X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=vid_shared.c;h=a53a4da986b8f512982a0d49dd975180e28c233f;hb=41958b08c9249f4bd9d590657a15740529d0149b;hp=ce164b4d48b511a32b5ee82cf387624f32f6e7c9;hpb=6e5faf7bf68cf4e080039c012390f584a065f035;p=xonotic%2Fdarkplaces.git diff --git a/vid_shared.c b/vid_shared.c index ce164b4d..a53a4da9 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -20,6 +20,7 @@ float in_windowmouse_x, in_windowmouse_y; int gl_max_texture_size = 0; int gl_max_3d_texture_size = 0; int gl_max_cube_map_texture_size = 0; +int gl_max_rectangle_texture_size = 0; // GL_ARB_multitexture int gl_textureunits = 1; // GL_ARB_texture_env_combine or GL_EXT_texture_env_combine @@ -34,10 +35,16 @@ int gl_stencil = false; int gl_texture3d = false; // GL_ARB_texture_cubemap int gl_texturecubemap = false; +// GL_ARB_texture_rectangle +int gl_texturerectangle = false; // GL_ARB_texture_non_power_of_two int gl_support_arb_texture_non_power_of_two = false; // GL_ARB_texture_env_dot3 int gl_dot3arb = false; +// GL_ARB_depth_texture +int gl_depthtexture = false; +// GL_ARB_shadow +int gl_support_arb_shadow = false; // GL_SGIS_texture_edge_clamp int gl_support_clamptoedge = false; // GL_EXT_texture_filter_anisotropic @@ -61,10 +68,16 @@ int gl_support_vertex_shader = false; int gl_support_fragment_shader = false; //GL_ARB_vertex_buffer_object int gl_support_arb_vertex_buffer_object = false; +//GL_EXT_framebuffer_object +int gl_support_ext_framebuffer_object = false; //GL_ARB_texture_compression int gl_support_texture_compression = false; //GL_ARB_occlusion_query int gl_support_arb_occlusion_query = false; +//GL_AMD_texture_texture4 +int gl_support_amd_texture_texture4 = false; +//GL_ARB_texture_gather +int gl_support_arb_texture_gather = false; // LordHavoc: if window is hidden, don't update screen qboolean vid_hidden = true; @@ -95,7 +108,7 @@ cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in wi cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"}; cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"}; cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"}; -cvar_t gl_combine = {0, "gl_combine", "1", "faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"}; +cvar_t gl_combine = {0, "gl_combine", "0", "enables slow but advanced rendering techniques using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"}; cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"}; cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" }; @@ -376,6 +389,25 @@ GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +//GL_EXT_framebuffer_object +GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer); +void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); +void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); +void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); +void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); +GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer); +void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); +void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); +void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); +GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); +void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target); + void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); @@ -741,6 +773,28 @@ static dllfunction_t vbofuncs[] = {NULL, NULL} }; +static dllfunction_t fbofuncs[] = +{ + {"glIsRenderbufferEXT" , (void **) &qglIsRenderbufferEXT}, + {"glBindRenderbufferEXT" , (void **) &qglBindRenderbufferEXT}, + {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffersEXT}, + {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffersEXT}, + {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorageEXT}, + {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameterivEXT}, + {"glIsFramebufferEXT" , (void **) &qglIsFramebufferEXT}, + {"glBindFramebufferEXT" , (void **) &qglBindFramebufferEXT}, + {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffersEXT}, + {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffersEXT}, + {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatusEXT}, + {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1DEXT}, + {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2DEXT}, + {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3DEXT}, + {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbufferEXT}, + {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameterivEXT}, + {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmapEXT}, + {NULL, NULL} +}; + static dllfunction_t texturecompressionfuncs[] = { {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB}, @@ -780,8 +834,11 @@ void VID_CheckExtensions(void) gl_supportslockarrays = false; gl_texture3d = false; gl_texturecubemap = false; + gl_texturerectangle = false; gl_support_arb_texture_non_power_of_two = false; gl_dot3arb = false; + gl_depthtexture = false; + gl_support_arb_shadow = false; gl_support_clamptoedge = false; gl_support_anisotropy = false; gl_max_anisotropy = 1; @@ -794,8 +851,11 @@ void VID_CheckExtensions(void) gl_support_vertex_shader = false; gl_support_fragment_shader = false; gl_support_arb_vertex_buffer_object = false; + gl_support_ext_framebuffer_object = false; gl_support_texture_compression = false; gl_support_arb_occlusion_query = false; + gl_support_amd_texture_texture4 = false; + gl_support_arb_texture_gather = false; if (!GL_CheckExtension("1.1", opengl110funcs, NULL, false)) Sys_Error("OpenGL 1.1.0 functions not found"); @@ -833,6 +893,14 @@ void VID_CheckExtensions(void) // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false))) qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size); +// COMMANDLINEOPTION: GL: -norectangle disables GL_ARB_texture_rectangle (required for bumpmapping) + if ((gl_texturerectangle = GL_CheckExtension("GL_ARB_texture_rectangle", NULL, "-norectangle", false))) + qglGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &gl_max_rectangle_texture_size); +// COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping) + gl_depthtexture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false); +// COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering) + gl_support_arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false); + // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information) gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false); // COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster) @@ -856,6 +924,9 @@ void VID_CheckExtensions(void) // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering) gl_support_arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false); +// COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering) + gl_support_ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false); + // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code if (qglDrawRangeElements == NULL) qglDrawRangeElements = qglDrawRangeElementsEXT; @@ -884,6 +955,11 @@ void VID_CheckExtensions(void) // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations) gl_support_arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false); + +// COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling) + gl_support_amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false); +// COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling) + gl_support_arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false); } void Force_CenterView_f (void) @@ -1146,14 +1222,14 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, in Con_Printf("Initializing Video Mode: %s %dx%dx%dx%dhz%s%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "", samples > 1 ? va(" (%ix AA)", samples) : ""); if (VID_InitMode(fullscreen, &width, &height, bpp, vid_userefreshrate.integer ? max(1, refreshrate) : 0, stereobuffer, samples)) { - vid.fullscreen = fullscreen; + vid.fullscreen = fullscreen != 0; vid.width = width; vid.height = height; vid.bitsperpixel = bpp; vid.samples = samples; vid.refreshrate = refreshrate; - vid.stereobuffer = stereobuffer; - vid.userefreshrate = vid_userefreshrate.integer; + vid.stereobuffer = stereobuffer != 0; + vid.userefreshrate = vid_userefreshrate.integer != 0; Cvar_SetValueQuick(&vid_fullscreen, fullscreen); Cvar_SetValueQuick(&vid_width, width); Cvar_SetValueQuick(&vid_height, height);