X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fgame_etut.h;h=38bc083d5337c29d879793c7524335cd12729cf8;hb=a75d633c492f19064c4f12dbb7d7c1750676e144;hp=87d32b5563e0ea262079c6f5eb9d7d682891a85b;hpb=d40c79f30c4029daa1f92e07b728518911a98d5e;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_etut.h b/tools/quake3/q3map2/game_etut.h index 87d32b55..38bc083d 100644 --- a/tools/quake3/q3map2/game_etut.h +++ b/tools/quake3/q3map2/game_etut.h @@ -147,7 +147,9 @@ game_t struct "flareshader", /* default flare shader */ qfalse, /* wolf lighting model? */ 128, /* lightmap width/height */ - 2.2f, /* lightmap gamma */ + 1.0f, /* lightmap gamma */ + qtrue, /* lightmap sRGB */ + qfalse, /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */ 1.0f, /* lightmap exposure */ 1.0f, /* lightmap compensate */ 1.0f, /* lightgrid scale */ @@ -166,7 +168,7 @@ game_t struct MINIMAP_MODE_GRAY, /* minimap mode */ "%s.tga", /* minimap name format */ "IBSP", /* bsp file prefix */ - 46, /* bsp file version */ + 47, /* bsp file version */ qfalse, /* cod-style lump len/ofs order */ LoadIBSPFile, /* bsp load function */ WriteIBSPFile, /* bsp write function */