X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=todo;h=39d85f7e57633fd246aebc73e90ea55fb1bf9437;hb=2e327581090851c2dd52d5e790543db2a8ceda38;hp=0eeeef5b527a6475664dd123104a1524abc2d5fa;hpb=cda9024baad015d0d145f22ad67980113847901f;p=xonotic%2Fdarkplaces.git diff --git a/todo b/todo index 0eeeef5b..39d85f7e 100644 --- a/todo +++ b/todo @@ -1,39 +1,62 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -n = done but have not notified the people who asked for it, f = failed +-n darkplaces: GAME_FNIGGIUM: "data" directory (not "id1" at all) +-n darkplaces: GAME_FNIGGIUM: 22050/44100 khz sound default +-n darkplaces: GAME_FNIGGIUM: minimum resolution: 640x480 +-n darkplaces: add PF_copyentity error checking for copying to world (yummyluv) +-n darkplaces: add airborn blood images to the particlefont which would look like a cloud of droplets (Vermeulen) +-n darkplaces: add bullet hole decals to the particlefont (Vermeulen) +-n darkplaces: add cl_particles_quality cvar (1-10) which would scale count of particles and inversely scale alpha of particles (TheBeast) +-n darkplaces: add error messages to LHNET_OpenSocket_Connectionless or its callers (Zombie13) +-n darkplaces: add gl_texture_anisotropy to menu (Static_Fiend) +-n darkplaces: add slowmo to options menu (Cristian Beltramo) -n darkplaces: add stats to slist menu displaying how many masters/servers have been queried and replied (tell yummyluv) -n darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) +-n darkplaces: default to sv_cullentities_pvs mode again... trace is too slow in q3bsp and unreliable by nature anyway -n darkplaces: display "No servers found" instead of a cursor when there are none (yummyluv) +-n darkplaces: don't accept connect packets after first one (tell Willis) +-n darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) +-n darkplaces: figure out random crashes on map changes (Uffe, QorpsE) +-n darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) +-n darkplaces: figure out why -sndspeed 22050, 44100 and 16000 are choppy in windows? (cheapalert) -n darkplaces: fix a crash when changing level while using qe1 textures (Todd) +-n darkplaces: fix intermission failing to move view to intermission camera (romi, Zombie_13) +-n darkplaces: fix r_shadow_portallight 1 (default) mode (Vermeulen) -n darkplaces: fix skybox geometry (SeienAbunae) +-n darkplaces: identify weird lightmap texturing bug on TNT cards - goes away in r_textureunits 1 (NotoriousRay, Uffe) +-n darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC) +-n darkplaces: make the WriteEntitiesToClient code call TraceBox directly instead of SV_Move because checking all the entities is far too slow in helm18 (banshee21) +-n darkplaces: make the reply receive code drop packets from servers not in the list (Willis) -n darkplaces: net_slist and the server browser should show servers when they are queried, not just when they reply; which would replace the matching entry (yummyluv) -n darkplaces: net_slist should print out "No network." if networking is not initialized (yummyluv) +-n darkplaces: noclipping out the ceiling of q3dm17 crashes (Static_Fiend) -n darkplaces: remove dead master server from default masters list (yummyluv) -n darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib) -n darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv) -n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv) -n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv) -n dpmod: make grapple off-hand (joe hill) -0 darkplaces: ability to disable fopen builtin access to read /, read data/, write data/, or disable fopen builtin entirely +4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre) +2 darkplaces: use model box size for SOLID_BSP objects in areagrid linking and such, just for optimal consistency. +0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down 0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki -0 darkplaces: add DP_LITSUPPORT extension and document it +d darkplaces: add DP_LITSUPPORT extension and document it 0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe) 0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz) +0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC) 0 darkplaces: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe) 0 darkplaces: add a clipmask thingy to allow QC to mask off collisions as it wishes (Uffe) -0 darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro) -0 darkplaces: add ability to load gfx/particlefont.tga (Vermeulen) -0 darkplaces: add airborn blood images to the particlefont which would look like a cloud of droplets (Vermeulen) +-n darkplaces: add a config saving command (Speeds) +0 darkplaces: add a loading screen (gfx/loadback.tga or the loading plaque if that's not found) before loading commences so that people have something to look at when the engine starts... (SeienAbunae) +-n darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro) +0 darkplaces: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error) 0 darkplaces: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) -0 darkplaces: add bullet hole decals to the particlefont (Vermeulen) 0 darkplaces: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) 0 darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) 0 darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -0 darkplaces: add cl_particles_quality cvar (1-10) which would scale count of particles and inversely scale alpha of particles (TheBeast) 0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) 0 darkplaces: add cvars to control lighting quality to allow performance tradeoffs -0 darkplaces: add error messages to LHNET_OpenSocket_Connectionless or its callers (Zombie13) 0 darkplaces: add graphics options menu and put realtime lighting stuff in it (Antti) 0 darkplaces: add lightning beam settings to menu (romi) -0 darkplaces: add slowmo to options menu (Cristian Beltramo) 0 darkplaces: add support for multiple -game's (note: this needs an enhanced COM_CheckParm to find the multiple matches) (Static_Fiend) 0 darkplaces: add sv_gameplayfix_grenadebouncedownslopes cvar (default 1) 0 darkplaces: add sv_gameplayfix_noairborncorpse cvar (default 1) @@ -41,78 +64,73 @@ 0 darkplaces: add sv_gameplayfix_swiminbmodels cvar (default 1) 0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC, SeienAbunae) 0 darkplaces: add te_flamejet builtin and add extension (Supajoe) +0 darkplaces: add vid_vsync cvar and also to options menu (metlslime) 0 darkplaces: alias layers should have a shadow volume pass so that nodraw textures don't cast a shadow (Electro) -0 darkplaces: bug in mod_q3bsp_optimizedtraceline code, bots shooting through walls? (Vermeulen) -0 darkplaces: bullets don't hit walls at steep angles in id1 0 darkplaces: can't move when stuck in a monster (SeienAbunae) 0 darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ; +0 darkplaces: check for out of bounds lump data ranges in maps (FrikaC) +0 darkplaces: check for truncated sound files (FrikaC) 0 darkplaces: cl_particles_maximum cvar (default 32768) which would change number of particles allowed at once (TheBeast) 0 darkplaces: clean up the DrawQ_ blendfunc handling, instead of taking DRAWFLAG_ADDITIVE they should take blendfunc values (Black) -0 darkplaces: client colors being reset to "15 15" each level in prydon gate (FrikaC) +0 darkplaces: client colors are being reset to "15 15" each level in prydon gate? (FrikaC) 0 darkplaces: crashes if you type too long a command line in the console (SeienAbunae) 0 darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) -0 darkplaces: dedicated server hosting prydon with multiple players exhibited severe networking bugs in tests, including failure to find acked network frames, and a segfault (Supajoe, Uffe, FrikaC, Harb) -0 darkplaces: default to 32bit color 0 darkplaces: delay "connect" and "playdemo" and "timedemo" until after video init to cause quicker video startup (KrimZon) -0 darkplaces: document how polygon collision works in the code (KrimZon) 0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (SeienAbunae) -0 darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) -0 darkplaces: figure out and fix the 'rubbing against a moving door causes block' bug (Static_Fiend) -0 darkplaces: figure out random crashes on map changes (Uffe, QorpsE) +0 darkplaces: embed a fallback conchars.tga so it can load in an empty directory with a visible console (right now it uses the checkerboard texture) 0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) 0 darkplaces: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) -0 darkplaces: fix "game speed" menu option, it's too far left (Tomaz) -0 darkplaces: fix 'wall hugging' stuttering, also stuttering movement when walking over steps or monsters (romi) 0 darkplaces: fix con_notify (should control number of lines) -0 darkplaces: fix intermission failing to move view to intermission camera (romi, Zombie_13) +0 darkplaces: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp 0 darkplaces: fix key based turning being affected by slowmo - it should not be -0 darkplaces: fix the fact singleplayer is using maxplayers 8 +0 darkplaces: fix r_drawentities view problem (stops updating r_refdef.vieworg?) (Vic) 0 darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil -0 darkplaces: