X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sys.h;h=23f16b2781ae1440652216855e962a92a597e7cc;hb=b9ba98a3576c56354a320d66435ca18b7720952b;hp=f42d2771efccf80cbc6b1c7ca80d7b185df822c4;hpb=ff46d6ff516fda192c5adc55a5c9b82007545bd2;p=xonotic%2Fdarkplaces.git diff --git a/sys.h b/sys.h index f42d2771..23f16b27 100644 --- a/sys.h +++ b/sys.h @@ -37,48 +37,57 @@ typedef HMODULE dllhandle_t; typedef void* dllhandle_t; #endif -typedef struct +typedef struct dllfunction_s { const char *name; void **funcvariable; } dllfunction_t; -dllhandle_t Sys_LoadLibrary (const char* name); -void Sys_UnloadLibrary (dllhandle_t handle); +// "dllnames" is an NULL terminated array of possible names for the DLL you want to load +qboolean Sys_LoadLibrary (const char** dllnames, dllhandle_t* handle, const dllfunction_t *fcts); +void Sys_UnloadLibrary (dllhandle_t* handle); void* Sys_GetProcAddress (dllhandle_t handle, const char* name); +// called early in Host_Init +void Sys_InitConsole (void); +// called after command system is initialized but before first Con_Print +void Sys_Init_Commands (void); + + +// returns current timestamp +char *Sys_TimeString(const char *timeformat); // -// system IO +// system IO interface (these are the sys functions that need to be implemented in a new driver atm) // -void Sys_Error (const char *error, ...); +void Sys_Error (const char *error, ...) DP_FUNC_PRINTF(1); // an error will cause the entire program to exit -void Sys_Print(const char *msg); -void Sys_Printf(const char *fmt, ...); -// send text to the quake console (and possibly to terminal) - void Sys_PrintToTerminal(const char *text); // (may) output text to terminal which launched program -void Sys_Quit (void); +void Sys_Shutdown (void); //INFO: This is only called by Host_Shutdown so we dont need testing for recursion +void Sys_Quit (int returnvalue); + +// on some build/platform combinations (such as Linux gcc with the -pg +// profiling option) this can turn on/off profiling, used primarily to limit +// profiling to certain areas of the code, such as ingame performance without +// regard for loading/shutdown performance (-profilegameonly on commandline) +void Sys_AllowProfiling (qboolean enable); double Sys_DoubleTime (void); char *Sys_ConsoleInput (void); -void Sys_Sleep(int milliseconds); +void Sys_Sleep(int microseconds); // called to yield for a little bit so as // not to hog cpu when paused or debugging void Sys_SendKeyEvents (void); // Perform Key_Event () callbacks until the input que is empty -// called after Com_InitArgv -void Sys_Shared_EarlyInit (void); -// called after Host_init -void Sys_Shared_LateInit (void); +char *Sys_GetClipboardData (void); #endif