because we want to + // accumulate button presses from multiple packets per actual move + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + move->buttons |= MSG_ReadByte (); + else + move->buttons |= MSG_ReadLong (); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + // read impulse i = MSG_ReadByte (); if (i) - host_client->edict->v->impulse = i; -} - -/* -=================== -SV_ReadClientMessage - -Returns false if the client should be killed -=================== -*/ -extern void SV_SendServerinfo (client_t *client); -qboolean SV_ReadClientMessage (void) -{ - int ret; - int cmd; - char *s; + move->impulse = i; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - do + // PRYDON_CLIENTCURSOR + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { -nextmsg: - ret = NET_GetMessage (host_client->netconnection); - if (ret == -1) + // 30 bytes + move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f); + move->cursor_start[0] = MSG_ReadFloat(); + move->cursor_start[1] = MSG_ReadFloat(); + move->cursor_start[2] = MSG_ReadFloat(); + move->cursor_impact[0] = MSG_ReadFloat(); + move->cursor_impact[1] = MSG_ReadFloat(); + move->cursor_impact[2] = MSG_ReadFloat(); + move->cursor_entitynumber = (unsigned short)MSG_ReadShort(); + if (move->cursor_entitynumber >= prog->max_edicts) { - Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); - return false; + Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); + move->cursor_entitynumber = 0; } - if (!ret) - return true; + // as requested by FrikaC, cursor_trace_ent is reset to world if the + // entity is free at time of receipt + if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free) + move->cursor_entitynumber = 0; + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + } - MSG_BeginReading (); + // disable clientside movement prediction in some cases + if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer) + host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; + if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime) + move->sequence = 0; - while (1) + if (!host_client->spawned) + memset(move, 0, sizeof(*move)); + else if (move->sequence && (float)move->time > (float)sv.time + 0.125f) // add a little fuzz factor due to float precision issues + { + Con_DPrintf("client move->time %f > sv.time %f, kicking\n", (float)move->time, (float)sv.time); + // if the client is lying about time, we have definitively detected a + // speed cheat attempt of the worst sort, and we can immediately kick + // the offending player off. + // this fixes the timestamp to prevent a speed cheat from working + move->time = sv.time; + // but we kick the player for good measure + kickplayer = true; + } + else + { + // apply the latest accepted move to the entity fields + host_client->movesequence = move->sequence; + if (host_client->movesequence && sv_clmovement_waitforinput.integer > 0) { - if (!host_client->active) - // a command caused an error - return false; - - if (msg_badread) - { - Sys_Printf ("SV_ReadClientMessage: badread\n"); - return false; - } + double frametime = bound(0, move->time - oldmovetime, 0.1); + double oldframetime = prog->globals.server->frametime; + double oldframetime2 = sv.frametime; + //if (move->time - oldmovetime >= 0.1001) + // Con_DPrintf("client move exceeds 100ms! (time %f -> time %f)\n", oldmovetime, move->time); + // the server and qc frametime values must be changed temporarily + sv.frametime = frametime; + prog->globals.server->frametime = frametime; + SV_Physics_ClientEntity(host_client->edict); + sv.frametime = oldframetime2; + prog->globals.server->frametime = oldframetime; + host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer; + } + } + return kickplayer; +} - cmd = MSG_ReadChar (); +void SV_ApplyClientMove (void) +{ + prvm_eval_t *val; + usercmd_t *move = &host_client->cmd; -#ifndef NOROUTINGFIX - if (cmd != -1 && host_client->waitingforconnect) - { - host_client->waitingforconnect = false; - host_client->sendserverinfo = true; - } -#endif + if (!move->receivetime) + return; - switch (cmd) - { - case -1: - // end of message - goto nextmsg; - - default: - Sys_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd); - return false; - - case clc_nop: - break; - - case clc_stringcmd: - s = MSG_ReadString (); - ret = 0; - if (strncasecmp(s, "status", 6) == 0 - || strncasecmp(s, "name", 4) == 0 - || strncasecmp(s, "say", 3) == 0 - || strncasecmp(s, "say_team", 8) == 0 - || strncasecmp(s, "tell", 4) == 0 - || strncasecmp(s, "color", 5) == 0 - || strncasecmp(s, "kill", 4) == 0 - || strncasecmp(s, "pause", 5) == 0 - || strncasecmp(s, "spawn", 5) == 0 - || strncasecmp(s, "begin", 5) == 0 - || strncasecmp(s, "prespawn", 8) == 0 - || strncasecmp(s, "kick", 4) == 0 - || strncasecmp(s, "ping", 4) == 0 - || strncasecmp(s, "ban", 3) == 0 - || strncasecmp(s, "pmodel", 6) == 0 - || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) - || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) - { - ret = 1; - Cmd_ExecuteString (s, src_client); - } - else - Con_DPrintf("%s tried to %s\n", host_client->name, s); - break; - - case clc_disconnect: - return false; - - case clc_move: - SV_ReadClientMove (&host_client->cmd); - break; - - case clc_ackentities: - EntityFrame_AckFrame(&host_client->entitydatabase, MSG_ReadLong()); - break; - } - } - } - while (ret == 1); + // note: a move can be applied multiple times if the client packets are + // not coming as often as the physics is executed, and the move must be + // applied before running qc each time because the id1 qc had a bug where + // it clears self.button2 in PlayerJump, causing pogostick behavior if + // moves are not applied every time before calling qc + move->applied = true; + + // set the edict fields + host_client->edict->fields.server->button0 = move->buttons & 1; + host_client->edict->fields.server->button2 = (move->buttons & 2)>>1; + if (move->impulse) + host_client->edict->fields.server->impulse = move->impulse; + // only send the impulse to qc once + move->impulse = 0; + VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((move->buttons >> 4) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((move->buttons >> 5) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((move->buttons >> 6) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((move->buttons >> 7) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button9))) val->_float = ((move->buttons >> 11) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button10))) val->_float = ((move->buttons >> 12) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button11))) val->_float = ((move->buttons >> 13) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button12))) val->_float = ((move->buttons >> 14) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button13))) val->_float = ((move->buttons >> 15) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button14))) val->_float = ((move->buttons >> 16) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button15))) val->_float = ((move->buttons >> 17) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button16))) val->_float = ((move->buttons >> 18) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((move->buttons >> 8) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((move->buttons >> 9) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((move->buttons >> 10) & 1); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ping))) val->_float = host_client->ping * 1000.0; +} - return true; +void SV_FrameLost(int framenum) +{ + if (host_client->entitydatabase5) + EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); } +void SV_FrameAck(int framenum) +{ + if (host_client->entitydatabase) + EntityFrame_AckFrame(host_client->entitydatabase, framenum); + else if (host_client->entitydatabase4) + EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); + else if (host_client->entitydatabase5) + EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); +} /* -================== -SV_RunClients -================== +=================== +SV_ReadClientMessage +=================== */ -void SV_RunClients (void) +extern void SV_SendServerinfo(client_t *client); +void SV_ReadClientMessage(void) { - int i; + int cmd, num; + char *s; + + //MSG_BeginReading (); - for (i=0, host_client = svs.clients ; iactive) - continue; - - sv_player = host_client->edict; + { + // a command caused an error + SV_DropClient (false); + return; + } - if (!SV_ReadClientMessage ()) + if (msg_badread) { - // client misbehaved... + Con_Print("SV_ReadClientMessage: badread\n"); SV_DropClient (false); - continue; + return; } - if (!host_client->spawned) + cmd = MSG_ReadByte (); + if (cmd == -1) { - // clear client movement until a new packet is received - memset (&host_client->cmd, 0, sizeof(host_client->cmd)); - continue; + // end of message + break; } - if (sv.frametime) + switch (cmd) { - // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) - if (SV_PlayerPhysicsQC) + default: + Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd); + SV_DropClient (false); + return; + + case clc_nop: + break; + + case clc_stringcmd: + s = MSG_ReadString (); + if (strncasecmp(s, "spawn", 5) == 0 + || strncasecmp(s, "begin", 5) == 0 + || strncasecmp(s, "prespawn", 8) == 0) + Cmd_ExecuteString (s, src_client); + else if (SV_ParseClientCommandQC) { - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), ""); + PRVM_G_INT(OFS_PARM0) = PRVM_SetEngineString(s); + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - prog->functions), "QC function SV_ParseClientCommand is missing"); } + else if (strncasecmp(s, "status", 6) == 0 + || strncasecmp(s, "name", 4) == 0 + || strncasecmp(s, "say", 3) == 0 + || strncasecmp(s, "say_team", 8) == 0 + || strncasecmp(s, "tell", 4) == 0 + || strncasecmp(s, "color", 5) == 0 + || strncasecmp(s, "kill", 4) == 0 + || strncasecmp(s, "pause", 5) == 0 + || strncasecmp(s, "kick", 4) == 0 + || strncasecmp(s, "ping", 4) == 0 + || strncasecmp(s, "pings", 5) == 0 + || strncasecmp(s, "ban", 3) == 0 + || strncasecmp(s, "pmodel", 6) == 0 + || strncasecmp(s, "rate", 4) == 0 + || strncasecmp(s, "playermodel", 11) == 0 + || strncasecmp(s, "playerskin", 10) == 0 + || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) + || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) + Cmd_ExecuteString (s, src_client); else - SV_ClientThink (); + Con_Printf("%s tried to %s\n", host_client->name, s); + break; + + case clc_disconnect: + SV_DropClient (false); // client wants to disconnect + return; + + case clc_move: + // if ReadClientMove returns true, the client tried to speed cheat + if (SV_ReadClientMove ()) + SV_DropClient (false); + break; + + case clc_ackframe: + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + num = MSG_ReadLong(); + if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); + if (developer_networkentities.integer >= 1) + Con_Printf("recv clc_ackframe %i\n", num); + // if the client hasn't progressed through signons yet, + // ignore any clc_ackframes we get (they're probably from the + // previous level) + if (host_client->spawned && host_client->latestframenum < num) + { + int i; + for (i = host_client->latestframenum + 1;i < num;i++) + SV_FrameLost(i); + SV_FrameAck(num); + host_client->latestframenum = num; + } + break; } } }