hack PF_nextent to skip inaccessible client slots depending on maxplayers - but always report ones that are active at the time (FrikaC) -0 darkplaces: identify weird lightmap texturing bug on TNT cards - goes away in r_textureunits 1 (NotoriousRay, Uffe) +0 darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) 0 darkplaces: increase resolution of particlefont to 512x512 (Chillo) 0 darkplaces: integrate zinx's psycho.c gamma hack as an easteregg 0 darkplaces: make Com_HexDumpToConsole not use color -0 darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC) 0 darkplaces: make S_Update take a matrix4x4_t * -0 darkplaces: make a flag for rtlights that makes them appear in normal mode (not just r_shadow_realtime_world mode) (Vermeulen) +0 darkplaces: make a getattachmentvectors qc builtin (Supajoe) 0 darkplaces: make cl_beams_relative only affect view-attached beams 0 darkplaces: make dedicated server not load images (maybe all fail?) 0 darkplaces: make fopen builtin check / as well as data/ when reading (writing would always go in data/) +0 darkplaces: make fopen have the ability to disable fopen builtin access to read /, read data/, write data/, or disable fopen builtin entirely +0 darkplaces: make gl_texture_anisotropy changes take effect immediately (by modifying all texparams accordingly, like gl_texturemode does). 0 darkplaces: make lightning work without bolt models persent (Vermeulen) 0 darkplaces: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious) -0 darkplaces: make server queries use a queue to avoid flooding out queries too fast, and then change the reply receive code drop packets from servers not in the list (Willis) +0 darkplaces: make server able to work without models, just for sake of completeness +0 darkplaces: make server queries use a queue to avoid flooding out queries too fast (Willis) 0 darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC) 0 darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC) -0 darkplaces: make sure EF_FULLBRIGHT works on sprites +0 darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC) 0 darkplaces: make sure PR_SetString points NULL strings at pr_strings (which would be an offset of 0) (Fuh) 0 darkplaces: make sure QuakeDoneQuick works (Chris Kemp) -0 darkplaces: make sure r_fullbright works - need to fix maxplayers checking -0 darkplaces: make sure that disappearing entities are removed on the client in quake demos, they aren't currently +0 darkplaces: make sure r_fullbright works 0 darkplaces: make sure that sky works without a valid size (just treat it as single layer clouds or non-animated) (tell Vermeulen) 0 darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range (SeienAbunae) -0 darkplaces: make the WriteEntitiesToClient code call TraceBox directly instead of SV_Move because checking all the entities is far too slow in helm18 (banshee21) +0 darkplaces: make v_cshift affect view even if in a liquid, by adding another cshift slot for it +0 darkplaces: mod_q3bsp_optimizedtraceline bug: shooting through brushes? (Vermeulen) 0 darkplaces: model interpolation off crashes? (SeienAbunae) -0 darkplaces: noclipping out the ceiling of q3dm17 crashes (Static_Fiend) 0 darkplaces: pointcontents crash when building harvester in gvb2? (yummyluv) +0 darkplaces: q1bsp trace bug: 'wall hugging' stuttering, also stuttering movement when walking over steps or monsters and causes block on moving doors (romi, Static_Fiend) +0 darkplaces: q1bsp trace bug: bullets don't hit walls at steep angles? +0 darkplaces: q1bsp trace bug: scrags frequently fly through ceilings - this needs to be fixed 0 darkplaces: r_shadow should load .ent when importing light entities -0 darkplaces: r_shadow_portallight 1 (default) mode is broken currently, does not light all surfaces, maybe even fails to go through some portals? (Vermeulen) 0 darkplaces: r_skyscroll1 and r_skyscroll2 cvars (SeienAbunae) 0 darkplaces: rename r_picmip and r_max_size and such to glquake names 0 darkplaces: reset zoom on connect (Rick) -0 darkplaces: scrags frequently fly through ceilings - this needs to be fixed -0 darkplaces: shadows are not working with model tag attachments (Electro) +0 darkplaces: server should send slowmo to client somehow (Vermeulen) +0 darkplaces: server should send sv_gravity to client somehow (Vermeulen) 0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) 0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) 0 darkplaces: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC) -0 darkplaces: try not adding gravity when onground to see if it gets rid of ramp sliding (Midgar) -0 darkplaces: tweak the blood decals in the particlefont to make