X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=vid.h;h=93c6db495e9617b4425144a55dc408fe7150526d;hb=f3bcb973304c8d33eb7b4618ae2109f74d8f6753;hp=c2b3e1f1e59343188d0d4dee8416504416c40729;hpb=d9919887fed8a056fb3437562d649baf8ced2297;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index c2b3e1f1..93c6db49 100644 --- a/vid.h +++ b/vid.h @@ -22,6 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + extern int cl_available; typedef struct viddef_s @@ -32,6 +34,9 @@ typedef struct viddef_s int bitsperpixel; int fullscreen; int refreshrate; + qboolean userefreshrate; + int stereobuffer; + int samples; } viddef_t; // global video state @@ -49,9 +54,14 @@ extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; +extern cvar_t vid_samples; extern cvar_t vid_refreshrate; +extern cvar_t vid_userefreshrate; extern cvar_t vid_vsync; extern cvar_t vid_mouse; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; extern cvar_t vid_minwidth; extern cvar_t vid_minheight; @@ -101,11 +111,6 @@ extern int gl_videosyncavailable; void *GL_GetProcAddress(const char *name); int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); -// this attempts to use vendor extensions to allocate faster vertex memory if -// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead -void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority); -void VID_FreeVertexArrays(void *pointer); - void VID_Shared_Init(void); void GL_Init (void); @@ -122,25 +127,34 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate); +int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples); // allocates and opens an appropriate OpenGL context (and its window) // sets hardware gamma correction, returns false if the device does not // support gamma control -int VID_SetGamma (unsigned short *ramps); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_SetGamma(unsigned short *ramps, int rampsize); // gets hardware gamma correction, returns false if the device does not // support gamma control -int VID_GetGamma (unsigned short *ramps); - -void VID_UpdateGamma(qboolean force); +// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) +int VID_GetGamma(unsigned short *ramps, int rampsize); +// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(qboolean force, int rampsize); +// turns off hardware gamma ramps immediately +// (called from various shutdown/deactivation functions) void VID_RestoreSystemGamma(void); -void VID_Finish (qboolean allowmousegrab); +void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); +void VID_Finish (void); void VID_Restart_f(void); void VID_Start(void); +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) #endif