X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fgame_xonotic.h;h=568c263e8d36075d9b19abf6dbce9fa3800de0e8;hb=dbaf1a8f003a2c48a8c0ccc2a89fccb4a96be054;hp=4c5a3e3e39775bc1533e0a2fa7f0a01377a0d91d;hpb=e34729907cc073c56d438c0f52d1c77cae9bcf94;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_xonotic.h b/tools/quake3/q3map2/game_xonotic.h index 4c5a3e3e..568c263e 100644 --- a/tools/quake3/q3map2/game_xonotic.h +++ b/tools/quake3/q3map2/game_xonotic.h @@ -29,8 +29,8 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2." /* marker */ -#ifndef GAME_NEXUIZ_H -#define GAME_NEXUIZ_H +#ifndef GAME_XONOTIC_H +#define GAME_XONOTIC_H @@ -53,7 +53,7 @@ game_t struct "xonotic", /* -game x */ "data", /* default base game data dir */ ".xonotic", /* unix home sub-dir */ - "nexuiz", /* magic path word */ + "xonotic", /* magic path word */ "scripts", /* shader directory */ 1048575, /* max lightmapped surface verts */ 1048575, /* max surface verts */ @@ -67,7 +67,7 @@ game_t struct 1.0f, /* lightmap compensate */ 1.0f, /* lightgrid scale */ 1.0f, /* lightgrid ambient scale */ - qtrue, /* light angle attenuation uses half-lambert curve */ + qfalse, /* light angle attenuation uses half-lambert curve */ qtrue, /* disable shader lightstyles hack */ qtrue, /* keep light entities on bsp */ 4, /* default patchMeta subdivisions tolerance */