them look more like the q2e_blood.avi video (Vermeulen) 0 dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13) 0 dpmod: add combo kill detection; rapid burst of kills (SeienAbunae) 0 dpmod: add flame thrower enforcers back (scar3crow) 0 dpmod: add flame thrower weapon, and make its altfire drop a canister of fuel (10 fuel units?), which can be ignited to set off as a bomb about the size of a rocket blast, plus some fireballs raining down (scar3crow) 0 dpmod: add killing spree reporting; how many kills since spawn when you die, as well as announcing when you hit certain numbers of kills (SeienAbunae) +0 dpmod: add q3bsp teleport target entity +0 dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie) 0 dpmod: add support for info_player_deathmatch in singleplayer for q3 compatibility (Static_Fiend) 0 dpmod: add target_position entity for a touch of q3 compatibility on jumppads (Static_Fiend) 0 dpmod: crash when dog attacks you in dpdm2 deathmatch 7 with bots present (Zombie13) @@ -124,7 +142,9 @@ 0 dpmod: modify anglemod to be able to recover from extremely large angles numbers (Zombie13) 0 dpmod: monsters falling out of level? (SeienAbunae) 0 dpmod: set oldorigin when spawning to prevent being stuck at the spawn from causing an instant teleport back to where you died (SeienAbunae) +0 dpmod: test for any unnamed death messages that might be happening 0 dpmod: try making ball lightning mortar shamblers (scar3crow) +0 dpmod: try not adding gravity when onground to see if it gets rid of ramp sliding (Midgar) 0 dpmod: up nail limit to 500 (scar3crow) 0 dpzoo: colored lighting 0 dpzoo: flame jet @@ -149,7 +169,7 @@ 1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC, SeienAbunae) 1 darkplaces: add EndGame function (called on server shutdown or level change) (SeienAbunae, Nexuiz) 1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND -1 darkplaces: add a .modelflags variable which if non-zero overrides model flags (Electro, Arwing) +1 darkplaces: add a .modelflags variable which if non-zero overrides model flags (Electro, Arwing, frightfan) 1 darkplaces: add a string function that returns a character value from a string, mainly for csqc printing its own text (SeienAbunae) 1 darkplaces: add an optimized special case to AngleVectors for roll == 0 (thanks to fuh for the idea) 1 darkplaces: add buttons 9-16 (yummyluv) @@ -166,13 +186,11 @@ 1 darkplaces: client crashes on +button8? (Static_Fiend) 1 darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 1 darkplaces: decide on an extension name for .ent loading and report it, also document in dpextensions (tell FrikaC, Gleeb, and add to wiki) -1 darkplaces: don't accept connect packets after first one (tell Willis) 1 darkplaces: finish porting Quake2 keyboard stuff (such as clipboard) (Rick, FrikaC) 1 darkplaces: fix lots of bugs and then retitle the website to get more publicity: DarkPlaces: Re-live Quake again... 1 darkplaces: fix stuck buttons during a level change (mercury82, tkimmet@ezworks.net) (further note: this is from the console becoming active temporarily and catching the key release when the player lets go during the loading stage, make it possible to release a button that was pressed before the console was activated, or make it execute -commands for all pressed binds when level starts) 1 darkplaces: make Host_Error call error reset functions on renderer subsystems? (models are already flushed) 1 darkplaces: make r_fogsky cvar to allow use of sky instead of fog when fog is used (SeienAbunae) -1 darkplaces: make r_shadow cvars accessible in effects options menu 1 darkplaces: send bmodels even if alpha is 0 or EF_NODRAW is on 1 darkplaces: still says " disconnected" in dpmod, figure out why and fix it 1 dpmod: add a Treasure Hunt mode (inspired by preview of Will Rock) - a team wins when they hold all the artifacts @@ -200,17 +218,16 @@ 2 darkplaces: add fuhquake naming of map textures (textures/start/quake.tga style) 2 darkplaces: add removemapmusic (optional map name or ogg name to clear) and mapmusic commands ( perhaps) to manipulate list of per-map music overrides (Joseph Caporale, tell Static_Fiend) 2 darkplaces: figure out how to prevent "alias a a" - infinite loop when executed, this should be detected when executing it (Vicious) -2 darkplaces: figure out why -sndspeed 22050, 44100 and 16000 are choppy in windows? (cheapalert) 2 darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd) 2 darkplaces: implement menu_clearkeyconfig and menu_keyconfig and the corresponding menu (diGGer) 2 darkplaces: lerp lightstyles (Mitchell) 2 darkplaces: locked console scrollback (sublim3) 2 darkplaces: make commandline parsing use COM_ParseToken. 