X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fq3map2.h;h=720d63b1070b895e1eec5cbd99fb125594bafcaa;hb=48a8cb1d67990827779bc6b904b1bb6ed89b6506;hp=64494462e356e9dbfc3f175b2447730f2a52ee76;hpb=f15b9265ecdd46d8e5fc377e62a159b74073f532;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/q3map2.h b/tools/quake3/q3map2/q3map2.h index 64494462..720d63b1 100644 --- a/tools/quake3/q3map2/q3map2.h +++ b/tools/quake3/q3map2/q3map2.h @@ -317,9 +317,6 @@ abstracted bsp file #define MAX_LIGHTMAP_SHADERS 256 /* ok to increase these at the expense of more memory */ -#define MAX_MAP_ENTITIES 0x8000 //% 0x800 /* ydnar */ -#define MAX_MAP_ENTSTRING 0x400000 //% 0x40000 /* ydnar */ - #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */ #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */ #define MAX_MAP_LEAFS 0x20000 @@ -568,6 +565,8 @@ typedef struct game_s qboolean wolfLight; /* when true, lights work like wolf q3map */ int lightmapSize; /* bsp lightmap width/height */ float lightmapGamma; /* default lightmap gamma */ + qboolean lightmapsRGB; /* default lightmap sRGB mode */ + qboolean texturesRGB; /* default texture sRGB mode */ float lightmapExposure; /* default lightmap exposure */ float lightmapCompensate; /* default lightmap compensate value */ float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */ @@ -1808,6 +1807,7 @@ void FloodLightRawLightmap( int num ); void IlluminateRawLightmap( int num ); void IlluminateVertexes( int num ); +void SetupBrushesFlags( int mask_any, int test_any, int mask_all, int test_all ); void SetupBrushes( void ); void SetupClusters( void ); qboolean ClusterVisible( int a, int b ); @@ -1858,6 +1858,7 @@ void EmitVertexRemapShader( char *from, char *to ); void LoadShaderInfo( void ); shaderInfo_t *ShaderInfoForShader( const char *shader ); +shaderInfo_t *ShaderInfoForShaderNull( const char *shader ); /* bspfile_abstract.c */ @@ -2282,6 +2283,7 @@ Q_EXTERN float maxMapDistance Q_ASSIGN( 0 ); /* for run time tweaking of light sources */ Q_EXTERN float pointScale Q_ASSIGN( 7500.0f ); +Q_EXTERN float spotScale Q_ASSIGN( 7500.0f ); Q_EXTERN float areaScale Q_ASSIGN( 0.25f ); Q_EXTERN float skyScale Q_ASSIGN( 1.0f ); Q_EXTERN float bounceScale Q_ASSIGN( 0.25f ); @@ -2298,6 +2300,8 @@ Q_EXTERN qboolean inGrid Q_ASSIGN(0); /* ydnar: lightmap gamma/compensation */ Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f ); +Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse ); +Q_EXTERN float texturesRGB Q_ASSIGN( qfalse ); Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f ); Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f ); @@ -2449,7 +2453,8 @@ abstracted bsp globals Q_EXTERN int numEntities Q_ASSIGN( 0 ); Q_EXTERN int numBSPEntities Q_ASSIGN( 0 ); -Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ]; +Q_EXTERN int allocatedEntities Q_ASSIGN( 0 ); +Q_EXTERN entity_t* entities Q_ASSIGN(NULL); Q_EXTERN int numBSPModels Q_ASSIGN( 0 ); Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 ); @@ -2539,5 +2544,8 @@ Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ]; #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def) +#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f)) +#define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f) + /* end marker */ #endif