X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fgame_etut.h;h=38bc083d5337c29d879793c7524335cd12729cf8;hb=a75d633c492f19064c4f12dbb7d7c1750676e144;hp=db7ec467973dd27088fcba57c664650e7a7fa6c6;hpb=107765f0e4b543dfc346851ee5b4605cc17eb1c6;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_etut.h b/tools/quake3/q3map2/game_etut.h index db7ec467..38bc083d 100644 --- a/tools/quake3/q3map2/game_etut.h +++ b/tools/quake3/q3map2/game_etut.h @@ -147,11 +147,28 @@ game_t struct "flareshader", /* default flare shader */ qfalse, /* wolf lighting model? */ 128, /* lightmap width/height */ - 2.2f, /* lightmap gamma */ + 1.0f, /* lightmap gamma */ + qtrue, /* lightmap sRGB */ + qfalse, /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */ 1.0f, /* lightmap exposure */ 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ + qfalse, /* disable shader lightstyles hack */ + qfalse, /* keep light entities on bsp */ + 8, /* default patchMeta subdivisions tolerance */ + qfalse, /* patch casting enabled */ + qfalse, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 0.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ + "%s.tga", /* minimap name format */ "IBSP", /* bsp file prefix */ - 46, /* bsp file version */ + 47, /* bsp file version */ qfalse, /* cod-style lump len/ofs order */ LoadIBSPFile, /* bsp load function */ WriteIBSPFile, /* bsp write function */