X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=vid.h;h=7d9ec2f77cebf43f677ac2a6f87f6519c6da3d9b;hb=ac5533c5e5a5ad2e2edfae17c596faf29692aa06;hp=2280e2b84925ca80ad874c0a56c855576741a822;hpb=cd21cb3be9de4da3b2c1d2cb029352947b48166c;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index 2280e2b8..7d9ec2f7 100644 --- a/vid.h +++ b/vid.h @@ -22,18 +22,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + extern int cl_available; -typedef struct +typedef struct viddef_s { - // these are set with VID_GetWindowSize and can change from frame to frame - int realx; - int realy; - int realwidth; - int realheight; - - int conwidth; - int conheight; + // these are set by VID_Mode + int width; + int height; + int bitsperpixel; + int fullscreen; + int refreshrate; + int stereobuffer; } viddef_t; // global video state @@ -41,18 +42,27 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern int vid_hidden; -extern int vid_activewindow; -extern int vid_allowhwgamma; -extern int vid_hardwaregammasupported; -extern int vid_usinghwgamma; +extern qboolean vid_hidden; +extern qboolean vid_activewindow; +extern cvar_t vid_hardwaregammasupported; +extern qboolean vid_usinghwgamma; +extern qboolean vid_supportrefreshrate; extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; +extern cvar_t vid_refreshrate; +extern cvar_t vid_vsync; extern cvar_t vid_mouse; -extern cvar_t vid_stencil; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; + +extern cvar_t gl_combine; +extern cvar_t gl_finish; extern cvar_t v_gamma; extern cvar_t v_contrast; @@ -91,19 +101,12 @@ extern char gl_driver[256]; extern qboolean isG200; extern qboolean isRagePro; -// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control +// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control extern int gl_videosyncavailable; -int GL_OpenLibrary(const char *name); -void GL_CloseLibrary(void); void *GL_GetProcAddress(const char *name); int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); -// this attempts to use vendor extensions to allocate faster vertex memory if -// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead -void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority); -void VID_FreeVertexArrays(void *pointer); - void VID_Shared_Init(void); void GL_Init (void); @@ -120,24 +123,30 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures +int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer); +// allocates and opens an appropriate OpenGL context (and its window) + + // sets hardware gamma correction, returns false if the device does not // support gamma control -int VID_SetGamma (unsigned short *ramps); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_SetGamma(unsigned short *ramps, int rampsize); // gets hardware gamma correction, returns false if the device does not // support gamma control -int VID_GetGamma (unsigned short *ramps); - -void VID_UpdateGamma(qboolean force); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_GetGamma(unsigned short *ramps, int rampsize); +// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(qboolean force, int rampsize); +// turns off hardware gamma ramps immediately +// (called from various shutdown/deactivation functions) void VID_RestoreSystemGamma(void); -void VID_GetWindowSize (int *x, int *y, int *width, int *height); - -void VID_Finish (void); +void VID_Finish (qboolean allowmousegrab); void VID_Restart_f(void); -void VID_Open (void); -void VID_Close (void); +void VID_Start(void); #endif