2 darkplaces: make sure Zerstoerer works (Chris Kemp, Kaotic)) -2 darkplaces: movetogoal is broken - monsters are not going around corners, just running into walls (scar3crow) 2 darkplaces: player ip logging by nickname (sublim3) 2 darkplaces: prevent player name changes faster than twice a second (sublim3) 2 darkplaces: proquake precise aiming support (sublim3 doesn't care, but tell him anyway) +2 darkplaces: q1bsp trace bug: movetogoal is broken - monsters are not going around corners, just running into walls (scar3crow) 2 darkplaces: should support corona-model shaders somehow (equation: pow(normalizationcubemap(transform(eye, vertexmatrix)) dot3 '0 0 1', 8)), which are normally used around unusually shaped lights instead of flat coronas (Mitchell) 2 darkplaces: upgrade protocol to have shorts for stats (scar3crow) 2 darkplaces: write a readme (Antti) @@ -220,6 +237,7 @@ 2 hmap: hlight is not properly figuring out the origin of rotating objects - it should take the "origin" key (FrikaC) 3 LordHavoc: read up on dynamic visibility 3 darkplaces: .loc support and other team messaging capabilities (sublim3) +3 darkplaces: add .psk (ut2003) model support (Kazashi) 3 darkplaces: add DP_ENT_COLORSHELL which puts a Q2-style colored shell on a model (Supajoe) 3 darkplaces: add DP_SV_CRATEPHYSICS (NotoriousRay, SeienAbunae) 3 darkplaces: add OpenGL Extensions menu to enable/disable various features (zombie_13) @@ -235,6 +253,7 @@ 3 darkplaces: directional lighting from the q3bsp lightgrid should use diffuse and specular lighting if available (Electro) 3 darkplaces: dpshaders (when supported) should have support for envmaps, and should support being lit by diffuse lighting as a fake gloss effect for normal mode (Vermeulen) 3 darkplaces: dsound broken, needs to be managed as part of video system (jeremy janzen) +3 darkplaces: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3) 3 darkplaces: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) 3 darkplaces: hub save support, one file indicating active map, and then for each map it saves a quake savegame (SeienAbunae) 3 darkplaces: make a new caching system with handles (which can be purged) and give every entity a cache handle to a model instance, which contains cache handles for each mesh/array @@ -292,6 +311,10 @@ ? darkplaces: fix colormapping (Demonix) ? darkplaces: fix connecting to proquake servers through routers (Demonix) ? dpmod: apparently can't fire in start.bsp? (scar3crow) +bug darkplaces: Zerstorer: riot shotgun rotates even as a view model: need to ignore that model flag when a view model +bug darkplaces: collision: 'wall stuttering' collision bugs: getting stuck and nudged out constantly when sliding along certain walls +bug darkplaces: collision: q3bsp curve problems: comparing nudged impacts causes player to hit edges of triangles in a q3bsp curve closer than the surface +bug darkplaces: physics: rotating MOVETYPE_PUSH code calls blocked when it's just a touch, it isn't even trying to push (SeienAbunae) d darkplaces: (goodvsbad2) increase chase_stevie height to 2048 (yummyluv) d darkplaces: .skin loading for models (override skins - not exactly shaders, but adequate, missing replacements are nodraw, this allows q3 player models with optional accessories) (Electro) d darkplaces: 12bit color textures in 16bit mode?? (Tomaz) @@ -308,15 +331,19 @@ d darkplaces: add wgl support for mouse buttons 4 and 5 (Intellimouse Explorer) d darkplaces: check if nodrawtoclient works and if not, fix it (Uffe) d darkplaces: colors of player in demos seems to alter player config (this is clearly a more severe problem than just demos) (tkimmet@ezworks.net) d darkplaces: debug server crash +d darkplaces: dedicated server hosting prydon with multiple players exhibited severe networking bugs in tests, including failure to find acked network frames, and a segfault (Supajoe, Uffe, FrikaC, Harb) d darkplaces: dedicated server should error out if it has no sockets (yummyluv) d darkplaces: dedicated server should not bother allocating a loopback socket (yummyluv) d darkplaces: default deathmatch 1 in multiplayer games like Nexuiz incase someone starts a game from console (Vermeulen) +d darkplaces: default to 32bit color +d darkplaces: disable mod_q3bsp_optimizedtraceline by default until it works d darkplaces: figure out what is broken about the shadow volumes or stencil comparisons d darkplaces: figure out what is wrong with loading _glow/_luma textures on md3 models (not bsp textures) (kd23 Nexuiz) d darkplaces: figure out why disconnections are showing up as " disconnected" d darkplaces: figure out why quad is