X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=vid_shared.c;h=87a188effacfc94ef29ed2ab7ea7884c7accba68;hb=e267b18ea5e1e6ab71b14db5a12a803cd0554421;hp=f59a7599a0c5ab574300cd92d5c120662ee7eb4d;hpb=d3179fa702631ed2c9b45ab21983365dce14def6;p=xonotic%2Fdarkplaces.git diff --git a/vid_shared.c b/vid_shared.c index f59a7599..87a188ef 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -1,6 +1,7 @@ #include "quakedef.h" #include "cdaudio.h" +#include "image.h" #ifdef SUPPORTD3D #include @@ -164,7 +165,6 @@ cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"}; cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"}; cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"}; cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"}; -cvar_t vid_multisampling = {CVAR_SAVE, "vid_multisampling", "0", "Make use of GL_AGB_MULTISAMPLING for advaced anti-aliasing techniques such as Alpha-To-Coverage, not yet finished"}; cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"}; cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"}; cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"}; @@ -178,6 +178,7 @@ cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1. cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"}; cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"}; cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"}; +cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"}; cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"}; cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" }; @@ -199,8 +200,11 @@ cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of w cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"}; cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "0", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"}; cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"}; +cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"}; cvar_t v_psycho = {0, "v_psycho", "0", "easter egg"}; +extern cvar_t r_viewfbo; + // brand of graphics chip const char *gl_vendor; // graphics chip model and other information @@ -217,6 +221,7 @@ const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) char gl_driver[256]; +#ifndef USE_GLES2 // GL_ARB_multitexture void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); @@ -258,6 +263,7 @@ void (GLAPIENTRY *qglClearDepth)(GLclampd depth); void (GLAPIENTRY *qglDepthFunc)(GLenum func); void (GLAPIENTRY *qglDepthMask)(GLboolean flag); void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val); void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); @@ -504,6 +510,7 @@ void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *param void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); +#endif #if _MSC_VER >= 1400 #define sscanf sscanf_s @@ -584,6 +591,7 @@ qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *fun return true; } +#ifndef USE_GLES2 static dllfunction_t opengl110funcs[] = { {"glClearColor", (void **) &qglClearColor}, @@ -918,6 +926,7 @@ static dllfunction_t multisamplefuncs[] = {"glSampleCoverageARB", (void **) &qglSampleCoverageARB}, {NULL, NULL} }; +#endif void VID_ClearExtensions(void) { @@ -940,6 +949,7 @@ void VID_ClearExtensions(void) vid.max_anisotropy = 1; vid.maxdrawbuffers = 1; +#ifndef USE_GLES2 // this is a complete list of all functions that are directly checked in the renderer qglDrawRangeElements = NULL; qglDrawBuffer = NULL; @@ -949,8 +959,10 @@ void VID_ClearExtensions(void) qglGetCompressedTexImageARB = NULL; qglFramebufferTexture2DEXT = NULL; qglDrawBuffersARB = NULL; +#endif } +#ifndef USE_GLES2 void VID_CheckExtensions(void) { if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false)) @@ -1007,6 +1019,7 @@ void VID_CheckExtensions(void) vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false); vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false); vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false); + vid.allowalphatocoverage = false; // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities) // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) @@ -1055,7 +1068,7 @@ void VID_CheckExtensions(void) if (vid.support.ext_texture_filter_anisotropic) qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); if (vid.support.arb_texture_cube_map) - qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap); + qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap); if (vid.support.ext_texture_3d) qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d); @@ -1068,10 +1081,10 @@ void VID_CheckExtensions(void) vid.texunits = vid.teximageunits = vid.texarrayunits = 1; if (vid.support.arb_multitexture) - qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); if (vid_gl20.integer && vid.support.gl20shaders) { - qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS); @@ -1082,10 +1095,13 @@ void VID_CheckExtensions(void) vid.sRGBcapable2D = false; vid.sRGBcapable3D = true; vid.useinterleavedarrays = false; + Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample); + Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders); + vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1 } else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer) { - qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); vid.teximageunits = vid.texunits; vid.texarrayunits = vid.texunits; @@ -1107,6 +1123,23 @@ void VID_CheckExtensions(void) vid.useinterleavedarrays = false; } + // enable multisample antialiasing if possible + if(vid.support.arb_multisample) + { + int samples = 0; + qglGetIntegerv(GL_SAMPLES_ARB, &samples); + vid.samples = samples; + if (samples > 1) + qglEnable(GL_MULTISAMPLE_ARB); + else + vid.allowalphatocoverage = false; + } + else + { + vid.allowalphatocoverage = false; + vid.samples = 1; + } + // VorteX: set other info (maybe place them in VID_InitMode?) Cvar_SetQuick(&gl_info_vendor, gl_vendor); Cvar_SetQuick(&gl_info_renderer, gl_renderer); @@ -1114,6 +1147,7 @@ void VID_CheckExtensions(void) Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : ""); Cvar_SetQuick(&gl_info_driver, gl_driver); } +#endif float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone) { @@ -1365,18 +1399,24 @@ unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamm qboolean vid_gammatables_trivial = true; void VID_BuildGammaTables(unsigned short *ramps, int rampsize) { - float srgbmul = (vid.sRGB2D || vid.sRGB3D) ? 2.2f : 1.0f; if (cachecolorenable) { - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]) * srgbmul, cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize); - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]) * srgbmul, cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize); - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]) * srgbmul, cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize); } else { - BuildGammaTable16(1.0f, cachegamma * srgbmul, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize); - BuildGammaTable16(1.0f, cachegamma * srgbmul, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize); - BuildGammaTable16(1.0f, cachegamma * srgbmul, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize); + } + + if(vid.sRGB2D || vid.sRGB3D) + { + int i; + for(i = 0; i < 3*rampsize; ++i) + ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0), 1.0f) * 65535.0 + 0.5); } // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have @@ -1451,8 +1491,8 @@ void VID_UpdateGamma(qboolean force, int rampsize) wantgamma = 0; #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f); BOUNDCVAR(v_gamma, 0.1, 5); - BOUNDCVAR(v_contrast, 1, 5); - BOUNDCVAR(v_brightness, 0, 0.8); + BOUNDCVAR(v_contrast, 0.2, 5); + BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8); //BOUNDCVAR(v_contrastboost, 0.0625, 16); BOUNDCVAR(v_color_black_r, 0, 0.8); BOUNDCVAR(v_color_black_g, 0, 0.8); @@ -1632,6 +1672,7 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&v_hwgamma); Cvar_RegisterVariable(&v_glslgamma); + Cvar_RegisterVariable(&v_glslgamma_2d); Cvar_RegisterVariable(&v_psycho); @@ -1640,7 +1681,6 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&vid_height); Cvar_RegisterVariable(&vid_bitsperpixel); Cvar_RegisterVariable(&vid_samples); - Cvar_RegisterVariable(&vid_multisampling); Cvar_RegisterVariable(&vid_refreshrate); Cvar_RegisterVariable(&vid_userefreshrate); Cvar_RegisterVariable(&vid_stereobuffer); @@ -1656,6 +1696,7 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&vid_gl20); Cvar_RegisterVariable(&gl_finish); Cvar_RegisterVariable(&vid_sRGB); + Cvar_RegisterVariable(&vid_sRGB_fallback); Cvar_RegisterVariable(&joy_active); #ifdef WIN32 @@ -1715,17 +1756,6 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, { viddef_mode_t mode; -#if 0 - // LordHavoc: FIXME: VorteX broke vid_restart with this, it is a mystery why it would ever work, commented out - // multisampling should set at least 2 samples - if (vid.support.arb_multisample) - { - GL_MultiSampling(false); - if (vid_multisampling.integer) - samples = max(2, samples); - } -#endif - memset(&mode, 0, sizeof(mode)); mode.fullscreen = fullscreen != 0; mode.width = width; @@ -1737,6 +1767,8 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, mode.samples = samples; cl_ignoremousemoves = 2; VID_ClearExtensions(); + + vid.samples = vid.mode.samples; if (VID_InitMode(&mode)) { // accept the (possibly modified) mode @@ -1748,11 +1780,21 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, vid.refreshrate = vid.mode.refreshrate; vid.userefreshrate = vid.mode.userefreshrate; vid.stereobuffer = vid.mode.stereobuffer; - vid.samples = vid.mode.samples; vid.stencil = vid.mode.bitsperpixel > 16; vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D; vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D; + if( + (vid_sRGB_fallback.integer >= 3) // force fallback + || + (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit + !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.samples < 2)) + ) + vid.sRGB2D = vid.sRGB3D = false; + + if(vid.samples != vid.mode.samples) + Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples); + Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(" (%ix AA)", mode.samples) : ""); Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen); @@ -1764,10 +1806,6 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate); Cvar_SetValueQuick(&vid_stereobuffer, vid.mode.stereobuffer); - // activate multisampling - if (vid_multisampling.integer) - GL_MultiSampling(true); - return true; } else