X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=sys.h;h=23f16b2781ae1440652216855e962a92a597e7cc;hb=cf5b8c6c279111a4dec859a466b468ed6eb69eb6;hp=6b38df3ebd361e1eb395e5400acf25f783f2b8d8;hpb=51d67386b0e66fcab982ee52fb0efd67b4699f98;p=xonotic%2Fdarkplaces.git diff --git a/sys.h b/sys.h index 6b38df3e..23f16b27 100644 --- a/sys.h +++ b/sys.h @@ -37,47 +37,57 @@ typedef HMODULE dllhandle_t; typedef void* dllhandle_t; #endif -typedef struct +typedef struct dllfunction_s { const char *name; void **funcvariable; } dllfunction_t; -dllhandle_t Sys_LoadLibrary (const char* name); -void Sys_UnloadLibrary (dllhandle_t handle); +// "dllnames" is an NULL terminated array of possible names for the DLL you want to load +qboolean Sys_LoadLibrary (const char** dllnames, dllhandle_t* handle, const dllfunction_t *fcts); +void Sys_UnloadLibrary (dllhandle_t* handle); void* Sys_GetProcAddress (dllhandle_t handle, const char* name); +// called early in Host_Init +void Sys_InitConsole (void); +// called after command system is initialized but before first Con_Print +void Sys_Init_Commands (void); + + +// returns current timestamp +char *Sys_TimeString(const char *timeformat); // -// system IO +// system IO interface (these are the sys functions that need to be implemented in a new driver atm) // -void Sys_Error (const char *error, ...); +void Sys_Error (const char *error, ...) DP_FUNC_PRINTF(1); // an error will cause the entire program to exit -void Sys_Printf (const char *fmt, ...); -// send text to the quake console (and possibly to terminal) - -void Sys_Print(const char *text); +void Sys_PrintToTerminal(const char *text); // (may) output text to terminal which launched program -void Sys_Quit (void); +void Sys_Shutdown (void); //INFO: This is only called by Host_Shutdown so we dont need testing for recursion +void Sys_Quit (int returnvalue); + +// on some build/platform combinations (such as Linux gcc with the -pg +// profiling option) this can turn on/off profiling, used primarily to limit +// profiling to certain areas of the code, such as ingame performance without +// regard for loading/shutdown performance (-profilegameonly on commandline) +void Sys_AllowProfiling (qboolean enable); double Sys_DoubleTime (void); char *Sys_ConsoleInput (void); -void Sys_Sleep (void); +void Sys_Sleep(int microseconds); // called to yield for a little bit so as // not to hog cpu when paused or debugging void Sys_SendKeyEvents (void); // Perform Key_Event () callbacks until the input que is empty -// called after Com_InitArgv -void Sys_Shared_EarlyInit (void); -// called after Host_init -void Sys_Shared_LateInit (void); +char *Sys_GetClipboardData (void); #endif