creating two coronas, one at player and one at 0 0 0 - answer: viewmodel dlight (Tomaz) d darkplaces: finish new udp networking code (yummyluv) d darkplaces: finish the partial update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers (yummyluv, Vermeulen, Elric) +d darkplaces: fix "game speed" menu option, it's too far left (Tomaz) d darkplaces: fix PF_substring's mishandling of the end variable (Fuh) d darkplaces: fix Short format entity origins to fix shell casings sitting in floor/above floor (Tomaz) d darkplaces: fix bounding box bugs with viewmodelforclient (diGGer) @@ -335,12 +362,15 @@ d darkplaces: fix server list only querying the master to reply (Rick) d darkplaces: fix sounds not following entities (yummyluv, SeienAbunae) d darkplaces: fix starting non-existent maps. (drops to console with an error like it should) d darkplaces: fix startup on multiplayer games so they don't start a game when executing startdemos unless -listen or -dedicated was used (yummyluv) +d darkplaces: fix the fact singleplayer is using maxplayers 8 d darkplaces: fix toggling decals in menu d darkplaces: fix wrapping textures on sprites/models (Elric) d darkplaces: get rid of frags per hour rating in deathmatch scoreboard and mini scoreboard +d darkplaces: get rid of stencil options and make 32bit color automatically use stencil d darkplaces: gl_flashblend 1 should disable dlighting of models (Tomaz) d darkplaces: have a look at CFQ and figure out why its b0rked (it assumed nq noclip movement) d darkplaces: heartbeat should print an error message if used with no server running (yummyluv) +d darkplaces: limit maximum lerp time on animations to .1 seconds (Vermeulen) d darkplaces: loadgame broken (Linny Amore) d darkplaces: make LHNET_Read print out the names of read errors (yummyluv) d darkplaces: make client load .ent files @@ -350,6 +380,7 @@ d darkplaces: make reliable message splitting use a different limit than unrelia d darkplaces: make sprite lerping optional (yummyluv) d darkplaces: make sure 24bit sky textures work (Static_Fiend) d darkplaces: make sure r_drawportals works +d darkplaces: make sure that disappearing entities are removed on the client in quake demos d darkplaces: make sure that textureless models are white and not invisible, apparently creating a .bmp texture (not supported) made the models black, even more odd... (McKilled, QorpsE) d darkplaces: make water scrolling optional d darkplaces: may be reading md3 tag matrices wrong (Electro) @@ -362,6 +393,7 @@ d darkplaces: release new hmap (fixes compilation of TF entities for one person, d darkplaces: release new hqbsp with -wadpath support (also searchs in map's directory and map's parent directory) d darkplaces: remove frags per hour rating from scoreboard because it depends on cl.scores[i]->entertime (which is never set) d darkplaces: tags support on md3 (Electro needs this urgently) +d darkplaces: tweak the blood decals in the particlefont to make them look more like the q2e_blood.avi video (Vermeulen) d dpmod: add back charge-up on plasma rifle alt-fire and increase the max charge to 50 cells d dpmod: add back tarbaby gibs (scar3crow) d dpmod: add frags for killing monsters in dpmod (scar3crow) @@ -377,7 +409,15 @@ d hmap: add support for GTKRadiant stuff d lhfire: post lhfire build with example scripts. d lmp2pcx: post new lmp2pcx build. f darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders +f darkplaces: document how polygon collision works in the code (KrimZon) f darkplaces: examine proquake code to find nat fix and implement similar in darkplaces +f darkplaces: hack PF_nextent to skip inaccessible client slots depending on maxplayers - but always report ones that are active at the time (FrikaC) f darkplaces: look at and integrate Vic's updated zone.[ch] (Vic) +f darkplaces: make a flag for rtlights that makes them appear in normal mode (not just r_shadow_realtime_world mode) (Vermeulen) +f darkplaces: shadows are not working with model tag attachments (Electro) f dpmod: make tarbabies have a self.resist_explosive = 3; like zombies (SeienAbunae) +resolvedbug darkplaces: intermission: origin and angles are wrong: probably not getting them from entity correctly (resolved: rewrote view setup and fixed timerefresh and envmap command bugs in the process, and also fixed listener positioning during intermissions) +resolvedbug darkplaces: intermission: statusbar disappears (resolved: not fixed, people seem to kind of prefer it this way) +resolvedbug darkplaces: intermission: view model isn't disappearing (resolved: fixed) +resolvedbug darkplaces: oriented sprites are not responding to angles properly (yummyluv)